Welcome to the Suddias Competitive System. This packet is
designed to implement some basic rules for competitive players
while attempting to not stray from the original rules-set for
Warhammer: Age of Sigmar. Just like the standard rules, this has
four pages of rules Thats it. We then give four army examples to
show how the composition elements work. In this pack, you will find
some basic limitations on army selection to encourage armylist
building, additional rules, and rules for using an Auxiliary this
will be explained later in this rules pack. Also some additional
rules to control how much influence some more overpowered elements
in the game. These rules are intended to help competitive players
host tournaments, and also to allow interesting elements such as
list building back into the fray without imposing too many
restrictions on what can, and cannot be brought to the game. Before
you begin your battle. Agree on the Wounds total to be fought with
for each player. Each game will last a MAXIMUM if 6 turns. These
wound totals DO NOT have to match, but once a wounds maximum is
agreed upon, it must be adhered to by all players in the game. A
wounds total is the combined amount of wounds for your entire force
as calculated by using the wounds characteristic on each warscroll.
A good suggestion for basic composition and to get acclimated with
the rules is 100 wounds. A player may choose to field less wounds
than his or her opponent in a hope to force a sudden death
objective as shown in the Warhammer: Age of Sigmar rules. This is
achieved by simply only placing certain warscrolls, leaving the
others in Auxiliaries. The minimum amount that can be chosen is 25
wounds. The base limitations will be explained later in this rule
packet. Each player writes down his/her complete armylist. This is
a FIXED amount for the battle or tournament, the armylist must
include a model count for each warscroll, what equipment and
upgrades each warscroll has, as well as a tally the warscroll
wounds. Setting Up Your battlefield. When rolling for Scenery, For
the purposes of targeting a model, All Buildings and Hills count as
infinitely high. This means that if a model of any height is behind
a hill or a building, it cannot be seen. However, if the model is
on top of the hill it can be targeted normally. Movement up and own
buildings and hills remains unchanged. ArMYLISTS & LIMITATIONS
The minimum amount of wounds that each player can play a game with
is 25 total wounds. For each 25 wounds there is a minimum and
maximum amount of model types that are allowed to be fielded. These
limitations create an equal playing field for the players and thus
a more competitive battle. The base limitations are as follows. 25
ARMY WOUNDS 0 -0 Named warscrolls (special characters) 1 - 4
Warscrolls0 - 0 Heroes (may not exceed 25% of total wounds, No
Duplicate heroes) 0 - 0 Monsters (may not exceed 25% of total
wounds) 0 - 1 Warmachine (may not exceed 25% of total wounds) 0 1
Flyers (may not exceed 25% of total wounds) Maximum 10 wounds per
warscroll selected No duplicate warscrolls (Heroes/Summons may
never be duplicated) For each 25 total wounds count in the army,
add + 1 to THE MINIMUM warscrolls FIELDED, and + 4 to the MAXIMUM
warscrolls allowed to be fielded, add + 1 hero maximum limit, + 1
warmachine maximum limit, + 1 Flyer maximum limit and + 1 monster
maximum limit. Add +6 wounds to maximum warscroll limit. For Each
100 wounds, you may add 1 duplicate warscroll, except heroes which
may never be duplicated. For each 200 wounds, you add + 1 to the
Special Character maximum limit. In smaller games, it is basically
a skirmish and it is very unlikely that mighty heroes would even
attempt to enter the fray and would most likely send their
lieutenants other scouting forces to lead the way. Conflicts of
this size battle are no longer a mere skirmish and warrant the
attention of a named character. 200 wounds or more is considered a
large battle. This size battle will typically take around 4-5 hours
to play, and even larger battles can take longer than that! This
rule is for both fluff and balance reasons. We found that a LOT of
named characters simply deleted units in smaller games but, it was
felt that they ARE still needed in the game, they just needed to be
kept in check. Warscroll Battalions count as a warscroll for the
purposes of limits, so making an army based on a certain Warscroll
battalion will cost a warscroll from your limits. Though this may
sound like a hindrance, the battalion rules make forces have extra
