Teaching and Learning Using Simulations in Virtual Environments Location: Building ITE - Room 240 University of Maryland at Baltimore County January 21, 2010, 9:00-3:30 Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University
46
Embed
Teaching Using Simulations In Virtual Environments
Workshop session 2 of 2, held at UMBC on January 21, 2010 on teaching and learning using virtual environments by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Teaching and Learning Using Simulations in Virtual Environments
Location: Building ITE - Room 240University of Maryland at Baltimore CountyJanuary 21, 2010, 9:00-3:30
Dr. Cynthia CalongneInstitute for Advanced Studies Colorado Technical University
Agenda
• Examples from the Global Learning Forum– Game Simulation Kit - hostage rescue game
– Mars Expedition Strategy Challenge
• Augmented reality
• Medical simulation examples
• Ancient Spaces - student designs
• Educational informatics research– Vanderbilt University - Second Life grant
SL Simulation Characteristics
• Actions are observable within a context
• Focus on competencies and learning outcomes
• Competencies for virtual world interaction– Moving your avatar
– Looking around
– Interacting with objects
– Communicating with one another
– Working within the simulation
3
Educational Game - Features
• Immersive games - with interactive objects– Virtual game environments
• Roleplaying scenarios - roles
• 3D object behavior - interaction and assessment
• Success strategy – problem-solving, rubrics, scores, etc.
– Participant behavior - interaction with others• Generally, individual or 2+ players
• Single or cooperative play
• For the hostage game, teams of 4+ players
4
5
Global Learning Forum - serious game simulation [10]
66
7
8
Participants in the Game Simulation Test
Game simulation -- briefing room
9
Hostage rescue: armed and dangerous
10
Operation Codename: AnacondaCommunications: MNF Command Authority, Colonel Stone
Ops Intel: One of the hostages, pictured on the right, is an internationally known physician associated with the World Relief Organization.
She and a small team of relief workers went to the isolated island of Ayab following a typhoon to provide medical assistance and evacuation of island inhabitants before another expected typhoon hits the island in the next 48 hours. The escaped interpreter reported the physician was wounded in the leg and the other remaining hostage was shot dead on the attempted escape.
Slide courtesy of Dr. Andrew Stricker
Dr. Algernon Loire
OPERATION PRE-BRIEF
11
Operation Codename: AnacondaCommunications: MNF Command Authority, Colonel Stone
Ops Intel: The island of Ayab has an abandoned WWII era u-boat base located on a lagoon inlet from the south bay. The island is hilly and rocky with sparse vegetation.
It is believed the insurgents have fortified the u-boat base. Satellite photos suggest the presence of underground tunnels.
Slide courtesy of Dr. Andrew Stricker
South lagoon andU-boat base location
OPERATION PRE-BRIEF
12
Operation Codename: AnacondaCommunications: MNF Command Authority, Colonel Stone
OPERATION PRE-BRIEF
Map by Dr. Andrew Stricker, 2008
COA: The team will be inserted on the southeast side of the lagoon entrance under the cover of darkness. Using zodiac crafts the team will proceed to the lower u-boat docking area and recon the warehouse. An exit defense zone will also be established for the extraction.
Via intercepted cell phone calls, MNF intel reports the hostages are likely located in the underground u-boat quarters.
Extraction of the hostages should proceed back to the defense zone for zodiac evac. Be prepared to adapt COA depending on situational factors. Mission duration NTE 2 hrs.
13
14
15
16
Game Simulation Kit in Second Life – Lyr Lobo avoids the landmines
17
After the alpha test - under fire!
18
Mars first, Moon first or a flexible path to inner solar system locations Lunar orbit, Lagrange points, near-Earth objects and the moons of Mars
Mars Expedition Strategy Challenge [5]
A Global Learning Forum simulation
19
Left: A simulation of a launch from the Omega, the prototype for Orion’s launch in Second Life.
In the Mars Expedition Challenge, the simulation participants are inside the rocket, flying to rendezvous with the deep space explorer.
20
Inside the rocket (l); the rocket stages (above)
After leaving the pre-briefing room,the flight crew launches the Orion rocket and flies to the Red Lion Deep Space Explorer
Participants review three strategies for deep space exploration
21
Inside the Red Lion Deep Space Explorer –Mars Expedition Simulation
22
The Design team reviews the educational content and introduces HAL
23
Participants review three strategies
1. Mars First2. Moon First3. Flexible Path
On Board The Red Lion Deep Space Explorer
The Huffman Prairie Red Lion Starship in an asteroid field 24
A comet soars past as we exit the asteroid field
Environmental effects are configurableduring the simulation
25
26
Making decisions in context
27
Assessment instruments: survey & an Expedition Challenge Trivia GameDesigned for asynchronous or synchronous use
The observation deck on Mars space station
28
Moon First – lunar surface explorationDevelop the capability to explore Mars
29
One day, we will travel into deep space.If the budget increases, the Moon first or the Flexible Path may be chosen.
The Future
30
31
Nanotechnology Laboratory
Augmented Reality
• Are you using augmented reality? – Use of handheld devices & virtual data in real locations
– Or virtual patient data masked over a real world body [1]
32
Images courtesy of Wired video, August 2009. [1]
Terminology
• For realistic physical & virtual simulations
– Simulation characteristics
• Interaction and behavior – decisions & their impacts