State Machine State Machine Model Model
Dec 14, 2015
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State Machine View
• describes the dynamic behavior of objects over time– each object is treated in isolation– the view describes the events and operations
that manipulate the object• the state view of the entire system is described by
a collection of state diagrams, one corresponding to each class in the system
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About State Diagram
• one state diagram per class in the class diagram• one logical state diagram may be spread out into
one or more physical diagrams for space considerations
• enrichment of the finite state machine model• based on David Harel’s State charts, tailored
towards object-orientation
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Main components of a state diagram
• a collection of states of the object under consideration
• a collection of actions while entering a state, existing a state or within a state
• a collection of transitions between the states of the object
• a collection of events that trigger transitions • a collection of conditions (optional) that might
constrain the triggering of events, or implementations of transitions
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State diagram – basic syntax
initial
final
State name
Unnamed states
entry/ …
exit/ …
do/
event (params) [guard] /
action (params)
actions
actions
event (params)
event (params)
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State diagram - semantics• there must be exactly one initial state and
one or more final states
• a transition between states is represented by the event that triggers the transition (a more concrete definition given later)
• transitions may have guards or conditions under which the transitions fire
• the actions associated with a transition will be executed as soon as the transition fires
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State diagram – semantics (continued)
• a state may optionally have a label
• every state may have – an entry action – executed as soon as the state is
entered– an exit action – executed just before leaving the
state– a “do” action – executed while the object is in
this state; may be ongoing until the object leaves the state
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State – a formal definition• is a condition during the life of an object during
which the object performs an action or waits for some event
• is represented by the collection of attributes and their corresponding values
• an object after being created must be at one particular state at any instant– unless otherwise mentioned, an object remains in a state
for a finite time– UML allows modeling of transient states (states that exist
only for a very short and insignificant duration)
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State – a formal definition (continued)
• (directly or indirectly) includes links (instances of associations) connected with the object at that instant
• may be decomposed into concurrent substates (AND relationship)
• may be composed using mutually exclusive disjoint substates (OR relationship)
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Event – a formal definition
• a noteworthy occurrence– UML manual
• something that happens within the system or interacting with the system at an instant
• something that has a significant impact on the system• examples
– sending a signal or data– receiving a signal or data– making a request for execution– a Boolean condition becoming true– a timeout condition becoming true– …
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Four types of events in UML
• signal event– occurs when an object sends a signal to another object
• call event– occurs when a method or operation in an object is
invoked
• change event– occurs when a Boolean condition is changed
• time event– occurs when a time limit has reached
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Representation of events
• events are represented by unique labels in the diagram
• sometimes the transitions that are fired by the occurrence of the event is also represented by the same label
• change event labels are preceded by the keyword “when”
• time event labels are preceded by the keyword “after”
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Generating an Event
• an event is generated by the runtime system– asking for inputs– producing outputs– execution of a method– transfer control of execution from one object to
another (sending messages or receiving messages)
– abnormal termination– error handling, exceptions
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Temporal properties of Events
• an event is considered to be instantaneous– occurrence of an event causes negligible time
– this time is not included in the modeling
• events may have precedence relationships among them– “opening an account” precedes “depositing into
account”
– “graduation” occurs only after “finishing all requirements” and “clearing pending dues”
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Transition
• represents the change of states of an object– switch from “Joined University” to “Registered
for Fall”
• is an abstraction of an operation– registering for a course
• has finite and significant duration– time taken to complete registration of one
course
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Transition (continued)
• may have parameters– a transition corresponding to the registration process
may have “course name” and “prerequisites” as parameters.
• is triggered/invoked/fired by the occurrence of an event– change of semester from “Summer” to “Fall” may
initiate the registration process– request by administration or department may initiate
the registration process
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Transition (continued)• may have a guard/condition
– transition for registration may require that the student must have his/her ID validated
– transition for graduation may require previous library dues to be paid off
– transition to admit new students may require that the students can register only after officially admitted into the program
• an event may cause several transitions to fire– completion of registration process may cause the course
object to update its enrolment and at the same time, the account object to update the tuition fees to be paid
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Transition (continued)• is normally identified by the same label as
the event that fires the transition– “register”, “withdraw”, …
• may be associated with an action– different from actions associated with the states – “register” may have an action to check the
validity of parameters, to check that no previous registration has been done for the same set of parameters etc.
