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Star Coin Location Guide

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    Star Coin location guide

    Version 1.01June 21, 2006By Ben FarrarEmail: [email protected]

    This guide is Copyright Ben Farrar 2006. It may be reposted on any site aslongas the original text remains unaltered. The latest version of this guide canalways be found at www.gamefaqs.com. All material in this guide was found bythe author, with no help from outside sources. Due to the nature of thisguide,I expect that contributions or other emails will be minimal; however, ifthereis something you absolutely must let me know about, feel free to email meaboutit, and if I include it in the guide, I will certainly credit you.

    Material in this guide can be easily found by pressing ctrl+f and searching

    forthe world number you are on (~x.x~). Towers will be notated as (~x.T~) or(~x.T2~), castles will be notated as (~x.S~) (or ~x.W~ in the case ofBowser'sCastle), and Ghost Houses will be notated as (~x.H~), with "x" being thenumberof the world. Lettered levels (x.A, etc.) will always appear after the finalcastle of the world.

    Quick note: I played this game with the classic controls (A = jump, B =dash).The game defaults to A/B = jump, X/Y = dash, so this may be a source ofconfusion for some. When I say "Hold B", I mean "Hold the dash button", whichmay or may not be B for you.

    ----------------------------------Version History/Submission Credits----------------------------------1.00 - June 4, 2006 - First version of the guide. Complete.

    1.01 - June 21, 2006 - Revised Coin 3 section in stage 2-T, submission byAlex

    ([email protected]).

    1.02 - June 26, 2006 - Revised Coin 1 section in stage 6-B, submissions [email protected] and Super Espio. Revised Coin 3 section instage 3-S, submissions by [email protected] and Connor

    ([email protected]). Revised Coin 2 section in stage 5-4, submissionby

    [email protected]. Revised Coin 2 section in stage 4-4,submission by Ryan (TheVoidIncarnae).

    ----------World 1----------

    Stage ~1.1~

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    Coin 1: About halfway through the level, there is a pipe followed by five

    blocks hovering in the air. The coin can be clearly seen just afterthese blocks; just jump for it.

    Coin 2: Just before the checkpoint flag comes up, there is a pipe that youcan

    go down. At the end of the cavern, the coin is hovering above thepipe

    leading back to the surface. Jump on top of the pipe, and jump forthe

    coin.

    Coin 3: About 3/4 of the way through the level, the coin can be seen undersome

    blocks. As Big Mario or Flower Mario, ground-pound the blocks anddrop

    down to get the coin.

    Stage ~1.2~

    Coin 1: Near the beginning of the level, the coin can be seen in an overhang.From the bridge before the over hang, jump to the set of blocks

    nearestto the bridge, then the next set of blocks, then to the overhang.

    Coin 2: Near the middle of the level, the coin can be seen under some blocks.As Big Mario or Flower Mario, ground-pound the blocks to get the

    coin.

    Coin 3: Near the end of the level, there is a seesaw type of thing, withrocks

    indicating the top of the level starting on the right side. Stand onthe left side of the seesaw until the right side is pointed at about

    a45 degree angle upwards, then run and jump so that you land above thetop of the level on the right side. Run past the exit pipe and dropdown to get the coin.

    Stage ~1.3~

    Coin 1: Early on in the level, there is a spinning thing that will launch youinto the air. Jump from that, and fly to the right to get to another.Jump from that, and fly right to see a pink mushroom top. Landing onthis mushroom will bounce you higher, allowing you to get the coin.

    Coin 2: From the first coin, fly downwards, following the trail of coins.They

    will lead you directly to the second coin. Alternatively, halfwaythrough the level, jump to the second coin from the mushroom on theright.

    Coin 3: Just after the flag, jump at the coin when the rising and loweringmushroom reaches its peak.

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    Stage ~1.T~

    Coin 1: 1/3 of the way through the level, run across the rising and loweringstone and grab the coin.

    Coin 2: At the checkpoint flag, there is a cannon pipe. Launch yourself outof

    this, then hold left to slide down the left wall. Press A to walljump

    and enter the door. Get to the coin in this room somehow; my methodsvary each time.

    Coin 3: Just before the checkpoint flag, blocks with spikes can be seensliding

    back and forth. Make your way up through this area and grab the coinon

    the way by.

    Stage ~1.4~

    Coin 1: 1/4 of the way through the level, hit the ? block and grab the minimushroom. Go back a few steps to see a tiny pipe; go down that. Thecoin is on the right side of this area.

    Coin 2: A bit more than halfway through the level, there is a large walled-inarea with a red turtle before it. Step on the turtle, then grab it byholding the B button; throw its shell into the walled off area, thenwhen it finished bouncing around, go down the pipe. Do not collect

    thecoins; instead, hit the last block before the up pipe, then hit the Pswitch. Jump up the blocks and collect the coin.

    Coin 3: A bit more than 3/4 of the way through the level, the coin can beseen

    under an overhang. As little Mario, hold B and dash across the holein

    the ground, then grab the coin.

    Stage ~1.5~

    Coin 1: Can be seen near the beginning of the level. Press A as you bounceoff

    the mushroom to grab the coin.

    Coin 2: Near the first set of hanging platforms. Standing on the leftplatform

    for a bit will raise the right one; however, it is possible to justdash-jump and get the coin without bothering to raise the rightplatform. Make sure you do not accidentally break off the leftplatform as you stand on it, however.

    Coin 3: A pipe is above the right platform on the third set of hangingplatforms. This one will require you to raise the right platform;

    stand

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    on the left one briefly, then jump to the right one once it it raisedenough. Hold Up to enter the pipe. Jump on the mushroom above all theothers, and make sure you stay on it. Jump to get the coin once you

    getto it.

    Stage ~1.S~

    Coin 1: More than halfway through the level, the coin can be seen between tworising and lowering blocks with spikes. Wall jump up the two blocks

    toget the coin.

    Coin 2: Halfway between the checkpoint flag and the end, the coin is overwhat

    appears to be just lava. However, a platform will appear below itbriefly as the block next to it reaches its lowest point. Jump and

    getthe coin at this time.

    Coin 3: Near the end, there is a long rope. There is a pipe directly abovetheexact center of this rope. Jump and hold Up to enter the pipe. Grab

    thecoin.

    Stage ~1.A~

    Coin 1: A third of the way through the level, just swim up and get the coin.

    Coin 2: Just after the first coin, swim up and enter the tube at the top.Jump

    up and get the coin.

    Coin 3: Near the end, either swin through the crack as little Mario and getthe

    coin, or double back around the other side to get it as Big or FlowerMario.

