SOFTWARE AND PROGRAMMING 1 Lecture: MB33 7:30-9:00 (except 11&18.01.06) Lab: B43, MB321, MB536 6:00-7:30 (from 25.01.05) [each student must have obtained access to Birkbeck computing] Lab MB536: students whose family names fall in A-F Instructor: Mr Zheng Zhu LKL, tel. 020 7763 2115 E-mail: [email protected]Lab G03 Clore Centre: students whose family names fall in G-Ka Instructor: Mrs Jenny Hu SCSIS, room NG26, tel. 020 7631 6726 E-mail: [email protected]Lab 12 Gordon Sq. 43: students whose family names fall in Ke -Y Instructor: Prof. Boris Mirkin SCSIS, room 111, tel. 020 7631 6746 O
O. SOFTWARE AND PROGRAMMING 1. Lecture: MB33 7:30-9:00 (except 11&18.01.06) Lab: B43, MB321, MB536 6:00-7:30 (from 25.01.05) [each student must have obtained access to Birkbeck computing] Lab MB536: students whose family names fall in A-F Instructor: Mr Zheng Zhu - PowerPoint PPT Presentation
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TicketMachine code: to model a ticket machine that issues flat-fare tickets.
The functionality: - accepting fare - calculating the amount to pay back- calculating the cumulative pay- issuing tickets- informing of the price and accumulated
payInstances may have different prices
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Coding Ticket MachinePrinciple: EACH function should be done with a specific
variable/method
Functions:
- differing instances (constructor)
- different pricing (var: price)
- accepting fare (var: balance)- calculating the cumulative pay (var: total)- calculating the money back (diff = balance-price)- issuing tickets (method for printing a ticket)- informing of the price and accumulated pay (methods for
each)
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Ticket Machine (1)/* * TicketMachine models a ticket machine that issues * flat-fare tickets. */
public class TicketMachine{private int price;private int balance;private int total;
public TicketMachine(int ticketCost) //constructor { price = ticketCost; balance = 0; total = 0; } public int getPrice() { return price; } public int getBalance() { return balance; } public int getTotal() { return total; } // see next page for continuation
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Ticket Machine (2)// TicketMachine’s continuationpublic void insertMoney(int amount) { if(amount > 0) balance = balance + amount; else { System.out.println("Use a positive amount: " + amount); } } public int refundBalance() { int amountToRefund; amountToRefund = balance; balance = 0; return amountToRefund; }// continued on the next page
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Ticket Machine (3)// TicketMachine’s end public void printTicket() { if(balance >= price) { // Simulate the printing of a ticket. System.out.println("##################"); System.out.println("# The BlueJ Line"); System.out.println("# Ticket"); System.out.println("# " + price + " pence."); System.out.println("##################"); System.out.println();
total = total + price; // Update the total balance = balance - price; // Update the balance } else { System.out.println("You must insert at least: " + (price - balance) + " more pence."); } } }//end of class
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Example of branching(1)Problem: calculate income taxAlgorithm (Input: Income, Output: Tax):When the salary is less than 10000,
there is no tax. The tax is 15% on the amount earned
over 10000 up to 50000. Any money earned over 50000 are taxed
at 40%, that is, they pay 6000, the tax at 50000, plus the 40% added from the earnings over 50000.
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Example of branching(2)If()… :
int Salary; int Tax=0; TextIO.putln("Input your salary "); Salary=TextIO.getInt(); //TextIO – a class
to be // put into the class’
directory
if ((Salary > 10000)&&(Salary<=50000)) Tax=(Salary-10000)*15/100; if (Salary>50000) Tax=(Salary-50000)*40/100 + 6000;
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Example of branching(3)If()…else if()…else (preferable): int Salary; int Tax; if (Salary<=10000) Tax=0; else if (Salary<=50000) Tax=(Salary-10000)*15/100; else Tax=(Salary-50000)*40/100 +
6000; • Q: What this would produce for Salary=15777?
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Method for Tax calculationMethod TC with input/parameter – Salary; output
- Tax public float TC(int Salary) { float Tax; if (Salary<=10000) Tax=0; else if (Salary<=50000) Tax=(Salary-10000)*15/100; else Tax=(Salary-50000)*40/100 + 6000; return Tax;}
Application:int mywages=15777;float mytax=TC(mywages); // would assign 866.55 to mytax
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Input/Output TextIO classTextIO.java, added to the directory
that contains your class, eases input of data from the keyboard
To input an integer:
int UsInput = TextIO.getInt();Computer will wait for the user to
type in an integer value to UsInput.
