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SPRING 2009 002 - Donutsdocshare01.docshare.tips/files/1499/14998679.pdf · Nicole Veney Karen Andrews James Chaney Adam Young Amy Roberts Zack Benham Xander Hirsch Valerie Brazeau

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Page 1: SPRING 2009 002 - Donutsdocshare01.docshare.tips/files/1499/14998679.pdf · Nicole Veney Karen Andrews James Chaney Adam Young Amy Roberts Zack Benham Xander Hirsch Valerie Brazeau

SPRING 2009 ISSUE 002

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Happy Hour 4 -7 (daily)

$3 00 You Call It’s

& DAILY DRINK SPECIALS!

To advertise in Zeromile Magazine

contact: [email protected] Fine Art Supplies

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303.733.2730

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www.beerpongofdenver.com Find us on facebook! ... Next tournament is May 30th!

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3

Zeromile Magazine is published twice a year by students and faculty in

the Communication Design Concentration of the Art Department of

Metropolitan State College of Denver. All student staff members are

contributors and all publishers are faculty members.

Zeromile issue #002 was written, designed, and marketed by the Spring

‘09 Typography III course in partnership with Metro State’s AIGA Student

chapter, Future Leaders of Design.

Reproduction in whole or in part is strictly prohibited without premission

of the publisher. © 2009, all rights reserved.

Zeromile Magazine

Attn: Peter Regenold Bergman

Metropolitan State College of Denver

Department of Art

Campus Box 59, PO Box 173362

Denver, CO 80217-3362

To advertise in Zeromile Magazine contact:

[email protected]

www.zeromilemagazine.com

Executive Publisher

Managing Publisher

Marketing Director

Sales Director

Editor In Chief

Contributing Editor

Contributing Editor

Contributing Photo Editor

Creative Director

Senior Art Director

Managing Art Director

Illustrator

Layout Designer

Layout Designer

Production Manager

Internet Executive

Web Designer

Web / Layout Designer

Lisa Abendroth

Peter Regenold Bergman

Erin Doyle

Nicole Veney

Karen Andrews

James Chaney

Adam Young

Amy Roberts

Zack Benham

Xander Hirsch

Valerie Brazeau

Tracy Byram

Lori Sheng

Brian Do

Annie Mender

Sean Flater

Katie Schweger

Oguer Peinado

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FEATURES

CONTRIBUTIONS

Union Station Redevelopment Adam Young

Just What is Graphic Design? Karen Andrews

The Morbid James Chaney

Beyond the Printed Page Amy Roberts

Adrenalin Oguer Peinado

Paper Fashion Show Valerie Brazeau

Art Helping Youth Karen Andrews

The Lot @ Rhino Erin Doyle

The Psychedelic Poster Show Adam Young & Zack Benham

Damien Hirst at the MCA Denver Adam Young

Colorado Hip-Hop on the Map Xander Hirsch & Colorado Hip-Hop Report

We’re All Faces in the Crowd Sean Flater

Doors Open Denver Katie Schweger

Amy & Xander Mix Amy Roberts & Xander Hirsch

Peculiar Journey with Patrick Loehr Lori Sheng & Tracy Byram

The Post Modern Painters World James Chaney

SoundCollege Brand Annie Mender & Thomas Dalbec

Scot Lefavor Nicole Veney

Audible Audities Amy Roberts

Ideas Brian Do

Art Deco Architecture Tracy Byram

Collective Nouns Brian Do

Our Crazy World Katie Schweger

The Union Erin Doyle

Generally Speaking Zack Benham

West Meets Old East on Stage Sean Flater

Nature Lori Sheng & James Ingrassia

6

9

34

45

12

15

18

21

22

24

26

28

30

32

38

42

48

51

54

56

58

59

60

62

64

66

67

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55

Karen AndrewsEditor in Chief

In case you missed the first issue of Zeromile, this magazine is completely run and

produced by Communication Design students at Metropolitan State College of

Denver. Each semester there is a new set of students involved in producing the

magazine. Each student has to apply for a position by attending an interview and

providing a resume and samples of work pertinent to the position. The process of

acquiring and fulfilling a job on the magazine has given us a bit of real-world

experience and a taste of working in the design community. While some got the

jobs they wanted and some didn’t, as is in life, everyone has worked hard to make

this a great publication. This magazine is a collaboration of students working

together, meeting deadlines and having a bit of fun in the process.

