Teachers’ Guide This material is based upon work supported by the National Science Foundation under Grant No. DRL-1010507.
Teachers’ Guide
This material is based upon work supported by the
National Science Foundation under Grant No. DRL-1010507.
Table of Contents
3 Exhibition Overview
4 Exhibit Component Descriptions
7 Correlation to Educational Standards
10 Your Field Trip to Human Plus
12 Active Learning Log
Post-Exhibit Visit Classroom Activities
16 What Is a Tool?
(Recommended for grades K–2)
21 Carry It with You
(Recommended for grades K–2, 3–5)
30 Within Reach
(Recommended for grades 3–5, 6–8)
39 Access Together
(Recommended for grades 6–8)
45 Extending Abilities
(Recommended for grades 6–8)
54 APPENDIX: Stories from the Exhibition
Exhibition Overview 3 Human Plus 2013
Human Plus Exhibition Overview
“It is no longer a conversation about overcoming deficiency...It’s a conversation
about potential.”
—Aimee Mullins, Paralympic champion, actor, model, and double amputee
Human Plus: Real Lives + Real Engineering tells compelling stories of engineers and users who design
and use technologies to help themselves and others achieve their goals—from everyday routines to
lifelong dreams.
The exhibition, developed by the New York Hall of Science in partnership with the Oregon Museum of
Science and Industry and the Quality of Life Technology Center in Pittsburgh, offers visitors a chance to
explore and create a range of low-tech and high-tech tools that restore and extend human abilities.
Throughout, visitors experience the creative, dynamic engineering process, which involves the user
every step of the way.
From customized wheelchairs for off-roading, to a vest that lets you feel music, to neuroprosthetic limbs
controlled by a user’s thoughts, Human Plus showcases an innovative field of engineering that improves
our lives every day.
Exhibit Descriptions 4 Human Plus 2013
Human Plus Exhibit Descriptions
Welcome to Human Plus Visitors enter the exhibition and are welcomed by three individuals whose
compelling stories are told through videos and artifacts:
• Erik Weihenmayer, an outdoor adventurer who is blind and uses a variety of tools to help him
accomplish his goals. In 2001 Erik became the first blind climber to reach the summit of Mount
Everest. Every two years Erik’s organization, No Barriers USA, hosts a summit that brings
together scientists, inventors, and people with disabilities to collaboratively develop
technologies that allow people to transcend barriers and achieve their own goals.
• Elaine Houston, an engineer at the Quality of Life Technology Center. Elaine develops
technologies to help others, like a power wheelchair with two dexterous robotic arms that allow
people with severe disabilities more independence in their daily lives. Elaine is also a user of
assistive technology: a wheelchair and a prosthetic hand.
• Carrie Krischke, a veteran who has worked closely with engineers from DEKA Research and
Development in the development of a new prosthetic arm known as the “Luke” arm. Carrie, a
busy mother of three, has participated in extensive testing to see how the arm, controlled by
the motions of her foot, can meet the numerous demands of everyday life.
Every Body Plays invites visitors to try out a mono-ski (a seat with a ski mounted below it) and use their
body movements to ski down a simulated slalom course. The mono-ski is an example of adaptive sports
technology—equipment engineered to give athletes options as unique as they are.
Re-Designing You What if you could be stronger, run faster, or jump higher—without any extra effort?
In this full-body simulation, visitors test options for enhancing human abilities that sound futuristic but
are being worked on in labs today—and will be on the market sooner than you might think.
RAMPS is a wheelchair DJ station, developed by a DIY team for an aspiring DJ with expert wheelchair
skills. The interface is controlled by the movement of the wheelchair wheels. Visitors sit down, spin the
wheels, and fade and scratch music tracks like a real DJ.
Ask, Imagine, Create is a display of some of the amazing technology that is being developed by today’s
engineers. The display includes an inflatable robot arm designed to be a gentle helper, a prosthetic knee
engineered for the rigors of snowboarding and other action sports, a prosthetic hand made of LEGOs®,
and a device that helps people who are blind “see” by translating visual information into tactile signals
felt by the tongue. A multimedia kiosk presents images, text, and videos that bring the artifacts and the
process of engineering to life.
The exhibition features two engineering challenges in which visitors explore hands-on the full
engineering process: Ask, Imagine, Create, Test, Repeat.
Exhibit Descriptions 5 Human Plus 2013
In Caring for a Pet, visitors start with a challenge based on a real wheelchair user’s need for a tool to
help her pick up her pet’s food bowl. With modular building materials visitors imagine, create, and test a
device that makes this daily task easier.
Finding Your Way presents this engineering challenge: design a tool that can help a person with vision
impairment avoid obstacles, like a mailbox or a pile of rocks, which are difficult to detect with a cane.
Visitors imagine solutions and use simple building materials and custom pieces to create and test tools
on an obstacle course.
More Than a Mouse Engineers have created a variety of technologies that allow people to control a
computer with a nod of the head, a tap of the foot, or the movement of their eyes. Here, visitors can use
Camera Mouse, which tracks the movement of a facial feature, like a nose, to control the on-screen
pointer. Visitors can use the hands-free Camera Mouse to type messages, edit photos, or watch videos,
which feature other technologies that broaden access to computers. Technologies like these mean that
people of many different abilities can work together, share ideas, and spur innovation in more inclusive
workplaces.
Consider This Should disabled athletes with prosthetics be allowed to compete with athletes who are
not disabled? Thought-provoking questions like this arise when we consider how technology can
restore—and extend—human abilities. In this computer interactive, visitors can choose one of three
questions. Then, based on their response to that initial question, they are presented with a series of
other questions, all designed to encourage visitors to share their ideas with each other and reconsider
their assumptions.
Attempts Created by Bill Shannon, visual artist, performer, and choreographer, this piece features
videos of Bill and internationally recognized dancer Dergin Tokmak, both of whom use crutches in their
dance performances. Dergin performed a solo on crutches choreographed by Bill in the Cirque du Soleil
production, Varekai. This piece explores how human creativity and imagination can surmount the limits
tools might seem to impose. A pair of Bill’s crutches, which he adapted with “rocker bottoms” to meet
his own dance and performance needs, are also on display.
Imagine the Possibilities Outdoor adventurer Aron Ralston (the subject of the film 127 Hours) lost part
of his arm in a canyon climbing accident. But, refusing to be limited by current technology, Aron and a
team of engineers imagined the possibilities—a climbing prosthesis that was part climbing shoe, part
climbing pick, and part claw—and Aron was back to the outdoor adventures he loves. In this exhibit, real
users present visitors with design challenges, like designing a canoe for a man who has no arms. Visitors
imagine the possibilities and draw their own designs or use stencils to help them. Visitors can post their
designs for other visitors to see, to spark further innovations.
