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Action-Adventures 01.06.2017 | Daniel Heßler| Universität Bayreuth | Digitale Medien 18. Juni 2015 http://img04.deviantart.net/a1eb/i/2014/053/b/3/the_legend_of_zelda___how_to_win_a_princess_s_kiss_by_kejablank-d77au6n.jpg Spielegeschichte: Action Adventure Games
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Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch,...

Sep 06, 2018

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Page 1: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Action-Adventures

01.06.2017 | Daniel Heßler| Universität Bayreuth | Digitale Medien

18. Juni 2015

http://img04.deviantart.net/a1eb/i/2014/053/b/3/the_legend_of_zelda___how_to_win_a_princess_s_kiss_by_kejablank-d77au6n.jpg

Spielegeschichte:

Action Adventure Games

Page 2: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Merkmale von Action Adventure Games

Action Adventure

Game

Adventure Game

(Rätsel, interaktive Narration)

Action Game (zeitkritisch, Hand-Auge-Koordination)

Role-PlayingGame (interaktive

Narration, Charakterentwicklu

ng, Ressourcen-verwaltung)

• Single Player• Fordert Geschick (Action)

• Kampf, Jump & Run, Schleichen

• Stellt Rätsel (Adventure)• Kombination, Items

• Bietet Narration• Aufwändig inszeniert• Unterschiedlich interaktiv• Häufige Film-Genre-Zitate

Page 3: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Subgenres

Nach Gameplay?

• Platform Adventure

• Stealth Game

• Survival Horror Game

• Survival Game

Nach Perspektive?

• First-person action-adventure

• Third-person action-adventure

• Isometric platform-adventure

Oder ganz anders?

• Open world action-adventure

• Immersive sim

• Real-Time Adventure

Page 4: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Platform-Adventure GameExploration | Puzzles | Raum als Herausforderung

Page 5: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

MetroidNintendo, 1986

By Video-game or computer emulator, Fair use, https://en.wikipedia.org/w/index.php?curid=1034435By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=22529276By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=38854468

Metroid II: Return of SamusNintendo 1991,

Game Boy-Version

Super MetroidNintendo 1994,

Super NES-Version

Page 6: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

CastlevaniaKonami 1987

Page 7: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Castlevania Series (Konami, 1986-2014)

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Castlevania, 1986; Amiga-Version

Castlevania: Symphony of the Night, 1997; PlayStation-Version

Castlevania, 1999; N64-Version

Page 8: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Subgenre-Merkmale: Metroidvania

• 2D-Platformer• Große, zusammenhängende Spielwelt

• Gegenstände ermöglichen Zugang zu Spielweltbereichen und verbessern Fähigkeiten des Avatars

• Oft Freischaltung von Abkürzungen und Geheimbereichen• Enge Verknüpfung von Narration und Level Design, die Experimente

begünstigt

Page 9: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Wonder Boy III: The Dragon's TrapSega 1989

Page 10: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Die kanonischen Spiele

Page 11: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Another World (Out of this World)(Delphine Software Int., 1991)

Page 12: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

FlashbackDelphine Software Int., 1993)

Page 13: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Isometric platform-adventureFreie Exploration | Dreidimensionales Gameplay | zweidimensionale Grafik

Page 14: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Landstalker: The Treasures of King NoleSega 1992

Page 15: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Little Big Adventure (Electronic Arts, 1994)

http://www.mobygames.com/game/relentless-twinsens-adventure/screenshots

Page 16: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

3D platform-adventure

Page 17: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Ico, 2001

Page 18: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Shadow of the Colossus (Sony, 2005)

http://www.mobygames.com/game/shadow-of-the-colossus/screenshots

Page 19: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Brothers: A Tale of Two Sons (505 Games, 2013)

http://www.mobygames.com/game/brothers-a-tale-of-two-sons/screenshots

Page 20: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

First-Person Action-AdventureShooter-Mechanik | Konstante Action | Raum-Rätsel | Komplexer Plot