If you remember the first issue, you may notice a slightly different look to this

issue. As new employees of Zeromile we had the ability to change this issue how

we saw fit. As good designers we decided to keep the logo as is for consistency

sake. We wouldn’t want fans of Zeromile to think it didn’t exist any longer

because they didn’t see the familiar logo! We did, however, refine the logo just a

bit. The design of the magazine also has a more consistent look. Each designer

had guidelines they needed to follow while still allowing their creativity to shine.

The content had to adhere strictly to the topic of art culture in Denver, again to

create a consistent theme to the magazine.

We defined art culture as all things that have to do with the arts in some way. Each

person had to follow content guidelines, but was free to decide within those

guidelines what they wrote about. No one was assigned a topic. Based on the

guidelines, each student creatively thought about what make an interesting

contribution and would make this issue appealing to read. Inside this issue you will

find fascinating articles about fine art, music, art and design events, designers,

reviews, and some creative pieces such as photo collages, poems, and illustrations.

In producing this magazine we hope to provide a glimpse into the art culture of

Denver. We hope this issue will show you some things you might not have known

about before and will tempt you to get out and discover what Denver has to

offer in the way of art culture. We hope it will show you the diversity of what this

town has to offer. This issue will let you know about local artists of all kinds. It

will give you insight into what some artists are doing and why they do what they

do. You’ll be able to learn about some events that have impacted Denver’s art

culture and Denver’s inhabitants. You’ll also become aware of some excellent,

less popular talent out there that needs a voice and needs to be heard. You’ll

also learn about people changing lives within the community through the arts.

We hope that you will also check out our website, www.zeromile.com, for more

stimulating articles and upcoming events in the next few months.

Creatively yours,

EDITORTHE

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6

Insert Article Heading Here Written By Author Name Designed By Designer Name

Union Station RedevelopmentPreserving Historic ArchitecureBy Adam Young

ZE

RO

MILE MAGAZIN

E

S

PR I N G 2 0 09

FEATURE

station. It will all be surrounded by

lively new public spaces, and will end up

with a price tag of $477 million. This

plan, if all goes as intended, will make

Union Station the hub of transporta-

tion for Denver and the entire region

while retaining the historic value of

the Union Station building. The Master

Plan states that: “The Denver Union

Station Master Plan serves as the

blueprint for redeveloping and pre-

serving Denver’s historic Union Station

and 19.85 acres of surrounding land.

Union Station will be transformed into a

transportation hub – serving the needs

of residents, tourists and commuters.”

(Quoted from www.denverunionsta-

tion.org/master_plan/).

The Union Station redevelopment

plan is one of the biggest transporta-

tion developments in Denver’s history.

Some might say that it is even bigger

than the construction of DIA. It calls for

a large new train shed, a light-rail ter-

minal, an underground bus terminal

and pedestrian walkway, an extended

mall shuttle and a renovated historic

Union Station. Photo by Amy Roberts

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7

But how much of the historical value

will they in fact preserve? On the

same website, in more detail, they talk

about their goals of historical preser-

vation. One bullet point states, “Fit the

form and architecture of the project’s

new development with respect to

the historic character of Denver

Union Station and the surrounding

neighborhoods” Another says, “To the

greatest extent feasible, fully incorpo-

rate the historic train station into the

multimodal transportation hub both

physically and functionally.”