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Example 1 – State of a “Student”
Student
name : String
id : Integer
courses : set of CourseID
Class definition
: Student
name = “John”
id = 1514601
courses = {CS546, CS742}
The state of a student object
: Student
name = “John”
id = 1514601
courses = {CS546, CS742, CS551}
Another state of the student object
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Example 1 – simplified representation
Student
courses : set of CourseID
: Student
courses = {CS546,CS742}
: Student
courses = {CS546, CS742, CS551}
Indicate only those attributes that define change of state
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Example 1 – state diagram for Student class
Initial continuing
completed
register[#courses < minRequired] / updateCourses()
register [#courses < minRequired] / updateCourses()
register [#courses >= minRequired] / updateCourses()graduated
entry/ initializeCourses()
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Example 1 - Exercise
• The given state diagram for the student class is incomplete. Complete the diagram to include all the transitions and also include transitions that correspond to withdrawing from a course
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Example 2 – State diagram for Account class in ATM
initial Normal
Overdraft
deposit / deposit()
withdraw [amt = balance] / withdraw()
deposit/ deposit()
withdrawNormal [amt < balance] / withdraw()
withdrawInitial / withdraw()
open/ open()
clos
e/
clos
e()
closeAC [amt=-balance] / deposit()
depositOP [amt=-balance]/ deposit()
depositOP [amt < -balance] / deposit()
withdrawOP / withdraw()
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Example 2 - Exercise
• Complete the state diagram for the Account class in ATM, by including any missing transitions.
• The diagram assumes that there is no limit on overdraft protection. Make changes to the diagram assuming that there is an overdraft limit of $N.
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Communications between objects
• Objects communicate by sending messages to each other.
• A message is realized as an event/transition in a state diagram.
• The object that sends the message is said to generate an event.– Modeled by the action associated with the transition
• The object that receives the message is said to realize / accept that event.
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Example – A user object in ATM
Deposit / deposit_User()
Withdraw / withdraw_User ()
Using Machine
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Documentation• State: Using Machine
– This is the only state for this object and hence no need to enumerate the variables by which this state is defined
• Transitions– Event : Deposit
• Parameters : amount• Conditions : None• Action: deposit_User (amount)• Events generated: deposit OR depositOP• Communicating objects : Account
– Event : Withdraw• Parameters : amount• Conditions : None• Action: withdraw_User (amount)• Events generated : withdraw OR withdrawOP OR withdrawInitial or
withdrawNormal• Communicating objects : Account
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Documentation – alternate style
• State: Using Machine
– This is the only state for this object and hence no need to enumerate the variables by which this state is defined
• Transitions– Deposit (amount) / deposit_User (amount);
Account.deposit (amount) OR Account.depositOP (amount)
– Withdraw (amount) / withdraw_User (amount);
Account.withdraw (amount) OR
Account.withdrawOP (amount)
Account.withdrawNormal (amount)
Account.withdrawInitial (amount)
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Simple and composite states
• A state is composite, in contrast to a simple state, if it has a graphical decomposition– UML Manual version 1.5
• A diagram for a composite state has two or more sub-diagrams connected by simple and/or concurrent transitions– Example: concurrent states
• The word “superstate” is used sometimes to refer to a composite state
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Composite State - Example
CD drawer closed
CD drawer open
No CD Loaded
CD loaded
CD playing
CD paused
CD stopped
Power ON [no CD]
Power ON [CD in]
Power OFF
Power OFF
Eject
Eject [no CD]
EjectEject [CD in]
Pause
Pause or Play
Stop
Play
Stop
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Observations
• The state diagram for the CD player example indicates a composite state that includes two MUTUALLY EXCLUSIVE states– The player will be in only one of these two substates at
any time, but not in both at the same time
• The guard condition on the initial state chooses the appropriate substate upon Power ON
• There is only one terminal state that is common to both the substates
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Abstract view of the CD player
No CD loaded
CD loaded
Power OFF
Power ON [no CD]
Power ON [CD in]
Eject [CD in]
Eject
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Composite State with Concurrent Transitions
Composite State
Concurrent transition
Concurrent transition
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Concurrent States - example
Incomplete
passed
failed
Lab 1 Lab 2
Project
Final exam
Lab done
Lab done
Project done
pass
fail
Student attending a course
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Observations• If a composite state has concurrent
substates,– an entry point to the composite state represents
a concurrent transition, even if it is not represented
– an exit point from the composite state represents a concurrent transition, even if it is not represented
– all concurrent substates start at the same time – the composite state terminates only when all the
concurrent substates terminate
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Observations (continued)
– if there is a transition from any one of the substates that lead to a state outside the composite state, then all the other concurrent substates terminate prematurely
• the transition “fail” in the third substate illustrates this situation
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Composite State - Exercise
• Draw a composite state diagram for the following problem:– Show the state of 3 phones when all of them are
in use in a conference call• Hint: First identify the various values for the status
of a phone
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State diagrams and specialization
• Inheritance mechanism allows to redefine only behaviors of a superclass and not the structure of the superclassThe structure of a subclass must be the same or
a superset of the structure of the superclassEvery state of a superclass object is also a valid
state of the subclass objectThe state diagram of a superclass can be
inherited into the state diagram of a subclass