Feel the Music Listening to your favorite music is a rich sensory experience, but what if you could really
feel the music? A researcher from the Quality of Life Technology Center has come up with a vest that
Exhibit Descriptions 6 Human Plus 2013
turns sounds into vibrations that can be felt by anyone, people with or without hearing impairments. In
this exhibit, visitors experience an example of this approach. Visitors choose a genre of music. They can
listen to it or turn down the volume and feel it through their fingertips—or listen and feel at the same
time. Can you guess the type of music based on your sense of touch alone?
Design a Wheelchair Engineers have designed wheelchairs for all types of users and activities, from
intensely physical wheelchair rugby to everyday life in rural areas with rough terrain. Now visitors are
challenged to do the same. In this computer interactive, a user presents a design challenge. Visitors
choose types of frames, seats, front casters, back wheels, and accessories pictured on plastic blocks,
arrange them in a design panel, and virtually test their new design. Feedback from the user helps the
visitor understand the tradeoffs of design decisions and how to better meet a user’s needs.
Exhibit Correlations to Standards 7 Human Plus 2013
Exhibit Correlations to Next Generation Science Standards Grades K-2
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Engineering Problems � � � � � � � � � � � �
ETS1.B: Developing Possible
Solutions � � � � � � �
ETS1.C: Optimizing the Design
Solution � � � � � � � �
Crosscutting Concepts
Structure and Function � � � � � � � � � � � �
Science & Engineering Practices
Asking Questions and Defining
Problems � � � �
Developing and Using Models � � � �
Analyzing and Interpreting Data � � � �
Exhibit Correlations to Standards 8 Human Plus 2013
Exhibit Correlations to Next Generation Science Standards Grades 3-5
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Disciplinary Core Ideas ETS1.A: Defining and Delimiting
Engineering Problems � � � � � � � � � � � �
ETS1.B: Developing Possible
Solutions � � � � � � � � �
ETS1.C: Optimizing the Design
Solution � � � � � � � � �
Crosscutting Concepts
Influence of Science, Engineering,
and Technology on Society � � � � � � � � � � � � �
Science & Engineering Practices
Asking Questions and Defining
Problems � � � �
Planning and Carrying Out
Investigations � �
Constructing Explanations and
Designing Solutions � � � �
Exhibit Correlations to Standards 9 Human Plus 2013
Exhibit Correlations to Next Generation Science Standards Grades 6-8
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Disciplinary Core Ideas ETS1.A: Defining and Delimiting
Engineering Problems � � � � � � � � � �
ETS1.B: Developing Possible
Solutions � � � � � � � � � �
ETS1.C: Optimizing the Design
Solution � � � � � � � �
Crosscutting Concepts
Influence of Science, Engineering,
and Technology on Society � � � � � � � � � � � � �
Science & Engineering Practices
Asking Questions and Defining
Problems � � � �
Developing and Using Models � � �
Analyzing and Interpreting Data � �
Engaging in Argument from
Evidence � �
Your Field Trip to Human Plus 10 Human Plus 2013
Your Field Trip to Human Plus
BEFORE THE TRIP
Preview the exhibition before your students’ visit.
Ask about previewing the exhibition when you schedule your group. During your preview, make a list of
the exhibits you consider “musts” for your class to experience.
Prepare your students with pre-visit activities.
• Review the exhibition overview and exhibit descriptions included in this guide. Use open-ended
questions to gauge your students’ knowledge and engage their interest in exhibit topics. Ask,
“What do we already know? What do we want to know?”
• Introduce students to the engineering process that is the focus of Human Plus. A graphic of the
process is included on the next page. Discuss each step of the process and relate it to students’
prior experiences with engineering.
• Prepare students for the trip itself by discussing the trip agenda, student behavior, and other
expectations ahead of time.
Prepare your chaperones.
• Check with your field trip destination for specific expectations, such as number of chaperones
per class.
• Before a trip, inform your chaperones about the purpose of the visit, behavior expectations, and
your school’s policies. Give them the Human Plus website address and any other useful
information.
https://www.omsi.edu/for-museum-professionals/traveling-exhibits/medium/human-plus
DURING THE TRIP
Have students use the Active Learning Log.
The Active Learning Log (A.L.L.) is a great alternative to a conventional scavenger hunt. The open-ended
questions help keep students focused and involve them in deeper exploration of the exhibits. The A.L.L.
is included on page 12 of this guide.
AFTER THE TRIP
Follow up with post-visit activities.
Additional exposure to exhibit topics helps students retain field-trip learning. See the
Classroom Activities section of this guide for activities to use after the museum visit.
Your Field Trip to Human Plus 11 Human Plus 2013
Human Plus
HUMAN PLUS: REAL LIVES + REAL ENGINEERING
ACTIVE LEARNING LOG
Active Learning Log 12 Human Plus 2013
1. Human Plus (introductory videos)
Watch the three videos and look at the artifacts. Pick
one of the people featured. Describe a tool he or she
uses.
2. RAMPS
Try out the activity and read the story about RAMPS.
Who was RAMPS designed for? How do the design
features meet the user’s needs?
In RAMPS, a wheelchair is used for something other
than mobility. What other uses can you imagine for a
wheelchair’s wheels?
3. Imagine the Possibilities
Choose one of the design challenges and create your design.
Which user did you design for? What was the design challenge?
Draw your design below. Explain how it works and how it helps the user.
Engineer Name_____________________________
HUMAN PLUS: REAL LIVES + REAL ENGINEERING
ACTIVE LEARNING LOG
Active Learning Log 13 Human Plus 2013
4. Ask, Imagine, Create
Pick one of the technologies displayed in the case and look up information about it on the touchscreen.
Which one did you choose? How does it work? How does it help a user?
Try out the three knees that you can touch. Read about them and compare how they move. Why are the
designs so different?
5. Every Body Plays
Read Kanya’s story and look at the real mono-ski mounted on the exhibit. What parts would you change
to re-design the mono-ski and make it work better for Kanya?
6. Caring for a Pet
Step #1 Ask
Who was the user you were designing for? What was the design challenge?
Steps #2 & 3 Imagine and Create
Draw a picture of the first tool you created and tested.
Step #4 Test
What worked well? What needed improvement?
Step #5 Repeat
What did you do to improve it? Why? How well did the new design do in the test?
