Spectral Souls Resurrection of the Ethereal Empires For PSP Handheld Console This strategy guide should only be found on gamefaqs.com. If it was found somewhere else I did not post it and someone ripped it off. Special thanks go out to DB27 and ggage for the guide that helped me through the game and get the true ending. Special thanks also go out to Swift412 for the other files of information on gamefaq.com and to the other players on the spectral souls board who have helped me get through the game my 2 nd time around. To the author of the site listed below thank you for the pictures to help me find these locations, and for swift412 for the translations. http://homepage3.nifty.com/new_wind_of_kontaro/PS2_GAME/SPECTRAL-SOULS2/hiding_point.htm AA. WALKTHROUGH (TRUE ENDING ROUTE) Start up through HP1 I) Go through the initial 3 fights that you are required to do. 2 missions are with Naiz, 1 is with Gail & Leila. At this point you’ll begin to have contro l of the armies and characters. If you have any PP to start with, resist the urge to throw all those points into every stat you can on your characters. You need to decide if, after getting the true ending, you want to continue on into the post game. If you do, you need to figure out which characters you’re going to want to use and focus mainly on them with the PP. First and best thing to do is raise their VIT up to at least 100. This means each level you’ll get a lot of HP. Exact numbers for this is unclear, but it appears to be 6HP per VIT. So by the endgame you can have well over 50k HP which is very helpful for some fights you’ll come up to. Feel free to spread your points out however you want but I just want to give you a heads up before you get too far into the game since every early level count! Also, once you are able to equip items from the previous time through, you will be able to fly through the early part of the game. This is when you can easily screw up since your just moving through the first HP quickly. II) Choose the Neverland Army (NL for Short) A. Go to King Sorfin and watch the scenes. Make sure to choose sending troops to Golden! B. Go to Mirabello Grasslands and fight. Make sure you win in under 75 turns! III) Choose the Simba Army A. Go to Marchick for a small conversation/tutorial. B. Go to Saulve Bastion. Chose to stay and fight! Win the first fight in under 99 turns! Win the second fight in under 100 turns! Preparation for Battle: Prepare for the battle by buying a Sparta sword for Naiz, a Bracelet for Niaz and Corwin, and a Mystic for Corwin (sell other stuff to get enough money, but NOT grass. Sell Herbs or Ore if you have any). Level up the Sparta and Mystic to 3 each with the EP from the first battles. In the first battle, try and have Niaz and Corwin kill most of the enemy, although make sure you stay under 100 turns. When you start the second battle, move Marx to the side of the battlefield that he starts on, so that Hans has to chase him to kill him. Move Dargen so that Anderson can't get to him in a single turn. Leave Niaz where he is, and heal him with Corwin if you have to. Move Corwin far enough to the side so that he can target Niaz with a healing spell next turn. On the enemy turn, Anderson will charge Niaz and attack with an attack or two. Hans should go after Marx, but if Marx is at full HP he should barely survive the attacks. Next turn, Niaz should unload everything on Anderson but KEEP 6 AP to move to the the side of the battlefield to his right (where Corwin and Dragen are headed). Move him so that Anderson can just barely reach him. Move Dargen and Corwin down the narrow passage toward the portal, but keep Corwin within healing range of Niaz (he'll probably have to heal Niaz at this point). 1
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Spectral SoulsResurrection of the Ethereal EmpiresFor PSP Handheld Console
This strategy guide should only be found on gamefaqs.com. If it was found somewhere else I did not post it and someone ripped it off.
Special thanks go out to DB27 and ggage for the guide that helped me through the game and get the true ending.
Special thanks also go out to Swift412 for the other files of information on gamefaq.com and to the other players on the spectral souls board who have helped me get through the game my 2nd time around.
To the author of the site listed below thank you for the pictures to help me find these locations, and for swift412 for the translations.
I) Go through the initial 3 fights that you are required to do. 2 missions are with Naiz, 1 is with Gail & Leila.
At this point you’ll begin to have contro l of the armies and characters. If you have any PP to start with, resist the urge to throw all those points into every stat you can on your characters. You need to decide if, after getting the true ending, you want to continue on into the post game. If you do, you need to figure out which characters you’re going to want to use and focus mainly on them with the PP. First and best thing to do is raise their VIT up to at least 100. This means each level you’ll get a lot of HP. Exact numbers for this is unclear, but it appears to be 6HP per VIT. So by the endgame you can have well over 50k HP which is very helpful for some fights you’ll come up to. Feel free to spread your points out however you want but I just want to give you a heads up before you get too far into the game since every early level count! Also, once you are able to equip items from the previous time through, you will be able to fly through the early part of the game. This is when you can easily screw up since your just moving through the first HP quickly.
II) Choose the Neverland Army (NL for Short)
A. Go to King Sorfin and watch the scenes. Make sure to choose sending troops to Golden!
B. Go to Mirabello Grasslands and fight. Make sure you win in under 75 turns!
III) Choose the Simba ArmyA. Go to Marchick for a small conversation/tutorial.B. Go to Saulve Bastion.
Chose to stay and fight! Win the first fight in under 99 turns! Win the second fight in under 100 turns!
Preparation for Battle: Prepare for the battle by buying a Sparta sword for Naiz, a Bracelet for Niaz and Corwin, and a Mystic for Corwin (sell other stuff to get enough money, but NOT grass. Sell Herbs or Ore if you have any). Level up the Sparta and Mystic to 3 each with the EP from the first battles.
In the first battle, try and have Niaz and Corwin kill most of the enemy, although make sure you stay under 100 turns.
When you start the second battle, move Marx to the side of the battlefield that he starts on, so that Hans has to chase him to kill him. Move Dargen so that Anderson can't get to him in a single turn. Leave Niaz where he is, and heal him with Corwin if you have to. Move Corwin far enough to the side so that he can target Niaz with a healing spell next turn.
