This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
2016-04-06
1
Tangible InteractionAVANCERAD INTERAKTIONSDESIGN
Héctor CaltencoCertec, Inst. för Designvetenskaper, [email protected]
Agenda
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 2
• “Tangible” Senses• Tangible Interaction• TI Perspectives (4)
• Video Examples (3x4)
• Physical computing• Prototyping (4)• Arduino
• Mobile Device Interaction• Beyond the Mobile Device
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 14
2016-04-06
8
4.2 Embeddedness... Rehabilitation
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 15
4.2 Embededdness in Real ContextContext-aware interfaces
Combine digital world with natural behavior of touch• Open hotel door by grabbing handle• Purchase by touching cashier• Exchange buisness cards• Pairing by wearing
• Print by touching printer
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 16
2016-04-06
9
Physical computing
Interactive physical systems that sense and respond to physical world• Automatic traffic control• Interactive factory automation• Interactive museums
• Smart home appliances• Gaming• …
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 17
Prototyping Physical computing
1. Sensousness (input and feedback)2. Graduality (More than a button?)3. Tightness (Where and when?)4. Behavior and adaptation
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 18
2016-04-06
10
Physical computing:Sensousness
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 19
Physical computingGraduality
• More than a button?• How much?• Weak vs Strong (On/off vs
Gradual)• Both: Input and output response
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 20
2016-04-06
11
Physical computingTightness
• Where
• When
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 21
Physical computingBehaviour and Adaptation
Predictability and randomness– Too predictable à boring
– Too random à confusing
Over-time adaptation
Mood– Does it get tired?
– Does it get angry?
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 22
2016-04-06
12
Physical computing withArduino
• Open hardware/software• Sensors à [] à Actuators• World-wide community• 3rd party ”Shields” and
libraries
• Simple
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 23
Interaction with Mobile Devices
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 24
2016-04-06
13
Mobile device contextInteraction Around the Tablet
• Portico– https://vimeo.com/29359319
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 25
Mobile device contextBeyond the device
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 26
2016-04-06
14
Mobile device contextArduino ADK Demo
• https://youtu.be/PS7Iwp1FUVw
Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper2016-04-06 27