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Stereo Guest Lecture by Li Zhang http://www.cs.washington.edu/homes/lizhang/
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Page 1: Stereo Guest Lecture by Li Zhang

Stereo

Guest Lecture by Li Zhanghttp://www.cs.washington.edu/homes/lizhang/

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Last lecture: new images from images

Stitching:

Compositing:

+ + · · · +

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This lecture: 3D structures from images

How might we do this automatically?• What cues in the image provide 3D information?

Readings• Trucco & Verri, Chapter 7

– Read through 7.1, 7.2.1, 7.2.2, 7.3.1, 7.3.2, 7.3.7 and 7.4, 7.4.1. The rest is optional.

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Shading

Visual cues

Merle Norman Cosmetics, Los Angeles

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Visual cuesShading

Texture

The Visual Cliff, by William Vandivert, 1960

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Visual cues

From The Art of Photography, Canon

Shading

Texture

Focus

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Visual cuesShading

Texture

Focus

Motion

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Visual cues

Others:• Highlights• Shadows• Silhouettes• Inter-reflections• Symmetry• Light Polarization• ...

Shading

Texture

Focus

Motion

Shape From X• X = shading, texture, focus, motion, ...• In this class we’ll focus on stereo: motion between two images

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Public Library, Stereoscopic Looking Room, Chicago, by Phillips, 1923

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Teesta suspension bridge-Darjeeling, India

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Woman getting eye exam during immigration procedure at Ellis

Island, c. 1905 - 1920 , UCR Museum of Phography

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Mark Twain at Pool Table", no date, UCR Museum of Photography

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Stereograms onlineUCR stereographs

• http://www.cmp.ucr.edu/site/exhibitions/stereo/The Art of Stereo Photography

• http://www.photostuff.co.uk/stereo.htmHistory of Stereo Photography

• http://www.rpi.edu/~ruiz/stereo_history/text/historystereog.htmlDouble Exposure

• http://home.centurytel.net/s3dcor/index.htmlStereo Photography

• http://www.shortcourses.com/book01/chapter09.htm3D Photography links

• http://www.studyweb.com/links/5243.htmlNational Stereoscopic Association

• http://204.248.144.203/3dLibrary/welcome.htmlBooks on Stereo Photography

• http://userwww.sfsu.edu/~hl/3d.biblio.html

A free pair of red-blue stereo glasses can be ordered from Rainbow Symphony Inc• http://www.rainbowsymphony.com/freestuff.html

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Stereo

scene pointscene point

optical centeroptical center

image planeimage plane

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Stereo

Basic Principle: Triangulation• Gives reconstruction as intersection of two rays

• Requires – calibration

– point correspondence

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Stereo correspondenceDetermine Pixel Correspondence

• Pairs of points that correspond to same scene point

Epipolar Constraint• Reduces correspondence problem to 1D search along conjugate

epipolar lines• Java demo: http://www.ai.sri.com/~luong/research/Meta3DViewer/EpipolarGeo.html

epipolar planeepipolar lineepipolar lineepipolar lineepipolar line

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Stereo image rectification

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Stereo image rectification

• reproject image planes onto a commonplane parallel to the line between optical centers

• pixel motion is horizontal after this transformation• two homographies (3x3 transform), one for each

input image reprojection C. Loop and Z. Zhang. Computing Rectifying Homographies for

Stereo Vision. IEEE Conf. Computer Vision and Pattern Recognition, 1999.

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Stereo matching algorithms

Match Pixels in Conjugate Epipolar Lines• Assume brightness constancy• This is a tough problem• Numerous approaches

– A good survey and evaluation: http://www.middlebury.edu/stereo/

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Your basic stereo algorithm

For each epipolar line

For each pixel in the left image• compare with every pixel on same epipolar line in right image

• pick pixel with minimum match cost

Improvement: match windows• This should look familar...

• Can use Lukas-Kanade or discrete search (latter more common)

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Window size

• Smaller window+ –

• Larger window+ –

W = 3 W = 20

Effect of window size

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Stereo results

Ground truthScene

• Data from University of Tsukuba• Similar results on other images without ground truth

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Results with window search

Window-based matching(best window size)

Ground truth

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Better methods exist...

State of the art methodBoykov et al., Fast Approximate Energy Minimization via Graph Cuts,

International Conference on Computer Vision, September 1999.

Ground truth

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Depth from disparity

f

x x’

baseline

z

C C’

X

f

input image (1 of 2) [Szeliski & Kang ‘95]

depth map 3D rendering

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Real-time stereo

Used for robot navigation (and other tasks)• Several software-based real-time stereo techniques have

been developed (most based on simple discrete search)

Nomad robot searches for meteorites in Antarticahttp://www.frc.ri.cmu.edu/projects/meteorobot/index.html

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• Camera calibration errors• Poor image resolution• Occlusions• Violations of brightness constancy (specular reflections)• Large motions• Low-contrast image regions

Stereo reconstruction pipelineSteps

• Calibrate cameras• Rectify images• Compute disparity• Estimate depth

What will cause errors?

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Active stereo with structured light

Project “structured” light patterns onto the object• simplifies the correspondence problem

camera 2

camera 1

projector

camera 1

projector

Li Zhang’s one-shot stereo

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Active stereo with structured light

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Laser scanning

Optical triangulation• Project a single stripe of laser light• Scan it across the surface of the object• This is a very precise version of structured light scanning

Digital Michelangelo Projecthttp://graphics.stanford.edu/projects/mich/

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Laser scanned models

The Digital Michelangelo Project, Levoy et al.

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Laser scanned models

The Digital Michelangelo Project, Levoy et al.

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Laser scanned models

The Digital Michelangelo Project, Levoy et al.

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Laser scanned models

The Digital Michelangelo Project, Levoy et al.

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Laser scanned models

The Digital Michelangelo Project, Levoy et al.

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Moving sceneswith Noah Snavely, Brian Curless, Steve Seitz

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video projectors

color cameras

black & white cameras

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time

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time

Face surface

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time

Face surface

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stereo

time

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stereo active stereo

time

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spacetime stereostereo active stereo

time

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time

time=1

Spacetime Stereo

Face surface

surface motion

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time

time=2

Spacetime Stereo

Face surface

surface motion

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time

time=3

Spacetime Stereo

Face surface

surface motion

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time

time=4

Spacetime Stereo

Face surface

surface motion

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time

time=5

Spacetime Stereo

Face surface

surface motion

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time

time

Spacetime Stereo

surface motion

Better • spatial resolution• temporal stableness

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Spacetime stereo matching

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Non-linear least square

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Spacetime stereo matching

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Demos

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