HUMAN PLUS: REAL LIVES + REAL ENGINEERING
ACTIVE LEARNING LOG
Active Learning Log 14 Human Plus 2013
1. Human Plus (introductory videos)
Watch the three videos and look at the artifacts. Pick
one of the people featured. Describe a tool he or she
uses.
Carrie Krischke—prosthetic arm, electric mixer
Erik Weihenmayer—trekking poles, rope, bell, GPS for
blind users
Elaine Houston—prosthetic hand, rugby ball, soldering
iron, wheelchair
2. RAMPS
Try out the activity and read the story about RAMPS.
Who was RAMPS designed for? How do the design
features meet the user’s needs?
E-Money. He was an expert wheelchair user, and
RAMPS made it possible for him to use his wheelchair
skills for self-expression, as a DJ.
In RAMPS, a wheelchair is used for something other
than mobility. What other uses can you imagine for a wheelchair’s wheels?
Answers will vary.
3. Imagine the Possibilities
Choose one of the design challenges and create your design.
Which user did you design for? What was the design challenge?
Kristin has a visual impairment: a bike she can ride independently. Max uses a motorized wheelchair: car
controls he can use to drive a car. Jacqueline has limited ability to move her head and limbs: a camera
she can use independently. John doesn’t have arms: a way to paddle a canoe.
Draw your design below. Explain how it works and how it helps the user.
Engineer Name_____________________________
HUMAN PLUS: REAL LIVES + REAL ENGINEERING
ACTIVE LEARNING LOG
Active Learning Log 15 Human Plus 2013
4. Ask, Imagine, Create
Pick one of the technologies displayed in the case and look up information about it on the touchscreen.
Which one did you choose? How does it work? How does it help a user?
Answers will vary but should reflect an understanding of one of the following featured technologies:
Fusion Foot
Flex-Run foot with Nike Sole
C-Leg
Jaipur Leg with Jaipur-
Stanford Knee
Inflatable Robot Arm
Ball Launcher
Articulated LEGO Hand
SensorHand
BrainPort Device V100
eSight Intelligent Eyewear
SoundBite Hearing System
Modular Prosthetic Limb
Utah Electrode Array
Try out the three knees that you can touch. Read about them and compare how they move. Why are the
designs so different?
Each knee is made for different types of users with different needs. The Jaipur-Stanford Knee is designed
to be durable and inexpensive. The XT9 Knee has a spring that provides support for action sports like
snowboarding and skiing. The GeoFlex Knee is designed to give a user stability and control.
5. Every Body Plays
Read Kanya’s story and look at the real mono-ski mounted on the exhibit. What parts would you change
to re-design the mono-ski and make it work better for Kanya?
Answers will vary.
6. Caring for a Pet
Step #1 Ask
Who was the user you were designing for? What was the design challenge?
Rudel Zaragoza-Rios. Create a tool that will help a wheelchair user like Rudel to move a pet’s bowl or toy.
Steps #2 & 3 Imagine and Create
Draw a picture of the first tool you created and tested.
Step #4 Test
What worked well? What needed improvement?
Answers will vary.
Step #5 Repeat
What did you do to improve it? Why? How well did the new design do in the test?
Answers will vary.
What Is a Tool?
Post-Exhibit Activity
In this activity, students will examine tools and how the tools
• Identify and explore tools in everyday life. • Recognize that engineering helps people reach their goals.
Advance Preparation
15 minutes
the day before
Segment Introduction Activity Wrap-up
TIME REQUIRED
LEARNING OBJECTIVES
PROGRAM FORMAT
16
What is a Tool? Post-Exhibit Activity : Grades K
In this activity, students will examine tools and how the tools help people in their everyday lives.
Identify and explore tools in everyday life. Recognize that engineering helps people reach their goals.
Set-Up Activity Clean
5 minutes 25 minutes 5 minutes
Format
Time
Large Group Discussion 5 minIndividual Activity 10 minLarge Group Discussion 10 min
Human Plus 2013
What is a Tool? : Grades K –2
In this activity, students will examine tools and how the tools
people in their everyday lives.
Clean-Up
5 minutes
Time 5 min
10 min 10 min
What Is a Tool? 17 Human Plus 2013
Post-Exhibit Activity
Grades K-2, Engineering Design
Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems � ETS1.B: Developing Possible Solutions
ETS1.C: Optimizing the Design Solution
Crosscutting Concepts
Structure and Function �
Science and Engineering Practices
Asking Questions and Defining Problems �
Developing and Using Models
Analyzing and Interpreting Data
Topics : Engineering Design, Abilities, Accessibility
Item Amount needed Common everyday tools, for example: 8 or more different items total
- egg carton - clothes hanger - trowel - soccer shoe - spork - clock/watch - sticky note pad
- flashlight - padlock - key - swim goggles - travel mug - sunglasses - headphones
SUPPLIES
NEXT GENERATION SCIENCE STANDARDS
What Is a Tool? 18 Human Plus 2013
Post-Exhibit Activity
� Read through the activity and the engineering challenge worksheet. � Gather and organize materials.
� Set out materials.
5 minutes
Let students speculate before offering answers to any questions. The answers given are provided primarily for the instructor’s benefit. Suggested script is shaded. Important points or questions are in bold. Suggested answers are in italics. Discuss with students some of the engineering stories and technologies that they saw on the field trip to the Human Plus exhibition. Discuss ways in which engineering is a creative field that improves people’s lives. What do engineers do? They figure out how to make things. What kinds of things do engineers design? Bridges, bikes, clocks, tools . . . Why do engineers design and make these things? To help people do things more easily.
ADVANCE PREPARATION
SET-UP
INTRODUCTION
Notes
What Is a Tool? 19 Human Plus 2013
Post-Exhibit Activity
10 minutes
Today we’re going to take a close-up look at some things you might recognize and see what makes them tools. Set out the tools and let the students touch and examine them. Ask them to explore at least two or three, both items that are familiar and unfamiliar to them. The students might act out what the tool does, and if they don’t know, have them try to think of what it might do based on their examination of the object. Encourage students to examine and think about how the tools’ shapes are related to their functions.
10 minutes
Ask for student observations. There is no correct answer. Let students guide the discussion and present their hypotheses before discussing explanations.
As a group discuss the following questions about two or more tools. Do you know what this is? What does it do? A lock—it keeps something from opening. A key—it opens the lock. How is this tool helpful? The lock helps keep something safe because only the person with the key can open it. What about this tool’s shape or material makes it good at what it does? The metal is hard to break. The key has a unique shape that only fits the lock that it goes with. Who uses this tool? Anyone might use a lock and key. Other tools might suggest other types of users: a gardener uses a trowel; a swimmer wears swim goggles, etc.
