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Sound versus Graphics
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Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Jan 16, 2016

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Page 1: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound versus Graphics

Sound versus Graphics

Page 2: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound vs GraphicsSound vs Graphics

1) Sound is active, graphics are passive

Respect to the behavior of the user interacting with media

• Sound – active, User – passive ex) alarms, fire warnings, telephones, lift, reator meltdowns

• Graphics – passive, User –active

- The user must actively look around the visual space, seeing and recognizing the information presented as graphics.

Page 3: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound vs GraphicsSound vs Graphics

• Less true :when dealing with new media - The fact that the visual field is narrowed to just the screen

does tend to give new media graphics more of a directed, active nature

- Similar in some ways to television

The dynamic nature and the orchestration of the programs on it makes it more of an active medium with passive users

Page 4: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound vs GraphicsSound vs Graphics

2) Sound is non-localized, graphics are localized

• Graphics – context specific

- be highly localized

• Sound - difficult to localize

ex) classic three-phone problem

• See combinations of the two media, each one fulfilling the role

– Sound with coupled with a flashing light

– Banks of elevators

Page 5: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound vs GraphicsSound vs Graphics

3) Sound is transient, graphics are permanent

• Sound - transient (plays once and then is gone)

• Repetitions and constant background sound :To give sound more of a permanent character

• Graphics - permanent

Page 6: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound vs GraphicsSound vs Graphics

4) Sound is dynamic, graphics are static

• Sound – dynamic• Different ways of approaching this relationship with

time - be used to transmit information or atmosphere with

little or no relation to the actual time- have the other extreme

• Graphics - static

Page 7: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound vs GraphicsSound vs Graphics

5) Notation

• Sound – difficult and complex to notate

• Graphics - do not need a notation

Page 8: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound in the real-worldSound in the real-world- 뉴 미디어에 대한 사운드 디자인을 생각하기 전에 앞서 ,

실제 생활 속에서의 다양한 소리들에 대해 둘러본다 .

Page 9: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Babies and sound

시각적인 것에 대부분 의존하는 어른들과는 달리 ,

아이들에게는 보는 것과 듣는 것이 동등한 중요성을 가진다 .

어른 : 아 , 고양이다 .

아이 : ( 야옹 야옹 ) 아 , 고양이다 .

Page 10: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Silence

고요함은 소리의 공백을 나타낸다 .

뉴 미디어 사운드 분야에서 중요한 부분을 차지 .

Page 11: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Noise

별다른 정보를 포함하고 있지는 않다 .

특정한 상황이 아니라면 , 여러 소리들 가운데 묻혀버리는 하찮은 요소 .

-> Noise

Page 12: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Pleasant sounds

듣기에 좋은 소리 .

별다른 의미를 포함하고 있지 않아도 , 듣는 사람의 기분에 큰 영향을 끼친다 .

Page 13: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Physical effects

어떤 소리들은 의미에 관계 없이 물질적인 영향을 끼친다 .

이러한 소리들은 듣는 사람들에게 정신적 , 육체적 악영향을 끼칠 수 있다 .

예 ) 칠판으로 손톱 긁는 소리 . 나이프로 접시 긁기 .

Page 14: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Emotive sound

소리에 의한 감정 표현은 의사소통에 있어서 중요한 부분을 차지한다 .

예 ) 아이의 울음소리 , 화가 나서 고함을 지르는 소리 등 .

소음이 아니라도 , 이러한 소리들은 때때로 하고자 하는 일을 방해할 때가 있다 .

예 ) 음악을 들으며 공부를 하다가 음악에 심취해서 공부를 못했다 .

영화를 보는데 뒷자리 커플의 애정행각 소리 때문에 집중하지 못했다 .

Page 15: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound with meaning

명백한 의미를 가진 소리는 사람들에게 더욱 큰 영향을 미친다 .

예 ) 차의 경적소리 , 전화벨 소리

또한 전화기에서 울리는 벨 소리와 소방서에서 울리는 벨 소리가 다른 것처럼

소리에 담긴 의미에 따라 같은 소리라도 중요성이 달라진다 .

Page 16: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Speech

말은 더욱 더 명확하고 뚜렷한 의미를 가진 소리 .

때때로 말은 글보다 더 많은 정보를 포함한다 .

나 지금 떨고 있니 ?

말의 억양 , 호흡 , 표정 , 발음 등을 통해

말하는 사람의 상태를 예측할 수 있다 .

Page 17: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound TechnologySound TechnologySound TechnologySound Technology

Page 18: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Technology for creating sound Technology for creating sound artificiallyartificiallyTechnology for creating sound Technology for creating sound artificiallyartificially

• Mechanical sounds• Electronic generation of sound• Combine the two threads of

electronic sounds and computer technology

• Possible to do a lot with sound on the computer

Page 19: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Mechanical soundsMechanical sounds

• ‘By accident’, either in nature or as an undesigned by product of everyday life

• Door bell, fire bell, clock bell, telephone bells…

=> The message being communicated is very basic ; Simple

Page 20: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Electronic generation of soundElectronic generation of sound

• The main focus of the electronic sound was in electronic music

• Theremin• Moog synthesizer

Page 21: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Combine the two threads of electronic sounds and computer technology

Combine the two threads of electronic sounds and computer technology

• The beep – the electronic variant of the eternal ‘Oi’

오류 윈도우시작 윈도우종료 새 메세지

Page 22: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Nowdays…Nowdays…

• Increased storage and processing power have meant that it is possible to do a lot with sound on the computer.

