Top Banner
Tactical SUT
33

Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Dec 16, 2015

Download

Documents

Hope Colston
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Tactical

SUT

Page 2: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Overview

TermsHow to move as an individual (patrol/contact)How to move in a Team (patrol/contact)Ambush

Page 3: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Terms

• Trajectory• Defilade• Fire Superiority• Suppression• Fix• Cone of Fire• Beaten Zone• Classes of Fire in Respect to the Gun• Classes of Fire in Respect to the Target• Classes of Fire in Respect the Ground• Battle Drill

Page 4: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsTrajectory

Page 5: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Defilade

Page 6: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Fire Superiority

• Fire with greater effect than that of the enemy because of its greater accuracy and volume, making possible advances against the enemy without heavy losses.

• Game of Chicken

Page 7: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Suppression

• Suppressive fire is a fire that degrades the performance of a target below the level needed to fulfill its mission.

Page 8: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Fix

• Fix is a tactical mission task where a commander prevents the enemy from moving any part of his force from a specific location for a specific period. This may occur by engaging him to prevent his withdrawal for use elsewhere, or by using deception, such as transmitting false orders.

Page 9: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsCone of Fire

Page 10: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsBeaten Zone

Page 11: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsClasses of Fire in Respect to the Gun

• Search• Traverse• Search and Travers• Fixed• Free• Swinging Traverse

Page 12: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsClasses of Fire in Respect to the Target

Page 13: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsClasses of Fire in Respect to the Target

Page 14: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsClasses of Fire in Respect to the Ground

• Grazing• Plunging

Page 15: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TermsBattle Drill

• A collective action, rapidly executed, without applying a deliberate decision making process.

Page 16: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Battle Drill

Page 17: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

How to Move as an Individual (patrol/combat)

Page 18: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

LOW CRAWL

1. WHEN THE ROUTE YOU HAVE SELECTED PROVIDES COVER AND CONCEALMENT LESS THAN ONE FOOT HIGH

2. WHEN THE TERRAIN YOU ARE CROSSING PROVIDES GOOD ENEMY OBSERVATION

3. WHEN SPEED IS NOT REQUIRED

Page 19: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Low Crawl

Page 20: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

HIGH CRAWL1. WHEN YOUR MOVEMENT ROUTE PROVIDES GOOD

COVER AND CONCEALMENT

2. WHEN POOR VISIBILITY REDUCES THE POSSIBILITY OF YOUR BEING SPOTTED

3. WHEN THE TERRAIN OR VEGETATION ARE ONLY SUITABLE FOR THE LOW CRAWL, BUT SPEED IS REQUIRED

Page 21: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

High Crawl

Page 22: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

RUSH

1. WHEN YOU MUST CROSS OPEN AREAS.

2. WHEN TIME IS CRITICAL.

Page 23: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Rush

Page 24: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

How to Move in a Team (patrol/contact) Speed vs. Security

Page 25: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Urban

Page 26: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.
Page 27: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TRAVELING

• USED WHEN CONTACT WITH ENEMY IS NOT LIKELY AND SPEED IS NEEDED

TEAM LEADER

AUTOMATICRIFLEMAN

GRENDIER

RIFLEMAN

SQUAD LEADER

AUTOMATICRIFLEMAN

TEAM LEADER

GRENDIER

RIFLEMAN

+ 20 METERS

Page 28: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

TRAVELING OVERWATCH

• USED WHEN CONTACT WITH ENEMY IS POSSIBLE

• ATTACHED WEAPONS MOVE NEAR THE SQUAD LEADER AND UNDER THIS CONTROL SO HE OR SHE CAN DEPLOY THEM QUICKLY.

TEAM LEADER

AUTOMATICRIFLEMAN

GRENDIER

RIFLEMAN

SQUAD LEADER

AUTOMATICRIFLEMAN

TEAM LEADER

GRENDIER

RIFLEMAN

+ 50 METERS

Page 29: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Base of Fire/Maneuver Elements

• All American military doctrine is built off this principal.

• A Fire Team can be its own Base of Fire (Smallest organic unit)

• Battle Drill 6 (Enter Building, Clear Room) is notable exception

Page 30: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Fire Team Bounding by 1

AR

G

R

TL

Page 31: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Bounding Overwatch

• Used when enemy contact is imminent (this is Successive Bounding)

Fire Team

Fire Team

Page 32: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Alternating

Fire Team

Fire Team

Page 33: Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush.

Ambush

• There are two types of Ambushes, Linear or “L” shaped