WRAP-UP
ACTIVITY
What Is a Tool? 20 Human Plus 2013
Post-Exhibit Activity
What would your life be like if there were none of these? You might have problems. Someone could steal a bike that isn’t locked. Tools help people solve problems.
COMPARING TOOLS
Assemble pairs of objects designed to solve the same problem. Have students test the objects, then compare the strengths and weaknesses of each item in the pair. Possible object pairs include: hairbrush and comb; pen and pencil; sponge and paper or fabric towel; plastic and paper grocery bags; ceramic mug and to-go drink cup with straw.
MY DREAM TOOL
Have the students draw a tool they wish they had and the goal that the tool would help them reach.
Web
For more examples of innovative assistive devices a nd the engineering process:
• Design Squad: Adaptive Technologies
http://pbskids.org/designsquad/parentseducators/guides/adaptive_technologies.html
• Design Squad: Helping Others Lesson Plan http://pbskids.org/designsquad/parentseducators/lesson-plans/helping_others.html
General Engineering Curriculum:
• Engineering is Elementary
http://www.eie.org/
For girls:
• Engineer Girl http://engineergirl.org/
OPTIONAL EXTENSIONS
RESOURCES
Carry It with You
Post-Exhibit Activity
• Use the engineering process to design a tool.• Define a problem and criteria for evaluating possible solutions. • Design possible solutions. • Build, evaluate, and improve prototypes• Understand that engineering is a creative field that improves people’s lives.
Advance Preparation Set
30 minutes 15 minutes
the day before
Segment FormatIntroduction Large Group Discussion Warm-up Group Activity and DiscussionImagine Individual Activity Create, Test, and Repeat IndividualWrap-up Large Group Discussion
TIME REQUIRED
LEARNING OBJECTIVES
PROGRAM FORMAT
21
Carry It with You Post-Exhibit Activity : Grades K
Students design a way for someone using crutches or a wheelchair to carry small personal items.
Use the engineering process to design a tool. Define a problem and criteria for evaluating possible solutions. Design possible solutions.
evaluate, and improve prototypes Understand that engineering is a creative field that improves people’s lives.
Set-Up Activity Clean -
15 minutes 60 minutes 15 minutes
Format TimeLarge Group Discussion 5 minGroup Activity and Discussion 10 minIndividual Activity 10 minIndividual Activity 25 minLarge Group Discussion 10 min
Human Plus 2013
Carry It with You : Grades K –2, 3–5
someone using crutches or a wheelchair to carry small personal items.
Understand that engineering is a creative field that improves people’s lives.
Up
15 minutes
Time 5 min
10 min 10 min 25 min 10 min
Carry It with You 22 Human Plus 2013
Post-Exhibit Activity
• Space for students to take 5 steps during both the warm-up and prototype testing. At least two of these spaces are recommended.
Grades K-2, Engineering Design
Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems � ETS1.B: Developing Possible Solutions �
ETS1.C: Optimizing the Design Solution �
Crosscutting Concepts
Structure and Function �
Science and Engineering Practices
Asking Questions and Defining Problems �
Developing and Using Models �
Analyzing and Interpreting Data �
Grades 3-5, Engineering Design Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems � ETS1.B: Developing Possible Solutions �
ETS1.C: Optimizing the Design Solution �
NEXT GENERATION SCIENCE STANDARDS
SITE REQUIREMENTS
Carry It with You 23 Human Plus 2013
Post-Exhibit Activity
Crosscutting Concepts
Influence of Science, Engineering, and Technology on Society �
Science and Engineering Practices
Asking Questions and Defining Problems �
Planning and Carrying Out Investigations �
Constructing Explanations and Designing Solutions �
Topics : Engineering Design, Abilities, Accessibility
Item Amount needed Carry It with You Engineering Challenge worksheet
1/student
Wheelchair or armchair (represents a wheelchair)
1 for prototype testing
Crutches One pair if possible for warm up Magazines, newspapers, or 8.5 x 11 in. paper
2/student
Cardboard sheets (approx. 8.5 x 11 in.) or cafeteria lunch trays
1/student
Items that can stand in for personal items (cell phone, wallet, glasses, etc.): book, pack of index cards, paper cup, CD case, keys, deck of playing cards
2 items/student
8 oz. paper cups 20 Copier paper 4 sheets/group Scrap fabric 1 square foot/group Rubber bands 4/group String or yarn 3–4 ft./group Duct tape or wide masking tape 1 roll/group Scissors 1/group Hole punch 1/group or share between groups
SUPPLIES
Carry It with You 24 Human Plus 2013
Post-Exhibit Activity
� Read through the activity and the challenge sheet. � Gather and organize the supplies for the warm-up and for building prototypes.
� Divide the class into teams of 1–2 students. � Designate test areas.
� Remind students to use scissors safely.
5 minutes
Let students speculate before offering answers to any questions. The answers given are provided primarily for the instructor’s benefit. Suggested script is shaded. Important points or questions are in bold. Suggested answers are in italics. Discuss with students some of the engineering stories and technologies that they saw on the field trip to the Human Plus exhibition. If students used the Active Learning Log during the field trip, have them refer to that. Discuss ways in which engineering is a creative field that improves people’s lives. Review the engineering process with students.
ADVANCE PREPARATION
SET-UP
INTRODUCTION
Notes
SAFETY
Carry It with You 25 Human Plus 2013
Post-Exhibit Activity
Engineering Challenge
Pass out the materials and challenge sheet (on page 29) to students. Warm-up (10 minutes): Have kids experience some of the obstacles people on crutches face. If actual crutches are available, ask a student to demonstrate using them. For the rest of the class, do the following to simulate using crutches: Give each kid two magazines, newspapers, or pieces of paper. Have them place the objects under their upper arms, holding them in place by pressing their upper arms to their body. With the papers under their arms, ask kids to stand on one leg. This awkward posture simulates how much a pair of crutches affects one’s movement. Next, have each kid pick up a lunch tray or flat sheet of cardboard and place a paper cup on it. Ask them to take five steps (hops, really), holding the tray and not letting the cup fall. Collect the materials and have the kids sit down. Discuss what simple tasks would be hard or impossible to do on crutches.
