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STEAM & the Maker Mentality for School-Age Youth Amy Koester | Demco April 2015
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Page 1: STEAM & the Maker Mentality for School-Age Youth

STEAM & the Maker Mentality for School-Age

YouthAmy Koester | Demco April 2015

Page 2: STEAM & the Maker Mentality for School-Age Youth

Hi! I’m Amy.

Youth & Family Program Coordinator at Skokie Public Library

The Show Me Librarian

Gaining STEAM column in LibrarySparks

Page 3: STEAM & the Maker Mentality for School-Age Youth

Our Agenda1. STEAM at the Library

2. School-age STEAM Programs

3. The Maker Mentality in the Library

4. School-age Maker Activities

5. Go-to Resources

Page 4: STEAM & the Maker Mentality for School-Age Youth

STEAM & the Library

Page 5: STEAM & the Maker Mentality for School-Age Youth

What is STEAM?

Page 6: STEAM & the Maker Mentality for School-Age Youth

Adding the “A”STEM learning emphasis (late 80s, early 90s)

“The arts and sciences are avatars of human creativity.” ~Mae Jemison (early 2000s)

“The problem-solving, the fearlessness, and the critical thinking and making skills.” ~John Maeda (early 2010s)

Page 7: STEAM & the Maker Mentality for School-Age Youth

Adding the “A”STEM learning emphasis (late 80s, early 90s)

“The arts and sciences are avatars of human creativity.” Mae Jemison (early 2000s)

“The problem-solving, the fearlessness, and the critical thinking and making skills.” ~John Maeda (early 2010s)

Page 8: STEAM & the Maker Mentality for School-Age Youth

Adding the “A”STEM learning emphasis (late 80s, early 90s)

“The arts and sciences are avatars of human creativity.” Mae Jemison (early 2000s)

“The problem-solving, the fearlessness, and the critical thinking and making skills.” John Maeda (early 2010s)

Page 9: STEAM & the Maker Mentality for School-Age Youth

Why STEAM in the Library?

Page 10: STEAM & the Maker Mentality for School-Age Youth

Why STEAM in the Library?

Literacy is multifaceted.

Lifelong learning is all ages.

Interest is a powerful motivator.

Page 11: STEAM & the Maker Mentality for School-Age Youth

Why STEAM in the Library?

Literacy is multifaceted.

Lifelong learning is all ages.

Interest is a powerful motivator.

Page 12: STEAM & the Maker Mentality for School-Age Youth

Why STEAM in the Library?

Literacy is multifaceted.

Lifelong learning is all ages.

Interest is a powerful motivator.

Page 13: STEAM & the Maker Mentality for School-Age Youth

What are the goals?

‣ Deepen concept knowledge.

‣ Promote the collection. ‣ Facilitate interest. ‣ Engage “reluctant”

readers.

Page 14: STEAM & the Maker Mentality for School-Age Youth

What are the goals?

‣ Deepen concept knowledge.

‣ Promote the collection. ‣ Facilitate interest. ‣ Engage “reluctant”

readers.

Page 15: STEAM & the Maker Mentality for School-Age Youth

What are the goals?

‣ Deepen concept knowledge.

‣ Promote the collection. ‣ Facilitate interest. ‣ Engage “reluctant”

readers.

Page 16: STEAM & the Maker Mentality for School-Age Youth

What are the goals?

‣ Deepen concept knowledge.

‣ Promote the collection. ‣ Facilitate interest. ‣ Engage “reluctant”

readers.

Page 17: STEAM & the Maker Mentality for School-Age Youth

STEAM Programs

Page 18: STEAM & the Maker Mentality for School-Age Youth

School-Age ScienceSlime Science

info on slugs

fibrous slime

info on non-Newtonian fluids

water & cornstarch

Page 19: STEAM & the Maker Mentality for School-Age Youth

School-Age Technology

Scratch Games

free Scratch account

computer lab or classroom set

game premise with sample code

Page 20: STEAM & the Maker Mentality for School-Age Youth

School-Age EngineeringEgg Drop

pose a challenge: protect a falling egg

lots of materials and time to build

invite a local bucket truck operator to drop from high up

Page 21: STEAM & the Maker Mentality for School-Age Youth

School-Age Arts

Camouflage

look at the four types of camouflage in animals

explore modern camo

create camo designs with background challenges

Page 22: STEAM & the Maker Mentality for School-Age Youth

School-Age MathArt Market

kids get funny money when they arrive

plenty of craft supplies—each with a “cost”

talk about budgeting to build what you want

Page 23: STEAM & the Maker Mentality for School-Age Youth

Unpacking the Makerspace

Page 24: STEAM & the Maker Mentality for School-Age Youth

The Maker Attitude

Explore new skills!