    ----------World 2----------

    Stage ~2.1~

    Coin 1: Near the beginning, just jump and get the coin.

    Coin 2: Near the halfway point, jump and get the coin when the rising andlowering platform with the cactus thing is at its peak.

    Coin 3: A bit after the checkpoint, jump down to the lower platform and getthe

    coin.

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    Stage ~2.2~

    Coin 1: About a quarter of the way through the level, a Lakitu should showup.

    Shoot it with a fireball and steal its cloud, then press up to riseto the top of the level. Fly right until you see the coin.

    Coin 2: Halfway through the level, the coin is under an overhang. Ground-pound

    the blocks and grab the coin.

    Coin 3: Halfway between the checkpoint and the end, there is a green cannonpipe. Hold Up as you shoot upwards to enter the yellow pipe at the

    top;shoot out of either green pipe in this new area to get the coin.

    Stage ~2.3~

    Coin 1: As you enter the level, before you go through the first stomp door,

    there is a path upwards. Walljump up to this higher area and grab thecoin.

    Coin 2: In the area with the piranha plant, enter through the right flip-doorand grab the coin.

    Coin 3: After the area with the giant piranha plant, head upwards. Head leftand continue left past the small piranha plant. Jump upwards, then

    takethe right path at the fork. Run off the edge of this path to land on

    asmall platform to the right. Grab the coin.

    Stage ~2.4~

    Coin 1: A fifth of the way through the level, wall jump off the wall when thepiranha plant isn't out and grab the coin.

    Coin 2: In the water area, swim under the ground on the right side, takingcare

    not to go too low and drown. Go down the red pipe in the new area.Swim

    across and go up the next red pipe. Walk across the new area withouthitting the switch and get the coin.

    Coin 3: Right near the end, between two rows of blocks. Just grab it.

    Stage ~2.T~

    Coin 1: At the bottom of the orbit of the fifth platform-moving thing, youcan

    jump down onto the floor. Run to the right until you can grab thecoin.

    Coin 2: At the top of the orbit of the fourth platform-moving thing, there is

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    a way up visible on the left side. Jump over to there and walljumpupwards to the door. Go through the door. Walljump continuously in

    theyellow-blocked thing until you get to a point where you can drop out.Quickly jump up the platforms until you can jump on top of the movingyellow-block thing. Jump for the coin from there.

    Coin 3: At the end of the level, before entering the final red pipe, hit theblock to activate the rotating blocks. Backtrack to the left edge ofthe platform to find a third rotating block; jump on that to get up

    toa step on the left. Walljump off the left wall to get the coin. (Forsome reason, I had quite a bit of trouble with this method my secondtime; however, I can assure you that it works. Just retry until youjump high enough.)

    Alex ([email protected]) points out an easier way to get thiscoin: "On your guide for the star coin locations you left something

    outon world 2 tower. You have the location of the star correct, but

    there is a better way get it. Once you hit the block that brings up therevolving red blocks jump on to the second one and wall jump in

    betweenthe wall and the red pipe untill you hit a other red block. Then jumpon to the third revolving block and you'll see few more revolvingblocks that make it way easier to get the block. This can all be donewith any size mario (execpt mega mario) but it is easiest with tinymario." After testing this method, it is indeed easier. Thanks, Alex!

    Stage ~2.5~

    Coin 1: Very close to the beginning of the level; stand on top of thebouncing

    thing with three blocks on top of it, and wait for it to jump. At thepeak of its jump, jump off and grab the coin.

    Coin 2: After the checkpoint, there are many coins floating in the air. Donot

    collect them. After the second fire thing, there are three floatingblocks. Hitting the middle one will make a P switch come out. Jump upon top of the blocks using the jumping thing as a launch pad, then

    hitthe switch. Follow the blocks to the left to grab the coin.

    Coin 3: Fall into the sand waterfall right at the end before the yellow pipe.

    Keep jumping to stay afloat, and work your way right. You can jumpout

    of the sand waterfall at the metal block. Exit to the right. Do notjump in this next area, as you may accidentally jump out of the area.Instead, fall down the blocks, eventually getting to the undergroundcavern. Jump on top of the jumping thing, and let him carry you to

    thecoin. Jump to reach it if you have to.

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    Stage ~2.6~

    Coin 1: A third of the way through the level, just jump and grab the coin.Jump

    from the rising platform if you need to, but it isn't necessary.

    Coin 2: Two thirds of the way through the level, just jump and grab the coin.Jump from the secondary platform if you need to, but it isn'tnecessary.

    Coin 3: Right near the end of the level, just jump and grab the coin. Jumpfrom

    the platform with the piranha plant on it if you need to, but itisn't

    necessary.

    Stage ~2.S~

    Coin 1: A bit before halfway through the level, walljump up to the overhang

    where the coin can be seen, and dash to get past the rolling spikedball. Grab the coin.

    Coin 2: Just after you get aboveground, the coin can be seen in an overhang.Hold A as you land on top of a bullet shot at you and you will belaunched upwards; hold left to fall into the overhang.

    Coin 3: Near the end, use the rope above the HUGE spiked ball to jump ontothe

    overhang with two ? blocks. The ? block on the right will yield amini

    mushroom. As mini Mario, jump over the pit, then go through thestaircase and grab the coin.

    Stage ~2.A~

    Coin 1: Near the beginning of the level, you can see the coin underneath thelog. Backtrack a bit until you see a way down; just follow below thenormal path until you can jump and get the coin.

    Coin 2: Halfway between the checkpoint and the end, the coin can be seenfloating under a log. Launch upwards and fly below the log to grab

    thecoin.

    Coin 3: Launch from the pad nearest to the pipes at the end, and spin down

    nearthe pipes, avoiding the logs. Land on the koopa to lauch yourself up,and enter the yellow pipe. Jump up and grab the coin.

    ----------World 3----------

    Stage ~3.1~

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    Coin 1: After the checkpoint, there are pipes blowing bubbles upwards. The

    second set of pipes is a red followed by two greens; enter the firstgreen pipe (the middle pipe of the set) and swim across the cavern toget the coin.

    Coin 2: About two thirds of the way through the level, the coin can be seenat

    the top, between two bubble-blowing pipes. Swim up and get it, butbeware the purple fish that will swim after you.

    Coin 3: About three quarters of the way through the level, there is a Pswitch.

    Hit the switch and immediately swim right; the coin is easilygrabbable

    at this point.

    Stage ~3.2~

    Coin 1: Just after the checkpoint, go down the yellow pipe. Jump to reach thecoin as the mushroom reaches its peak.