Page 23: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound designSound design

Sound is a rich mediumIn technological terms the designer now has access topowerful sound-oriented toolsThe audience has sufficiently advanced technology to make the inclusion of sound in new media

Page 24: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound with meaningSound with meaning

• Methods of sound production : mechanical -> digital(computer-based,more flexible)Meaning of sound :'Oi' -> new and complex meanings

Page 25: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound, graphics and animationSound, graphics and animation

• Two good sources of guidance in sound design1. sound (inspiration) 2. graphic design

Page 26: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound for changing statesSound for changing states

• appropriate : sound > graphicsex) tresh can

Page 27: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound for events Sound for events

• In the real world many actions and events are accompaniedby a soundAnimation : Sound is a very important role

Page 28: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound for navigationSound for navigation

• Sound can assist with navigationCreating virtual, 3D environments with stereo-sound

Page 29: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Metaphorical soundsMetaphorical sounds

• When incorporating sounds into a new media system it issometimes a good idea to adopt metaphorical sounds

Page 30: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound for realism Sound for realism

• Sound plays a part in trying to recreate real-world aspects of something within a new media systemSound adds a lot to the atmosphere within a computer game

Page 31: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Physical aspects of sound designPhysical aspects of sound design

• As well as the higher-level points above, there are a few points to bear in mind on the lower levels of sound design

Page 32: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Volume Volume

• Visual feedback is always confined to the screen and assuch is local to the new media systemSound is not so easily localized and loud sounds can easily shock or confuse the user

Page 33: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Lead-in Lead-in

• Shock factor of a sound1, The volume has been dealt with above2, The nature of the sound (dog : sneeze < angry )3, lead-in

Page 34: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Length Length

Graphics -> spatial dimensionSound -> temporal dimension

Designing sound setsDesigning sound sets

Important : coherent , consistent , Important : coherent , consistent , similarity similarity

Page 35: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Physical attributes Physical attributes

• Irrespective of what the sounds are similarity : volume , pitch , lengthImportant : consistency, balance

Page 36: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Associative attributes Associative attributes

• Approach is the theme of sound production1. Similar physical waysex) water - dripping, splashing, running..2. Collect sounds that are related nature of sound, contextex) factory environment - hooters, machine noises, switches...

Page 37: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

How they combine How they combine

• 1. Design for a suite of sounds consideration2. Any sounds discernible from background sounds3. Visual equivalent of saying, cursor shape different fromthe background pattern

Page 38: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Using speech in new mediaUsing speech in new media

Page 39: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

IntroductionIntroduction

• Easy store - why?

Page 40: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Parallel channelsParallel channels

• Ex) Training systems- visual channel- second channel

Page 41: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Assumed intelligenceAssumed intelligence

• Drawback

• Ex1) 프로그래머와 교사간의 오해- Class

Ex2) 지식인과 비지식인간의 오해

- 한자 성어 or 영어

Page 42: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Ex1) 프로그래머와 교사간의 오해Ex1) 프로그래머와 교사간의 오해

• 서로 다른 것을 생각함

Page 43: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Ex2) 지식인과 비지식인간의 오해Ex2) 지식인과 비지식인간의 오해

• 말해도 못 알아 들음

Page 44: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

User embarrassmentUser embarrassment

• Job-seeker’s web site

Page 45: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Slower interactionSlower interaction

• 해결방안- Skip

Page 46: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

InterferenceInterference

• 1. External sound- Animation

• 2. Internal sound- Picture interference

Page 47: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

ContextContext

• Context = Hint• Test

- Encounter - Not independently

Page 48: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Sound and Speech as Primary InteractionSound and Speech as Primary Interaction

Page 49: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

We can thinkWe can thinkWe can thinkWe can think

- Environments, visually impaired user

- shifting the focus from visual to sound

- telephone-based, interactive systems

Page 50: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Text rules applyText rules apply Text rules applyText rules apply

Speech ≒ text word

chapter covering text for new media (chapter 3)

Page 51: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Text rules applyText rules applyText rules applyText rules apply

short and terminology that is being used

열려라 참깨 마이크로소프트 윈도우 XP 를 지원하는 컴퓨터 전원 켜기

Page 52: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Fewer choicesFewer choices Fewer choicesFewer choices

- For short-term memory of users

- minimum and limited

- quickly listed for the user

Page 53: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Voice fragments Voice fragments

'patched together‘Ex) 028 3642

Page 54: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Voice fragmentsVoice fragments

- Making the building blocks bigger takes away some of these effects but it then means you need a bigger pool of building blocks.

Page 55: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Time problems Time problems

Since all the interactions and choices have to be vocalized, there is a tendency for interactions to take a long time.

Page 56: Sound versus Graphics Sound vs Graphics 1) Sound is active, graphics are passive Respect to the behavior of the user interacting with media Sound – active,

Time problemsTime problems

해결방법to explicitly offer the user the choice of interaction styles

to allow the user to pre-emptany choices that are being offered so instead of waiting for the system to complete its side of the interaction they can interaction they can immediately interrupt with their response.