This all sounds great, until I down-

loaded a pdf document from the same

website that contradicts the Master

Plan’s historical preservation. Under

the architecture section, I found this:

“New architecture should be true to our

place and time by expressing contem-

porary functions, aesthetics, technolo-

gies, and regional characteristics.” I

was unable to fi nd any real solid

architectural plans, maybe because it

is still very early in the development

stage, but I am guessing that the new

architecture will be too contemporary

and may drown out the historical

building they intend to preserve.

I make this prediction based on the

architects hired for the job, Anderson

Mason Dale Architects and Semple

Brown Design, both of which are local

and well-known. Anderson Mason Dale’s

Great-West Life Center Tower III can

be seen from south I-25. The three,

quarter-cylinder buildings defi nitely

catch your eye, especially if the seem-

ingly all glass sides refl ect the sunset.

Semple Brown Design is known for

their work on the Denver School of

the Arts building and the Littleton

Church of Christ, both of which are

very contemporary and actually

really cool.

1400 Wewatta Condos and Offi ce spaces. Photo by Amy Roberts

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8

Insert Article Heading Here Written By Author Name Designed By Designer Name

The architecture that is used in the

1400 Wewatta project in the lower

downtown area (not too far from

Union Station) combines contem-

porary design with the older looks

of the surrounding buildings. This

project is a perfect example of new

architecture that fi ts into an older

area. Designed by Opus Northwest

and Shears Adkins Architects, these

offi ce spaces and residences utilize

the kind of architecture I think of

when faced with the problem of

historical preservation.

On the other hand, there is the exten-

sion of the Denver Art Museum, which

is completely contemporary and does

not fi t into the surrounding neighbor-

hood at all. This addition was designed

by Daniel Libeskind and Davis

Partnership Architects, and completed

in 2006. It is completely out of place

in the older neighborhood with all

of the diagonal lines and geometric

shapes. Honestly, it is hard to tell that

it is even a building. Although it is out

of place in the neighborhood, it is

completely in context – the new ex-

tension currently houses the Modern

and Contemporary art collections.

It is very tricky to design new architec-

ture in an area that is surrounded by

older neighborhoods, and I think the

Union Station redevelopment team

has a lot to consider when designing

all the new architecture, especially

when they intend to preserve the

historical value of the Union Station

Building. I don’t doubt that the new

design of the architecture will be visu-

ally stimulating and a sight to see. I

just wonder how much of the historic

building will be preserved and how

they intend to incorporate the “new”

with the “old” in one cohesive piece of

architecture. At any rate, hopefully this

enormous plan will help the horrid

transportation problem in Denver and

won’t be another letdown like T-REX.

Extension to the Denver Art Museum . Photo by Amy Roberts

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What do you think of when someone

says graphic design? Do you think

business cards and brochures? That’s

what a lot of people think of, but some

people don’t even know what it is.

People will ask me what I’m studying in

school and I tell them graphic design.

More times than not, I get a blank

stare and am asked, “What is that

exactly?” Our program at Metropolitan

People will ask me what I’m studying in school and I tell them graphic design. More times than not, I get a blank stare and am asked, “What is that exactly?”

It seems that there are many defi ni-

tions of design. Most professionals

say it is a verb; it is something you

do. Professional associations even

have their own defi nition, saying it is

a decision making process. To

consumers, it is something they

encounter out in the world. In Marcus

Fairs’ book What is Design? he says,

“Design is unique among the creative

State College of Denver is actually

called Communication Design which is

a more accurate description but usu-

ally confuses people as well. Potential

students have inquired at Metro State

as to whether we have a graphic

design program and have been told we

don’t because the offi ce of Admissions

doesn’t think we have one. They think

Communication Design is something

else. I know when I’ve used the term

Communication Design some people

think I’m doing some sort of radio

advertising or creative journalism.

