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Story 1: Vivian’s Sunday Sundae Directions: Your group has been given number lines and a stack of direction cards. On each card, you will find a description of what happens to Vivian the bird during a certain time period. After reading the card, put a sticker on your number line where Vivian is in relation to the origin (0 cm mark).
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Story 1: Vivian’s Sunday Sundae

Jan 21, 2016

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Page 1: Story 1: Vivian’s Sunday Sundae

Story 1: Vivian’s Sunday Sundae

Directions: Your group has been given number lines and a stack of direction cards. On each

card, you will find a description of what happens to Vivian the bird during a certain time period. After reading the card, put a

sticker on your number line where Vivian is in relation to the origin (0 cm mark).

Page 2: Story 1: Vivian’s Sunday Sundae

Card #1

It is 11 o’clock in the morning and Vivian is sitting outside her birdhouse enjoying the sun.

Page 3: Story 1: Vivian’s Sunday Sundae

Card #2

Suddenly feeling a bit hungry, Vivian flies 20 cm away from the house in search of

something to eat.

Page 4: Story 1: Vivian’s Sunday Sundae

Card #3

Vivan spots something! She continues until she is 40 cm away from the house and sees a couple of fat Earthworms sitting outside

enjoying the sun as well.

Page 5: Story 1: Vivian’s Sunday Sundae

Card #4

Vivian does a nose-dive and swoops down to the first worm (50 cm away from her tree),

enjoying a tasty snack.

Page 6: Story 1: Vivian’s Sunday Sundae

Card #5

She stays in the same spot, waiting for the second worm to arrive at her spot (50 cm). She easily

grabs another snack.

Page 7: Story 1: Vivian’s Sunday Sundae

Card #6

Of course, Vivian isn’t the only animal outside ready for lunch! A predator starts getting

closer to Vivian’s nest. Vivian zooms towards her nest to rescue her babies. She is half-way there (25 cm).

Page 8: Story 1: Vivian’s Sunday Sundae

Card #7

Finally Vivian makes it back! She is able to get back to the nest, scare away the attacker, and

protect her babies. All is well!

…the end!

Page 9: Story 1: Vivian’s Sunday Sundae

Story 2: Horton Hears a Who!

Directions: Your group has been given number lines and a stack of direction

cards. On each card you will find a description of what happens to Horton

during a certain time period. Put a sticker on your number line where Horton is in

relation to the origin ( 0 cm mark). Note--this is “relative position” since we cannot really fit an entire jungle in 50 cm!!

Page 10: Story 1: Vivian’s Sunday Sundae

Card #1

One afternoon in the Jungle of Nool, Horton the Elephant is splashing in a pool (30 cm away

from his house).

He hears a a voice from a small speck of dust!

Page 11: Story 1: Vivian’s Sunday Sundae

Card #2

Horton is very confused. He stands in in the same place (30 cm mark) and

stares at the speck.

It turns out the speck of dust is actually a tiny planet, home to a village called

“Who-Ville”.

Page 12: Story 1: Vivian’s Sunday Sundae

Card #3

Horton continues to stand in the same spot (30 cm away from his house) and speaks

with the Mayor of Who-ville.

The Mayor asks Horton to protect the village from harm.

Page 13: Story 1: Vivian’s Sunday Sundae

Card #4

Horton walks further into the forest (40 cm mark) to search for Vlad Vladikoff, the

Wickersham Brothers and the Sour Kangaroo. He wants to tell them about the Whos.

Page 14: Story 1: Vivian’s Sunday Sundae

Card #5

Horton finally arrives deep in the forest (50 cm mark) to see Vlad Vladikoff, the Wickersham Brothers and the Sour Kangaroo. However,

they do not believe Horton and start tormenting him.

Page 15: Story 1: Vivian’s Sunday Sundae

Card #6

Vlad Vladikoff, the Wickersham Brothers and the Sour Kangaroo chase Horton, pushing him into

a cage (35 cm from Horton’s house).

