TCSP #2 - Design Constraint Analysis Team 21 Pop’em Drop’em Robots Abstract Our project is an electronic version of the game “Rock’em Sock’em Robots”. Up to two players can play, each controlling the movements of one of two punching robots via a Microsoft Kinect. Player punches and dodges are translated into robot movements and hits recorded until either player’s health bar value reaches zero. The game also features selectable battle music and a single-player mode in which the player competes Thomas Pansin o
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TCSP #2 - Design Constraint Analysis Team 21 Pop’em Drop’em Robots Abstract Our project is an electronic version of the game “Rock’em Sock’em Robots”.
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TCSP #2 - Design Constraint AnalysisTeam 21
Pop’em Drop’em Robots
Abstract
Our project is an electronic version of the game “Rock’em Sock’em Robots”. Up to two players can play, each controlling the movements of one of two punching robots via a Microsoft Kinect. Player punches and dodges are translated into robot movements and hits recorded until either player’s health bar value reaches zero. The game also features selectable battle music and a single-player mode in which the player competes against the computer.
Thomas
Pansino
Block Diagram
Microcontroller Constraints
(Minimum requirements)
• 25 MHz Clock speed
• 128 KB Flash storage
• 8 KB SRAM
• 47 pins total GPIO
• 2 Channel SPI (drive LCDs)
• 1 Channel SCI (Raspberry Pi communication via UART)
• 2 Timer channels (light and sound coordination)
• 2 channels PWM (possible stepper motor control)
Item Pins per Part
Qty of
Part
Total GPIO Pins
Hall Effect Sensors** 1 4 1Power MOSFETs 1 4 4L297 Motor Controllers