Media Kit 2016
Established since 2007Beginning with translational game research, training and
development as Singapore-MIT GAMBIT Game Lab
Media Kit | Our Beginnings
We pioneer a unique model of game
EXPERIMENTATION & TRAINING
that will propel Singapore game innovation to new heights.
Media Kit | Our Mission
A diverse and multi-cultural team with 4 TO 20 YEARS of experience in
established gaming companies.
Our TeamA lean team of 8 game developers
Media Kit | What Games Can Do
Why not have the best of both worlds where
you get to play and learn simultaneously?
After all, playful learning is known to increase
KNOWLEDGE RETENTION.
Enhance EducationAdding fun into the equation
## A project with a local education institute to enhance teaching
Media Kit | What Games Can Do## A project with a local partner to raise awareness for AED & CPR
Sometimes having a hands-on interaction is the
best way to APPRECIATE a subject matter.
Raise AwarenessInforming people about things that matter
Media Kit | What Games Can Do
As society gets increasingly tech-savvy, game
becomes a great tool for FORMING good
HABITS and ENCOURAGING healthy
LIFESTYLE.
Improve LivesFor the young and elderly, healthy and sick
## A project with local partners to promote active living amongst seniors
Media Kit | What Games Can Do
If a picture speaks a thousand words, then a game is worth a thousand images.
An ENGAGING EXPERIENCE etch itself deep into a person’s memory.
Brand EngagementAn experience that is worth remembering
## A project with an international partner to promote its annual event
Media Kit | What Games Can Do
Technology AdoptionUnravel a hidden gem and bring out its best
## A project with a local technology partner to provide a playable experience
“The highest form of research is essentially PLAY”
-- Neville Vincent Scarfe, UBC's first Dean of Education (1956)
Media Kit | What Games Can Do
The game challenges students to carry the sensor
as often as possible – by REWARDING them
with in-game items as they walk around more!
National Science
ExperimentNationwide program to gather data
## A project for Singapore National Research Foundation
STUDENTS > INNOVATIVE
GAMES
• Touch Dimensions • Ludochip
9GAMES
Finalists and winners of notable game festivals and competitions, such as
Media Kit | Award Winning R&D
CarneyVale Showtime Grand Winner of Dream Build Play 2008
CarneyVale Showtime Released in 2008 Windows Phone
Windows PC
XBLA
One Upon Light
Best Game of IGF China 2013
Famitsu Indie Excellence @ TGS 2014
4Gamer.Net Indie Excellence @ TGS 2014
One Upon Light Released on PlayStation®4 SEA: Oct 2014
Japan: Feb 2015
Worldwide: Oct 2015
ReelBlade Best Technological Game @ TGS 2015
Worldwide RecognitionFor our award-winning Game Development