On the enemy turn, Anderson will charge Niaz and attack with an attack or two. Hans should go after Marx, but if Marx is at full HP he should barely survive the attacks.
Next turn, Niaz should unload everything on Anderson but KEEP 6 AP to move to the the side of the battlefield to his right (where Corwin and Dragen are headed). Move him so that Anderson can just barely reach him. Move Dargen and Corwin down the narrow passage toward the portal, but keep Corwin within healing range of Niaz (he'll probably have to heal Niaz at this point).
Next turn, Hans will kill Marx, and Anderson will beat on Niaz again.
Move down the narrow passage such that your characters look like this:
|C| Corwin| | |D| Dragen|N|__ Niaz|
Now Anderson will position himself at the front end of your formation. Each round, beat on him with Niaz, heal Niaz with Dargen (grass or use revive if necessary), and heal both Dargen and Niaz with Corwin. You should be able to hit Anderson with an Icicle Edge every once in a while as well (Wind Shear + Ice combo).
When Niaz builds up to Aura Blade, which shouldn't take long, do a chain attack with Dargen (Purify), Corwin (Icicle Edge) and then Niaz (Aura Blade + any other attacks you have AP for). You'll probably finish off Anderson.
Now you need to repeatedly use Corwin's Wind Shear and Aqua attack (lvl 1 special) to take out as many enemy soldiers and archers as possible. It shouldn't be hard, as they are probably packed in a tight
bunch behind where Anderson was. Use Niaz and Dargen if possible to hit the mage with chains and specials, as he has a lot of HP. You will probably need to still heal with Corwin and Dargen. This is now a race against the turn clock. Also, make sure you don't group such that he can hit all three characters with his dark spell,as it has a cross-shaped area of effect. Try and keep Dargen and Niaz next to each other so he targets them, as they have a lot of HP.
IV) Choose the NL Army and win the fight at Saulve Bastion.
Historical Moment 1Choose the Simba Army and go to the Liberation Camp and then win the fight at Armana Castle.
I) Upon completion of the first Historical Point choose the NL Army.A. Go to the Otherworld Gate (OG for short) that just appeared and beat the first 3 levels.
Please note that you can escape the OG using a scarab as long as the level number is not a multiple of 3, i.e., 3, 6, 9, etc.
B. Go to King Sorfin and Hillo joins .C. Go to Wilgeine Keep and Tal joins.D. Go to Cactus Desert
Win in under 100 turns!E. Fight at Marengo Fortress.
II) Choose the SA and go to the OG and clear floors 1-3. Trevor and Leila will have already joined you.A. Go to Armana Castle. Eventually you’ll have an option as to which way you want to go.
Choose the Secure Forest Route when prompted!B. Go to Armana Castle Woods and clear the level.C. Go to Lito and Himeka will join you.D. Go to Fell Forest and fight.
Clear the level in less than 100 turns!E. Go to Medina Ruins and defeat Hillo.
Preparation for Battle: Make sure every character has at least a Bracelet for armor, and preferably an advanced weapon. Do runs through the first three levels of the Otherworld Gate if you need money or EP. Try to have all your characters at least level 10.
The goal of this battle is to down Hiro without killing all the other enemy soldiers. The enemies will not attack you unless you get within their attack range, so the easiest way to make sure Hiro is not the last one standing is to ignore (and stay away from) the soldier closest to the corner here:
Kill all the other soldiers without getting within 5 squares of Hiro. Arrange your group so that she will charge one person and everyone else can surround her in one turn. Don't group two characters side-by-side, as her scythe attack will nail both of them. Try not to group anyone such that her Flamethrower attack can get more than two people as well.
Then, unload everything you can on her each turn, using Corwin to Heal whoever she targets that turn. You may loose a person or two, but you should be able to defeat her. Make sure you are using Chain attacks for the damage bonus!
Historical Moment 2Choose NL Army, Go to King Sorfin and then fight at Ayeina Grasslands.
I) Choose the NL Army and go to the OG. Choose Level 1 and clear all 6 floors.A. Go to Golden area and Imperial Battle Point 1B. Go to Niva Fortress and talk to the women and she should tell you about a location. This is the location
you will find Kurt at. The location is in Galena and name is Brook Valley. Search and find the location. Go to Brook Valley and Fight making sure Kurt stays alive. He will join you after the fight.
C. Go to King Sorfin (Iglaine joins), choose to “Subdue the Rebels” at Lithanit in Logion Area. Fight in Lithanit,
II) Choose the Rozess Army and when prompted, choose to go see Cuo Now.A. Cuo and Fredrik a join.B. Go clear the OG from floors 1 – 6.
I do this only to be safe since you just get the army.C. Fight all the Rozess battles.
III) Choose the Simba Army.A. Clear the OG by choosing Level 4B. Clear the Empire Battle Point 1 at Golden. C. After clearing the battle point a new area will appear called the Golden Forest
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Clear this point to get Yamu Ku.D. Go to Armana Castle to start the Simba scenes.
Choose the Valley Route. Nora Joins.
E. Fight at Lapis Valley and make sure you destroy the rocks and clear the level in less than 75 turns.F. Fight at Mulder Fort North clearing it in under 120 turnsG. Fight at Mulder Cellar and clear it in less than 200 turns.
Destroy total 4 doors to make treasure rooms appear. Treasure Room 1, 3 and 4. H. Go to Niva Fortress and talk to the women. She should tell you about a location that is optional place
called the Forgotten Cave. Search for it and fight there if you want. The battle consists of 3 Bread Dolls
and 4 Bats. It’s worth the EP and the exp you’ll get. Bread Dolls have 100 HP and are Level 35.
Go to Armana castle for an event (5000G, 10PP, 100EP, Ice Lance) and go to Marchick for an event (5000G, 10PP, 100EP, Gale Spike, Silver Rod, INT Up).
IV) Choose the NL army again.A. Go and fight at North Woods.B. Go and fight at Markinson Fort.