    Coin 2: After the checkpoint, continue across two sets of connectedplatforms;

    jumping off the second platform of the second set towards the rightwill have you land on the coin's platform.

    Coin 3: Near the end of the level, you will see the coin at the top of thescreen. Launch off the Paratroopa (hold A while jumping on it) to getthe coin. (You can also be able to get it just by jumping; this is

    justa bit more difficult.)

    Stage ~3.T~

    Coin 1: After shooting out of the middle cannon, drop back down to the lowestgrating. Climb up the left side this time, to the platform at the

    top.Walljump off the left side to get the coin.

    Coin 2: Get to the front side of the grating through any door; the coin isclearly visible on the left side near the top of the first room.

    Coin 3: Break through the blocks on the right side of the first room and workyour way to the top. Through the door is a switch and grating; hit

    theswitch and climb to the top quickly, as the red blocks will

    eventuallydisappear. The coin is at the top of the room.

    Stage ~3.3~

    Coin 1: Halfway through the level, drop down near the switch that turns offthe

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    bubble-blowing pipes. The coin is directly to the left.

    Coin 2: In the area with seven pipes all in a row, go down the third one.This

    will open into a large cave area; the coin is all the way down and tothe right.

    Coin 3: Near the exit pipe, head down past all the bubble-blowing pipes. Thecoin is at the bottom.

    Stage ~3.H~

    Coin 1: Near the second stair-raising switch, there is a door. Enter. Thecoin

    must be grabbed by launching off the back of a pumpkin-thing.

    Coin 2: Hit the second stair-raising switch, then climb the staircase. Jumpleft to the other staircase; climb it and fall down the other side.

    The

    coin is right there.

    Coin 3: After entering the door opened by the third stair-raising switch,jump

    to the left on top of the blocks. Then jump up the platforms untilyou

    see a lottery block. Jump when it highlights the shell. Then raisethe

    stairs in this area. When you reach the top, dash holding B to slideusing your shell. This will break the blocks at the top, allowing youto reach the coin.

    Stage ~3.S~

    Coin 1: A quarter of the way into the level, the coin can be seen below aplatform. Drop down to get the coin, avoiding the spiked thing.

    Coin 2: When you see the rope near the big Thwomp, jump off to the left. Runleft, and when you reach what seems to be a dead end, jump up and

    leftto get on top of the level. Run left until you can drop down onto thecoin.

    Coin 3: At the end of the level, go under the overhang as little Mario. Swimand jump onto the platform, then walljump to get the coin. This wouldbe MUCH easier as mini Mario, but there is no spawn point in this

    level, so it is not required. However, it is indeed quite difficultas

    little Mario, and the checkpoint is a ways back, so I would suggestgetting a mini mushroom from some other level (2-S perhaps) so that

    youcan be mini here.

    [email protected] simplifies this method: "For the 3rdstar

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    coin on stage 3-S, you don't need to be little Mario, you can just doa

    dash-and-squat type thing, and you don't need to wall jump either,just

    hold the dash button while you jump and you'll get up there." Bothtrue, and they should make it easier to get the coin without dying.Thanks, NITM! Connor ([email protected]) also submitted this method,but was beaten to the punch by NITM by 4 days. Ouch.

    Stage ~3.A~

    Coin 1: Just after the checkpoint, dive underwater and let the spidery thingbust all the blocks for you, allowing you to swim to the coin.

    Coin 2: Two-thirds of the way through the level, the coin can be seenfloating

    above a barrel. Launch off the Koopa's back and grab the coin.

    Coin 3: As mini Mario, go through the pipe four-fifths of the way through

    the level at the top of the screen. Run across the water and jump toget the coin. (There is a mini mushroom earlier in the level,underwater.)

    Stage ~3.B~

    Coin 1: Halfway through the level, at the big conglomeration of pipes, godown

    the red one in the middle that is very low on the screen. Head right,then go up the first red pipe you see. The coin is right above you.

    Coin 2: Right at the checkpoint, the coin can be seen in a boxed-in area atthe

    top of the screen. Go back to the first pipe you can stand on top ofbefore this box; walljump on the pipes to get above the red one. Youshould get into the box and get the coin.

    Coin 3: Easily seen, near the end; just drop down and get it, avoiding thepiranha plants.

    Stage ~3.C~

    Coin 1: Seen a quarter of the way through the level, below some falling logs.Simply drop down and grab the coin.

    Coin 2: Seen under a log that does not fall, halfway through the level. Swimunder the outcropping and grab the coin.

    Coin 3: Just after coin 2, halfway through the level, there is a P switch.Hit

    the switch and quickly run right; jump up into the red pipe. Thiswill

    drop you down directly onto the coin.

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    ----------World 4----------

    Stage ~4.1~

    Coin 1: About one third of the way through the level, the coin can be seenfloating above two spiders. Launch off the second spider to get thecoin.

    Coin 2: Soon after the checkpoint, the coin can be seen floating aboveanother

    spider. Launch off the spider to get the coin.

    Coin 3: Near the end of the level, the coin can be seen between two spidersand

    under a set of blocks. Kill one spider, then grab the coin, beingcareful not to stand on any one block for too long, as they will dropinto the acid.

    Stage ~4.2~

    Coin 1: A bit more than a third of the way through the level, the coin can beseen above a block. Wall jumping off the wall to the left of the coinwill put you high enough to get it.

    Coin 2: Just after the checkpoint, the second coin can be seen below a bendymushroom. Slide down the side of the mushroom as it bends to get thecoin, but be sure to jump off before you fall.

    Coin 3: Near the end, there will be and end to the mushrooms, and solidground

    will pop up. There will be a block on the ground; do not hit it.Instead, go past the ground and jump back into the hollowed-out areaunderneath it. Jump into the block from underneath to activate a

    vine.Climb the vine and proceed, hitting another block to create anothervine. Jump at the top to reach the coin.

    Stage ~4.3~

    Coin 1: One quarter of the way through the level, the coin can easily be seenunder and outcropping. Swim quickly past the overhang and double backto get the coin.

    Coin 2: Just after the checkpoint, the coin is at the bottom of the screen.Drop down and get it.

    Coin 3: Two thirds of the way through the level, hit the ? switch at the topof

    the screen, then swim quickly down to the last green pipe at thebottom

    of the screen. The coin is in this area, easy to get.

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    Stage ~4.T~

    Coin 1: Two-fifths of the way through the level, the coin is on the left, onthe back of some grating. You will have to run to the left from theright past a rising and falling stone.

    Coin 2: Halfway through the level, the coin is above some grating on theright

    side surrounded by electric ball things. Just jump up and get it.