special rules which can potentially make them overpowered and
unbalanced. Example: 100 Army wounds 0 0 Named Characters 4 16
Warscrolls 0 3 Heroes (may not exceed 25% of total wounds) 0 3
Monsters (may not exceed 25% of total wounds) 0 4 Warmachines (may
not exceed 25% of total wounds) 0 4 Flyers (may not exceed 25% of
total wounds) Maximum 28 wounds per warscroll selected May have 1
duplicate warscroll (Heroes/Summons may ever be duplicated)
Additional rules. MEASURING All measurements for shooting,
movement, and abilities are measured from the edge of the base of
each model instead of the model itself. This is to ensure that all
measurements are kept consistent and to promote fair play. SUDDEN
DEATH For the sake of working out if a game has fallen into Sudden
Death, each player uses WOUNDS, not models to work out when Sudden
Death is activated. The Sudden Death Scenario will ALWAYS be either
Blunt, Assassinate, or Seize Ground. shooting Shooting the enemy
isnt hard dear boy, doing it without hitting your friends and
allies, now thats a different storyNormal shooting rules apply for
the most part with one exception Units may shoot into and out of an
active combat per normal rules. However, to hit roll of 1 will
instead of the intended target, hit a friendly model involved in
the same combat or a friendly model within 3 of that combat
(controllers choice if there are multiple friendly models.). MAGIC
A Wizard may attempt to unbind a spell from the normal 18 specified
by the basic rules, but the wizard attempting the unbind must have
line of sight on the enemy wizard trying to cast the original
spell. In addition, a wizard that is engaged in combat is only able
to focus on the immediate area around him/her. For this reason,
while a wizard is in combat, the wizard may only target units
within 5 instead of the normal range of a spell and when attempting
to unbind. Finally, if a Wizard rolls double 1s on 2D6 the casting
wizard immediately takes a single mortal wound. If a Wizard rolls
double 6s when Casting, the spell may not be unbound. SUMMONING
Wizards wanting to summon other creatures must put their mind and
spirit through great torment, the knowledge must be obtained
sometimes through unholy and blasphemous acts. Warscrolls that are
summoned must be from your existing warscrolls chosen at the
beginning of the game, this does include your Auxiliaries choices,
each warscroll may only be summoned once. While active, it cannot
be re-summoned. There can only be one copy of a warscroll on the
gaming surface at once. A wizard can only maintain THREE TIMES HIS
OR HER WOUNDS WORTH OF WARSCROLLS. These additional models are
counted towards your total wounds lost so it is possible to lose
more wounds than you originally started the game with. Models that
are Summoned may not charge, or move on the turn they arrive.
Example: A Chaos wizard with 5 wounds can only ever summon and
maintain a maximum of 15 wounds. If the wizard summoned a Daemon
Prince that has 8 wounds for instance, he would then only be able
to summon 7 more wounds worth of models until the Daemon Prince was
no longer in play. On the other hand, if the wizard summoned 15
Daemonettes that would be a total of 15 wounds. Until this
warscroll was wiped out, the wizard wouldnt be able to summon any
more. O.K. so far the rules have been pretty basic, but heres where
things get interesting. One of the beautiful aspects of Warhammer:
Age of Sigmar, is that you can normally field anything you want
from your force and so far this rules pack hasnt really offered
much in the way of choice, just limitations. Well, this is all
about to change as we introduce AUXILAIRIES No commander worth his
salt will fly into a battle with the same tactics over and over, he
will deploy certain units to certain objectives and even sometimes
keep troops in reserve for a surprise counter attack. The following
rules aim to achieve some of this. This is also designed to
encourage an age-old Warhammer tradition of list building. At the
end of this package Ill share the list I use in our 100 total
wounds games along with my Auxiliaries, as well as some examples of
how to vary each time you play with the SAME TROOPS all thanks to
these basic rules. There are 6 simple rules to remember when using
Auxiliaries 1) Your Auxiliaries may only be a maximum additional
1/3 of your total army wounds (rounded down). So a 100 total wounds
game would allow for 133 total wounds including Auxiliaries. 2)
Heroes lead from the front. No Heroes may be placed in Auxiliaries.