ACTIVITY
Carry It with You 26 Human Plus 2013
Post-Exhibit Activity
(Talk on a cell phone, shake hands, drink a soda, tie shoes, carry objects, get onto a bus, go up stairs, etc.) Ask (5 minutes): To get kids focused on the need for devices to improve the lives of people living with disabilities, read the following news story. One moment, teenager Carlana Stone was a gymnast and cheerleader. The next moment, she was destined for life in a wheelchair. After a car accident, both her legs were permanently paralyzed. Using only her upper body, she learned how to take showers, open doorways, and get in and out of cars and bed. Through her determination, Carlana learned to do far more difficult tasks. Even without the use of her legs, she became a skydiver, skier, scuba diver, and airplane pilot! Professionally, she landed a job as a TV reporter, broadcasting stories from all over Miami, Florida while sitting in a chair. Imagine (10 minutes): People who use crutches or wheelchairs have their hands occupied much of the time. This can make it difficult to carry lots of small personal items. Engineers like solving this kind of problem because it addresses a real need and has many interesting solutions. Today’s challenge is to invent a carrier for an assortment of personal items to be used by people in wheelchairs or on crutches. To help students brainstorm design ideas, ask the following questions: What kind of things do people carry with them in th eir daily lives? Cell phone, glasses, music player, sunglasses, keys, book, snack, drink, CDs, cup, purse, remote control, wallet, etc. What are some different types of holders? Pencil holders, backpacks, pockets, cup holders, purses, pouches, cans and bottles, drawers, etc. How could these holders be adapted for use by peopl e in wheelchairs or on crutches? Look at the materials for today’s challenge and sketch some different carrier designs. Create, Test, Repeat (25 minutes): After students have completed their sketches, pass out the prototyping materials and have them to build prototypes of their
Carry It with You 27 Human Plus 2013
Post-Exhibit Activity
designs. Students can test their prototypes using the crutches or the wheelchair or armchair, depending on which they designed for. Encourage students to test and improve their designs. TROUBLESHOOTING Here are some problems that your students might encounter: The number of options is overwhelming. “Should my carrier be for crutches or wheelchairs? Should it be specialized for particular items or used in general?” Point out that each option could solve a specific problem and all are good ideas. Help students choose a design and focus on building a prototype of it. They can always re-design and/or improve on an idea. It’s all part of the process. Carrier designs are all alike . Carriers don’t always have to attach to the wheelchair or crutch. Have students try making the same design out of two different materials and compare the results. For example, one carrier could be made of cloth and the other of cardboard. Tray on the arm of a chair (or wheelchair) won’t st ay level. A tray can sag or droop if it isn’t firmly attached. To keep it level, have students increase the amount of tray in contact with the chair’s arm; position the tray so the chair’s arm is closer to the middle; and use string, columns, or bracing to support the tray. Encourage kids to have the tray swing or lift out of the way to avoid making it hard to get in and out of the chair.
10 minutes
Ask students to present, compare, and discuss the prototypes they built.
How did experiencing what it’s like to be on crutch es influence your design? How easy is it to attach and remove your carrier? Which carriers are easiest for putting in and takin g out the items?
WRAP-UP
Carry It with You 28 Human Plus 2013
Post-Exhibit Activity
If your carrier fell off easily or was unsteady, ho w did you redesign it? Increased the area of the base, centered the weight, used stronger or tighter fasteners, etc.
ENGINEERING CAREERS
To help students better understand engineering as an innovative field that improves people’s lives every day, show them videos from the following sites:
• pbs.org/designsquad/profiles • web.mit.edu/inventeams/videos.html
Web
For more examples of innovative assistive devices a nd the engineering process:
• Design Squad: Adaptive Technologies
http://pbskids.org/designsquad/parentseducators/guides/adaptive_technologies.html
• Design Squad: Helping Others Lesson Plan http://pbskids.org/designsquad/parentseducators/lesson-plans/helping_others.html
General Engineering Curriculum:
• Engineering is Elementary
http://www.eie.org/
For girls:
• Engineer Girl http://engineergirl.org/
OPTIONAL EXTENSIONS
RESOURCES
This activity is adapted from the Design Squad Nation: Invent It, Build It Activity Guide, © 2012 WGBH Educational Foundation. Used with permission.
Name _________________________________
Carry It with You 29 Human Plus 2013
Post-Exhibit Activity
Carry It with You ENGINEERING CHALLENGE WORKSHEET
ASK Engineering challenge: Create a tool that lets you carry small personal items on a wheelchair or crutches. IMAGINE Draw your designs. CREATE AND TEST How well did your first design work in the test? What do you need to improve? REPEAT How well did your improved design work in the test? What would you like to improve?
Within Reach
Post-Exhibit Activity
In this activity, students use the engineering process to design a tool that can be
• Use the engineering process to design a tool.• Define a problem and criteria for evaluating possible solutions. • Design possible solutions. • Build prototypes, evaluate them, and improve them. • Understand that engineering is a creative field that improves people’s lives.
Advance Preparation Set
30 minutes 15 minutes
the day before
Segment
Format
Introduction Large Group Discussion Imagine Individual Activity Create, Test, and Repeat Individual ActivityWrap-up Large Group Discussion
TIME REQUIRED
PROGRAM FORMAT
LEARNING OBJECTIVES
30
Within Reach Post-Exhibit Activity : Grades 3
In this activity, students use the engineering process to design a tool that can beto reach and grab things.
Use the engineering process to design a tool. Define a problem and criteria for evaluating possible solutions. Design possible solutions. Build prototypes, evaluate them, and improve them. Understand that engineering is a creative field that improves people’s lives.
Set-Up Activity Clean -
15 minutes 60 minutes 15 minutes
Format
TimeLarge Group Discussion 5 minIndividual Activity 10 minIndividual Activity 35 minLarge Group Discussion 10 min
Human Plus 2013
Within Reach : Grades 3 -5, 6-8
In this activity, students use the engineering process to design a tool that can be used
to reach and grab things.
Understand that engineering is a creative field that improves people’s lives.