    Coin 3: Halfway between the checkpoint and the end, the coin is on the rightside above a moving stone. Jump up and get it.

    Stage ~4.4~

    Coin 1: Two-fifths of the way through the level, the coin is visible below anoverhang. Slide down the left wall and walljump into the hollowed-outarea to grab the coin.

    Coin 2: Just after the checkpoint, there are two blocks and a way up.Walljumpup through this area, then look left. There should be a caterpillar

    andtwo blocks in a lower area. The coin is up and to the left, at the

    verytop of this area; it can be reached by running and jumping onto thesetwo blocks, then jumping and walljumping to reach the coin.

    Ryan (TheVoidIncarnae on GameFAQs) notes an easier method:"Immediately

    to the left of the two blocks you mention, there is an invisibleblock

    that grows a vine when you hit it from below. Climb the vine up toeasily reach the coin." Works perfectly. Thanks, Ryan!

    Coin 3: Halfway between the checkpoint and the end, the coin can be seenbelow

    a cliff. Slide down the cliff to get the coin, then walljump tosafety.

    Stage ~4.H~

    Coin 1: Enter the first door you see and hit the ? switch. Stand on top ofone

    of the blocks until it goes up. The resulting placement will put you

    directly to the left of the first coin.

    Coin 2: In the room where the red switch is all the way on the left andpushing

    it causes two long, tall pillars of red blocks to appear, walljump upthese blocks into the area overhead. The coin is just overhead.

    Coin 3: As mini Mario, in the same room as Coin 2, jump on top of the pipeinstead of into it; walljump off the pipe as high as you can jump,

    and

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    land on the platform across the gap to the right. Walljump up thisarea

    and get the coin. (Becoming mini Mario is an issue in this case; Isuggest getting the mini mushroom from stage 2-S and simply being

    miniall throughout this stage.)

    Stage ~4.5~

    Coin 1: Just after the checkpoint, the coin can be seen under someunbreakable

    blocks. Step on a bob-omb, then grab it with B and throw it as youwould a koopa shell, so that it lands near the coin. Once the blastbreaks the blocks, walk in and grab the coin.

    Coin 2: At the second drawbridge area, the coin can be seen at the top of thescreen. Jump and hit the block below the bob-omb; it will explode andbreak the blocks underneath it, allowing you to jump up and grab thecoin.

    Coin 3: About 3/4 of the way through the level, there will be a drawbridgeand

    a pipe beneath it, and a pipe at the top with bob-ombs coming out.You

    must blast the blocks on top of the pipe below the drawbridge with abob-omb, then go down the pipe. In the new area, blast your way

    throughto the coin using the bob-ombs; there is no set pattern to follow.

    Stage ~4.6~

    Coin 1: About one quarter of the way through the level, there is a floatingisland of sorts. The coin is sitting right on top of this island.

    Coin 2: Just after the checkpoint, there is an island with a P switch. Hitthis

    switch, then jump directly right to grab the coin.

    Coin 3: After a section of pipes with piranha plants, there is a red switch.Hit this switch by jumping off the Plesiosaur's head; jump then to

    thepipe to the right that the red blocks appeared under. Enter the pipeand proceed; the coin is just down the hill.

    Stage ~4.S~

    Coin 1: The third swinging platform leads to solid ground with an overhang;the

    coin lies on the overhang. Jump when the swinging platform reachesits

    peak to land on the overhang and get the coin.

    Coin 2: Almost halfway through the level is a huge Thwomp. Let him break all

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    three layers of blocks, then drop down below him when he rises backup.

    The coin is down in this recessed area.

    Coin 3: Just after the checkpoint is a swinging platform with the coin underit. Drop off the platform when it is all the way to one side, collectthe coin, then jump back on the platform.

    Stage ~4.A~

    Coin 1: Soon after the first checkpoint, the coin is visible above a movableplatform. Simply jump up to get it.

    Coin 2: About halfway through the level, a vine can be seen barely hangingfrom

    the top of the screen. Launch from a Paratroopa to get there; thenswing to the right and go into the pipe. Hit the P switch on top of

    theblocks in this new area, then drop down to collect the coin.

    Coin 3: Just before the pipe leading to the surface, there are three pipesthat

    go into the acid: two green and a yellow. Drop down into the lowestgreen pipe. The coin is easy to see in this new area.

    ----------World 5----------

    Stage ~5.1~

    Coin 1: Two-fifths of the way through the level, the coin can be seen high upnear a tree. Jump from the ? block near the tree to reach the coin.

    Coin 2: Just after the checkpoint, the coin can be seen above a snow pit.Jump

    from the floating ? block or launch from the Paratroopa to get to thecoin.

    Coin 3: Halfway between the checkpoint and the end, the coin can be seen neara

    snowball-throwing penguin. Hit the block below it 3 times to make itgrow, then jump from the top of this pillar to get the coin.

    Stage ~5.2~

    Coin 1: In the section a quarter of the way through with many piranha plants,the coin is in an alcove above the path with blocks covering it. Youmust be Big Mario or Flower Mario to break the blocks, but it isotherwise easy to get.

    Coin 2: Just after the piranha plant section, a yellow pipe and a red pipecan

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    be seen at the top of the screen. Walljump off the adjacent blocksand

    enter the yellow pipe. The coin is across the new area; you canwalljump to get it.

    Coin 3: Almost halfway through, the coin can be seen high on the screen. Jumpon the springpad to get high enough; just make sure you do not hit

    theshelled things.

    Stage ~5.T~

    Coin 1: Right near the beginning, this coin is impossible to miss. Just grabit

    as the elevator moves up.

    Coin 2: Again, impossible to miss. Halfway through the course, the elevatorbrings you right to it.

    Coin 3: Three-quarters of the way through, on the right side of the screen.Just about as impossible to miss as the previous two.

    Stage ~5.3~

    Coin 1: About one third of the way through the level, there is a floatingbunch

    of ice blocks. Jump on top of this, then off the right side; the coinis readily visible.

    Coin 2: As Big or Flower Mario, find the point just after the checkpoint,but on the bottom level, where a little Mario could just fit beneatha huge cliff of ice. Run up to this point and crouch and slide so

    thatyou continue along in the tiny crevice. When you reach the end, breakthe blocks above you and grab the coin.

    Coin 3: Just after the checkpoint, down the slope, there is an assembly ofblocks, with three on the bottom and one on the top. Hit the top

    blockfrom underneath to create a vine. Climb this vine and continue alongthe ice islands. Near the end, there will be a trail of coins leadingdown into the ice. Slide down the right side of this trail, then walljump to the left to get the coin.

