Autistic Spectrum Disorder Patrice L. (Tamar) Weiss, Ph.D, OT Dept. of Occupational Therapy Faculty of Social Welfare & Health Sciences University of Haifa [email protected]
Jan 20, 2016
Targeting Technology for Autistic Spectrum Disorder
Patrice L. (Tamar) Weiss, Ph.D, OTDept. of Occupational Therapy
Faculty of Social Welfare & Health Sciences
University of Haifa
2
Virtual Reality
Applying interactive simulations created with computer hardware and software to present users with
opportunities to engage in environments that appear and feel similar to real world objects and events
444
User – Location Plane
Examples
StreetCrossing for ASD
Virtual Classroom for ADHD
IREX Meal-Maker for CP
5
• 6 children, 9-16 years, low functioning ASD used desktop VR street crossing intervention program (ten 30 min sessions); 6 children with ASD as controls.
• All children in VR group improved in task while operating the VE.
• all succeeded in advancing from initial baseline performance to their final baseline significantly
• number of accidents decreased significantly
• transfer of skills: 3/6 children achieved greater proficiency in the protected real street environment occurred
Josman, N., Milika Ben-Chaim, H., Friedrich, S. and Weiss, P.L. Effectiveness of virtual reality for teaching street-crossing skills to children and adolescents with autism. International Journal of Disability and Human Development. 7: 49-56, 2008.
Bart, O., Katz, N., Weiss P.L., & Josman, N. Street crossing by typically developed children in real and virtual environments. OTJR: Occupation, Participation and Health, 28: 89-97, 2008. New VE
Functional Virtual EnvironmentsDesktop System: Street crossing
6
Functional Virtual EnvironmentsVideo Capture Systems: IREX vs EyeToy
Virtual Meal Maker: IREX
clip
7 years, mainstream school in the first grade, has mild right hemiparesis
7
Functional Virtual EnvironmentsVideo Capture Systems: IREX vs EyeToy
Using EyeToy with and without adaptation
8
Functional Virtual EnvironmentsVirtual Classroom using a Head Mounted Display
Heads
Virtual classroom
Rizzo et al., University of Southern California
Pollak, Y. Weiss, P. L., Rizzo, A.A., Gross-Tsur, V., Shalev, R. The utility of a continuous performance test embedded in virtual reality in measuring ADHD-related deficits. Journal of Developmental and Behavioral Pediatrics, in press.
9
Virtual RealityAssets for Rehabilitation
and Special EducationEcological validity
Grade cognitive & motor demands
Convenient times & locations
Performance can be documented
Easy to test & change
Safe for user
12
DiamondTouch Interactive Table• Mitsubishi Electronic Research
Lab (MERL)• Large horizontal interactive
surface• Table-top interaction modality• Operated through PC using
Flash programming• Images are top projected Gal, E., Bauminger, N., Goren-Bar, D., Pianesi, F., Stock,O., Zancanaro, M. and Weiss, P.L. Enhancing social communication of children with high functioning autism through a co-located interface. Artificial Intelligence & Society, 24:75–84, 2009.
Kupersmitt, J., Yifat, R., Gal, E., Bauminger, N., Stock, O., Zancanaro, M., Pianesi, F. and Weiss, P.L. Joint construction of stories by high functioning children with autism: Using a technological setting. Int J Child Adolesc Health 3: 00-00, 2010.
14
Story Table
• Interface to support pairs of children in the activity of collaborative storytelling
• Implements “Enforced Collaboration” paradigm
Alternate story backgrounds
Story characters
Voice recording
Lady bugs to hold audio snippets
Story sequence
16
SAMPLE
3 pairs of boy with high functioning ASD, 8-11 years
OUTCOME MEASURES
1. Behavioral Checklist
(based on Bauminger, Aviezer & Rogers, 2004)
• positive social interactions (e.g., look at peer with positive
affect)• negative social interactions
(e.g., ignoring action of peer)• autistic behaviors (e.g., perseveration)
2. Analysis of language usage in the interactions and in the narrations
Story Table: Initial Study
17
MarbleWorks Free structure play construction game
Pre- and Post-tests
Low-Tech ST scenarios with cardboard figures
Story Table: Initial Study
Link to 1 min video clip
Link to ST intervention video clip
18
Comparison of Pre and Post outcomes
•increase in key positive social interactions
• decrease in negative interactions
• increase in narrative and play ability
Story Table: Initial Study
20
PlayCubes: Individual or Collaboration - DCD
Bi-directional Interface
Real-time 3DModeling
Real-time Interaction
PlayCubes: Individual or Collaboration - DCD
Quantitative tracking of the similarity scores during the construction process
Airplane - Typically Developed
0
20
40
60
80
100
0 15 30 45 60 75 90 105 120 135 150
Time (s)
Sim
ilarit
y (%
)
Similarity versus time during the construction of the airplane and slide apparatus
Pyramid - Typically Developed
0
20
40
60
80
100
0 15 30 45 60 75 90 105 120 135 150
Time (s)
Sim
ilarit
y (%
)
Airplane Slide
25
Remote User
Home / School / Community
Central System(phase II)
Central DB
(phase II)
Central Unit
Therapist /
Educator / Psychologist
From Avatars to Virtual Humans)Tele-Health(
Autism tele-consult
From Avatars to Virtual Humans
Autism : Justine Cassel’s virtual peers
Eye tracking
Autism : virtual mall
28
Second Life an Internet-based virtual world launched in 2003 by Linden’s Lab http://lindenlab.com).
“Residents” inhabit virtual worlds and interact via avatars
Users participate in individual and group activities, and to create and trade items and services using Linden dollars
By the end of March 2008, 13 million registered accounts. About 38,000 residents are logged on to Second Life at any particular moment. number of medical & health educational projects:
Nutrition Game Occupational Therapy at the Virtual Neurological Education
Centre Brigadoon designed for people with Asperger’s syndrome.
Brigadoon - a controlled environment where users are encouraged to feel comfortable and learn socialization skills at their own pace.
Link
http://www.youtube.com/watch?v=pmTXGQ2BhUA&feature=PlayList&p=E048D6F190577DED&index=0&playnext=1
29
Balancing Collaboration Technologies: Assets and Limitations for ASD
• technical complexity• cost • non-real context• Isolation
Bane ?
• Motivation / enjoyment• Initiative / independence• self actualization• Challenge for caregiver
Boon?
Bottom Line• effectiveness?• transfer?
3030
Studies using Virtual Reality and Shared Active Surfaces for Autism:
Table of Evidence - AACPDM LevelStrength of
Evidence for Intervention
Type of study designVR studies (N=18)
SAS studies (N=19)
IGoodMeta-analysis of randomized controlled trials (RCT)
IILarge-sample RCTIIIGood to fairSmall-sample RCTIVNonrandomized controlled
prospective trials 3
VNonrandomized controlled retrospective trials
VIFairCohort studies7VIICase-control studies23VIIIPoorNon-controlled clinical series:
descriptive studies84
IXAnecdotes or case reports55
31
Caesarea-Rothschild InstituteFondation Ida et Avrohom Baruch
Israeli Ministry of HealthIsraeli Ministry of Defense
Yad Hanadiv-Keren RothschildIsraeli Foundation for Spinal Cord Injured due to Gunshot
Israel Science FoundationKeren Shalem
Koniver FoundationRayne Foundation
Autism SpeaksEuropean Union FP7 ICT
Acknowledgements
Laboratory for Innovations in Rehabilitation Technology
University of Haifa, Haifa, Israel