-Up
15 minutes
Time 5 min
10 min 35 min 10 min
Within Reach 31 Human Plus 2013
Post-Exhibit Activity
• Space for students to carry out testing
Grades 3-5, Engineering Design Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems � ETS1.B: Developing Possible Solutions �
ETS1.C: Optimizing the Design Solution �
Crosscutting Concepts
Influence of Science, Engineering, and Technology on Society �
Science and Engineering Practices
Asking Questions and Defining Problems �
Planning and Carrying Out Investigations �
Constructing Explanations and Designing Solutions �
Grades 6-8, Engineering Design
Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems �
ETS1.B: Developing Possible Solutions �
ETS1.C: Optimizing the Design Solution �
Crosscutting Concepts
SITE REQUIREMENTS
NEXT GENERATION SCIENCE STANDARDS
Within Reach 32 Human Plus 2013
Post-Exhibit Activity
Influence of Science, Engineering, and Technology on Society �
Science and Engineering Practices
Asking Questions and Defining Problems �
Developing and Using Models �
Analyzing and Interpreting Data
Engaging in Argument from Evidence �
Topics : Engineering process
Item Amount needed Within Reach Engineering Challenge worksheet
1/student
Bucket or another container for use in testing area
1/testing area
Test objects: variety of pet toys to pick up
2-3 different toys/testing area
Tape measure or ruler 1/testing area Corrugated and other cardboard 1 large piece/student Scissors 1/student Hole punch 1/2 students Rubber bands 2/student Sandpaper I piece/student String 3-4 feet/student Masking tape 1 roll/2 students Toothpicks 4/student Wooden skewers 4/student Brass fasteners 4/student Yard stick, paint stirrer, dowel, or other stick, 2-3 feet long
1/student
Examples of devices that reach and grab, such as chopsticks, cooking tongs, hair clips, tweezers, pliers, a pooper-scooper, binder clips, a carpenter’s vise
Optional
SUPPLIES
Within Reach 33 Human Plus 2013
Post-Exhibit Activity
� Read through the activity and the engineering challenge worksheet. � Gather and organize materials. � Review the story of Rudel Zaragoza-Rios from the exhibit Caring for a Pet. (A
copy is found in the Teachers’ Guide Appendix.)
� Assemble materials to distribute to individual students and groups. � Set up work areas so that groups of 4 students can share a testing area.
� Remind students to use scissors, toothpicks, and skewers safely.
5 minutes
Let students speculate before offering answers to any questions. The answers below are provided primarily for the instructor’s reference. Suggested script is shaded. Important points or questions are in bold . Suggested answers are in italics. Discuss with students some of the engineering stories and technologies that they saw in the field trip to the Human Plus exhibition. If students used the Active Learning Log during the field trip, have them refer to that. Discuss ways in which engineering is a creative field that improves people’s lives. Review the engineering process with students.
ADVANCE PREPARATION
SET-UP
INTRODUCTION
SAFETY
Notes
Within Reach 34 Human Plus 2013
Post-Exhibit Activity
Engineering Challenge 45 minutes
ASK Today you are going to try an engineering challenge. In the Human Plus exhibition, we saw a story about Rudel Zaragoza-Rios. Rudel uses a wheelchair. She wanted a tool that would help her pick up a dog’s bowl or a toy. You had a chance to build some tools using materials in the exhibit. In this engineering challenge, you are going to use some different materials to design a tool that lets you grab and hold different pet toys and drop them into a container that’s at least two feet away from you. What kind of motion do you use when you grab and pi ck up something? An opening and closing motion How does the design of your hand help you grip thin gs? Your thumb and fingers work together to hold things in between them. The muscles in your thumb and fingers apply a pinching pressure. What are some tools that people use to grip and hol d things? (If possible, show students some examples.)
ACTIVITY
Within Reach 35 Human Plus 2013
Post-Exhibit Activity
Chopsticks, cooking tongs, hair clips, tweezers, pliers, a pooper-scooper, binder clips, a carpenter’s vise What do all those tools have in common? They all have two parts that can go on each side of the thing being grabbed. They also have a way to press these parts together to apply a pinching pressure.
IMAGINE (10 minutes) Distribute the Within Reach Engineering Challenge worksheet (on page 38) to students. Show students the building materials and the pet toys. How can you use these materials to build a tool tha t lets you grab objects like these? After discussing students’ ideas, have them sketch their designs on the worksheet. CREATE, TEST, REPEAT (35 minutes) Help each group of four students set up a testing area, with two pieces of tape, two feet apart, on the floor. Position the bucket near one piece of tape. Place the test objects near the other piece of tape. Distribute the building materials and have students begin building their designs. Encourage students to test and improve their designs. TROUBLESHOOTING If any of the following issues come up, ask students questions to help them think about how they might solve them. Jaws don’t open or close. Make sure students have a way to both open and close the jaws of the grabber. Also check that nothing is blocking the jaw’s movement, that the two jaws can slide easily past each other, and that the jaws move smoothly around the pivot. Objects fall out of the jaws. Check that the jaws close firmly and completely. Also make sure that the gripping surface of the jaws can hold on to objects. If not, students can add cardboard
Within Reach 36 Human Plus 2013
Post-Exhibit Activity
to make the jaws wider, sandpaper to increase “gripping” power, or toothpicks to act as “teeth.” The jaws bend, bow, or twist. If students use rubber bands and string to create an opening-and-closing system, it can put a lot of stress on the jaws. Students can reinforce the jaws with extra cardboard or wooden skewers. Also jaws that are longer than necessary may bend easily. Students can shorten jaws to make them less likely to bend.
10 minutes
Ask students to talk about their designs, the results of their testing, and how they solved any problems that came up. Emphasize that engineers always revise their early designs. Testing provides information about a design that can be used to improve the design.
What type of design did you start out with? What happened when you tested your first design? How did you improve that design?
ENGINEERING CAREERS
To help students better understand engineering as an innovative field that improves people’s lives every day, show them videos from the following sites:
• pbs.org/designsquad/profiles • web.mit.edu/inventeams/videos.html
WRAP-UP
OPTIONAL EXTENSIONS
Within Reach 37 Human Plus 2013
Post-Exhibit Activity
Web
For more examples of innovative assistive devices a nd the engineering process:
• Design Squad: Adaptive Technologies
http://pbskids.org/designsquad/parentseducators/guides/adaptive_technologies.html
• Design Squad: Helping Others Lesson Plan http://pbskids.org/designsquad/parentseducators/lesson-plans/helping_others.html
General Engineering Curriculum:
• Engineering is Elementary
http://www.eie.org/
For girls:
• Engineer Girl http://engineergirl.org/
RESOURCES
This activity is adapted from the Design Squad Activity Guide, © 2008 WGBH Educational Foundation. Used with permission.
Name _________________________________
Within Reach 38 Human Plus 2013
Post-Exhibit Activity
Within Reach ENGINEERING CHALLENGE WORKSHEET
ASK Engineering challenge: Create a tool that lets you grab different objects and drop them into a container that’s at least two feet away. IMAGINE Draw your designs. CREATE AND TEST How well did your first design work in the test? What do you need to improve? REPEAT How well did your improved design work in the test? What would you like to improve?
Access Together: Our School
Post-Exhibit Activity
In this activity, students will collect and share information about access and barriers in
• Understand the concept of accessibility.• Identify barriers to accessibility in an environment.• Share ideas about improvements to increase accessibility.