    Stage ~5.H~

    Coin 1: When you come to a place where the boxing glove thing breaks througha

    4-block high wall with a 2-block high wall right below it, let him gopast, then stand behind him so he doubles back. He will break throughthe 2-block high wall for you. Stomp him or whatever at this point.

    Godown the stairs to the right and look up; there should be a way up.Walljump up this area until you get to the coin.

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    Coin 2: Right after Coin 1, go out, up and right, then up and left. Youshould

    see a door up and to the left. Jump from the top part of the stairsto

    this door. Go in, and immediately jump up to the coin and then exitto

    avoid the boxing glove things. To get up there, you must jump to thetop of the first set of blocks, then walljump off the third set the

    gethigh enough.

    Coin 3: Continue up and right from Coin 2, then go up and left. Three blocksshould be hanging horizontally in midair. Jump on top of them, thenjump up again to reveal three more blocks. Get up to the second set,go to the middle block, crouch, and jump while crouching. This willactivate a vine. Follow the vine up and enter the door. Wait for theelevator to drop out from under you faster than you fall, then makeyour way to the right side of the shaft. As the elevator rockets up,keep pushing right until you fall into a recessed area. The coin is

    all the way over to the right.

    Stage ~5.4~

    Coin 1: Halfway through the map, there is an overhang with the coin on it;jump

    from the nearest mushroom to get to it.

    Coin 2: If you are mini Mario, you can simply proceed through the crack nextto

    Coin 1; if not, you will have to circle around and dash back to getit

    before it goes offscreen.

    [email protected] shows an easier method: "On stage 5-4,you

    can still get the coin when it's offscreen by shooting the koopashell

    in that direction." There is indeed a Koopa right after the coin, andthis method is quicker and easier than running back for it. Thanks,NITM!

    Coin 3: Halfway between the checkpoint and the end, the coin is below a smallplatform. The best way to get the coin is to jump quickly from theplatform above it to the mushroom to the left of it, then to the coinitself without allowing the mushroom to rise.

    Stage ~5.S~

    Coin 1: About one sixth of the way through the map, the coin is visible on aplatform near the bottom of the screen. The best way to get it is towait for the piranha plant to settle, then shoot it with a fireball,then jump down and get the coin. However, it is also possible to runand grab the coin before the piranha plant gets there, escaping to

    the

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    right.

    Coin 2: Halfway through the level, the coin can be seen in an overhang. Waitfor a spring pad to come along down the conveyor belt, then launchyourself up onto the overhang and grab the coin.

    Coin 3: Halfway between the checkpoint and the end, there is a ? block with abreak in the ice above it. From the slightly higher ground to theright, jump onto this block, then jump up on top of the level, using

    awall jump for the final push. This is difficult, but possible; if youare having excessive difficulty, it is easier as mini Mario. Run to

    theright and drop down to get the coin.

    Stage ~5.A~

    Coin 1: Just after the checkpoint, look down for another mushroom to jump to.Go there, and jump to get the coin.

    Coin 2: A third of the way between the checkpoint and the end, there is alone

    block just sitting in midair. Hit it from below to create a vine.Climb

    up the vine, then hit the P switch and launch from the spinner. Landon the blocks and jump for the coin.

    Coin 3: Near the end, the coin is visible below the mushrooms. Just drop downto the mushroom below them carefully to get the coin.

    Stage ~5.B~

    Coin 1: Halfway through the level, there is a coin below an overhang. Go pastthe overhang, then double back to grab the coin.

    Coin 2: The coin can be seen right after the checkpoint; however, you must goto the end of the row to find how to get up. A P switch is present atthe right end of the row; hit the switch, then carefully but quicklymake your way left to get the coin.

    Coin 3: Near the end, when you reach a fork, go down; the coin is at thebottom

    of this "staircase".

    Stage ~5.C~

    Coin 1: At the second boxing glove guy, jump over him and head back the wayhe

    came; do not kill him. As he follows you, he will break into the boxwhere the coin is held. You can then easily go grab the coin.

    Coin 2: Halfway through the level, at the rising and falling platforms, thereis an overhang after the falling platforms. Get off the platform

    below

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    the overhang, and immediately stomp on the shell that slides at you,then grab it with B. Throw the shell off the side of the ground

    towardsthe coin, and the coin will activate as if you had hit it. COIN GET!

    Coin 3: This one took me ages to find. Right after the checkpoint, a boxingglove guy will come down a set of "stairs" after you. Fireball or

    stomphim. Then jump up onto the set of four blocks above you. Destroy thefourth block ON THE TOP OF THE LEVEL from the break at left. Then hitthe last block on the set of four you're standing on from underneath.This will create a vine that you should now climb. Beware of the

    boxingglove guy; stay above him. Once you're on the same platform as the Pswitch, wait for him to go to your right, then hit the switch. Run

    leftas fast as you can, and wait for him to follow and destroy the

    blocks.Now you can fireball him or whatever and grab the coin.

    ----------World 6----------

    Stage ~6.1~

    Coin 1: A third of the way through the level, just after the whole firstsection of ledges, there is a section that you can jump to up hangingfrom what seems like nothing. From here you can jump up the wall andwalljump to get the coin.

    Coin 2: Right at the checkpoint, if you look left and up, there is ahollowed-

    out area above you. Jump there, and the coin is visible.

    Coin 3: Near the end, drop down below the ledge to grab the coin. Simple.

    Stage ~6.2~

    Coin 1: About one fifth of the way into the level, there is a ? block with apalm tree in the background to its right. One square to the right ofand three or four squares above this block is a secret block; it isjust above water level, so you can bump it out that way. Just to theright of that block is another secret block, this one with a vine.Climb the vine and hit the block for a P switch. Jump carefully but

    quickly across the floating ? blocks, then across the blocks andfinally get the coin.

    Coin 2: Halfway through the level, the coin is readily visible at the top ofa

    cavern. Just jump up and grab it when the water level goes up.

    Coin 3: Past the checkpoint, the coin is visible under an overhang. Beingcareful of the numerous spiny guys, double back under the overhang

    and

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    grab the coin.

    Stage ~6.T~

    Coin 1: A quarter of the way up the tower, the coin is all the way to theleft

    in the path of a spiky pillar. Run to get it, then crouch down in therecess underneath for safety.

    Coin 2: Near the top of the tower, the coin is unmissable. It is at the leftin the path of a spiky pillar; jump up to the top level to safety,

    thendrop back down to get it once the pillar has receded.