Page 16: Story 1: Vivian’s Sunday Sundae

Card #7

Horton convinces the Whos to make loud noises so the other animals can hear them.

Now convinced of the Whos’ existence, Horton’s neighbors vow to help him protect the tiny community. They all go back to Horton’s

house and celebrate! (0 cm)…the end!

Page 17: Story 1: Vivian’s Sunday Sundae

Story 3: A Bug’s Journey!

Directions: Your group has been given number lines and a stack of direction cards. On each card you will find a description of

what happens to a bug during a certain time period. Put a sticker on your number

line where the bug is in relation to the origin ( 0 cm mark).

Page 18: Story 1: Vivian’s Sunday Sundae

Card #1

A small bug named Dot is relaxing under a nice shaded leaf that is 20 cm away from her

colony.

Page 19: Story 1: Vivian’s Sunday Sundae

Card #2

Dot feels a rain drop and starts flying back to her colony. She lands 10 m away from her house

to gather some flower nectar.

Page 20: Story 1: Vivian’s Sunday Sundae

Card #3

After making it back to her colony, she decides to take a small nap and rest at the house.

Page 21: Story 1: Vivian’s Sunday Sundae

Card #4

After her nap, Dot wrestles with her twin brother Doyle at the house.

Page 22: Story 1: Vivian’s Sunday Sundae

Card #5

Siblings Dot and Doyle wrestle for a couple of minutes. Finally, Dot wins the battle by pulling

off one of Doyle’s feelers off from his head!

Page 23: Story 1: Vivian’s Sunday Sundae

Card #6

Doyle cries and howls in pain, so Dot flies away from the house and in search of a

hiding spot (25 cm). She doesn’t want to get in trouble when her parents come home.

Page 24: Story 1: Vivian’s Sunday Sundae

Card #7

Unable to find a safe hiding spot, Dot continues to fly so far away from home that she got lost. She is eaten by a spider who

has spun a web to catch run-away teenager bugs (50 cm away from Dot’s colony).

…the end!

Page 25: Story 1: Vivian’s Sunday Sundae

Story 4: Crush the Turtle

Directions: Your group has been given number lines and a stack of direction cards. On each card, you will find a description of what happens to Crush the Turtle during a certain time period. Put a sticker on your number line where Crush is in relation to

the origin ( 0 cm mark).

Page 26: Story 1: Vivian’s Sunday Sundae

Card #1

Crush the Turtle starts out his day as usual, getting ready to leave his house (0 cm) by

putting on his flippers.

Page 27: Story 1: Vivian’s Sunday Sundae

Card #2

On his way to work he rescues two fish named Marlin & Dory. Marlin and Dory nearly

escapes death after passing through a sea of jelly-fish (5 cm away from Crush’s house).

Page 28: Story 1: Vivian’s Sunday Sundae

Card #3

Marlin tells Crush that he is trying to swim to Sydney to find his son Nemo.

Crush is so impressed with Marlin and Dory that he carries them on his back riding the Eastern Australian Current (EAC). This current starts

10 cm away from Crush’s house.

Page 29: Story 1: Vivian’s Sunday Sundae

Card #4

The EAC carries Crush, Dory, and Marlin quickly away. Halfway thorugh the journey (30 cm

from Crush’s house) Marlin begins to tell the story of how Nemo got lost.

Page 30: Story 1: Vivian’s Sunday Sundae

Card #5

They finally arrive in Sydney (50 cm away from Crush’s house) where Crush drops Marlin off and hungs out at the harbor to wait for good

news.

Page 31: Story 1: Vivian’s Sunday Sundae

Card #6

At the Sydney harbor (50 cm mark) Crush hears about Nemo’s escape from the dentist’s office

through a drain pipe.

Page 32: Story 1: Vivian’s Sunday Sundae

Card #7

Finally, Dory, Nemo, and Marlin meet up with Crush at Sydney Harbor (50 cm mark). Crush

witnesses Nemo using his lucky fin to save Dory from a fishing net, proving to Marlin he

is an independent young clown fish.

…the end!