Historical Moment 3Choose Rozess Army and go to Kazaph Forest. Arthus joins!
I) Immediately choose the NL Army before doing anything else and go to King Sorfin. Choose the Sea Route when asked.
A. Go to King Sorfin for a small cut scene that will give 5000G, 10PP, 100EP, Flash fire, Mystic.B. Go to the OG and clear choose level 4. Clear all the levels.C. Go to Galena Area and clear Imperial Battle Point 2.D. Go to Valhara Area and clear the Goblin Tower.E. Go to Shurak Sea and clear the Shurak Sea battle.
Make sure Levi Survives!!!!F. Go to Varanoire and fight both battles.
On battle 2/2 make sure not to kill Laemillan!!!II) Choose the Rozess Army
A. Go to Logion Area and clear the Liberation Battle Point 1.B. Go to the OG and choose Level 7 and clear it.C. Go to Varanoire and watch an event to get 10,000G, 15PP, 150EP, Gaia Blade, Ice Dagger,
AGL Up.D. Go to Golden Area and fight on Kazaph Forest.E. Go to Paraus Nui Area and go to Neipos.
Fight the 1st battle making sure at least 3 civilians survive and the battle lasts to at least turn 150. Win the 2nd battle and Mick Joins.
F. Go to Lito and talk to the person. You should get a rumor about a location in Paraus Nui Area. Go search for it. The fight has 3 Bread Dolls and 5 Warlocks.
G. Go to Duben and win in under 150 turns.H. Go to Varanoire and watch an event to get 20,000G, 10PP, 150EP, Flame Rod, Ice Rod, Gale
Spike.III) Choose the Simba Army
A. Go to Galena and clear the Empire Battle Point 2B. Choose Level 7 in the Otherworld Gate and clear itC. Go to Armana Castle. Zhang Khan joins.
Choose the False Retreat when prompted!!!D. Go to Warrence Castle
Fight the first battle. Kill everyone and don’t use the exit. Fight at Warrence Castle Garden, kill everyone in this fight. Make sure to destroy the gates/doors to
obtain 2 extra treasure rooms Fight at Warrence Castle Hall and win the Fight. Hera joins Clear the 2 treasure rooms that appeared in Warrence Castle Go to Niva Fortress to see an event to get 5000G, 15PP, 100EP, Earth Dagger, AGL Up.
Historical Moment 4Choose Rozess. Go to the Kaiseron Area and choose Magraska highlands.
I) Choose the Simba army.A. Go to Galena and clear Empire Battle Point 3
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B. Go to the OG and choose Level 7. Clear levels 7 – 12. If this is your first time, be careful on level 12 since there are 3 dragons that can have you for lunch.
C. Go to Warrence Castle. (Visit Armana Castle. Play the first battle. Go to Marchuk – Scarface joins)D. Go to Elegistat and fight the battle at the Otherworld Cave.E. During this set of scenes choose to Invade the De Argo Islands when asked!!!
Scarface joins in the 2nd set of scenes.II) Choose the NL Army.
A. Go to the Otherworld Gate clear level 10-12.B. Please note that there is no Imperial Battle Point 3 while on the True Route.C. Go to Helhanpool for an event to obtain 5000G, 15PP, 100EP, Wind Spear, Dragon Bangle,
Max HP Up, Skanda Talisman.D. Go back into Helhanpool and talk to the women. She should tell you about some ruins. At these ruins
you can obtain Nell and Rosette. Search for the ruins in Valhara.
E. Fight at the Wasted Ruins in the Valhara area to obtain Rosette and Nell.F. Go to King Sorfin. When prompted choose to go through the desert!G. Go to Helhanpool for an event to obtain 15,000G, 20PP, 150EP, Ice Lance, White Frame, STR
Up, LUK Up.H. Go to Nivea Fortress for an event to obtain 15,000G, 20PP, 150EP, Enchanted Knife, Mist
Wand, INT Up, LUK UpI. Go to the Ziguroad Area and fight at Jepal Desert.J. Go to the Zapatos Area and Fight at Albahart.K. Go to Chatrock Castle and fight Chatrock Castle Gate.L. Fight at the Chatrock Castle Ballroom.
III) Choose the Simba Army, go to the Shurak Sea Area, and fight at the Shurak Sea battle.A. Fight at Saratoga Cape.
Make sure you destroy the rock at the top corner in this battle.
B. Go to Marchick and talk to the man. He should tell you about a secret cave. Search for the cave in Shurak Sea area.
C. Fight at the Cave of Sorrow. 3 Skeletons and 3 Wraiths. After the 3 Wraiths die, 2 Bread Dolls appear.D. Fight at Aspen Fort.
Destroy the Gates before winning the fight. Jed Joins.
E. Fight at the optional treasure room.F. Go to Marchick for an event to obtain 15,000G, 15PP, 150EP, Brunac, Sniper Shot, Max HP
Up.IV) Choose the Rozess Army
A. Go to Paraus Nui Area and clear the Rozess Liberation Battle Point 2.B. Go to the Otherworld Gate and choose level 10 and clear through lvl 12.C. Go to Varanoire. Yen joins!D. Go to Elegestat and fight at the Otherworld Cave. There will be 3 fights at this location.E. Go to Belle Nueve Area and fight at Genon Marshlands.
Historical Moment 5Choose the NL army and go to Wilgeime Keep.
I) Choose the Simba Army.A. Go to Armana Castle for an event to gain 10,000G, 10PP, 150EP, Flame Knuckle, Platinum
Bracelet.B. Go to the Otherworld Gate and choose level 10. Clear 10 – 15.C. Go to the Elegistat Area and clear Empire Battle Point 4.D. At Warrence castle, choose to go the Gaugabur route.E. Go to Noashurn (Jed and Yamu Ku) for an event to gain 20,000G, 20PP, 150EP, Red Savage,
Hawkeye, VIT Up and back to Noashurn again (Jed and Himika) to gain 30,000G, 20PP, 200EP, Spirit Sword, Magic Blade, Sonic Gun.
