Synthetic Artificial Mind 5000 Level 2 of 4 Pajman Sarafzadeh August 7, 2012 Team Lasersharks
Feb 16, 2016
Synthetic Artificial Mind 5000
Level 2 of 4
Pajman SarafzadehAugust 7, 2012Team Lasersharks
Features
- Second Level in game project- Straight forward, run and gun action- Escalating Pace to Combat- Boss Battle finale- S.A.M 5000 Story development implemented- Hula Girl, special pick up, maintain across the
game- Updating real time mission goals and objectives
Dependencies Inherited from First Level
- Pistol, - SMG and - Crowbar from previous levelEncouraged - Player Blood Lust
Level Specific- Introduce new weapon, 357
Magnum revolver.- Introduce new explosive, SMG
Grenade.- Mini Boss at ¾ point and Boss
at level end.
Inspiration
Moscow Metro and Washington Metro for underground corridor
Alien Film for art design and conceptual layout
Timeline- 1 Level begins when player climbs up from previous level- 2 Player crawls through vents to gain access to level
proper- 3 Phys Canon Easter egg, puzzle and combat- 4 Player must clear the living quarters section.- 5 Player fights through the underground tunnel- 6 Boss Battle
1 2 3 4 5 6
EnemiesEnemy Soldier
Enemy Security Guard
The Infected
Mini Boss
Boss
Overview Map1) Start2) Vents3) Phys Cannon4) Science Libs4A) Mini Boss5) The Underground6) Boss finale1
2
3
4
4a5
6
First SectionEnemy SecurityGuardHead Crab
Phys Cannon Vents
Collapsible Roof
A – Player enters levelB – Traverse VentsC – Combat Guards D – make a failed attempt to get Phys CannonE – Move cratesF – Traverse Vents
Crates
a
b
c
f
de
Second Section
Soldier
A – Player enters from ventB – Enemy Spawn Points, 1 at a time, until player enters room and clears it, (trigger) C – Locked door only opens if all three rooms were clearedD – Exit Map
a
B 357 Pick Up
c
d
Lower level
Higher Level
Third SectionMini Boss
A) Entry from previous map
B) Boss enters from Bottom floor
C) Exit from level
Fourth Sectiona) Very long Tunnel with open
stretches and cover areas, some Infected are inhabiting the tunnel
b) Soldiers will spawn on triggers and charge towards players, creating manageable waves of attackers
c) Boss is in elevated area with MG position. Player will have to use cover to traverse to boss level and defeat him in combat. Some soldiers will come to support on a timer
Soldiers
Boss – (modified Elite)
Infected
a b
c
SMG Grenade Pick up