I think graphic design has largely been

misunderstood over the years. Do

you know the fi rst graphic design was

actually cave paintings about 17,000

years ago? It was visual communica-

tion. Early people communicated a

story or event with pictures. That’s

very simply what graphic design is, the

visual communication of information.

disciplines in that the word refers

solely to what practitioners do, rather

than what they produce.” Dictionaries

have many different defi nitions of de-

sign, mostly defi ning design as a verb,

but also describing it as a noun: “An

arrangement of form or appearance.”

With all these defi nitions of design it

can be a little confusing.

I think design, like art, is decided upon

by the creator and the viewer. It can

be called design by the creator, but

whether it’s good or bad is in the eyes

of the viewer. Being a graphic de-

signer, I feel that design is something

that is done, a verb. A client needs

a magazine layout, or a book jacket

among many other things, and the

designer comes up with a solution for

that need that they have designed.

Graphic design is used in many dif-

ferent aspects. It is more commonly

Just what is graphic design?Written by Karen Andrews

Designed by Valerie Brazeau

What do you think of when someone

says graphic design? Do you think

business cards and brochures? That’s

what a lot of people think of, but some

people don’t even know what it is.

People will ask me what I’m studying in

school and I tell them graphic design.

More times than not, I get a blank

stare and am asked, “What is that

exactly?” Our program at Metropolitan

People will ask me what I’m studying inschool and I tell them graphic design.More times than not, I get a blank stareand am asked, “What is that exactly?”

It seems that there are many defi ni-

tions of design. Most professionals

say it is a verb; it is something you

do. Professional associations even

have their own defi nition, saying it is

a decision making process. To

consumers, it is something they

encounter out in the world. In Marcus

Fairs’ book What is Design? he says,

“Design is unique among the creative

State College of Denver is actually

called Communication Design which is

a more accurate description but usu-

ally confuses people as well. Potential

students have inquired at Metro State

as to whether we have a graphic

design program and have been told we

don’t because the offi ce of Admissions

doesn’t think we have one. They think

Communication Design is something

else. I know when I’ve used the term

Communication Design some people

think I’m doing some sort of radio

advertising or creative journalism.

I think graphic design has largely been

misunderstood over the years. Do

you know the fi rst graphic design was

actually cave paintings about 17,000

years ago? It was visual communica-

tion. Early people communicated a

story or event with pictures. That’s

very simply what graphic design is, the

visual communication of information.

disciplines in that the word refers

solely to what practitioners do, rather

than what they produce.” Dictionaries

have many different defi nitions of de-

sign, mostly defi ning design as a verb,

but also describing it as a noun: “An

arrangement of form or appearance.”

With all these defi nitions of design it

can be a little confusing.

I think design, like art, is decided upon

by the creator and the viewer. It can

be called design by the creator, but

whether it’s good or bad is in the eyes

of the viewer. Being a graphic de-

signer, I feel that design is something

that is done, a verb. A client needs

a magazine layout, or a book jacket

among many other things, and the

designer comes up with a solution for

that need that they have designed.

Graphic design is used in many dif-

ferent aspects. It is more commonly

Written by Karen AndrewsDesigned by Valerie Brazeau

ZE

RO

MILE MAGAZIN

E

S

PR I N G 2 009

DESIGN

9

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their needs are and conduct suffi cient

research on the company or product

before ever beginning any sketches

or ideas. Every designer has their

own process but usually preliminary

sketches are done either on paper

or on a computer. Then ideas are put

out there for critique. Some designers

that work in a studio will have their

colleagues critique their work before

showing ideas to the client, or if a

designer works for themselves they

may go right to the client with their

fi rst ideas. Ideas are narrowed down

and refi ned and then a fi nal design is

decided on. Most of the time designs

are not the work of one person.

Usually a design is a collaboration

of several people working together

to come up with a design that is

just right.

So if you think someone walks into a

design studio, requests a logo and the

designer sits down and creates it in a

small amount of time and hands it to

the person, you’re wrong! There is a lot

of time, effort and thought that goes

into every design.