F. Fight at Castle Town Gaugabur.G. Fight at Assilia Grasslands.H. Fight at Marian Rouge.I. Fight at City of Darkness, Devos.
II) Choose the Rozess Army.A. Choose level 13 of the Otherworld Gate and clear it.B. Go to the Elegistat Area and clear the Rozess Battle Point 3.
On battle 3 there may be a clear doll. Make sure you have Cuo equipped with free attack and capture. This is a great skill for stealing some rare items.
C. Go to Varanoire.D. Go to the Beminad Area and fight the battles at Beminad Forest.
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After battle 2/4 you will be asked 2 choices of what to do. Choose the Stay Behind Option.III) Choose the NL Army
A. Go to the Zapatos Area and fight the Imperial Battle Point 4.B. Go to the Otherworld Gate, choose level 13 and clear it.C. Go to Nivea Fortress to obtain 15,000G, 15PP, 150EP, Javelin, Double Feather.D. Go to King Sorfin.E. Go to Galena and fight at Southern Madrasca and win the fight.F. Go to Mizar Bridge and win the fight.G. Go to Zaltheim Castle and win both fights.
Historical Moment 6Choose the NL Army and fight at Armana Castle. Anderson leaves.
I) Choose the Rozess Army.A. Go to Noashurn and talk to the person in town.
Search in the Beminad Area for the Deep Beminad Forest Location.
There are 8 Kodama plants and 1 Titan.
B. Go to the Otherworld Gate. Choose level 13 and clear up through level 18.C. Go to Beminad Area and clear the Liberation Battle Point 4. Then choose Beminad Forest.D. Go to Eikus Area and fight at Castle Town Faeris.E. Go to Beminad Area and click on Beminad Forest for an event for 50,000G, 15PP, 250EP,
Stilleto, Blue Dolphin, Mithril Bracelet, STR Up.F. Go to Former Simba Territory and click on Noashurn for an event for 20,000G, 15PP, 200EP,
Ray Blade, Magic Frame, INT Up.G. Go to Assilia Grasslands and win the fight.H. Go to Gattzo and win the fight.I. Go to Mountain Range and win the fight.J. Go back to Beminad Forest Area and click on Beminad Forest.
II) Choose NL army.A. Go to the Otherworld Gate, choose level 16 and clear the levels.B. Go to the De Argo Area and clear Imperial Battle Point 5.C. Go to King Sorfin.D. Go to Former Simba Territory and clear Eastern Norius Forest.E. Clear Norius Forest.
Choose the Faeris route when prompted.F. Click on Norius Forest for an event that gives 20,000G, 15PP, 150EP, Angel Wing, STR Up,
INT Up. Do this twice in a row since there are 2 events to get another 50,000G, 10PP, 250EP, Trident, Blacksmith, VIT Up.
G. Go to Sylvestria Area and fight at Lenheim Fort.H. Go to Helhanpool Area and fight at Elixiem.
III) Choose the Simba Army.A. Go to the Otherworld Gate, choose level 16 and clear it.B. Go to Eikus Area and Fight at Empire Battle Point 5.C. Go to Degonias Castle. You should also be able to use Ankrauser now.D. Go to Noashurn (Himika) for an event to get 30,000G, 15PP, 150EP, Holy Lance, Mythril
Bracelet, AGL Up.E. Go to Marian Rogue and win the fight. Choose the Shiring Route when prompted.F. Go to Assilia Grasslands and win the fight.G. Go to Gaugabur Woods and win the fight.H. Go to Castle Town Gaugabur and win the fight.
Historical Moment 7Choose the NL Army and go to King Sorfin.
I) Choose the Simba Army.A. Go to the Otherworld gate choosing level 16. Clear all the levels.B. Go to Former Simba Territory and clear Empire Battle Point 6.C. Go to Castle Town Gaugabur for a sceneD. Go back to Castle Town Gaugabur for an event to get 30,000G, 15PP, 200EP, Seiryu Sword,
Gatling Knuckle, Max HP Up.E. Go to Warrence Castle for a scene.F. When ready click Warrence Castle. There will be a sequence of 2 fights to win.G. Go to Reer Valley and win the fight.
II) Choose the NL ArmyA. Go to the Otherworld Gate, Choose level 19, and clear the levels.B. Go to the Former Simba Territory and fight at the Imperial Battle Point 6.C. Go to King Sorfin. Roze joins.D. Go to the Helhanpool Area and fight at Adelia Wastelands.E. Fight at Titino Bridge.F. Fight at Luka Cape.
III) Choose the Rozess ArmyA. Go to the Otherworld Gate, Choose level 19 and clear the levels.B. Go to Former Simba Territory and clear the Liberation Battle Point 5.C. Go to Forgotten Hill to get Garnet Back.
D. Search for Laketown Mare in the Eikus Area. Fight the battle and get Ceil.
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E. Go to Coriastine Area then go to Granus Church and click on it. Fight at Granus Church Front Yard.F. Fight at Granus Church Front Entrance.G. Fight at Granus Church Cathedral.
Historical Moment 8If you did everything right up to this point you should be forced to use the Rozess army at Fontinoa.
A. Fight the first battle killing Valsung.B. Fight the second battle killing everyone.C. Go to the Otherworld Gate, choose level 19 and clear up through 24.D. Go to King Sorfin for some scenes
E. Search for the Unna med Shrine in the Kaiseron Area.
F. Fight at the Unnamed Shrine and get Shiro.G. Go to Golden Area and Click on Elence Port. If you have 7 battles then congratulations, you’ll get to fight
Janus.H. Go to Elegistat Area and look for Otherworld to fight Janus. Watch the True Ending.
