Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street, Cambridge, MA 02139-4307 USA
Tangible Bits: Towards Seamless Interfacesbetween People, Bits and Atoms
Published in the Proceedings of CHI '97Hiroshi Ishii and Brygg Ullmer
MIT Media LaboratoryTangible Media Group
20 Ames Street, Cambridge, MA 02139-4307 USA
GUI => TUI
Key concepts
1. Interactive surfaces2. Coupling bits & atoms3. Ambiant media
Tangible Bits
metaDESK
• http://tangible.media.mit.edu/projects/metadesk/
transBOARD
• Networked digitally-enhanced physicalwhiteboard.
• Java applet• Hypercard
Interactive public ambient displays: Transitioning form implicit to explicit, public
to personal, interaction with multiple users
Design principles
• Calm aesthetics• Comprehension• Notification• Short-Duration Fluid interaction• Immediate usability• Shared Use• Combining public and personal information• Privacy
Video
• http://www.dgp.toronto.edu/%7Eravin/videos/uist2004_ambient.avi
Pick-and-Drop: A Direct Manipulation Technique
for Multiple Computer Environments
Jun RekimotoSony Computer Science Laboratory Inc.3-14-13 Higashigotanda, Shinagawa-ku,
Tokyo 141 Japan+81-3-5447-4380
[email protected]://www.csl.sony.co.jp/person/rekimoto.ht
ml
Abstract
• New field of user interfaces called multi-computer direct manipulation
• Pick and Drop system– The pen can Pick Up– As a physical object
KEYWORDS: direct manipulation, graphical user interfaces, input devices, stylus interfaces, peninterfaces, dragand- drop, multi-computer user interfaces, ubiquitous computing, computer augmented environments
Introduction
• Using multiple computers withoutconsidering the user-interface = problems– Restriction of input devices– Today‘s user interface techniques are not
designed for multiple-computer environments
Introduction
Introduction
Pick and drop system
Pick and drop system
Pick and drop system
Pick and drop system
Pick and drop system
• Applications– Transfert a file between 2 computers, PDA– Pick up information from kiosk terminal– Draw on the wall with a tablet– Take pictures from a book– …
Pick and drop system
Conclusion
• The difference between copy and pick and drop is about the user interface
• Faster• More logical
PickPick and Drop and Drop MovieMovie ::http://www.csl.sony.co.jp/person/rekimoto/pickdrop/pd1.mpg
The metaDESKModels and Prototypes for Tangible User Interfaces
Published in the Proceedings of UIST '97, October 14-17, 1997, © 1997 ACM
Brygg Ullmer and Hiroshi IshiiMIT Media Lab
Tangible Media Group20 Ames St., E15-445
Cambridge, MA 02139 USA+1 617 253 4121
{ullmer, ishii}@media.mit.edu
Abstract
• Tangible interface• Giving physical form to windows, icons,
handles, menus, and controls• Present design and implementation• A prototype application
– Tangible Geospace
Keywords: tangible user interfaces, input devices, hapticinput, augmented reality, ubiquitous computing
Introduction
• This paper present– “Tangible User Interfaces” (TUIs)
• User interfaces employing– Physical objects– Instruments– Surfaces– Spaces as physical interfaces to digital information
Introduction
Introduction
• What is a metaDesk?– A graphically intensive system driven by
interaction with graspable physical objects.– In this case :
• Geographical space• Tangible Geospace
Introduction
• metaDesk Components– The Desk– A nearly horizontal back projetcted graphical surface– The active lens– A flat panel display– An optically transparent surface– An assortment of physical object used on the desk
surface
Design Approach
Design Approach
Prototype System
Prototype System
Prototype System
Implementation
3 PCs
Magnetic andelectric sensors
Back projection
Plexiglassdiffuser surface
Interaction Issues
Interaction Issues
Future Work
• Explore phicons with different level of abstraction
• Use the metaDesk in a another context• Use other metaphor
metaDesk Movie :
http://tmg-video.media.mit.edu/metadesk/metadesk_352x240.mpg