That explained very briefl y how

designs are created, but what are the

tools of the trade? Besides computers,

printers and lots of other equipment,

the two main tools of graphic design

are typography and images. These are

used to create brochures and business

cards that communicate information

to clients or customers. There is so

much more that is taken for granted

by most of the population. They see

these things on a day-to-day basis

but just don’t think of how it was

made. Most of what you see in print

has been designed by someone, and

not always by a skilled designer. Even

when someone with no design skills

arranges their name, address, phone

number and other information on

a business card and goes down to

Kinkos to have it printed, they have

designed something.

Another form of graphic design that

is growing more and more each year

is digital design. The use of websites

and devices such as iPods and

Amazon’s Kindle is increasing in leaps

and bounds constantly. Someone

needs to design for these items. The

interface and the way things look

on your screen don’t just happen by

themselves; someone had to carefully

and skillfully design the content and

interface to make it enjoyable and

easy for the user.

So just how does something get

designed? A good designer takes

many things into consideration before

starting a design. The designer should

meet with the client and fi nd out what

Besides computers, printers and lots of other equipment, the two main tools of graphic design are typography and images.

their needs are and conduct suffi cient

research on the company or product

before ever beginning any sketches

or ideas. Every designer has their

own process but usually preliminary

sketches are done either on paper

or on a computer. Then ideas are put

out there for critique. Some designers

that work in a studio will have their

colleagues critique their work before

showing ideas to the client, or if a

designer works for themselves they

may go right to the client with their

fi rst ideas. Ideas are narrowed down

and refi ned and then a fi nal design is

decided on. Most of the time designs

are not the work of one person.

Usually a design is a collaboration

of several people working together

to come up with a design that is

just right.

So if you think someone walks into a

design studio, requests a logo and the

designer sits down and creates it in a

small amount of time and hands it to

the person, you’re wrong! There is a lot

of time, effort and thought that goes

into every design.

That explained very briefl y how

designs are created, but what are the

tools of the trade? Besides computers,

printers and lots of other equipment,

the two main tools of graphic design

are typography and images. These are

used to create brochures and business

cards that communicate information

to clients or customers. There is so

much more that is taken for granted

by most of the population. They see

these things on a day-to-day basis

but just don’t think of how it was

made. Most of what you see in print

has been designed by someone, and

not always by a skilled designer. Even

when someone with no design skills

arranges their name, address, phone

number and other information on

a business card and goes down to

Kinkos to have it printed, they have

designed something.

Another form of graphic design that

is growing more and more each year

is digital design. The use of websites

and devices such as iPods and

Amazon’s Kindle is increasing in leaps

and bounds constantly. Someone

needs to design for these items. The

interface and the way things look

on your screen don’t just happen by

themselves; someone had to carefully

and skillfully design the content and

interface to make it enjoyable and

easy for the user.

So just how does something get

designed? A good designer takes

many things into consideration before

starting a design. The designer should

meet with the client and fi nd out what

Besides computers, printers and lots of other equipment, the two main tools of graphic design are typography and images.

10

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the components that make up what

you see, and what has been arranged

carefully to communicate an idea well.

There is image-based design. We’ve all

heard the phrase, a picture is worth

a thousand words, and it’s very true.

Sometimes images speak louder than

words. A single image can have a

strong impact. If designed well, having

a good image with few words can be

very powerful.

Then there is also type-based design.

This is where words are the main

element. The way words are arranged

on a page can make it easy to read. A

lot of times when you read a book you

don’t realize the care and effort that

went into arranging those words just

right so they are legible to the reader.

On a large scale, words can be used

in a graphical nature where the words

actually become like an image and

create a powerful impact. More often

than not it is the delicate marriage of

words and images that make design

so powerful. It is the careful arrange-

ment of those elements that allows a

message to be communicated.