3) Your Total Warscroll Limit still applies for the sake of army
composition what this means is that your Auxiliaries are counted
towards the Warscroll limit though not actually part of the army
yet. So if youre playing a 100 total wounds game, your warscroll
limit would still be 4 16, even though you have a wound pool of 133
wounds. 4) When deploying your warscrolls, remember that the Total
Wound Limit still applies, so the warscrolls you place on the table
may not exceed the agreed limit. So in a 100 wound game would still
only be able to use 100 wounds of models, even though you have a
pool of 133 wounds to choose from. 5) Warscrolls that can summon
may only use Warscrolls that you control at the beginning of each
game, but that DOES include your Auxiliaries. 6) Warscrolls that
have abilities that can bring additional warscrolls into the game
such as the Chaos Lord who can bring a unit on from a table edge on
a D6 roll of 4+, use the additional Auxiliaries as the reserve
forces being brought into the game. Once your Auxiliaries have all
been placed on the board, the ability cannot be used anymore until
another warscroll is wiped out. Let battle commence! When Placing
Auxiliaries, you simply place the unit or model on the gaming
surface as you would for any normal set up, but simply make a note
of the warscroll its replacing. This will help you keep track of
how many wounds are being used. This extra flexibility in games
should add a great dynamic as well as help stop competitive games
from becoming dull and predictable. Example of how the Auxiliaries
works. Example 1) Ashs Slaanesh force. The Slaanesh Cohort of The
White Serpent (100 wounds). Lucian The Seducer - The Steward of
Slaanesh Slaanesh Lord on Daemonic Steed (7 wounds/Hero) Ashicus
The Muse Chaos Sorcerer Mark of Slaanesh, Staff, Sword (5
wounds/Hero) Chorix The Betrayer Exalted Champion with Battle
Standard Mark of Slaanesh (5 wounds/Hero) The Tormentors 12 Chaos
Warriors Mark of Slaanesh, Full Command, Chaos Runeshields (24
wounds) The Ever Wanting 21 Chaos Marauders Mark of Slaanesh, Full
Command, Damned Icon, Flails, Shieds (21 wounds) The Seducers
Children 5 Chaos Knights Mark of Slaanesh, Full Command (15 wounds)
The Lustful Charge 1 Chaos Chariot Mark of Slaanesh (7 wounds) The
Last Blessed 5 Hellflayers Full Command, Icon of Excess (10 wounds)
Auxilaries Slaaneshs Gift (33 wounds) Excessive Lust 3 Fiends of
Slaanesh (12 wounds) Glorious Passion 15 Daemonettes of Slaanesh
Full Command (15 wounds) Ravenous Pain 1 Hellflayer of Slaanesh (6
wounds) Ash: Ive been running my Pure Slaanesh Warband now in the
hopes of bringing back the missing god My Chaos Lords back story is
he is acting as steward to The Dark Princes throne to quell the
civil war that broke out in Slaaneshs realm. I tend the standard
force unless I find myself going against Skaven, or Sigmars dreaded
forces, at which point I switch my Marauders for a unit of
Daemonettes and a Hellflayer. this simple swap allows me to have
some faster elements to close the gap faster and really pack on the
pain. I then summon the Fiends to dish out a killing blow. I am a
BIG fan of summoning and since my Sorcerer has five wounds, meaning
that I can summon up to 15 wounds, thats why my largest Daemon unit
has 15 wounds. Example 2) Jeffs Orruk Savage Orc horde. Gorfunk
Bigsmashas Green tide (100 wounds). Gorfunk Bigsmasha Orc Warboss
on Wyvern (10 wounds/Hero/Monster) Stick Wavah Untox - Savage Orc
Shaman (5 wounds/Hero) Lugnix Spiduh Calluh Goblin Big Boss on
Gigantic Spider (6 wounds/Hero) Da Madunz 20 Savage Orcs Full
Command, Big Stabba, Stone Choppas (21 wounds) Da hoovz uv doom 10
Savage Orc Boar Boyz Full Command, Extra Hand Weapons (20 wounds)
Da Spiduh Brawlaz 12 Goblin Spider Riders Full Command (24 wounds)
