Storyboarding your horror trailer
a) Vary shot distancesb) Have at least one high (to show vulnerability)
and one low angle shot (to show someone or something is strong or powerful or frightening)
c) Indicate dark mise-en-scene to create a frightening atmosphere
d) Follow typical horror movie structure – start off with equilibrium then have lost of disruption. During the action/frightening scenes, have a quicker shots. Have a final scare before the billing block
a) Don’t forget the title and the production company logo
b) The last shot should be a billing block – just label this as such
c) If you use title cards, think about the most effective colour
d) Use sound – a sforzando to emphasise shock and a crescendo built up over several shots to get the audience anticipating something bad about to happen
e) You can also have fast-paced music for action
• Number your shots• A zoomed or tracked in shot will go from 1a to
1b• Camera movement – have some tracking shots
and pans• Emphasise dark mise-en-scene – you might
begin with a light/bright mise-en-scene to suggest everything seems all right
• You haven’t used colour, but try to indicate some red for danger/death etc
• ALL shots need a camera distance
• Some shots will need a camera angle. Even if you can’t draw this, indicate it in the text box. High angle = vulnerable
• Low angle = powerful/evil
Edits
• Cut – basic edit• Dissolve – one shot dissolves into another – usually indicates
time passing• Fade to black – time passing/let’s the audience use its
imagination as to what has happened• Quick fade to black (or white) and quick fade up – allows for
rhythmic, punchy transition – like a trailer or the opening sequence of CSI
• Jump cut – straight cut to the same object from the same angle – oten to a closer shot to unnerve the audience
• Graphic match – a a dissolve or cut from ome object to another that resemebles it in shape or design