    Coin 3: Right before the door, there is a Dry Bones; stomp him, then run andleap from the platform with the door on it to the opposite wall.Continue walljumping back and forth between the two walls (this maytake a while) until you get up to the new platform. Even if it

    doesn't

    look like you're making any headway on the jumping, you are, justverylittle each time. Once you get to the new platform, enter the pipe.Jump quickly to the center platform and crouch so that the pillarsdon't hit you. Jump to the coin, then back to the center platform andcrouch. Jump back to the pipe and you're safe.

    Stage ~6.3~

    Coin 1: Right at the beginning, jump on top of the bouncing ? block, wait forit to carry you upwards, then jump for the coin.

    Coin 2: In the section with all the pipes, go down the second green one fromthe left. The coin is right there.

    Coin 3: After the second cavern, there should be a spinning ? block withspikes

    on one side; activate it, then go to the right of it. You will needto

    run left, jump onto it, and then jump off it, all while dashing, toget

    the right momentum to carry you over the large green pipe. Once youget

    over it, just jump for the coin.

    Stage ~6.4~

    Coin 1: Right at the beginning, after passing the first fire swirl, walljumpto the cavity above you; the coin is right up here.

    Coin 2: Two thirds of the way through the level, the coin is simply on afloating island just before the checkpoint. Jump over to the left

    fromthe checkpoint and grab it.

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    Coin 3: When at the huge series of ledges, after going through the pipe afterthe checkpoint, go as far up as possible, then through the pipe; thecoin is at the far right of this cavern.

    Stage ~6.T2~

    Coin 1: One quarter of the way through the level, the coin is all the way tothe right, up against some spikes.

    Coin 2: Halfway between the checkpoint and the end, the coin is in the middleof a complex floating island. As Big or Flower Mario, ride theconveyor belt to the blocks, then smash them. Jump up and grab thecoin.

    Coin 3: Just below the door to the end, the coin is at the opposite end of arope. Just climb over and get it.

    Stage ~6.5~

    Coin 1: One fifth of the way through the level, the coin is clearly visibleright at the top. Just beware of the green fish that appear as you

    getit.

    Coin 2: Halfway between the checkpoint and the end, go up the yellow pipe atthe top of the screen. The coin is visible in this room; just beware

    ofthe 6 or 7 green fish.

    Coin 3: Near the end, when you see a whirlpool with blocks surrounding itsbase, allow yourself to be sucked in. The coin is right in this newarea.

    Stage ~6.6~

    Coin 1: Way over to the left near the top of the first area lies the coin.Spin

    down through the long pillar of blocks next to it to reveal a Pswitch;

    hit this switch and go collect the coin.

    Coin 2: On top of the chain chomp's post at the very left-top of the field;spin up to the platform, then grab it, trying to avoid the chain

    chomp.

    No tricks here.

    Coin 3: At the bottom right of the area past the checkpoint, get on thespinner

    at the bottom left. This will allow you to fly to the spinner in thecenter via the huge block in the center. Pop out of the center

    spinnerand land on the paratroopa; this will launch you up into the P

    switch.

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    Now, still spinning, land on the koopa on the ground; this willlaunch

    you up so that you can enter the green pipe that you normallywouldn't

    be able to reach. In the new area, spin up, then slide down thepipes,

    starting with the right, but switching to the left via wall jump whennecessary. The star coin is along the left pipe.

    Stage ~6.S~

    Coin 1: A third of the way through the level, the coin is over lava, andappears to be unreachable, but you can grab a koopa shell and throw

    itat the coin to get it. Quite simple.

    Coin 2: Halfway through the level, the coin is in a three-sided box; dropdown

    onto the moving platform and let it take you to the coin.

    Coin 3: Right after the checkpoint, there is a segment with two paths: one onthe bottom, with little other than a moving platform and lava; and

    oneon the top, with a moving platform and a koopa. Right after these

    pathsare two vertical stone pillars that smash together. You must run

    alongthe top path, timing your jumps so that you land on top of the topcrushing stone pillar. Run across the top of the level and drop downinto the recess to get the coin.

    Stage ~6.A~

    Coin 1: Launch out of the first cyclone and fly right. The coin is rightthere.

    Coin 2: This one took me ages to figure out as well. Just below the firstcoin

    and a bit to the right, about a quarter of the way into the level,there is a sand waterfall. It is very skinny; about 2 blocks wide.

    Letyourself be sucked into this. Slide down the left wall of this new

    areaand simply walljump up to the coin.

    Coin 3: A bit more than halfway between the checkpoint and the end, there isa

    set of pipes. One set, green and yellow, is set lower than theothers.

    Go down this yellow pipe. In the new area, jump over the giantpiranha

    plant, and grab the coin as you go by.

    Stage ~6.B~

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    Coin 1: About a fifth of the way into the level, the coin is clearly visible

    below a moving pole. Get at the end of the pole and swing it back andforth as you reach the bottom of the pole's orbit. Eventually, with

    thecorrect timing, you should reach the coin.

    An alternative and easier way to get this coin, as suggested [email protected]: "Hi, I'm using your FAQ on GameFAQs to helpme in my New Super Mario Bros. game, and in World 6-B I was trying toget coin 1, and I noticed you could throw the red koopa shel downl onthe slope down at the coin, and it would get it a lot easier. Thoughtyou might want to add that to your FAQ, Thanks." This is indeed muchmore simple. Thanks, SA! Super Espio also found this method and sent

    itto me a mere 20 hours and 21 minutes after SA's came in. I believe

    thiscalls for... MOOOOORTAAAAAL KOOOOOMBAAAAAAT!!

    Coin 2: Two-fifths of the way into the level, after shooting out of a cannon,

    the coin should be visible up and to the left. Launch off the back ofthe oh-so-conveniently-placed paratroopa to get to the coin.

    Coin 3: Near the end, there are two circular-orbit moving poles next to eachother. On the second one, swing up and right as far as possible, thenjump off onto the overhang. Crouch immediately to slide under thecrag and grab the coin.

    ----------World 7----------

    Stage ~7.1~

    Coin 1: If you stay on the second moving platform past the dropoff point, itdoubles back, allowing you to jump up and get the coin.

    Coin 2: In the area about a third of the way through where there are quite afew moving platforms, a winged ? block will fly by. Jump on top of itwithout activiating it. It will carry you to a new pipe. Enter.

    Followthe moving poles upwards, and at the top there is the coin.

    Coin 3: Past the checkpoint, jumping on the top moving platform will bringyou

    directly past the second coin. Just jump up and grab it.

    Stage ~7.H~

    Coin 1: Enter the mid-left door of the five; the coin is right above the wavypool of goo.

    Coin 2: Enter the top door of the five; Stomp down on the left side of thegoo

    multiple times to reach the coin.