Personally, I would like to see some

change regarding how design is

thought of. The profession needs

more respect. Graphic design is a very

anonymous profession. We don’t get

a lot of recognition. When you see

designs out there they’re not ac-

companied by the designer’s signature

or mark. Everything is just taken for

granted. So it’s defi nitely not a job for

a person who needs a lot of attention

or constant appreciation. I hope after

reading this article you have a better

understanding of what a graphic

designer does and you take the time

to think about the time that went into

designing the things you see around

you on a daily basis.

the components that make up what

you see, and what has been arranged

carefully to communicate an idea well.

There is image-based design. We’ve all

heard the phrase, a picture is worth

a thousand words, and it’s very true.

Sometimes images speak louder than

words. A single image can have a

strong impact. If designed well, having

a good image with few words can be

very powerful.

Then there is also type-based design.

This is where words are the main

element. The way words are arranged

on a page can make it easy to read. A

lot of times when you read a book you

don’t realize the care and effort that

went into arranging those words just

right so they are legible to the reader.

On a large scale, words can be used

in a graphical nature where the words

actually become like an image and

create a powerful impact. More often

than not it is the delicate marriage of

words and images that make design

so powerful. It is the careful arrange-

ment of those elements that allows a

message to be communicated.

Personally, I would like to see some

change regarding how design is

thought of. The profession needs

more respect. Graphic design is a very

anonymous profession. We don’t get

a lot of recognition. When you see

designs out there they’re not ac-

companied by the designer’s signature

or mark. Everything is just taken for

granted. So it’s defi nitely not a job for

a person who needs a lot of attention

or constant appreciation. I hope after

reading this article you have a better

understanding of what a graphic

designer does and you take the time

to think about the time that went into

designing the things you see around

you on a daily basis.

11

I would like to see some change regarding how design is thought of. The profession needs more respect.

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34

The Morbid

Contemporary Art is struggling in

today’s society. It searches for a truth

that explains our culture through

expression. Artists are looking for a

way to defi ne their inner subconscious

through pictorial imagery, and they

have never had more choices than

they do in the digital era. While

traditional media, like photography,

are being replaced by technology, art-

ists working with both traditional and

digital media are following a morbid

trend that extracts their deepest feel-

ings and presents them in the most

unusual ways.

What is the reason for The Morbid to continually reappear throughout contem-porary art?

Explaining the movement of The Mor-

bid is best done through the historical

trace of subconscious contradictions

that appear in surrealism. In “What

is Surrealism?” Max Ernst writes,

“The fact that contradictions appear,

and continue to reappear, within

the changing positions successively

adopted by the Surrealists proves

only that the movement is properly in

fl ux. By overthrowing the established

relationships between what counted

as ‘realities,’ Surrealism has thus

inevitably played its part in accelerat-

ing the general crisis in the conscious-

ness and conscience of our time.”

This general crisis that Ernst refers to

is alive and strong in 2009. As some

artists gripe over problems they see in

society, artists of The Morbid strive to

explain their reality by using a direct

approach by exposing the tragedy of

modern times with death.

Examples of death in our creative cul-ture can be seen everywhere.

One of the best-known artists work-

ing in this manner is Damien Hirst.

Denver’s Museum of Contemporary

Art is lucky enough to exhibit his

work through August 30, 2009. The

showstopper is Saint Sebastian,

Exquisite Pain, a ten-foot tall glass

container fi lled with fl uid to preserve

the corpse of a bull that has been

shot with dozens of arrows. Although

you may not consider an animal

corpse to hold aesthetic value, recent

trends in contemporary art will argue

that the narrative aspect of death

and tragedy are valuable stories

that should be told through artistic

expression. In some way, Hirst’s work

is the answer to the age-old question

about life and death that humanity

is constantly concerned with. The

work can be viewed in 360 degrees

allowing a plethora of angles to

interpret the work. Hirst uses natural

materials to create the iconic imagery

that represents pain in a way that

can never be accomplished with

digital methods. When confronted

by Hirst’s work, viewers undoubtedly

will experience an emotional reaction

to its aura. Like Hirst, many con-

temporary artists are incorporating

natural materials in their search for

explaining those morbid questions

our society is asking.