Advance Preparation
45 minutes 5 minutes
Segment
Format
Introduction Team Activity
Large Group DiscussionTeam Activity
Wrap-up Team Presentations
• Access to areas of school for team activity
TIME REQUIRED
PROGRAM FORMAT
SITE REQUIREMENTS
LEARNING OBJECTIVES
39
Access Together Post-Exhibit Activity
In this activity, students will collect and share information about access and barriers in their school and community.
Understand the concept of accessibility. barriers to accessibility in an environment.
Share ideas about improvements to increase accessibility.
Set-Up Activity
5 minutes 85 minutes
Format
TimeLarge Group Discussion Team Activity
5 min40 min
Team Presentations 40 min
areas of school for team activity
Human Plus 2013
Access Together Activity : Grades 6-8
In this activity, students will collect and share information about access and barriers in
their school and community.
Time 5 min
40 min 40 min
Access Together: Our School 40 Human Plus 2013
Post-Exhibit Activity
Grades 6-8, Engineering Design
Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems
ETS1.B: Developing Possible Solutions
ETS1.C: Optimizing the Design Solution
Crosscutting Concepts
Influence of Science, Engineering, and Technology on Society � Engineering Practices
Asking Questions and Defining Problems � Developing and Using Models
Analyzing and Interpreting Data
Engaging in Argument from Evidence
Topics : Abilities, Accessibility
Item Amount needed Access Together: Our School worksheet
1/student
SUPPLIES
NEXT GENERATION SCIENCE STANDARDS
Access Together: Our School 41 Human Plus 2013
Post-Exhibit Activity
� Review the description of Access Together from the graphic panel in the exhibition. (A copy of the panel is found in the Teachers’ Guide Appendix.)
� Visit the Access Together website: www.accesstogether.org. Review the types of questions asked regarding accessibility of community businesses in preparation for class discussion. Review data for your community if available.
� Tour areas of your school and begin to identify possible barriers to accessibility for people with mobility, dexterity, hearing, or vision impairments. Also note features that offer increased accessibility. Determine areas of the school to assign to student teams. Possible areas include the main entry, main office, library, cafeteria, restrooms, science lab, computer lab, gym and locker rooms.
� Organize students into teams of 4. Each team will evaluate a different area of the school. If students cannot work in student teams on their own, choose a couple of areas near one another and have the teams evaluate those areas under your supervision.
5 minutes
Let students speculate before offering answers to any questions. The answers given are provided primarily for the instructor’s benefit. Suggested script is shaded. Important points or questions are in bold. Suggested answers are in italics. What do you think of when you hear the term “access ” or “accessibility”? Students may know about some common accessibility features like ramps and curb cuts for wheelchairs, Braille numbers in elevators, and so on.
ADVANCE PREPARATION
SET-UP
INTRODUCTION
Notes
Access Together: Our School 42 Human Plus 2013
Post-Exhibit Activity
40 minutes
Today we’re going to take a look at the access and barriers to access in our own school. You will work in teams to evaluate different areas in the school. What are some types of barriers to access? Discuss barriers that might exist for people with different types of disabilities: mobility (ability to get around), dexterity (ability to hold and manipulate objects), and visual or hearing impairments. Invite students with disabilities to share their expertise regarding barriers to access and ways to increase access. If possible, introduce students to the Access Together website and review some of the questions used on that site to evaluate accessibility. Use some of the questions from the Access Together site to help students generate a list of possible barriers they might find in the school. Divide the class into teams of four and pass out the worksheet (on page 44) to students. Assign each team a different area of the school to evaluate for accessibility. Allow the teams 30 minutes to carry out their task and prepare a 5-minute report on their results to share with the rest of the class.
40 minutes (in two 20-minute sessions, if possible)
Ask each team to give a brief report to share their results with the rest of the class.
TEAM ACTIVITY
WRAP-UP
Access Together: Our School 43 Human Plus 2013
Post-Exhibit Activity
ACCESS TOGETHER IN THE COMMUNITY
Students could work in pairs to visit their favorite local businesses. Using a mobile phone or computer they can start adding accessibility information at www.accesstogether.org. Access Together has the following advice:
� Go with fresh eyes and answer the questions with the best possible answers.
� If possible, talk directly to the store owner or manager, tell them about Access Together's crowd-sourcing accessibility mission and ask them the questions directly. Be polite and thank them for taking the time to talk about community accessibility.
Web
For more examples of innovative assistive devices a nd the engineering process:
• Design Squad: Adaptive Technologies http://pbskids.org/designsquad/parentseducators/guides/adaptive_technologies.html
• Design Squad: Helping Others Lesson Plan http://pbskids.org/designsquad/parentseducators/lesson-plans/helping_others.html
General Engineering Curriculum:
• Engineering is Elementary
http://www.eie.org/
For girls:
• Engineer Girl http://engineergirl.org/
OPTIONAL EXTENSIONS
RESOURCES
Name _________________________________
Access Together: Our School 44 Human Plus 2013
Post-Exhibit Activity
Access Together: Our School WORKSHEET
Area of school evaluated: _________________________ Team members: _________________________________ 1. What barriers to access did you find? Be sure to consider the needs of people with the following disabilities. Mobility: Dexterity: Visual: Hearing: 2. What existing accessibility features did you fin d? 3. What improvements could be made to increase acce ss?
Extending Abilities
Post-Exhibit Activity
In this activity, students use the engineering process to design a model of a device to
• Use the engineering process to design a tool.• Define a problem and criteria for evaluating possible solutions. • Design possible solutions. • Understand that engineering is a creative field that improves people’s lives.
Advance Preparation Set
15 minutes 15 minutes
the day before
Segment
Format
Introduction Large Group Discussion Activity Pair Activity Wrap-up Pair Presentations
TIME REQUIRED
PROGRAM FORMAT
LEARNING OBJECTIVES
45
Extending Abilities Post-Exhibit Activity
In this activity, students use the engineering process to design a model of a device to meet the needs of a user.
Use the engineering process to design a tool. Define a problem and criteria for evaluating possible solutions. Design possible solutions. Understand that engineering is a creative field that improves people’s lives.
Set-Up Activity Clean -
15 minutes 65 minutes 10 minutes
Format
TimeLarge Group Discussion 5 minPair Activity 30 minPair Presentations 30 min
Human Plus 2013
Extending Abilities Activity : Grades 6-8
In this activity, students use the engineering process to design a model of a device to
meet the needs of a user.
Understand that engineering is a creative field that improves people’s lives.
