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Page 1: Tactics and Pitfalls - Simon ORafferty - ixda-limerick

HELLO

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SERVICE DESIGN: TACTICS & PITFALLS

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BACKGROUND

DESIGN RESEARCH

DESIGN PRACTICE

SUSTAINABLE PRODUCTS

CO-DESIGN, SOCIAL

INNOVATION

SOCIAL INNOVATION

POLICY, PUBLIC SERVICE

INNOVATION

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ARE YOU BEING SERVED?

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UNCONSCIOUSLY DESIGNED

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MARKET LED 80S - 00S

MARKETING / BRAND DRIVEN

TECHNOLOGY LED: 50S - 70S MANUFACTURING

DRIVEN

PRODUCTS HARDWARE

EMOTIONS AESTHETICS

EXPERIENCES RELATIONAL

SOCIALLY LED 2009+

PEOPLE / NETWORK DRIVEN

adapted from: Andrea Siodmok

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PUBLICS DEMOGRAPHIES

SHIFTING IDENTITIES CITIZEN EXPECTATIONS

TECHNOLOGY

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COMMODITIES GOODS SERVICES EXPERIENCES

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“VISUALIZE, FORMULATE AND CHOREOGRAPH SOLUTIONS”

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BUSINESS IMPACT

CUSTOMER EXPERIENCE

CAPABILITIES

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GOVERNMENT IS CRUCIAL PLAYER IN PEOPLE'S LIVES AND YET WE DESIGN ANGRY BIRDS WITH MORE CARE THAN SOCIAL SERVICES

- JESS MCMULLIN

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CO-PRODUCE CO-DESIGN

SERVICES WITH

SERVICE REDESIGN

SERVICES FOR

PASSIVE-RECEPTIVE RECEPTIVE-ACTIVECO-CREATIVE PEER TO PEER

SOCIABLE SERVICES SERVICES BY

adapted from: Andrea Siodmok

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METHODS

ETHNOGRAPHIC AND PARTICIPATORY RESEARCH PERSONAS AND EXPERIENCE DIAGRAMMING BACK-CASTING AND HORIZON SCANNING STAKEHOLDER AND SYSTEM MAPPING SERVICE SAFARIS, CULTURAL PROBES USER JOURNEY MAPPING SERVICE BLUEPRINTING EVALUATIVE RESEARCH PROTOTYPING

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Scoping workshops: develop an understanding of the context for design using domain experts

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Primary research: develops and understanding of the context for design

image source: designing dublin

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Documentary and secondary research: develops and understanding of the context for design

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Design ethnography: conducting research from where people are living, working and interacting

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Design ethnography: field research through participant observation, contextual interviews

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User journey mapping sets out the service / intervention delivery from user perspective - map pain points

image source: madebymany.com

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System mapping of “touchpoints” - the points and moments of interaction with the provider

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Personas represent different users - they act as heuristics for design and differ from segmentation

image source: greatfridays.com

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Personas represent different users - they act as heuristics for design and differ from segmentation

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Prototypes help visualise possible interventions, test assumptions, create shared language

image source: stby.eu

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Prototypes help visualise possible interventions, test assumptions, create shared language

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Storyboards help to build a narrative behind the service concept. It can help surface assumptions

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User testing of prototypes in appropriate real world contexts can help iteration

image source: Philip Matthews

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Service blueprints reveal the intended intervention delivery across different channels

image source: ciid.dk

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Business / intervention model design: using visual tools to design an overview of the intervention model

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TACTICS

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CO-DESIGN OF POLICY INTERVENTIONS THAT SUPPORT SUSTAINABLE BEHAVIOUR AND PRACTICES IN IRELAND

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METHODS

ETHNOGRAPHIC AND PARTICIPATORY RESEARCH USER JOURNEY MAPPING STAKEHOLDER AND SYSTEM MAPPING PERSONAS AND EXPERIENCE DIAGRAMMING SERVICE SAFARIS, CULTURAL PROBES SERVICE/INTERVENTION PROTOTYPING DATA VISUALISATION

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WHY DESIGN?

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DIFFERENT WAYS OF KNOWING QUALITATIVE VERSUS RATIONAL MAKING INTANGIBLE CONCRETE

ITERATIVE / HEURISTICS AMBIGUITY

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PITFALLS

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RIGOUR VERSUS RELEVANCE POLITICS POWER STRUCTURES

ECONOMICS AND FINANCE DOMAIN EXPERTISE

TIME