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Utilizing Today’s Technology in the 21st Century Classroom Summer Institute -June 20 - June 23, 2016 Facilitated by: Shannon Norris, Amy Pietrowski, Mary Del Bianco, Mary Ellen Howard, Catherine Tobin & Kitty Shadman
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Summer Institute 2016

Jan 15, 2017

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Page 1: Summer Institute 2016

Utilizing Today’s Technology in the 21st Century Classroom

Summer Institute -June 20 - June 23, 2016

Facilitated by: Shannon Norris, Amy Pietrowski, Mary Del Bianco, Mary Ellen Howard, Catherine

Tobin & Kitty Shadman

Page 2: Summer Institute 2016

The VisionTraditional Classroom

● Teacher-oriented

● Single-sense stimulation

● Single Media

● Isolated Work

● Information delivery

● Passive Learning

● Factual, knowledge-based learning

● Reactive response

● Isolated, artificial content

Integrated Classroom● Student-centered

● Multi-sensory stimulated

● Multi-media

● Collaborative work

● Information Exchange

● Active Learning

● Critical thinking/informed decision-making

● Proactive, planned action

● Authentic/real-world context

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The Foundations of Educational Technology

The Weekly Agenda

https://goo.gl/YXvGe1

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What is iste?With @TechMcNorris22 & @Kittyshadman

Current ISTE Standards

ISTE.org

Page 5: Summer Institute 2016

ISTE nets for teachers, 2008

1. Facilitate and inspire student learning and

creativity

2. Design digital age learning experiences

and assessments

3. Model digital age work and learning

4. Promote and model digital citizenship and

responsibility

5. Engage in professional growth and

leadership

Page 6: Summer Institute 2016

ISTE NETS for Students, 2007The major goal for students is to help them reach their highest levels of thinking using all the right tools.

1. Creativity & Innovation

2. Communication & Collaboration

3. Research & Information Fluency

4. Critical Thinking, Problem Solving, &

Decision Making

5. Digital Citizenship

6. Technology Operations & Concepts

Refreshed Standards Draft

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WHY SAMR & TPACK???In many schools today, the phrase "computer-aided instruction" means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer and, in doing so, both acquires a sense of master over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building. -

Papert, Mindstorms: Children, Computers, and Powerful Ideas (1980)

Project-based Learning - Project-based learning is a dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge. Teacher as learner.

Page 8: Summer Institute 2016

TPACK with @Amylpiebit.ly/yourtpack = Your very own copy!

Our exercise today:

❏ Consider your great areas of knowledge (grammar, geometry, Civil War history)

❏ Consider your favorite pedagogy (scaffolding, collaborative learning, gamification)

❏ Consider technology that you are have used and like or would like to use

In separate text boxes, list four or five items in each circle.

Page 11: Summer Institute 2016

Web 2.0 ToolsCollaboration Tools

● Schoology

● Padlet

● Linoit

● Blogger

● Today’s Meet

● Google Docs/Classroom

● Edmodo

● Popplet

Presentation Tools● Prezi

● Google Slides

● Powerpoint

● WeVideo

● YouTube Creator

Studio

● Photopeach

● Paper Slide Video

● Thinglink

● Arasma

Assessment Tools● Poll everywhere

● Socrative

● Kahoot

● Quizlet

● Plickers

● Nearpod

Organizational Tools● Live Binders

● Google+

● Symbaloo

● Microsoft Office 365

● Class Dojo

Page 12: Summer Institute 2016

Developing your PLN What is a PLN?

PLN = Professional Learning Network

Definition: is an informal learning network that consists of

the people a learner interacts with and derives knowledge from in a

personal learning environment. In a PLN, a person makes a

connection with another person with the specific intent that some

type of learning will occur because of that connection.

Page 13: Summer Institute 2016

How do you get started?Resources:

SimpleK12

Twitter

EdWeb.net -SIGN UP!

NOTE: ALL ATTENDEES who have access

to ipads in their schools- you can register

right now for an all day FREE IPAD

WEBINARS by Simplek12. Live broadcasts

are during our class but it will be available on

archives later https://simplek12.leadpages.

co/event-6-21/?cc=email-basic1

Page 14: Summer Institute 2016

Amy’s PLN (woah!)