Page 21: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Mercenary (Novagen Software, 1985)

http://www.mobygames.com/game/mercenary/screenshotsBy Source, Fair use, https://en.wikipedia.org/w/index.php?curid=31101892

Atari 8-bit-Version

Commodore 16-Version

Page 22: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Damocles: Mercenary II (Novagen, 1990) Mercenary III: The Dion Crisis (Novagen, 1992)

Page 23: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

CyberiaInterplay Entertainment, 1994

Page 24: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

System Shock 1+2Looking Glass Studios, 1994, 1999

Page 25: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Metroid Prime (Nintendo, 2002)

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Lock-On-Mechanismus für circle strafing

Page 26: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Half-Life (Valve, 1998)

Fair use, https://en.wikipedia.org/w/index.php?curid=13514455By User:Littleendian, Fair use, https://en.wikipedia.org/w/index.php?curid=12024919

Page 27: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Half Life 2Valve, 2004

Page 28: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Portal 1+2Valve, 2007, 2011

https://xkcd.com/606/

Page 29: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Deus Ex Series (Eidos Interactive, seit 2000)

Page 30: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Mirror‘s Edge (Electronic Arts, 2008)

Page 31: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Third-Person Action-Adventure

Page 32: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Adventure (Atari Inc., 1979/80)

http://www.mobygames.com/game/adventureBy Evan-Amos - Own work, Public Domain, https://commons.wikimedia.org/w/index.php?curid=14517499

Atari 2600

Page 33: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Epigonen von „Adventure“: Superman

http://www.mobygames.com/game/atari-2600/superman/screenshots

Superman (Atari Inc., 1978/79)

Page 34: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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dSwordquest (Atari Inc., 1982-84)

Epigonen von „Adventure“: Swordquest

Page 35: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Vorläufer der Zelda-Reihe

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Game Boy-Version

Arcade Version

Hydlide (T&E Soft, 1984)NES-Version

The Tower of Druaga (Namco, 1984)

Page 36: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Legend of Zelda (Nintendo, 1986)

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=994064By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=4912146Fair use, https://en.wikipedia.org/w/index.php?curid=18533285

Zelda II: The Adventure of Link (Nintendo, 1987)

The Legend of Zelda: A Link to the Past(Nintendo, 1991)

Page 37: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

The Legend of Zelda: Ocarina of TimeNintendo, 1998

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=17961734By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=34385366

The Legend of Zelda: The Wind WakerNintendo, 2002

Page 38: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Prince of Persia (Brøderbund, 1989)

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=26339639http://www.welovedosgames.net/images/images/princerotoscope.jpg

Page 39: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Tomb RaiderSeriesEidos Interactive, ab 1996

Page 40: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Raum-Rätsel

Große Räume – Viele Rätsel Kein Fenster kann zerschossenwerden. Bis auf eines.

Page 41: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Tomb Raider: Spätere Episoden

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=37034021By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=40021144

Tomb Raider: Underworld (Eidos, 2008) Tomb Raider (Square Enix, 2013)

Page 42: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Pop-Ikone Lara Croft

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=48346844 | http://www.oafe.net/yo/art/tr3_j9.jpgBy Kelly - Own work, CC0, https://commons.wikimedia.org/w/index.php?curid=52344009 | https://cyberpowerpc.files.wordpress.com/2016/03/tomb-raider-1996-promotional-look.png?w=350&h=467 | By Georges Biard, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=9054822 | By BrokenSphere - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=10710522

20131996

Page 43: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Indiana Jones and the Infernal MachineLucasArts, 1999

Page 44: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

God of War Series(Sony, seit 2005)

Page 45: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Uncharted SeriesSony, seit 2007

Page 46: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Open World Action-AdventureNon-lineares Gameplay | Offene Spielwelt

Page 47: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Exile (Acornsoft, 1988)