Andy Warhol got his start with his

“White Car Crash” and became

the king of Pop Art. Later his focus

shifted to the iconography of a dead

celebrity when he created his most

recognized piece, Marilyn Diptych.

Popularizing themes dealing with

death for the current culture has

been going on for quite sometime.

Sally Mann, a notable photographer

of our times, photographed dead

bodies in the forensic training fi elds of

Virginia and expressively manipulated

them to show how beautiful decaying

humans are. The mood she sets can

make a viewer feel like they are a spirit

hovering over their own corpse.

Jackie Manning is a faculty member

of Metropolitan State College of

Denver’s Fine Art Department. At

the 2009 Collective Nouns Biennial

at the Center for Visual Art, Manning

presents one of the fi ner ways of

incorporating The Morbid in her Eight.

The almost life-sized portrait feels like

a very anonymous face like it had been

digitally altered to keep the secrecy of

the identity like they do on television

when a witness speaks to the mass

media endangering their own safety

to expose a high fashion scandal. But

you can’t even see it unless you stand

against the opposite wall of the gallery,

15 feet away, where you notice how

beautiful this life fi lled person’s ear has

been rendered out of what looks like

mud and strands of hair. When you

stand fi ve feet away, you notice all the

materials both traditional and natural

Written By James Cheney

Illustrated By Tracy Byram

ZE

RO

MILE MAGAZIN

E

S

PR I N G 2 0 09

FEATURE

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35

elements. When you stand within fi ve

inches you see it: death. There are

butterfl ies trapped in resin below the

exterior surface that has about six

layers of depth in the upper-left quad-

rant. In the lower-center quadrant you

see the skeleton of a decaying lizard

that still has fl esh around the skull and

a scorpion whose death is shared in

creating this portrait of what looks like

a happy middle-aged woman.

Unusual indeed is the methodology of The Morbid artists.

People talk about the artist’s soul.

What subconscious realm defi nes the

interior of society’s soul? As this move-

ment in contemporary art becomes

ever present, Morbid artists comment

on life by bringing pictorial realities of

its end – death. By pointing out that

everything will someday come to an

end to be replaced by descendants,

the considered audience is forced to

think about the fact that their own

lives will someday be over and time,

although short, will never end.

What then is life after death? Look

into the artist’s soul through their

emotive response to their canvas.

How is the media constructed and

how does that help defi ne its role in

society? If nobody can be certain of

the aftermath of death, then life after

death is just an uncertainty that is

the general crisis. Society’s concern

for tomorrow can only be solved by

realizing that tomorrow is the same

kind of uncertainty and today is all we

have. Life after death is just an excuse

for artists to expose this revelation

through morbid obsession with the

fact of death.

Historically, religion has always relied

on art to convince people on faith

alone that life after death exists.

Humanity by nature is uncomfortable

with the hard uncertainty of reality,

and artists by nature have always been

the soul of society, keeping a record

of cultural heritage. Right now, the

record we are keeping of The Morbid

suggests that contemporary society is

in the gutter.

Even the Aztec artists depict the end

of times, when their calendar expires,

a date that is approaching rapidly.

With so many artists in agreement the

creativeness of culture today is headed

in the direction of a darker space.

But artists don’t hold the key alone to

explaining the morbid trend in today’s

society. Designers gladly share this

burden although their creative vehicle

relies on digital roads. Google ‘graphic

tees’ and nine out of ten images

contain the iconic imagery of skulls.

From abstract designs to grid-ruled

advertisements and everything in

between, designers constantly use

morbid imagery to communicate their

messages. Automobile companies

crash their own cars before the mass

audience and sell the safety bags for

$30,000 by putting the fear of death

into the consumer culture.