❏ Make your own❏ Chat with your neighbor while you create!❏ Identify Areas for growth

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Introduction:Independent Learning Activity

What is Blended Learning? Edupuzzle

Seeing it in Action Edupuzzle

Face to Face Review

Tuesday, June 21st

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Personalized Learning with @ANS_ComputerWhat is Personalized Learning?

Collaborative ActivityWhat Do You Know?

Twiddla.com small group

Face to Face And Web-based Learning

Video Online video streaming

Collaborative Activity resume small group activity to REVISE

Face to Face -Share

Page 19: Summer Institute 2016

Personalized Learning tools examplesFace to Face & Web-based Learning Online Tutorials

Drill & Practice

Gamebase

Adaptive

Standards Based

Badges & Rewards

Interactive Websites

Page 20: Summer Institute 2016

Collaboration in today’s Classroom

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The World is our Classroom!Video

Conference:

Collaborative PBL Sites

Journey North

Virtual Field Trips

Page 22: Summer Institute 2016

More than accessing facts:

"Good communication helps us to grow closer, to know one another better, and

ultimately, to grow in unity." "The digital world can be an environment rich in

humanity; a network not of wires but of people." -Pope Francis

Redefinition Example

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Tweet out a NEW collaboration tool #ADW21st #adwteach

To shorten the URL go to https://goo.gl/

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Differentiated Learning with @KittyShadman

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acquisition of content

Organization of content

Sharing of content

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Meet the GUru: KAthy SCHROCK

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Assistive TEchnolOGY Universal Design- Universal Design for Learning (UDL) means a scientifically valid framework for guiding educational practice that —

(A) provides flexibility in the ways information is presented, in the ways students respond or demonstrate knowledge and skills, and in the ways students are engaged;

(B) reduces barriers in instruction, provides appropriate accommodations, supports, and challenges, and maintains high achievement expectations for all students, including students with disabilities and students who are limited English proficient.

Higher Education Opportunity Act of 2008

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21st Century Mindset

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THE RULES● Build the Tallest Freestanding Structure: The winning team is the one that has the tallest structure measured

from the table top surface to the top of the marshmallow. That means the structure cannot be suspended from a

higher structure, like a chair, ceiling or chandelier.

● The Entire Marshmallow must be on top: The entire marshmallow needs to be on the top of the structure. Cutting

or eating part of the marshmallow disqualifies the team.

● Use as Much or as Little of the Kit: The team can use as many or as few of the 20 spaghetti sticks, as much or as

little of the string or tape. The team cannot use the paper bag as part of their structure.

● Break up the Spaghetti, String or Tape: Teams are free to break the spaghetti, cut up the tape and string to

create new structures.

● The Challenge Lasts 18 minutes: Teams cannot hold on to the structure when the time runs out. Those touching

or supporting the structure at the end of the exercise will be disqualified.

● Ensure Everyone Understands the Rules: Don’t worry about repeating the rules too many times. Repeat them at

least three times. Ask if anyone has any questions before starting.

TIMER 18 min

Page 34: Summer Institute 2016

Wednesday, June 22nd: Maker DayDefinition - What does Maker Movement mean?

(https://www.techopedia.com/definition/28408/maker-movement)

Design Thinking: https://en.wikipedia.org/wiki/Design_thinking#Design_thinking_as_a_process_for_problem-solving

Define, Research, Ideate, Prototype, Choose, Implement, and Learn

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Must Haves for Developing a Maker Mindset

1. Give students permission to play

2. Build those Maker muscles

3. Reflect often

4. Have some accountability

5. Cultivate an appreciation for failure

6. Use role models to inspire students to become Makers

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Maker StationsMakey Makey, Tinkercad,

Squishy Circuits, Art Bots

3D Printing, Circuits, Lego WeDo,

Dash & Dot, Lilbits, Sphero

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Minecraftedu

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#Edcamptech21stWhat is an EdCamp Model?

Thursday, June 23rd