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Making Boring Fun: Designing a Game for Occupational Health and Safety Stefan Greuter Susanne Tepe Frank Boukamp J. Fiona Peterson Ron Wakefield Kimberley d'Amazing Tim Goschnick Thomas Harris Kalonica Quigley Rhys van der Waerden
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Stefan Greuter G4C ANZ Presentation

Nov 21, 2014

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Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety

http://youtu.be/hH6eTJ22eK4

One of the key challenges for Occupational Health & Safety training is to engage learners. Serious Games are a promising vehicle to engage learners and enhance their retention of important concepts. We designed and developed a game as a classroom activity the Occupational Health and Safety Construction Induction course at RMIT that allows students to experiment with workplace hazards in an educational and entertaining way. In this session we talk about the design challenges and the games impact on motivation and knowledge retention.
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Page 1: Stefan Greuter G4C ANZ Presentation

Making Boring Fun: Designing a Game for Occupational Health and Safety

Stefan Greuter

Susanne TepeFrank BoukampJ. Fiona PetersonRon Wakefield

Kimberley d'AmazingTim Goschnick Thomas HarrisKalonica QuigleyRhys van der Waerden

Page 2: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Construction safety is important• Australian construction industry represents 9% of

the workforce• 11% of all serious workers’ compensation claims

occur in construction• Fatality rate in construction is more than twice

the rate for “all industries”• OH&S Construction Induction Process

– (White Card)– VET course on Construction Induction defines the

content

People who work in the construction industry continue to be injured on construction sites16.11.2012

Page 3: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

OH&S Construction Induction Training

• Students often disengaged • Target group consists of surface learners• Preference towards

– Activity-based classroom teaching– Instructor monitoring– Structured course content – Graphical representations with little text

Maybe construction students are disengaged because classroom lecturing isn’t the best teaching method for them

16.11.2012

Page 4: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Games

• Provide highly structured environment• Break down complex tasks into smaller tasks• Adjust to the individual pace of the player• Provide immediate and continuous feedback• Facilitate exploration of multiple solutions• Require players to formulate hypotheses• Require player to evaluate the outcome

All of which has been linked with better learning outcomes, motivation and retention of material

16.11.2012

Page 5: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Demo

16.11.2012

Page 6: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Engagement

• Questionnaire designed to assess– Enjoyment– Engagement– Motivation

• Followed up by interview post game play• Preliminary results show:– Players were engaged and immersed– Indicated positive experience– Appreciated the design– Recognised as useful tool for OH&S training

16.11.2012

Page 7: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Content Testing

• OHS Test designed to examine– Testing for transferability of the learning to

real-world situations– Ability to spot hazards in photos of real

construction sites– Initial learning and later retention of the

content

• Preliminary results show:– Gamers able to spot more hazards than non-

gamers– Gamers more like ‘experts’ in detecting

hazards

16.11.2012

Page 8: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Example test photospot the hazards

16.11.2012

Page 9: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Conclusion

• Hazard Identification Game for construction industry students

• Support the learning and teaching of construction safety induction

• Provides players with choices to create their own learning pathway

16.11.2012

Page 10: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

Trouble Tower for iPad

Search for “Trouble Tower”

www.facebook.com/troubletower

16.11.2012

Page 11: Stefan Greuter G4C ANZ Presentation

Games For Change Conference, Melbourne

THANK YOU

16.11.2012

White CardDr. Stefan GreuterSchool of Media and CommunicationRMIT University, Melbourne, [email protected]

White CardDr. Susanne TepeSchool of Applied ScienceRMIT University, Melbourne, [email protected]