Stefan Sagmeister is a well-known

designer whose morbid use of typog-

raphy created a commotion in the

design community. For his AIGA Detroit

poster, Sagmeister had the typography

for the report cut into his own skin and

then photographed for the promotion

of an American Institute of Graphic

Arts conference. The mutilation of the

fi gure is a favorite within this growing

trend. The morbid nature in this form of

communication can be quite successful

because of the shock factor. Society

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36

it that people realize their body is a

temporary housing facility until they

some day move on?

Major motion pictures like Kill Bill,

directed by Quentin Tarantino, obsess

over this question of death and even

killing. Horror movies in general focus

on the mutilation of living bodies,

and resurrecting the dead. Zombies,

vampires and ghosts are close

relatives of The Morbid. Death is even

a theme in romantic and dramatic

features. We all remember the cultural

impact of the fi lm Titanic, an American

tragedy popularized through media. It

only seems natural; after all, everyone

that exists today someday will die.

wants this kind of message and design-

ers go to great lengths to provide that

service to the community.

Tattoo artists alike mutilate skin to

permanently create designs that

alter the human fi gure. Although

tattoos have a deep artistic history,

the popularity of tattoos in today’s

society seems to be on the rise. Is

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37

In theater, the greatest playwright to

ever live and die was Shakespeare. A

crowd favorite, Romeo and Juliet, ends

in a most morbid manner. Two young

lovers lives end short because they

are better off dead together than alive

and living apart. That is society’s great-

est love story, the story that ends with

death. All of us will experience our

own stories ending the same. We need

stories about death because the more

interpretations of death we see as an

audience, the greater our understand-

ing of it as a society becomes.

Because death alone cannot explain

society, morbid art also attempts to

bend reality, skewing the facts about

our uncertainty with the afterlife.

These bent realities often fall into the

category of surrealism. The general

crisis is multifaceted; problems in

society will translate into work created

by artists. When the economy is good,

music trends lean toward upbeat pop

songs, but when the economy is bad

we see an uprise of musical move-

ments such as death metal.

Yes, The Morbid is everywhere and

is part of everyone. From the mass

media of newspapers, television and

the internet, to artistic mediums like

painting, sculpture and photography,

we see death, mutilation, and altera-

tions of reality. Movies, music, and

video games take advantage of the

audience’s thirst for morbid content

and at times overwhelm audiences

with graphic imagery. As contemporary

art grows, it is constantly pushing

the boundaries of how morbid art

can be. What we consider to be our

limits of acceptable material for mass

audiences today will probably look like

Sundays at grandma’s house for future

generations. While the Morbid trend

can be traced historically to the roots

of art, in the age of digital media, The

Morbid seems to be growing at an

exponential rate in society.

As the artist today bares their soul we

challenge our own notions about what

art is, or better yet, what art should

be. We begin to question, “Should art

make us feel uncomfortable?” The

artistic messages coming out of The

Morbid are giving society new ideas

about the defi nition of art. Art is

painting, art is digital, art is in motion,

art is conceptual, art is death. Creation

happens on the cusp of destruction.

Art in its very nature is destructive.

Even Duchamp tried to destroy the

established notions of what defi ned

art in his time. Today’s society accepts

this destructive element.

Morbid. adj. Of, pertaining to, or aff ected by dis-ease; suggesting an unhealthy mental state of being; grue-some. (Webster’s Dictionary).

Is our society morbid? Are we of, per-

taining to, or affected by disease? It’s

true: a generous portion of us will die

from disease. Are we, as a society in an

unhealthy mental state of being? Are

we gruesome? You bet we’re gruesome!

***The Morbid in Denver, Colorado***

Damien Hirst - the Museum of

Contemporary Art (MCA Denver).

Now through August 30, 2009

>Animal Carcass Extrodinaire.

TRACE (fi gurative) -

Metro State’s Center for Visual Art

June 4 - August 13, 2009

>There Will Be Blood.

Hamilton Addition – Denver Art Museum

Permanent Sculpture Collection

>Figures with Morbid Personalities.

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DESIGN