BB. SPECIAL COMBO SKILLS
These skills are formed from the special skills of specific characters. Like the usual combo skills, they are created when one (or more) charcters uses the hold command to set up a particular skill, and then another character uses the complimentary skill as listed below.
Note: You cannot have other skills between the components of a combo!
At present, any name designated by a * indicates a translation of the Japanese name. These will be replaced with the English names as they become known. The number after the character's name indicates which level of special skill is used, so even if you don't recognize the name, the number is accurate.
Attacks 127 to 174 on the Reference list are monster skills. To obtain them, you will need to lower the monster in questions HP down (to < 5%), then use the skill "Capture" until the monster dies (from the skill Capture). You should then receive a Skill from the monster. Translated from the list at:
Great Swords:#1: Naiz. Why? He's the cornerstone of any team. Good STR and AGL, Abandon, Parry, Otherworld Soul... he's got almost anything you could ask for. #1 Fighter Overall
#2: Yunellia. Why? She's got the best stat growth in the game. Above average in everything, double growth in LUK. She's got Genius, Reserves and Parry to boot. Incredible. #2 Fighter Overall
#3: Luca. Why? He's got Anger, Genius, and Abandon. The only downside is very average stats. #5 Fighter Overall
#4/5: Ankrauser / Scarface. Why? They've got Abandon, Reserves. Ankrauser has Enlghtenment and Scarface has Perfect Barrier. #8 / 9 Fighters Overall
Knuckles:#1: Yen. Why? Anger, Abandon, good AGL and STR growth. Strong candidate.#6 Fighter Overall
#2: Shiro. Why? Double AGL AND INT growth sounds awesome. So does Anger AND Limit Break when paired with Genius. He's got the chance to have 4 general slots, but he's got terrible VIT, LUK, and STR. You also have to make a clear choice between weapons in regard to focusing on EITHER Atk or Mag. In a game dominated by physical attacks, Shiro would have been far better served with an STR cap of 6 and average LUK cap. Best to pass on the hardest person in the game to recruit.
*He's actually strong if you have enough points to invest in him - THOUSANDS. His breath can break through Parry and Perfect Barrier, which is great.
Guns:#1: Max. Why? He's got Good Shot, which bypasses Parry. Anger adds solid damage, which is already good due to above average STR and AGL. He's also got Effort, which lets him level up 1.5x faster. He's so much better with the Argemein, which doesn't hit allies. #4 Fighter Overall
#2: Iglaine. Why? She's a distant second to Max, but she does have Anger and Genius. Average stats combined with similar yet weaker potentials means she never gets that nod.
Breakers:#1: Fredrika. Why? Reserves, and Good Shot are her main potentials, from what I recall. She's got good STR and AGL, and great range with a good breaker. Solid ranged choice. #7 Fighter Overall
Scyther:
#1: Hillo. Why? Well, she's the only scythe user. Other than that, she gets Genius, Anger, AND Limit Break. She's a real monster for every part of the game, and her weapon is insanely easy to make very strong. #3 Fighter Overall
Short Swords:#1: Nagi. Why? Well she's got double AGL growth. That's key. She also has Anger, a strong selling point. #10 Fighter Overall
#2: Himika. Why? She's got a case for #1, but it revolves around Accelerate and Parry. I prefer keeping my HP high with the Recovery auto skills, so there she goes. She also has very average stat growth.
Swords:#1: Tal. Why? She's got good STR, and I'm pretty sure she has above average AGL. Anger and Limit Break are a plus. Swords in general are very jack - of - all - trades, wowing me in no particular area. This hurts them. The exception is the Futsonomitama, which adds 15 AGL at L5.
#2: Meu. Why? She's got good STR and AGL, and some solid potentials. She's got Potential, Reserves, and Parry. Again, though, I prefer to have high HP so those low HP potentials seem to suffer.
#3: Roze. Why? Anger and Limit Break, good STR, but you get her so late that you already have better fighters.
Spears:#1: Leila. Why? Anger, Good Shot, and good AGL and STR caps are good. She has no possible way of having 3 L4 general slots, though, which EVERY other weapon type can do. It's a real drag for grinding.
#2: Kurt. Why? Anger, Effort, and Levitate paired with good STR and AGL are again wasted by a terrible weapon type.
Magic users:#1: Corwin. Why? Ice and Lighting innate, Limit Break, and modest stats. He can have 3 Heal slots for Heal, Clear All, and Ressurect.
#2: Choco. Why? Limit Break is there, as are the 3 Heal slots. She's got double INT growth, but needs a Material Wand to do damage.
#3/4: Mick / Hera. Why? It's a tossup. Mick can do Tetrabolt and Tempest himself with the right weapon, and he's got Potential. Hera has Genius, Effort and an INT cap of 6. Both have Limit Break and do damage while keeping 2 Heal Slots. Your call.
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#5: Levi. Why? She's got Ice and Lightning, and Limit Break. You get her relatively early with Neverland, and she's a lot better than Hans. You've got better choices, though.
You should have 4 or 5 physical fighters and 2 magic users. Take yourpick from the above.
