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Learning Augmented Reality in classroom: Using the Aurasma app prepared by Ashiedu Jude
20

Teaching Augmented Reality using Aurasma

Feb 23, 2017

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Page 1: Teaching Augmented Reality using Aurasma

Learning Augmented Reality in classroom:

Using the Aurasma app

prepared by Ashiedu Jude

Page 2: Teaching Augmented Reality using Aurasma

Page 3: Teaching Augmented Reality using Aurasma

Hardcopy and Digital media

Hardcopy Digital media/Softcopy

Compiling a single book in hard format will be more expensive than producing an eBook

Producing soft copy is less expensive

Having bulk of pages of hard copy means large amount of weight as well.

Soft copy has no weight.

Hard copy is beneficial in the sense that it is touchable and can be read out easily.

While soft copy sometime requires special software to read and access.

which is not required in case of hard copy. Electricity or any kind of power is necessary for soft copy

Page 4: Teaching Augmented Reality using Aurasma

Augmented RealityAugmented Reality is simply creating digital media for hardcopy objects using a software on yourcomputer, smartphone or tablet.

The software’s job is to scan the hardcopy image called (trigger image) with the phone camera anddisplay the digital information (overlay media) on screen.

Examples of Augmented Reality of software are: Aurasma, Blippar, Layar, Wikitude, XARMEX, Zapparetc.

Trigger image (hardcopy) Overlay (digital media)

Trigger Images should be sharpand clear.

Overlay are digital media (videos, audio, 3D animations eBooks, photos etc)

Not too dark. Bright photos. Overlay can be in any form as softcopy.

They are hardcopies or mostly printed images.

The are softcopies and are within the tablet, Smartphone or computer.

Using Aurasma software

Trigger

Overlay

Trigger

Overlay

Page 5: Teaching Augmented Reality using Aurasma

Using Aurasma software with internet connection:1. Download Aurasma app on your Android (Playstore) or iOS (app store)

phone or tablet.2. Create an Aurasma Account. With a cool username.3. Get a (hardcopy) photo as a trigger image. E.g Your birthday photo.4. Aurasma will request you to create an overlay photo or video e.g Record a

10 secs video of your birthday party. 5. Aurasma will ask for a trigger image e.g your birthday photo.6. If you save it as private project no one can assess it online. But as public

project everyone can assess it, by Finding and Liking your username on Aurasma.

7. Remember Aurasma works with internet connection. That is how your friends and family can assess projects.

Page 6: Teaching Augmented Reality using Aurasma

Get the Trigger image and overlay objects ready

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Finally

• Anytime you launch the Aurasma app on your smartphone

or tablet and hover it over the trigger image you created;

the overlay object appears on your screen.

• When you make your project PUBLIC,

photocopy the trigger image and share with your friends and family

`who can download the Aurasma app.

• Give them the NAME of your Aurasma project.

They will search it with the Aurasma app and FOLLOW your channel for the overlay to overlay to be triggered by the image you

photocopied/printed.

Page 20: Teaching Augmented Reality using Aurasma

Augmented Reality assignment

• Using www.infotopia.info or www.sweetsearch.com research the topic

• 1. What is Augmented Reality

• 2. 10 uses of Augmented Reality in schools.

• 3. Name two (2) ways you can use Augmented Reality at home.

• 4. Five (10) Augmented Reality software

Type, Print and spiral bind your research document

Copy & paste or click the web link on your browser:

Watch the video lesson and answer the quiz

http://www.screencast.com/t/Q0cVai4dEE