Page 1
Teaching Game Design to Teach Interaction Design
Let’s Play
@cwodtke | [email protected] www.eleganthack.com
CHRISTINA WODTKE
Page 2
I teach at CCA
I use game design to teach Interaction design
Page 3
You may think Game design is all about fancy equipment and softare
Page 4
Let’s make a game
Exercise via Brenda Romero
Page 6
Create a way to move
• Dice roll• Answer a trivia question• Everyone moves• Person behind moves• Roshambo• Card draw• Pass, but gain currency• Physical skill
Page 7
Design Conflict• Speed people up• Slow people down• Extra turn• Lose a turn• Swap places• Block
Page 8
Add anything you need to make it playable
3 minutes
Page 10
You won!You made a game. Was that so hard?
Was it fun?
Page 11
Sure I worked at Zynga… but I worked on platform! I was nerveous teaching game design too…
Page 12
It all started with Story
Time Studio 1: Story that is….
Page 14
Students made pop-up books, exploring how to use interaction for emotional effect…
Page 15
Students made Interactive Fiction, exploring dystopias
Page 16
IF software will teach you about interaction flows
Page 17
And IF teaches you how to consider story in space over time
Page 18
Interaction Design and Game Design are Fraternal twins
First video game 1958
Page 19
Shared KnowledgeYou need the same skills for both
Page 20
AFFORDANCES (signifiers)Things that look pushable, get pushed. Things that look pullable, get pulled.
Page 21
AFFORDANCES
Buttons that look pushable, get pushed
Page 22
But check out these affordances
Page 25
Alphabear won’t embarrass me socially
Page 26
Direct Manipulation
Page 27
Harry Potter Years 1-4 on IpadDirect Manipulation
Harry Potter Years 5-7 on IpadVirtual Controller
Page 28
Concept Models to Communicate to team
Page 29
Architecture concept model
Architecture concept model
Page 30
How areas of site interlock
Via Andrew Hinton@inkblurt
Consider conceptual models over sitemaps
Page 31
Stone Librande’s One Page Designs are concept models(Spore)
Page 33
https://www.interaction-design.org/literature/article/what-is-information-architecture
Page 34
The IA of Minecraft
Page 35
The IA of Kingdom Rush
Page 36
Same but betterPlaytesting, Prototyping, and RITE done Right
Page 37
A game is unknowable until it is played
Page 38
Board games are HUGE!
Page 39
Paper prototyping
Page 42
Different & New Ideas
Look to Game Design to stretch us in new directions and explore difficult topics
Page 43
MDAMechanics, Dynamics, Aesthetics
Page 45
CAMPContext, Architecture, Mechanics, Poetics
Page 47
Irregular Reward Schedules
Page 48
Irregular Reward Schedules
Page 60
You learn when you care
Page 61
They will save the world
Page 62
And have fun doing it
Page 63
Required Reading for Educators
Page 64
ThankYou
@cwodtke | [email protected] www.cwodtke.com
CHRISTINA WODTKE