HH. CHARACTER POTENTIALS
This is a translated version of the list at: http://souls2.nm.land.to/souls2/index.php
STAFF Witch's Broom > Magician's Rod > Ruby Wand > Force Rod Spiked Rod > Morning Star > Zen Cane > Crusher Spiked Rod > Morning Star > Calamity Spike Holy Sprinkler > Broadsword* Flame Rod > Firebird Flame Rod > Fire Guard Ice Rod > Cold Snap Ice Rod > Ice Guard Lightning Rod > High Voltage Lightning Rod > Thunder Guard Gale Spike > Wind Chill Gale Spike > Wind Guard Clay Wand > Soul Breaker Clay Wand > Earth Guard Ray Blade > Demon's Finger… Mist Wand > Saint's Hand… Magic Blade > Magic Frame* Material Wand > Material Sword
KNUCKLE Baghnakh > Gold Finger > Chained Knuckle > Gatling Knuckle > Glorious Baghnakh > Iron Claw > Jamadhar Guard Knuckle > Adakh > Clutch Knuckle Flame Knuckle > Deep Scarlet Ice Hand > Azure Blade Thunder Baghnakh > Lone Wolf Air Smasher > Willow Gaia's Claw > Fallen Leaf
BREAKER Quick Turn > Target Lock > V-Strata > Blue Dolphin > Sonic Breaker Full Moon Blade > Chakram Firebird > Firebird Cold Snap > Cold Snap High Voltage > High Voltage Wind Chill > Wind Chill Soul Breaker > Soul Breaker
ARMOR Lucky Talisman > Lucky Dagger Fire Guard > Flame Rod Fire Guard > Ice Guard > Thunder Guard > Wind Guard > Earth Guard… Ice Guard > Ice Rod Thunder Guard > Lightning Rod Wind Guard > Gale Spike Earth Guard > Clay Wand Beast Bangle > Vor Bangle > Dragon Bangle > Ghost Bangle > Ivy Bangle > Ogre Bangle… Illusion Bracelet > Oboro Resist Frame > Magic Frame Dream's Hazard > Marine Rouge > Red Savage > Moon Guard > Guard Frame… Magic Frame > Force Frame Three Stars > Triguard Homura > Hyouga > Raitei > Fujin > Mogura… Dark Bracelet > Holy Bracelet… Rusty Bracelet > Aegis
KK. REGISTARABLE WEAPONS
The G cost is the amount it costs to buy the weapon once registered, and the EP cost is the cost to augment the weapon from lvl 1 to lvl 5 to be registered. All weapons sell for half the price they cost to buy.
SWORDS Silver Sword.................... 800G / 120 EP Rapier.......................... 800G / 120 EP Sabre........................... 1200G / 120 EP Long Sword...................... 2500G / 120 EP Platinum Sword.................. 3000G / 240 EP Master Rapier................... 3000G / 240 EP Arc Blade....................... 4000G / 240 EP Feather Sabre................... 5000G / 240 EP GREAT SWORDS Viking Sword.................... 610G / 60 EP Silver Blade.................... 800G / 120 EP Claymore........................ 800G / 120 EP Kora............................ 1400G / 120 EP Zweihander...................... 1800G / 120 EP Doublehand...................... 2500G / 120 EP Platinum Blade.................. 3000G / 240 EP Great Sword..................... 4000G / 240 EP Brunac.......................... 6000G / 240 EP SHORTSWORDS Baselard........................ 500G / 60 EP Silver Knife.................... 800G / 120 EP Sword Breaker................... 800G / 120 EP Kris............................ 1000G / 120 EP Rondel Dagger................... 1500G / 120 EP Platinum Knife.................. 3000G / 240 EP Triple Dagger................... 3000G / 240 EP Katar........................... 5500G / 240 EP Gladius......................... 6000G / 240 EP SPEARS Lance........................... 500G / 60 EP Sarissa......................... 530G / 60 EP Silver Spear.................... 800G / 120 EP Poleaxe......................... 800G / 120 EP Harpoon......................... 2450G / 120 EP Platinum Spear.................. 3000G / 240 EP Halberd......................... 3000G / 240 EP Partisan........................ 5500G / 240 EP Javelin......................... 6200G / 240 EP STAVES Silver Rod...................... 800G / 120 EP Magician's Rod.................. 800G / 120 EP Morning Star.................... 2650G / 120 EP Platinum Rod.................... 3000G / 240 EP Ruby Wand....................... 3000G / 240 EP Zen Cane........................ 4200G / 240 EP Magic Blade..................... 50000G / 240 EP Crusher......................... 11100G / 480 EP KNUCKLES Silver Knuckle.................. 800G / 120 EP Gold Finger..................... 800G / 120 EP Platinum Knuckle................ 3000G / 240 EP Chained Knuckle................. 3000G / 240 EP Jamadhar........................ 4440G / 240 EP Clutch Knuckle.................. 6800G / 240 EP BREAKERS Silver Breaker.................. 800G / 120 EP Target Lock..................... 800G / 120 EP Chakram......................... 1000G / 120 EP
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Platinum Breaker................ 3000G / 240 EP V-Strata........................ 3000G / 240 EP GUNS Silver Gun...................... 800G / 120 EP Buster Gun...................... 2680G / 120 EP Platinum Gun.................... 3000G / 240 EP SCYTHES Soul Sucker..................... 3000G / 240 EP SHOP WEAPONS: SWORDS Iron Sword...................... 200G Fleuret......................... 200G Short Sword..................... 500G Spatha.......................... 800G GREAT SWORDS Iron Blade...................... 200G Falux........................... 200G Falchion........................ 400G SHORTSWORDS Bastard Sword................... 600G Iron Knife...................... 200G Shield Sword.................... 200G Butterfly Knife................. 400G Mein Gauche..................... 500G Khukuri......................... 600G SPEARS Iron Spear...................... 200G Pike............................ 200G Pilum........................... 400G STAVES Iron Rod........................ 200G Witch's Broom................... 200G Mace............................ 360G Spiked Rod...................... 500G Holy Sprinkler.................. 600G Mystic.......................... 700G KNUCKLES Iron Knuckle.................... 200G Baghnakh........................ 200G Brass Knuckles.................. 440G Guard Knuckle................... 640G BREAKERS Iron Breaker.................... 200G Quick Turn...................... 200G Full Moon Blade................. 400G Boomerang Breaker............... 500G Blazer.......................... 600G GUNS Iron Gun........................ 220G Handgun......................... 440G Shotgun......................... 660G SCYTHES Demon's Scythe.................. 500G
LL. BEST WEAPONS PER CLASS
This is a list of the best 5 weapons per class. All the weapons are upgraded to lvl 5, and this list does not take into consideration STR or INT bonuses, or the element or slots. It only takes into consideration ATK (and for staves, MAG).
