©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 1 System Design Architectural Design Distributed System Architectures Object Oriented Design Real-time Software Design Design with reuse User Interface Design Lecture 4
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 1
System Design
Architectural DesignDistributed System ArchitecturesObject Oriented DesignReal-time Software DesignDesign with reuseUser Interface Design
Lecture 4
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 2
Software Architecture
� Identifying the sub-systems and making a framework for these sub-system control and communication is called architectural design.
� Output of design process = software architecture.� Output of architectural design process = architectural
design document� This document contains e.g. DFD, ERD etc.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 3
Architectural Design
� An early stage of the system design process.� Represents the link between specification and design
processes.� Often carried out in parallel with some specification
activities.� It involves identifying major system components and their
communications.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 4
Advantages of explicit architecture
� Stakeholder Communication• Architecture may be used as a focus of discussion by system
stakeholders[involved].� System Analysis
• Means that analysis of whether the system can meet its non-functional requirements is possible.
• [What a system should do = non functional requirements]• [How a system should do = functional requirements]
� Large-Scale Reuse• The architecture may be reusable across a range of systems.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 5
System Architecture affects:
� Performance� Security
• Use a layered architecture with critical assets in the inner layers.
� Safety• Use safety-critical features in a small number of sub-systems.
� Availability• Include redundant components and mechanisms for fault
tolerance.� Maintainability
• Provides support, resilency
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 6
System Structuring
� Concerned with decomposing the system into interacting sub-systems.
� The architectural design is normally expressed as a block diagram presenting an overview of the system structure.
� More specific models showing how sub-systems share data, are distributed and interface with each other may also be developed.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 7
Block Diagram of Computer
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 8
1- Client-server model
� Distributed system model which shows how data and processing is distributed across a range of components.
� Set of stand-alone servers which provide specific services such as printing, data management, etc.
� Set of clients which call on these services.� Network which allows clients to access
servers.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 9
Film and picture library
Catalogueserver
Librarycatalo gue
Videoserver
Film clipfiles
Pictureserver
Digitisedphoto g raphs
Web serv er
Film andphoto info.
Client 1 Client 2 Client 3 Client 4
Internet
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 10
2- Abstract machine (layered) model
� Used to model the interfacing of sub-systems.� Organises the system into a set of layers (or abstract machines)
each of which provide a set of services.� Supports the incremental development of sub-systems in different
layers. When a layer interface changes, only the adjacent layer is affected.
� However, often artificial to structure systems in this way.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 11
Version Management System
Configuration management system layer
Database system layer
Operating system layer
Object management system layer
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 12
3- Object Oriented Models
� Structure the system into a set of loosely coupled objects with well-defined interfaces.
� Object-oriented decomposition is concerned with identifying object classes, their attributes and operations.
� When implemented, objects are created from these classes and some control model used to coordinate object operations.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 13
Invoice processing system
issue ()sendReminder ()acceptPayment ()sendReceipt ()
invoice#dateamountcustomer
invoice#dateamountcustomer#
invoice#dateamountcustomer#
customer#nameaddresscredit period
Customer
Payment
Invoice
Receipt
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 14
Centralised control
� A control sub-system takes responsibility for managing the execution of other sub-systems.
� Call-return model• Top-down subroutine model where control starts at the top of a
subroutine hierarchy and moves downwards. Applicable to sequential systems.
� Manager model• Applicable to concurrent systems. One system component
controls the stopping, starting and coordination of other system processes. Can be implemented in sequential systems as a case statement.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 15
Real-time system control
Systemcontr oller
Userinter face
Faulthandler
Computa tionpr ocesses
Actuatorprocesses
Sensorpr ocesses
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 16
Broadcast model
� Effective in integrating sub-systems on different computers in a network.
� Sub-systems register an interest in specific events. When these occur, control is transferred to the sub-system which can handle the event.
� Control policy is not embedded in the event and message handler. Sub-systems decide on events of interest to them.
� However, sub-systems don’t know if or when an event will be handled.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 17
Selective broadcasting
Sub-sy stem1
Event and messa ge handler
Sub-system2
Sub-system3
Sub-sy stem4
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 18
Interrupt-driven systems
� Used in real-time systems where fast response to an event is essential.
� There are known interrupt types with a handler defined for each type.
� Each type is associated with a memory location and a hardware switch causes transfer to its handler.
� Allows fast response but complex to program and difficult to validate.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 19
Interrupt-driven control
Handler1
Handler2
Handler3
Handler4
Process1
Process2
Process3
Process4
Interrupts
Interruptvector
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 20
Reference architectures
� Architectural models may be specific to some application domain.
� Two types of domain-specific model• Generic models.• Reference models.
� Generic models are usually bottom-up models; Reference models are top-down models.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 21
Reference architectures
� Reference models are derived from a study of the application domain rather than from existing systems.
� May be used as a basis for system implementation or to compare different systems. It acts as a standard against which systems can be evaluated.
� OSI model is a layered model for communication systems.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 22
OSI reference model
Presenta tion
Session
Transpor t
Network
Data link
Physical
7
6
5
4
3
2
1
Comm unica tions medium
Networ k
Data link
Physical
Applica tion
Presenta tion
Session
Transpor t
Networ k
Data link
Physical
Applica tion