Create something meaningful!

could be a product…

or an experience…

Page 25: STEAM & the Maker Mentality for School-Age Youth

Why Make in the Library?

A new way of offering programs & services

Promote lifelong learning

Facilitate community engagement

The third space

Page 26: STEAM & the Maker Mentality for School-Age Youth

Why Make in the Library?

A new way of offering programs & services

Promote lifelong learning

Facilitate community engagement

The third space

Page 27: STEAM & the Maker Mentality for School-Age Youth

Why Make in the Library?

A new way of offering programs & services

Promote lifelong learning

Facilitate community engagement

The third space

Page 28: STEAM & the Maker Mentality for School-Age Youth

Why Make in the Library?

A new way of offering programs & services

Promote lifelong learning

Facilitate community engagement

The third space

Page 29: STEAM & the Maker Mentality for School-Age Youth

The Maker Toolkit

Interactive activities

Variety of supplies

Plenty of time

(Space)

(Display space)

image modified from “Gear tools” by openclipart user ben, Creative Commons licensed

Page 30: STEAM & the Maker Mentality for School-Age Youth

Space is Negotiable

Carve out a formal space

Repurpose spaces

Make it mobile

image from Karen Jensen, Teen Librarian Toolbox, used with permission

Page 31: STEAM & the Maker Mentality for School-Age Youth

The Maker SpectrumLow-tech = materials primarily on hand, minimal prior experience with the activities

Medium-tech = some specialty materials, some prior experience with the activities

High-tech = significant supplies investment, expertise is a huge plus

Page 32: STEAM & the Maker Mentality for School-Age Youth

The Maker SpectrumLow-tech = materials primarily on hand, minimal prior experience with the activities

Medium-tech = some specialty materials, some prior experience with the activities

High-tech = significant supplies investment, expertise is a huge plus

Page 33: STEAM & the Maker Mentality for School-Age Youth

Maker Activities

Page 34: STEAM & the Maker Mentality for School-Age Youth

Low-Tech Making: Build Something

LEGO Club

LEGO bricks

(challenge)

(display space)

Page 35: STEAM & the Maker Mentality for School-Age Youth

Low-Tech Making: Design Challenge

Marshmallow Towers

marshmallows

toothpicks and/or dried pasta

Page 36: STEAM & the Maker Mentality for School-Age Youth

Low-Tech Making: Craft & Create

Cardmaking

paper

art supplies

papercraft books

Page 37: STEAM & the Maker Mentality for School-Age Youth

Medium-Tech Making: Get Wired

MaKey MaKey

MaKey MaKey kits

computer with USB port

Page 38: STEAM & the Maker Mentality for School-Age Youth

Medium-Tech Making: It’s Alive!

Bristle Bots

toothbrushes

coin batteries

vibrating motors

double stick tape

race course

Page 39: STEAM & the Maker Mentality for School-Age Youth

Medium-Tech Making: Repurposed Crafting

Vinyl Record Bowls

old records

oven

oven-safe bowls

cookie sheet

oven mitts

Page 40: STEAM & the Maker Mentality for School-Age Youth

Go-To Resources

Page 41: STEAM & the Maker Mentality for School-Age Youth

Books & ArticlesJanice Van Cleave

Kids Can Press

Gail Gibbons

Steve Jenkins

Melissa Stewart

“Gaining STEAM” in LibrarySparks

Page 42: STEAM & the Maker Mentality for School-Age Youth

BlogsLibrary Makers

Abby the Librarian

Read Sing Play

Library Bonanza

Never Shushed

Teach Preschool

PreKinders

So Tomorrow

Teen Librarian Toolbox

Gadgets, Gizmos, & Goo (G3): The Mad Scientists Club

The Show Me Librarian

Page 43: STEAM & the Maker Mentality for School-Age Youth

WebsitesSteve Spangler Science

Little eLit

Family Engineering

Start With a Book

Wonderopolis

Mixing in Math

Bedtime Math

Make It @ Your Library

TinkerLab

Pinterest

Page 44: STEAM & the Maker Mentality for School-Age Youth

Community PlayersCommunity Experts

STEM Careers

Artists

Local Businesses

Local Hobby Groups

Local Museums, etc.

Botanic Gardens

Science Centers

Children’s Museums

Page 45: STEAM & the Maker Mentality for School-Age Youth

Let’s Chat!

[email protected]

@amyeileenk

http://showmelibrarian.blogspot.com