List of all the Level 4 Spell Items and where to find them. Note that several are not available in the regular game.
Fire:Fire Dragon Bag is dropped by Green Dragons. Post-game only (Floor 32 and sometimes 30 in the Otherworld Gate).
Ice:Icicle is dropped by the Yeti monster, which can be found randomly substituted for the boss monster in the last battlefield of Simba Battle Point 6, or in the Forest of Light Outskirts battle.
Thunder:Radiance is dropped by a monster that is called Cleone in the JP version, and is found randomly substituted for the "Nothing" monster if you wait out 201 turns on level 22 of the Otherworld Gate.
Wind:Siren's Wing is dropped by a Siren (duh) which is found randomly substituted for the "Nothing" monster if you wait out 201 turns on level 23 of the Otherworld Gate.
Earth:Earth's Rumble is dropped by a Titan, which is found randomly substituted for the boss monster in the last battlefield of Rozess Battle Point 4.
Dark:1. Dark Heart is a drop from Grand or Master Mummies. Post-game only. 2. Undead Casket is a drop from the Vampire, which can be found randomly substituted for the boss monster in
the last battlefield of Neverland Battle Point 6 or in the Eastern Dark Marsh optional battle field.
Light:Crystals are found on one particular map that is only available in the Rozess and True routes (storyline map, only playable once, two Crystals total). Also dropped by Crystal Armor monster in the post-game.
Void:1. Angel Feather is a rare drop from a Cockatrice, which can be found randomly substituted for the boss monster
in the last battlefield of Neverland Battle Point 5.2. Devil Feather is dropped by Dark Angels. Post-game only (Otherworld Gate).
NN. TITLES Name Reward Condition
1. Weapon Master* Rusty Sword Fill in all weapons on Reference
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2. Armor Master* Rusty Armor Fill in all armor on Reference3. Ring Master* Rusty Bracelet Fill in all accessories on Reference4. Completist Keepsake* Fill in all items on Reference5. Path of Blood Skill Scroll Kill 100 enemies6. Destroyer Skill Book Kill 500 enemies7. Bloodthirsty Soul Skill Mastery Kill 1000 enemies8. Death Personified Fiery Wrath Kill 7000 enemies9. Gold Vein* Training Book* Sythesize 1000 times10. Demander of Food AGL Up Recruit Himika11. Forest Walker LUK Up Recruit Yamu Ku12. Pirate King STR Up Recruit Jed13. Flying One VIT Up Recruit Kurt14. Pursuer of Beauty INT Up Recruit Nell15. Treasure Hunter AGL Up Recruit Rosette16. Maiden of the Sea VIT Up Recruit Levi17. Avenger STR Up Recruit Arthrus18. Perplexing Angel* LUK Up Recruit Ciel19. Wise Man* Hellgazer Recruit Shiro20. Cold-hearted* Wise Man Book* Kill 100 Hiyoko21. Forest Hunter* Dragon Wing Kill 30 King Wolf22. Bee Killer* Sylph's Sigh* Kill 30 Death Bee*23. Angel of Death* Dark Bracelet Kill 30 Dead God*24. Surgeon* Gastromancy Kill 30 Lafresia*25. Demon Killer* Black Soul* Kill 30 Greater Devil26. Crab Eater* Meteoric Iron Kill 30 Death Crab27. Shatter* Hunter Title Kill 10 Golden Doll28. Godlike* Crystal Brac. Kill 30 Crystal Armor*29. Dragon Buster* Princess Title Kill 30 White Arc*30. Fallen Angel* Memorial Hairpin Kill 30 Dark Angel31. Invisible Hand* Demon Eye Kill 30 Demon Eye*32. Descendant* M.O.E.*? Kill 30 Grand Mummy33. Knowledge Seeker* Nirvana Scroll Kill 30 Dark Mage*34. Slime Hunter* Ace Soul* Kill 30 Kaiser Slime35. Lizard King* Epsilon Ring Kill 30 Lizard Lord36. Ruler of the Sky* Shining Star*? Kill 15 Golden Bat37. Demon Ruler* Heaven's Gate Kill 30 Ancient*38. Immortal King* Metaphor Kill 30 Master Skeleton39. Dirty Soul* Spiritual Defeat Nothing monster40. Death Beat* Virgin's Blood Defeat Cursed Sword*41. Berserker* Demon Pattern? Defeat Strengthened Dragonian*42. Soul Release* Mobius Loop? Defeat Rune Blade43. Feared by Demons* Auto matter Defeat Satanel*44. Battle Champion* Matrix Core Defeat Vermillion45. Invited* Princess Blood* Defeat Ambrosia46. Apex of All* Symbol of Evil? Defeat Double X47. Awakened One Samson Ring CHAIN 5048. Hopeful One Aura Ring CHAIN 10049. Chain Master Black Frame CHAIN 16050. Researcher Floating Stone* Fill in entire skill list51. Charge Master Sylph's Tear* Use all combo skills52. Enduring Heart* Blue Water Use all special combo skills53. Arrival* STR Up+ Clear the Otherworld Gate x254. False Hope* VIT Up+ Clear Warrence Castle55. Symbol of Power* AGL Up+ Clear the Dark Gate56. Exceeding God* INT Up+ Clear Garanas Church*57. Battle God* LUK Up+ Clear the Spectral Tower58. Game Master [none] Obtain all other titles
1. When you finish the last battle in the regular game, it will prompt you to make a Clear Save. If you then use that clear save, you can start a new game with the following bonuses:
2. PP in new game = total amount you end with (unused) + total of all character levels, divided evenly between each army.
3. GP and EP in new game = total amount you ended with (unused) plus 10000GP and 1000EP clear bonus, divided evenly between each army.
4. Items are randomly divided between the armies, and determined at the time of the clear save (so you would have to fight the last battle again to redistribute if you don't like the arrangement).
