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CodexHomo Sapiens
RotundusThe Complete Guide To
The SquatsIn The Forty First Millennium
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The Keepers of the Hearth05/30/07
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Armies of the 4stMillennium
Squat Rules
General !r"ani#ationIn the original Squat army list in White Dwarf 111, the Squats were divided into two separate armies;Brotherhood and Engineers Guild, eah with separate !rmy "ists# $ou may field a unique army form one
of these groups, or you may om%ine them into one fore; to do this, however, you must purhase two
legitimate armies from eah list &inorporating all limits and restritions'#
(ur than)s go to !lan *arey, +im Dueruis, and Inquisitor -aga.ine for additional soure material from
whih this !rmy "ist is drawn#
Hatred of !r$s!ll Squats /ate (r)s and Grethin# +roops who /ate their adversaries ta)e any Brea) test with a
"eadership of 10# +roops fighting in /and to /and om%at with hated enemies may reroll any !tta) Die
one when they first atta), and always use their 2 followup moveto get loser to or engage the enemy#
%erser$ersSquat Berser)ers are su%2et to the rules for 3ren.y# 3ren.ied troops will automatially harge any enemies
within harge distane at the start of their turn, and will remain fren.ied until they are Bro)en in /and to
/and om%at or until there is no enemy within harge reah# 3ren.ied troops harge during the ompulsorymovement phase and fight with dou%le their !tta) Die in /t/ ¬e that this is their ! 4 5, and does not
inlude %onuses for *lose *om%at weapons'# 3ren.ied troops may not parry, and must always use their 56
followup move to get loser to or engage the enemy# While fren.ied, troops are unaffeted %y other
psyhology# 3ren.ied troops %ro)en in /t/ instantly lose the 3ren.y status and must flee 2ust li)e othertroops7should they later rally, they are unaffeted %y their former fren.y# $ou an try to restrain troops
attempting to harge via 3ren.y7ma)e a "eadership test; if you are suessful, the unit is not fren.ied for
that turn and not affeted#
Squat Berser)ers are so austomed to this 3ren.ied state that they triple their move when harging into
/and to /and om%at#
&n"ineers Guilds!ll Squat Engineers guild haraters are onsidered to %e +eh riests, and may attempt to repair a
damaged hit loation on a vehile, dreadnought, or damaged support weapon &provided that the o%2et
%eing repair has not yet suffered a 8Destroyed9 result'# While doing so, the model annot shoot or fight in
lose om%at# !t the end of the turn, roll a D:
5-6 Repair# +he model puts good all damage sustained#
3-4 Possible Repair# +he damage is not repaired thisturn, %ut you may ontinue to wor) on it# !t the end
of the ne4t turn, the damage will %e repaired on a4+, while a sore of 3or %elow indiates the damage
is %eyond repair#
1-2 Hopeless# +he model has wasted his time#
(nly one loation repair an %e made per model, per turn#
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Squat Equipment
Armor-odels pi)ing from this list may selet only one item#
Armor Cost
Carapace Armor (4+ save) 1Squat Exo-Armor (4+ save on 2D6) Bot!un"#ar!eter" +1 to $%t" an& 'oer Ax
50
'oer Armor (3+ Save) 10
e*ractor %e&" 5+ unmo& save 5
Convers%on %e&" 4+ unmo& save :
D%spacer %e&" 3+ unmo& save 15
Assault 'eapons-odels pi)ing from this list may selet as many items as they wish#
,eapon Cost
Autop%sto 1
Ax 1Botp%sto 5
C$a%nsor& 5
an& amer .eta!un :
'asma!un :
Hea)y 'eapons-odels pi)ing from this list may selet only one item# Squats may ignore up to a 56 -ovement enalty
for a /eavy Weapon# Squats do not equip their /eavy Weapons with targeters#
,eapon Cost
Autocannon 1?
eav/ Boter 11
eav/ 'asma!un @0
eav/ Stu00a >
rena&e aunc$er ra! ra rena&es 1