Da Big Nasty! Arachnorok Spider Flinger, Forest Goblins (14
wounds/Monster) Auxiliaries Da Shooty Gitz (33 wounds). Da Bow Gitz
18 Goblins Full Command, Bows and Slashaz (18 wounds) Deff From
Abuv! Goblin Rock Lobber (5 wounds) Da Kruncha Mangler Squigs (10
wounds/Monster) Jeff: Hi, Im loving my set up so far, I have my
force set up that IF I need some shooty stuff,I can do just that I
simply swap out Madunz for Da Bow Gitz, If I need yet more
shooting, I swap out Lugnix for Deff From Abuv!... Its a simple
case of making sure that your total wounds after set up dont go
over 100 wounds. The added choice is fantastic and I know that
Gorfunk will raise a mighty WAAAGH! Example 3) Andys Stormcast
Eternals. The Righteous Host of Lord Orloff (100 wounds). Lord
Orloff and his trusty steed Lord Celestant on Dracoth (7
wounds/Hero) Lord Gustave - Lord Castellant Halberd, Lamp (6
wounds/Hero) Preacher of the Word Lord-Relictor (5 wounds/Hero)
Righteous Protection 10 Liberators Liberator Prime (20 wounds)
Hangmans Judgement 5 Decimators Decimator Prime, Starsoul Mace (15
wounds) Rain of Faith 10 Judicators Judicator Prime, 2 Shockbolt
Bows (20 Wounds) Sigmars Hammer 3 Retributors Retributor Prime (9
wounds) Avenging Wings 6 Prosecutors Prosecutor Prime (12 wounds)
Gustaves Gaurdians 2 Gryph-hounds (6 wounds) Auxilairies: The
Sacred Lands (0 wounds) Andy: With the SCs being a new force, sadly
there is not that many models out for them yet, because of this, I
actually, force sudden death by not fielding all my models, mainly
focusing on more elite elements to really hit home with the troops
I do have fielded. I simply place up to 33 wounds worth of models
into my Auxiliaries, this gives me a chance to change objectives to
something more favorable for me. Example 4) Warrens Undead Force.
The Dried Sands of TAli-Maz (100 Wounds) King Abdulis atop
Morfallix Royal Warsphinx (12 Wounds/Hero/Monster) Tectra-Ux Liche
Priest (5 Wounds/Hero) Pyron-Haz The Keeper of Souls Casket of
souls (8 Wounds/Hero) The Undying Legion 15 Tomb Guards ,Tomb
Captain,Icon Bearer, Horn Blower, Brass Halberds, Shields (15
Wounds) The Scorpions Sting 16 Skeleton Warriors - Skeleton
Champion, Icon Bearer, Horn Blower, Spears, Shields (16 Wounds) The
Protectors of the sand 3 Ubshabti Ritual Blade-stave (12 Wounds)
The Kings Guardian Khemrian Warsphinx (12 Wounds/Monster) The Asps
Bite 15 Skeleton Archers Master of Arrows, Icon Bearer, Horn Blower
(15 Wounds) The Skulls of the Enemy -Screaming Skull Catapult (5
Wounds) Auxiliaries: Those from beneath (30 Wounds) The Sand
Stalkers 3 Sepulchral Stalkers (15 Wounds) The Entombed Crawlers 3
Tomb Scorpions (15 Wounds) Warren: I started playing Warhammer just
as the End Times books were released and fell in love with the Tomb
King lore. One of the things I loved about the Tomb Kings were all
the opportunities to summon extra units and ambush from beneath as
well as all the really super tough monsters. For this reason, I
have not one, but TWO monsters, and THREE Characters. The
Auxiliaries are designed to be switched out with either the Asps
Bite, or the Undying Legion as they have the same wound count
meaning no extra math. I then summon one of the units back in the
Hero phase. The whole army is very thematic and is surprisingly
tough due to being able to re-summon a unit if it has been wiped
out. Written and play tested by Ash The Banner Guy Suddaby, Warren
Gelonte, Andy Holland, andJeff Jordenson. No challenge is intended
towards Games Workshop and all rules are merely suggestions to
encourage further development and community for the game. All
Warhammer names and logos are used without permission but in the
spirit of fun. No profits will be collected from these rules by any
of its creators. Thanks, Have fun, and MAY THE DICE BE WITH
YOU!