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Tampere University's Research on Star Wreck Community

May 31, 2018

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  • 8/14/2019 Tampere University's Research on Star Wreck Community

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    Hang-A-Rounds andTrue Believers

    Katri Lietsala, University of Tamperef e a t .

    Atte Joutsen, Star Wreck Studios

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    The Success Story of

    Star Wreck

    Worlds first feature-length Internet film- Hollywood quality, 15 000 budget

    Collaborative production, free distribution

    - Utilizing the online Star Wreck community

    Over 5 million downloads- Followed by huge, worldwide media attention

    Commercial Success- Broadcast globally (Belgium, Japan, Finland, Italy)- Merchandise success- DVD distribution deal with Universal Pictures

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    Research

    Participatory Economy and Beyond:Developing tools and processes for openand participatory knowledge creation and

    content production =Online survey, n=130

    * 56 community members, 74moviemakers

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    StarWrecker profile

    Most-likely a male (87 %) and a Science Fiction fan (82 %) 20-30 years old (66 %), age did not have effect on openness online Either a full-time employee (32 %) or a full-time student (32 %) Mostly poor, earns 1 000 euros or less per month (50%) Eager to participate in voluntary work (81 %)

    Thinks participation was voluntary work (40 %) and not just a hobby (35 %) User of several web services (90 %) and utilizes several online user names

    (37 %) or acts with his actual name (31 %) Has information about himself on the net (98 %) Feels like at home on the net (95 %)

    Found more likely next to the computer than by the tv. Believes that there is the risk of misuse for personal data online (87%), but

    is still ready to tell more on the net about himself for strangers than wouldIRL (31,5 %)

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    Meeting new people?

    Star Wreckers heard about theproject through their friends (44 %)and over half of the people whoanswered (50,8%) informed thatthey belong to a certain group inthe community because they were

    already friends.

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    Roles

    Project manager 8 % / 6 people

    Member of the core team

    5 % / 4

    Active developer

    5 % / 4

    Occasional developer 11 % / 8

    Discusser 8 % / 6, Passive Observer 22 %, 16

    Corrector 3 % / 2, Consult 1 % / 1

    Passerby (active) 22 % / 16, (passive) 15 % / 11 people

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    Why to participate?

    it is fun for passing time

    you always get something back from

    participation

    i want to help others

    i like to share my knowledge and

    skills with others in my opinion, everyone should give

    something in return for the community

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    The least motivating

    i want to earn money**

    i had nothing else to do

    i get better work opportunities byparticipating

    i can get feedback about my own stuff

    to get respect** the least motivating first

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    Participatory economy

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    Thanks

    Atte [email protected]

    Katri [email protected]