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Tab 7 Speed Estimates
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Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Dec 18, 2015

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Bethany Kelly
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Page 1: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Tab 7

Speed Estimates

Page 2: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Speed Estimates

Skid MarksSliding ObjectsScuff MarksLinear MomentumAirborneKinetic Energy

Page 3: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Energy of Motion

(Kinetic Energy)

= Energy to stop

(Work Energy)

½ M V2 Fd=

Determining Slide to Stop

Speed

Page 4: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Through algebraic substitution from one side of the equals sign to the

other, the above formula becomes:

FdMV 22

1

dfSmph 30

dfSkph 254

Page 5: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Three basic speed formulae

dfS 30

f

Sd

30

2

d

Sf

30

2

Page 6: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Three basic speed formulae

dfS 30

f

Sd

30

2

d

Sf

30

2

Speed from skid marks

Page 7: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Three basic speed formulae

dfS 30

f

Sd

30

2

d

Sf

30

2

Distance from speed and factor

Page 8: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Three basic speed formulae

dfS 30

f

Sd

30

2

d

Sf

30

2

Factor from speed and

distance (test skids)

Page 9: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Traffic Template 101

Page 10: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

On a clean sheet of paper, draw a vertical

line from top to bottom in the middle of the

sheet

This page will be needed many times in the next couple days

Time for another test

Page 11: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Distance (feet)

Page 12: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Feet per Second

(Velocity)

Miles per Hour

(Speed)

Page 13: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Drag Factor or

Acceleration Factor

Acceleration Rate

(FPS2)

Page 14: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

How many feet per second will a vehicle travel at 30 mph?

FPS = Speed (1.47)

FPS = 30 (1.47)

FPS = 44.1

Calculate using the Template

Metric: 1 Km/hr = 1000 meters in 3600 sec.

1000 m/3600 sec = 0.278 conversion factor

Page 15: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

First, refer to

the “SPEED” side of

the center column

Page 16: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Second, using

the page you

made with the

line, place the

line horiz. across

the center column at 30 MPH

Page 17: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Third, on the FPS side of

the center

column, read the

cor-responding Feet per

Second opposite 30 MPH

Page 18: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

30MPH = 44 FPS

Page 19: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

If a vehicle travels 110 feet in one second, how many miles will it

travel in one hour?

Use your template to calculate the answer.

Page 20: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

110 FPS = 75 MPH

Page 21: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

What would be the safe following distance at 60 MPH, assuming a 2-

second following distance?

Use your template to calculate.

Page 22: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

60 MPH = 88 FPS X 2 seconds

= 176 feet

Page 23: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

A car left 100 feet of skid marks on a dry, traveled, asphalt surface. How fast was it going when it

began to brake?

Use your template to calculate.

Page 24: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

First, decide what you’ll use

as the drag factor,

let’s say .70

Second, place your line

(horiz.) on the drag factor

column at .70

Page 25: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Third, place the other end of

the line on the 100-ft mark on

the distance (left) column

Fourth, read the SPEED in

the center column

~46 MPH

(Remember, MPH, not FPS)

Page 26: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

A pickup skidded for 75 feet on a wet, traveled, asphalt road surface. How fast was it going when it began

to brake?

Use your template to calculate.

Page 27: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Drag factor = 0.60

Speed = ~36 MPH

Page 28: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

How far will a car traveling 30 MPH slide to a stop on a surface with a

drag factor of .70?

Use your template to calculate.

Page 29: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Drag factor = 0.70

Speed = 30 MPH

Distance = 43 feet

Page 30: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

How far will a car traveling 60 MPH slide to a stop on a surface with a

drag factor of .70? (If we double the speed, will the distance double,

too?)

Use your template to calculate.

Page 31: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

Drag factor = 0.70

Speed = 60 MPH

Distance = 172 feet

Page 32: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

If we double the speed, we quadruple the distance (so long as the factor remains

equal)

Similarly, if we double the speed, the Kinetic energy quadruples. This is due to the term “v2” in the formula KE = ½ Mv2

Page 33: Tab 7 Speed Estimates. Skid Marks Sliding Objects Scuff Marks Linear Momentum Airborne Kinetic Energy.

If you know two out of three, you can calculate the third:

If you know the factor and the speed, you can calculate the distance.

If you know the distance and the factor, you can calculate the speed.

If you know the distance and the speed, you can calculate the factor.