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    Coin 3: Enter the bottom right door of five, hit where the hands arepointing,

    flip the switch, and climb up to the next room. Hit the P switchabove

    your head, then run right as fast as possible. You must get up to thesecond tier at the right side. Run right from there, and grab the

    coinat the end of the area.

    Stage ~7.2~

    Coin 1: A quarter of the way in on the right side of the screen. You must beBig Mario or Flower Mario to break the blocks; otherwise unmissable.

    Coin 2: About two-thirds of the way up; throw a koopa shell into the cage onthe left side, and it will work its way down to the coin on the rightside.

    Coin 3: Near the top; work left, avoiding the paratroopas, then grab thecoin.Work right immediately to make it out in time.

    Stage ~7.3~

    Coin 1: A third of the way into the level, the coin can be seen above aplatform at the top of the screen with a boomerang guy on it. Dash

    andjump to get up there, then grab the coin.

    Coin 2: Near to the end, the coin can be seen on a platform near the top ofthe

    screen. Dash and jump or launch yourself from a paratroopa to get upthere, then grab the coin.

    Coin 3: Right at the end, after you go through the end pipe, there is astaircase of blocks going down. Ground-pound the first block to make

    avine appear, then pound the second block to get to it. Climb down.From here, just jump to the right to get the coin.

    Stage ~7.T~

    Coin 1: Soon after you enter the first red pipe, the coin can be seen sitting

    in an alcove. Go up above it and simply drop down onto it.

    Coin 2: Halfway between the checkpoint and the end, the coin can be seen inan

    alcove on the right side of the screen. Drop from stone pillar tostone

    pillar until you get over there.

    Coin 3: The coin can be seen directly to the right of the exit door. Justjump

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    over and grab it when all the blocks recede.

    Stage ~7.4~

    Coin 1: At the beginning, run all the way to the right and spin off therightmost spinner. The coin is directly above you; just spin up againand fly over to get it.

    Coin 2: The coin can be seen on a mushroom to the right about a quarter ofthe

    way through the level. Just fly over and get it.

    Coin 3: Soon after the checkpoint, near the top of the area, the coin can beseen floating in midair. Spin and bounce off the pink mushroom to getit.

    Stage ~7.5~

    Coin 1: One fifth of the way into the level, the coin can be seen at the topof the screen. Go past its box, then launch yourself from a bullet toreach the coin.

    Coin 2: As mini Mario, find the tiny pipe leading down about a third of theway through the level. Stomp a bob-omb and kick it at the blockcovering the pipe to clear the way. Go down the pipe. The coin can beseen directly to the right of where you come down. However, you can'tget to it yet. Over to the right there is a ? block that yields a

    megamushroom; take it and become Giant Mario. Walk over to the left, andpush the pipe blocking the coin over to the right. Drop down and getthe coin.

    Coin 3: The coin can be seen near the end of the level between two bulletshooting guys. Just drop down and grab it.

    Stage ~7.6~

    Coin 1: Just after the checkpoint, there are two rows of blocks. Break themiddle block in the top row, then hit the middle block in the bottomrow from underneath to activate a vine. Climb up the vine and jump onthe mushroom. It will carry you to the coin; just jump up and grab

    it.

    Coin 2: Soon after the checkpoint, the coin can be seen in an alcove. Drop

    down below it, then jump up into the area to get it.

    Coin 3: A third of the way between the checkpoint and the end, there is ayellow pipe next to a green pipe. Go down the yellow pipe, and launchacross the three paratroopas to the right. Go up the red pipe and thecoin is right there.

    Stage ~7.7~

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    Coin 1: On the first rotating platform, the coin is near the bottom. Justwait

    at the end of the movement to dip down to the coin, then jump off.

    Coin 2: Halfway through the level, the coin is below some falling blocks.Stand

    on one of the blocks and wait for it to fall down to the coin, thenjump back up.

    Coin 3: Just after the checkpoint, the coin can be seen up and to the left.Jump from the top of the "pyramid" of falling blocks at get to it.

    Stage ~7.S~

    Coin 1: A quarter of the way through the level, the coin can be seen aboveand

    to the left of the orbit of the green blocks. Jump from the greenblocks to get the coin, then hold left to land back on the blocks.

    Coin 2: Down at the bottom of the screen a bit past the checkpoint. Drop downonto it as the green blocks move left, then jump back up onto thegreen blocks as they move back to the right.

    Coin 3: Right near the end. As the green blocks fall at the end, fall withthe

    last one until you can jump off and grab the coin as you go by.

    Stage ~7.A~

    Coin 1: In the first area inside, there is a row of purple blocks. Go belowand

    to the right of these blocks and jump up to activate a row of threesecret blocks. Now jump up onto the purple blocks and enter the pipe

    tothe right. The coin is right there.

    Coin 2: In the second "area", there is a cannon on the right sidethat willshoot you straight up. As you begin to fall back down, slide down theright wall. Walljump to the left when you see an opening in the pipeon the left, then enter the pipe from below. You will be deposited

    nextto the coin.

    Coin 3: Halfway between the checkpoint and the end, there is a ? block thatyields a mini mushroom. Grab it to become mini Mario, then go all the

    way left. Walljump up the tiny crevice all the way to the leftbetween

    two pipes and you will see a mini pipe. Enter. The coin is directlyto your right.

    ----------World 8----------

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    Stage ~8.1~

    Coin 1: A bit before halfway through, a ? block is visible near the bottom ofthe screen with two regular blocks below it. Activate the ? block

    frombelow to create a spring pad. Grab the pad and bring it to the tworegular blocks further right. Jump off it there to get the coin.

    Coin 2: Halfway between the checkpoint and the end, the coin is clearlyvisible

    at the top of the screen. Launch off a bullet to get to it.

    Coin 3: Right near the end, the coin is visible at the bottom of the screen.Simply drop down to get it, avoiding the giant bullet.

    Stage ~8.2~

    Coin 1: About halfway through, where you are stomping through blocks, stay tothe right on the third set of blocks. Stomping through the fifth row

    from the right will have you land directly on the coin.

    Coin 2: Just after the checkpoint, hit the ? switch to make the water rise,and

    the coin is at the top of this chamber. You will have to launch offone

    of the bomb-dropping spiders to get up to it.

    Coin 3: Just before the end, there is an area where a ? switch will raise thewater level, and there are two ways up, separated by a long stonepillar hanging from the ceiling. Go up the right path; the coin is atthe top.

    Stage ~8.T~

    Coin 1: Right at the beginning, stay to the left and go up. The coin is rightin an alcove that you can easily jump to.

