Online Gaming Communities in Croatia First author: Tea Šango ([email protected]) Second author: Tomislav Rajković ([email protected]) Mentors: Drahomira Cupar([email protected]) and Josip Čirić( [email protected]) University of Zadar, Croatia Department of information science
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Tea Šango and Tomislav Rajković - Online Gaming Communities in Croatia - BOBCATSSS 2017
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• Phenomena of video-games.• No strict definition of gamers.• Several approaches.• Attitudes, behavior of gamers in Croatia.• Gaming communities.• Connections.• How do they perceive each other.• Characteristics of players.
• Research goals:– To see the demographic and psychosocial characteristics of
gamers.– How do they perceive players who play on other game
consoles.– How do they perceive other players of their favourite
games.– To see their attitudes towards gaming in general.– To check if there is any regularity considering personality
• Disagreement• „Typical gamer has no life beyond video games” -
86.2%• „Female gamers are marketing gimmick” – 60.2%• „Female gamers play video games casually” – 55.3%• „Cosplayers are weird” – 48.9%• „Female characters are over-sexualized” – 34.6%• „Female gamers are as successful as male gamers” –
13.1%
Hexaco• Honesty-humility correlated with writting
game instructions.• Extraversion correlated with meeting other
gamers in real life.• Openness to experience related to cRPG• Honesty-humility negatively related with FPS
and action games.
• Our participants are rather tolerant group of young people.
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