-Up
10 minutes
Time 5 min
30 min 30 min
Extending Abilities 46 Human Plus 2013
Post-Exhibit Activity
• Space for students to carry out testing
Grades 6-8, Engineering Design
Disciplinary Core Ideas
ETS1.A: Defining and Delimiting Engineering Problems � ETS1.B: Developing Possible Solutions � ETS.C: Optimizing the Design Solution Crosscutting Concepts
Influence of Science, Engineering, and Technology on Society � Engineering Practices
Asking Questions and Defining Problems � Developing and Using Models � Analyzing and Interpreting Data
Engaging in Argument from Evidence � Topics : Engineering process
SITE REQUIREMENTS
NEXT GENERATION SCIENCE STANDARDS
Extending Abilities 47 Human Plus 2013
Post-Exhibit Activity
Item Amount needed Extending Abilities Engineering Challenge worksheet
1/student
� Read through the activity and the engineering challenge worksheet. � Gather and organize materials.
� Assemble materials. � Organize students in pairs for the activity.
5 minutes
Let students speculate before offering answers to any questions. The answers below are provided primarily for the instructor’s reference. Suggested script is shaded. Important points or questions are in bold . Suggested answers are in italics.
Discuss with students two of the exhibits in Human Plus: Imagine the Possibilities and Re-Designing You. Descriptions of the exhibits are included below for reference.
Imagine the Possibilities Outdoor adventurer Aron Ralston (the subject of the film 127 Hours) lost part of his arm in a canyon climbing accident. But, refusing to be limited by
SUPPLIES
ADVANCE PREPARATION
SET-UP
INTRODUCTION
Notes
Extending Abilities 48 Human Plus 2013
Post-Exhibit Activity
current technology, Aron and a team of engineers imagined the possibilities—a climbing prosthesis that was part climbing shoe, part climbing pick, and part claw—and Aron was back to the outdoor adventures he loves. In this exhibit, real users present visitors with design challenges, like designing a canoe for a man who has no arms. Visitors imagine the possibilities and draw their own designs or use stencils to help them. Visitors can post their designs for other visitors to see, to spark further innovations.
Ask students which design challenges they tried and what designs they drew. If students used the Active Learning Log during the field trip, they can refer to that.
Re-Designing You What if you could be stronger, run faster, or jump higher—without any extra effort? In this full-body simulation, visitors test options for enhancing human abilities that sound futuristic but are being worked on in labs today—and will be on the market sooner than you might think.
Ask students to recall their experiences with the exhibit. What special abilities would students like to have?
Review the engineering process with students.
Extending Abilities 49 Human Plus 2013
Post-Exhibit Activity
Engineering Challenge 30 minutes
ASK (5 minutes) Today you are going to try an engineering challenge. In Imagine the Possibilities, you learned about several people and the goals they had. You designed technologies to help them meet these goals. In this activity, you are going to create designs to meet the goals of another student. You will focus on the Ask, Imagine, and Test steps of the engineering process. Distribute the Extending Abilities Engineering Challenge Worksheet (on page 52) to students. Have pairs of students work together. Each student should ask the other student to imagine an ability they would like to have. Each student takes on the role of engineering a solution for the other student (the user). For each design, users should identify three criteria for a successful design. To assist students in this portion of the activity: Have student A interview student B about what ability he/she would like and the three criteria for a successful design for two minutes. Then tell the pairs to switch roles. Have student B interview student A about what ability he/she would like and the three criteria for a successful design for two minutes. If time is limited, you might assign one student to be the user and the other to be the engineer. Have them work together to create one design.
IMAGINE (15 minutes) Ask students to draw possible designs on the worksheet. Remind students to keep in mind the criteria for success. TEST (10 minutes) Once students have finished drawing their designs, each student “user” should review the designs and offer feedback to the student “engineer.” How well does each design meet the criteria? Remind students that this is an important step in the
ACTIVITY
Extending Abilities 50 Human Plus 2013
Post-Exhibit Activity
engineering process—getting feedback from the user. If the design does not meet the user’s needs, it’s not a successful design.
30 minutes (could be split into two 15-minute sessions)
Ask pairs of students to present their designs and feedback to the rest of the class.
ENGINEERING CAREERS
To help students better understand engineering as an innovative field that improves people’s lives every day, show them videos from the following sites:
• pbs.org/designsquad/profiles • web.mit.edu/inventeams/videos.html
Web
For more examples of innovative assistive devices a nd the engineering process:
• Design Squad: Adaptive Technologies
http://pbskids.org/designsquad/parentseducators/guides/adaptive_technologies.html
• Design Squad: Helping Others Lesson Plan http://pbskids.org/designsquad/parentseducators/lesson-plans/helping_others.html
WRAP-UP
OPTIONAL EXTENSIONS
RESOURCES
Extending Abilities 51 Human Plus 2013
Post-Exhibit Activity
General Engineering Curriculum:
• Engineering is Elementary http://www.eie.org/
For girls:
• Engineer Girl
http://engineergirl.org/
Name _________________________________
Extending Abilities 52 Human Plus 2013
Post-Exhibit Activity
Extending Abilities ENGINEERING CHALLENGE WORKSHEET
ASK (Interview the “user.”) What is one ability you wish you had? What are three criteria for judging a successful design? 1. 2. 3. IMAGINE Draw your designs.
Name _________________________________
Extending Abilities 53 Human Plus 2013
Post-Exhibit Activity
TEST How well did each design meet the three criteria?
Appendix: Stories from the Exhibition 54 Human Plus 2013
APPENDIX: Stories from the Exhibition
Appendix: Stories from the Exhibition 55 Human Plus 2013
Welcome to Human Plus
Appendix: Stories from the Exhibition 56 Human Plus 2013
Welcome to Human Plus
Appendix: Stories from the Exhibition 57 Human Plus 2013
Every Body Plays
Appendix: Stories from the Exhibition 58 Human Plus 2013
Re-Designing You
Appendix: Stories from the Exhibition 59 Human Plus 2013
RAMPS
Appendix: Stories from the Exhibition 60 Human Plus 2013
Engineering Challenge: Caring for a Pet
Appendix: Stories from the Exhibition 61 Human Plus 2013
Engineering Challenge: Finding Your Way
Appendix: Stories from the Exhibition 62 Human Plus 2013
More Than a Mouse
Appendix: Stories from the Exhibition 63 Human Plus 2013
Imagine the Possibilities
Appendix: Stories from the Exhibition 64 Human Plus 2013
Feel the Music
Appendix: Stories from the Exhibition 65 Human Plus 2013
Design a Wheelchair