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Kars Alfrink – @kaeru – leapfrog.nl
Summary of ‘The Gameful City’
Playful Design for Smart Cities, RMIT Europe, Barcelona, 14 November 2016
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• Concepts
• Practices
• Future
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Carve – Play Landscape Be-Mine (2016) – http://bit.ly/2fSTMOY
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Ron Herron / Archigram – Walking City (1964) – http://bit.ly/2fClSyj
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http://bit.ly/2fulkgE http://bit.ly/2f0WAMc
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http://bit.ly/2gcF76d
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http://bit.ly/2gdCD6K http://bit.ly/2gdFRa7
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Pokémon GO (2016) – http://bit.ly/2fucoaZ
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• Appropriation
• De-familiarisation
• Socialisation
• Subversion
• Formation
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http://bit.ly/2g3GXT1
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Erik Burke, Lynn Maharas – Pieces of Berlin (2011) – http://bit.ly/2g3Gv7q
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Ian Bogost, Jane McGonigal – Cruel 2 B Kind – http://bit.ly/2gqgl2m
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Graffiti Research Lab – L.A.S.E.R. Tag (2007) – http://bit.ly/2g2llVO
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http://bit.ly/2gqr50H
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• Megacities
• Smart cities
• Playful cities
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Irwan Ahmett, Tita Salina – Monorail Slalom (2010) – http://bit.ly/2fM5Thm
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http://bit.ly/2gncORB
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http://to.pbs.org/2g3GnF6
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http://bit.ly/2fM2xuG
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Hubbub – Camparc Mark II (2015) – http://bit.ly/2gqnSyq
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Hubbub – Standing (2014) – http://bit.ly/2g59QPn
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http://bit.ly/2gqaUAO
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http://bit.ly/2g3OSzS
http://bit.ly/2g3B22H http://bit.ly/2gnlwiJ
http://bit.ly/2f7uyeP
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Kars Alfrink – @kaeru – leapfrog.nl
Thanks!