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GAMING INDUSTRY INDIA David Jovanovic MIM1122914
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supply chain optimization - How to cut costs?

Dec 18, 2014

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Marketing

David Jovanovic

How does the india market for gaming is changing? See the trends and the next big opportunities in this huge gaming market.
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Page 1: supply chain optimization - How to cut costs?

GAMING INDUSTRY INDIA

David Jovanovic MIM1122914

Page 2: supply chain optimization - How to cut costs?

Table of contents

i. Objectives & Core-Statementii. Gaming-market situation in Indiaiii. S.W.O.T. Electronic Arts Indiaiv. Conclusion

Gaming Industry India

David Jovanovic MIM1122914

Page 3: supply chain optimization - How to cut costs?

Objectives & Core-Statement

The main objectives of the presentation are to get an insight of the gaming market in India and to clear questions like,

David Jovanovic MIM1122914

Page 4: supply chain optimization - How to cut costs?

how the gaming market looks like?

how digitalization influence the gaming industry in India?

how gaming companies have to react to take the new opportunities?

Objectives & Core-Statement

David Jovanovic MIM1122914

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Gaming-market situation in India

Console

Console

2012

2015

David Jovanovic MIM1122914

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• Global gaming revenues about 80$ billion.- 15% growth year-over-year

• Indian game industry is currently worth about 250$ million

- more then 35% annual growth rate in the next five years

• Currently Less then 1 %of the global revenue

Gaming-market situation in India

David Jovanovic MIM1122914

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Gaming market situation in India

1.27 Billion people, second most populous country in the world.

Smartphone user base 2012:

67 million

expected Smartphone user base 2016:

382 million

David Jovanovic MIM1122914

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India is the worlds largest & fastes growing mobile gaming market. Reasons are:

• Increasing percetage of young population• Introduction of Smartphones• 3G Network expansion and the opportunity of

online and mobile gaming• enhanced gaming techniques

Gaming-market situation in India

David Jovanovic MIM1122914

Page 9: supply chain optimization - How to cut costs?

Smartphone gaming usage:

Gaming-market situation in India

• Light Gamers 10 mins/day

• Heavy Gamers 62 min/day

• Medium Gamers 18 mins/dayDavid Jovanovic MIM1122914

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Following s.w.o.t. analysis will show the performance of electronic arts on the indian

game market.

S.W.O.T. Electronic Arts India

David Jovanovic MIM1122914

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S trenght :

• abbility to change - huge infrastructre und Know How allows dynamic changes and adaption in new market segments.

• very high brand awareness• cooperation with Nazara Technologies (asian

leading mobile-game player)

S.W.O.T. Electronic Arts India

David Jovanovic MIM1122914

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W eakness

• main focus on console/pc games(offline)• consoles like ps4, xbox one or good gaming pc

are unaffordable for the average Indian consumer

• small market shares in online&mobile game market

• economically depends on Nazara environment

S.W.O.T. Electronic Arts India

David Jovanovic MIM1122914

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O pportunities

• Fast growing online and mobile game market- target new consumer-enlarge market share-new gaming revenue models

• Chances of diversification-pre, post-production

S.W.O.T. Electronic Arts India

David Jovanovic MIM1122914

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T hreats

• rising revenue shares • decreasing ARPU (average revenue per user)• increasing software piracy• additional competitors

S.W.O.T. Electronic Arts India

David Jovanovic MIM1122914

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Conclusion

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Sources

http://www.indiaonlinepages.com/population/india-current-population.htmlhttp://blog.adda52.com/mobile-gaming-market-in-india#more-1928http://www.vg247.com/2013/06/04/india-rising-games-going-up-on-the-sub-continent/http://www.mcvindia.com/news/read/indian-games-industry-records-16-growth-in-2012/0114161http://www.moneycontrol.com/smementor/mentorade/starting-up/-gaming-industry-beckons-indian-entrepreneurs-912268.htmlhttp://www.gamechup.com/ea-raises-pc-game-prices-by-almost-133-in-india/http://www.fonearena.com/blog/19858/nazara-technologies-to-distribute-ea-mobile-games-in-india-sri-lanka-and-bangladesh.htmlhttp://www.ibef.org/brand-india/conversations/booming-mobile-gaming-and-apps-market-in-india.aspxhttp://www.cxotoday.com/story/smartphone-to-drive-mobile-gaming-and-app-market-in-india/http://www.avendus.com/Files/Fund%20Performance%20PDF/Avendus_Report-India%27s_Mobile_Internet-2013.pdfhttp://www.thehindubusinessline.com/industry-and-economy/info-tech/india-offers-a-big-opportunity-to-future-of-gaming/article4551553.ecehttp://ibnlive.in.com/news/mobile-games-apps-market-in-india-to-touch-rs-2700-cr-by-2016-report/425284-11.htmlhttp://www.deloitte.com/assets/dcom-india/local%20assets/documents/me%20-%20whitepaper%20for%20assocham.pdfhttp://www.nextbigwhat.com/smartphone-gaming-in-india-study-nielsen-297/