5. The synthesis chart is filled in further as a bonus.
6. Anything registered at the end of the game stays registered, and is available to every army.
7. Profile and Gallery are carried over.
8. All Auto Skills are lost but each item that comes with an Auto Skill has the skill attached again (at level 1) just like it was brand new.
QQ. PRO-TIPS
You don't need to worry about augmenting until after HP 1 - I'm not even sure you can until then. Once you can, try augmenting armor before weapons. You'll last longer in fights. Ignore the allure of Bracelets in the shop - once you invent your way to Silver Armlets they will instantly be better than Bracelets.
Synthesizing isn't worth worrying about until you have more ingredients and money. Sell all Ore - Silver, Platinum, etc. and all Silver, Platinum etc. Clusters or Crystals as well. Save Crystal Clusters and Crystals
when you get them. You'll need to do a few runs through the OG and Battle Points before you get items to synth. Buy Synth Scrolls or use the FAQs here to find out what you need to make the items you want.
Having more AP left at the end of your turn means that your next turn will come faster. Next time you're in a fight, hit Triangle. A bar will come up on the right side of the screen showing who will go next, and in what order. It's a representation of the sliding bar at the top.
When you get near an enemy, do your Hold Attack (skill menu, hit R, select an enemy next to you) and slowly select skills one at a time. Notice how the number next to the active character goes down? It will go down faster at first, but slower with each additional skill you select. You can use one or two skills and try to get another turn before the enemy, or unload on them all the way. The point is that you can more accurately guess who is coming up next.
Feel free to use up your PP in your first run - it helps. In new game+ mode you can begin to save it since you won't need it, and hoard it for a future post game file.
AGL is a very important stat. LUK (for the main game) is not.
Fighters do not need INT (with very few exceptions), magic users do not need STR ever.
HP gain is 6 x VIT at each level. More VIT = more HP, but I think it's better to have more AGL and better armor.
Sticking with that, the main game is more about speed and good equips. The post game requires crazy stats and good or optimal equips.
If you have a strong weapon, the next step is to find out how to hit several times. The best move (ATD) is unrealistic in the main game. The best early on team move is Full Swing (Attack x 6), and later on towards the end of the game you can have each single fighter use Decouple Attack (Double Attack + Triple Attack + Quad Attack). It takes 27 AP to move and have 21 AP left for the combo, but it's great.
Look into Wind Rings and Double Feathers as soon as you can. Bat Wing + Sagestone = Speed Ring. Speed Ring + Wind / Thunder Cluster (and maybe a Sagestone?) gives you Move +2 or Jump +2 - invaluable.
Be advised that you can't Scarab out of a multiple of 3... if you're not doing well in OG 5, Scarab out and save yourself the trouble of losing.
Any character that dies, you take a penalty in EP that we think is equal to that character's level. Helpful hint to prevent death: you can Chain "Heal" on your own units so that when the enemy hits them they are immediately healed.
In the main game AGL is by far the most important stat. VIT for HP is nice, but speed gives you more turns, actions, chances to heal, etc.
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Use Charge to your advantage against bosses. Be patient with leveling. The game revolves around EP - before augmenting or inventing, check to see where you're going with the weapon so you don't waste it on something that will be obsolete later.
Okay, when you unlock the Otherworld Gate, train there... a lot. Melee characters can attack other allied characters for exp, and your healers can then heal them. Think the Monk - Chakra trick in FFT. Unfortunately, ranged characters can't attack allies, so you'll have to find a weapon with a Healing skill slot to grind them on other party members.
Tech levels increase by how much you use the particular skill type. Also, using combo skills that are of the tech level will increase it much faster than using the individual skill (I think). The max level is 10, or full 9. Depends on where you look; during battle will be full bar 9, while in the menu screen will show empty 10.
Innate skills are gained by level. Think of learning pokemon moves. At a certain level, you'll learn the innate skill. Check Swift's Supplementary FAQ for more information. As you'll see for Hillo, she has 3 options for her final innate skill to be learned. Each different option is based on her class level when she reaches that level. The preferred innate skill to learn for her (specifically for post-game) is Genius, which she learns in her first class. Her second class gets her Accelerate (good if you're just going to beat the main game only), and in the third class, she gets Enlightenment (not that useful).
The purpose of the scrolls is so that you can know that initial mastery and synthesize list. However, with Swift's Creation FAQ, it's pretty much useless.
There isn't a specific list of what you should have equipped or what level you should be at by such and such point. It's all up to how well you are doing against your opponents. Going through the OG and BPs (which you can repeat multiple times as you wish) gives you a test of what is about to come. If you feel you can't get through the monsters without some trouble, go back and try again and up your armor, weapons, or accessories. Just check the FAQs to see what you want to aim for (make sure you can achieve it in the main game) and go for that. Also, use the Equipment FAQ to see what accessory works best with whatever character.
Monster skills are the least of your concerns. Monster people aren't necessarily the best for each of the armies (however, Fresh might put up an argument about Kurt being "decent"), but monster skills aren't really necessary. The only monster skills worth getting are breath attacks or Fresh likes A Dozen Blows. There aren't any weapons that carry a monster skill slot. Monster skills can only be used by monster characters only since they have the slot innately. And the only way I can potentially think of increasing the success rate of steal and capture, which I've seen work for me, is to attack enemies with a significantly lower level. Also, increasing the tech level will increase the success rate as stated in the stats of the skill itself (should be under the second "Mag" column).
You should also get in the habit of destroying every box, barrel, gate, rock, etc in each battle you fight. Not destroying one of these items can and will cause you to be unable to obtain extra battlefields, characters, and or items.
One last note for to keep in mind. As you should know, Marx, Dragen, Garnet and Anderson will leave in the middle of the game. You should try to level them as much as possible before they leave. You will get PP equal to 5 times their level when they leave. That is a huge bonus and worth some extra time grinding up their level.