    Coin 2: Just before the checkpoint, as little Mario, go to the left, avoidingthe spiky guys, and work your way through the crevice between thestones. Jump up to get the coin.

    Coin 3: Above the door and a bit to the left are two secret blocks. Hit themto

    activate them, then launch from the back of one of the Dry Bones ontothe blocks. Jump for the coin from there. You may also use the winged

    ? block to get up there if necessary.

    Stage ~8.3~

    Coin 1: About two-thirds of the way through the level, the coin can be seenright at the bottom of the screen. No tricks here; just drop down andgrab it.

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    Coin 2: Just after coin 1, about 3/4 of the way through the level, the coinis

    easily seen at the top of the screen. You must be Big or Flower Marioto break the blocks, but other than that, an easy coin.

    Coin 3: Right near the end of the level, the coin can be seen at the bottomof

    the screen under some blocks. Just double back and grab it.

    Stage ~8.4~

    Coin 1: One third of the way into the level, the coin can be seen in a cutoutat the top of the screen. Run and jump from the ? blocks to the left

    tomake it up there.

    Coin 2: One third of the way between the checkpoint and the end, the coin canbe seen above a floating platform. Run and jump on the platform, thenjump immediately without losing momentum to get the coin.

    Coin 3: Right near the end, there is a tiny pipe. You will need to work yourway all the way through the level as mini Mario to go down this pipe.Once down there (patience is a virtue...) you'll be able to see thecoin. Go all the way right and you'll see an opening near the top; atthis point, you'll have to wait for every goomba to get near you so

    youcan stomp it, or else you'll die trying to get across. Once all threegoombas are gone, you can run across and grab the coin. Chances are,time is running low, so evacuate quickly.

    Stage ~8.S~

    Coin 1: You can see the coin at the top of the screen right near thebeginning;

    go past it, then hit the red block on the next platform. This willspawn a moving platform at the top of the screen that will take youdirectly back to the coin.

    Coin 2: About a third of the way through the level, at the place with threelines showing the movement of the moving platforms, the coin can beseen on the lowest level. Hit the red block once to make the platformbe on the highest level, then simply ride it down to the coin.

    Coin 3: Halfway through, right after the second coin, make sure that themoving platform you are about to jump on is on the BOTTOM level.

    Proceed as you normally would, but now when you reach the end therewill be a new moving platform. Drop onto it, crouching as necessary.Jump onto the spinning rectangles; although it looks like there areonly two, a third will appear when they are on end vertically. Jump

    toget the coin.

    Stage ~8.5~

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    Coin 1: One quarter of the way through the level, the coin can be seen belowthe platform on an unstable rock. Jump down, grab it, jump back up.

    Coin 2: Two-thirds of the way through the level, the coin can be seen nearthe

    bottom of the screen hanging over lava. Throw a koopa shell at it tocollect it.

    Coin 3: Right near the end, the coin is at the top of the screen. Run andjump

    from the highest unstable rock to grab it.

    Stage ~8.6~

    Coin 1: Right near the beginning; when the coin is visible, go into the pipenear it; the pipe will shoot you into the area (although you may needto cross over the sides of the screen once to get there). Easy to

    grabonce you're there.

    Coin 2: Nearly halfway up, the coin is visible in a box below some blocks.Spin

    up and drill down on the blocks to break them, then grab the coin.

    Coin 3: Two-thirds of the way up, the coin is on the right side of the bottomof the final cannon pipe. Easy to grab.

    Stage ~8.7~

    Coin 1: One sixth of the way through the level, the coin is visible under abridge of sorts with a hammer-throwing guy. Go past him, then doubleback and drop down. Dash across the blocks by holding B to get thecoin.

    Coin 2: Two-thirds of the way through, the coin is easily visible on theboomerang guy's platform. Just grab it once he's out of the way.

    Coin 3: Three-fifths of the way through, the coin is, again, easily visiblebetween two rows of breakable blocks. Ground-pound the blocks to getthe coin; just make sure you do not break the second row by accident,or you will DIE BWAHAHAHA.

    Stage ~8.8~

    Coin 1: Just as the level begins, the coin is visible at the top of thescreen.

    Go past it, jump on the set of four breakable blocks, then jump backand run across to the left to get the coin.

    Coin 2: This coin requires a mini mushroom; I suggest getting the one from 7-A,

    as it is the easiest to get without dying in my opinion. Go throughthe

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    level until you reach the checkpoint; just after that, there shouldbe

    three sets of two breakable blocks set into the ground. Wait for theflying debris to break the blocks on the middle section, then drop

    intothe pipe underneath them. Work your way through the maze; short of

    fulldirections, I can tell you that I started somewhat to the left and

    wentto the leftmost bank of coins, then worked my way right to the starcoin. Once you get the coin, just head out of the area.

    Coin 3: A quarter of the way between the checkpoint and the end, the coin isclearly visible in the center of the screen. Just wait for the debristo smash the blocks around it, and you can jump up and get it.

    Stage ~8.T2~

    Coin 1: A quarter of the way through the level, the coin is right above you

    as you ride the green blocks; just jump to get it.

    Coin 2: A bit more than halfway through, the coin is visible on an overhang;jump up to the overhang as you reach it and grab the coin.

    Coin 3: Four-fifths of the way through, the coin is over on the left where aspiky ball busted out. Jump over to get it, then quickly jump back.Easy, as long as you go quickly.

    Stage ~8.W~

    Coin 1: After the second time through the room with all the fire jets, as youenter the room with the mini thwomps, you can see the coin right

    aboveyou. Ignore it for now. As you get past the three mini thwomps, jumpback and run left to get it. Alternatively, you can go to the top

    leftonce you have flipped the room, and slip past the mini-thwomp to getthe coin. I find the second way to be a bit easier, but either way

    getsthe job done.

    Coin 2: If you flipped the switch on the left side of the flamejet room thesecond time around a while back, now's your chance to make good on

    it.

    Jump on the rising and falling platform and jump to the other door onthe far left. The coin is under the overhang all the way to the

    right.

    Coin 3: After making it through the endless loop of buzzes and dings (afterthe

    checkpoint, if you don't know what I'm talking about), the coin isquite visible in an alcove at the bottom of the screen. Bust the

    blocks

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    as Big or Flower Mario, then jump up to the platform on the right.Dash

    back to the left, and as you near the box, crouch to slide under.Stand

    up and grab the final coin. CONGRATULATION! YOU'RE WINNER!

    ----------END OF GUIDE: Thanks for reading! ALL YOUR STAR COIN ARE BELONG TO ME