Von BBC_Micro.jpeg: Stuart Bradyderivative work: Ubcule (talk) - BBC_Micro.jpeg, Gemeinfrei, https://commons.wikimedia.org/w/index.php?curid=11672213http://www.stairwaytohell.com/games/superior/Superior-Exile.jpghttps://en.wikipedia.org/wiki/File:ExileElectron.png

BBC Micro

Page 48: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

OutcastInfogrames, 1999

Page 49: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Fair use, https://en.wikipedia.org/w/index.php?curid=3320318Fair use, https://en.wikipedia.org/w/index.php?curid=891196By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=40331942

Grand Theft Auto (BMG Interactive, 1997)

Grand Theft Auto III (Rockstar Games, 2001)Grand Theft Auto V (Rockstar Games, 2013)

Page 50: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Page 51: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Assassin’s Creed Series (Ubisoft, seit 2007)

http://www.mobygames.com/game/assassins-creed/screenshotshttp://www.mobygames.com/game/xbox-one/assassins-creed-iv-black-flag_/screenshots

Assassin‘s Creed(Ubisoft, 2007; PS3-Version)

Assassin‘s Creed IV: Black Flag(Ubisoft, 2013; Xbox One-Version)

Page 52: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Stealth GameHeimlichkeit statt Kampf | Exploration und Rätsel als Schwerpunkt

Page 53: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

005 (Sega Enterprises, 1981)

http://www.mobygames.com/game/arcade/005/screenshots

Page 54: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Page 55: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Metal Gear Series (Konami, seit 1987)

• „tactical espionage action“

• Leitung: Hideo Kojima

• Hauptfigur: Snake Solid• Inspiriert von Snake

Plissken aus Escape fromNew York (USA, 1981)

• 50 Titel seit 1987 • incl. Portierungen und

AddOns

• Einflussreicher Playstation-Titel

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NES-Version

Page 56: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Metal Gear Solid (Konami, 1998)

Fair use, https://en.wikipedia.org/w/index.php?curid=969627http://www.mobygames.com/game/metal-gear-solid/cover-art/gameCoverId,272475/

Page 57: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Metal Gear Series

Page 58: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

HitmanEidos Interactive, 2000-2009

Page 59: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Dishonored Arkane Studios, 2012

Page 60: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Stealth Game

Tenchu, 1998 Thief, 1998 Hitman, 2000 Splinter Cell, 2002

Page 61: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Survival Horror GameVerletzliche Spielfigur | Mangel an Ressourcen und Waffen | Rätsel und Heimlichkeit | Isolation: Environmental Storytelling statt NPCs

Page 62: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Vorläufer des Genres

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3D Monster Maze(J.K. Greye Software, 1982)Haunted House (Atari, 1981)

Page 63: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Sweet Home (Capcom, 1989)

Fair use, https://en.wikipedia.org/w/index.php?curid=2493120http://www.mobygames.com/game/nes/sweet-home/screenshots

Sweet Home (Film)(Japan, 1989; R: K. Kurosawa)

Page 64: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Elvira: Mistress of the Dark (Accolade, 1990)

http://www.mobygames.com/game/elvira/screenshotshttps://en.wikipedia.org/w/index.php?curid=11869670

Elvira, Mistress ofthe Dark (Film)(USA, 1988; R: J. Signorelli)

Page 65: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Alone in the Dark (Infogrames, 1992)

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Page 66: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Resident Evil Series

Page 67: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

Resident Evil (Virgin Interactive, 1996)

http://www.mobygames.com/game/resident-evil/screenshots

Page 68: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Resident Evil 4 (Capcom, 2005)

Page 69: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Silent Hill (Konami, 1999) Silent Hill: Book of Memories (Konami, 2012)

Page 70: Spielegeschichte: Action Adventure Games · Merkmale von Action Adventure Games Action Adventure Game Adventure Game (Rätsel, interaktive Narration) Action Game (zeitkritisch, Hand-Auge-Koordination)

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Left 4 Dead (Valve, 2008)Dead Space (Electronic Arts, 2008)