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Input/Output TextIO class (2)
public class PrintSquare { public static void main(String[] args) { int uInput;
// the number to be input by the user int Squared;
// the userInput, multiplied by itself System.out.print("Please type a number:
"+Squared); } // end of main() } //end of class PrintSquare
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Input/Output TextIO class (3)
Other TextIO methods:b = TextIO.getByte(); // value read is a bytei = TextIO.getShort(); // value read is a shortj = TextIO.getInt(); // value read is an intk = TextIO.getLong(); // value read is a longx = TextIO.getFloat(); // value read is a floaty = TextIO.getDouble(); // value read is a doublea = TextIO.getBoolean(); // value read is a booleanc = TextIO.getChar(); // value read is a charw = TextIO.getWord(); // value read is a Strings = TextIO.getln(); // value read is a String
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Input with Scanner in JavaThe TextIO class contains static
member methods TextIO.put() and TextIO.putln(), the same as System.out.print() and System.out.println().
TextIO can only be used in a program if TextIO is available to that program. It is not built into Java.
From Java 1.5.0 version on, there is a similar class in Systems.in:
Scanner
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Input with Scanner class(1)From Java 1.5.0 version on, there is
a similar class in System.in.Scanner(System.in): - import the java.util package - declare an instance of Scanner - use it for prompting the user to
key in data (of a specified data type, preferably int or double or String) with a method: nextInt() or nextDouble() or next()
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Input with Scanner class (2)import java.util.*;class PrintDot{ int num=0; public static void main(String[ ] args){ Scanner scap = new Scanner(System.in); System.out.println(“How many dots to print? “); num=scap.nextInt();
for (ik=0; ik<num; ik++) System.out.print(‘.’); System.out.println(); } \\end of main } \\end of class
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Using method with Scanner import java.util.*;class PrintDot{ int number=0; public static void main(String[ ] args){ Scanner scap = new Scanner(System.in); System.out.println(“How many ampersands to print?
“); number=scap.nextInt(); ppp(number); } \\end of main
void ppp(nnn) { for (ik=0; ik<nnn; ik++) System.out.print(‘&’); System.out.println(); } \\end of ppp} \\end of class
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Strings(1)
Declaring a String Object
String variable
• An object of the class String
– The class String is defined in java.lang.String and is automatically imported into every program
Create a String object by using the keyword new and the String constructor method
• String aGreeting = new String(“Hello”);
or String aGreeting = “Hello”;
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Strings(2)
Comparing String Values• Strings are never actually changed; instead new Strings are
created and String variables hold the new addresses; A part of the Java system called the garbage collector will discard the unused strings
• It is impossible to make a simple comparison of Strings; thus a number of methods are:
– equals() method if s1 and s2 are declared and initialised as
String: s1.equals(s2) true if s1 and s2 are exactly
the same sequences of characters NEVER s1==s2 !!! This is wrong, == applies
to numbers only.
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Strings(3)
Comparing String Values
• Try "HaHaHa ” "haHaHa" (2 differences)
s1.length() number of characters in s1
• charAt() method requires an integer argument which indicates the position of the character that the method returns
s1.charAt(N) N-th character in s1(starting from N=0) String ss= “Look at you!”; What is ss.charAt(3)? ss.charAt(7)?
ss.charAt(17)?[In respect, ‘k’, ‘ ’ , and error]
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Strings(4)
s1.substring(N,M) part of s1 in positions N, N+1, ..., M-1 (positions are numbered from 0)
String ss= “Look at you!”; What is ss.substring(3,7)?
Concatenation
Concatenation - Joining strings, can be done with symbol +
“45” + “36” = “4536”
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Class MathMath.pi =3.14…, the ratio of the circumference to its diameter Math.abs(a) a if a >= 0, or -a if a < 0 Math.log(a) the natural logarithm (base e) of a Math.sqrt(a) square root of a Math.pow(a,b) ab , if b is integer then ab =aa…a (b times)
Math.random() pseudorandom number: double within interval [0.0, 1.0) (zero included, unity not) How to use it to generate a random integer between 1 and 6 (inclusive), to mimic casting a dice? double aa=Math.random();//aa, a real number between 0 and 1int an= 6*aa; //a real number between 0 and 6int rand=(int) an; // whole number between 0 and 5int randw=rand+1;// whole number betw. 1 and 6 Casting in Java: converting from higher number types to lower types int randw= (int) (6*Math.random()+1); How to generate a random integer between 10 and 20 inclusive? Answer:int rdt= (int) (11*Math.random()+10);
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Math.random()pseudorandom number: double
within interval [0.0, 1.0) (zero included, unity not)
How to use it to generate a random integer between 1 and 6 (inclusive), to imitate casting a dice?
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Casting a dicedouble aa=Math.random();
//aa, a real number between 0 and 1int an= 6*aa; //a real number between 0
and 6int rand=(int) an;
// whole number between 0 and 5int randw=rand+1;
// whole number between 1 and 6 The same in one line:int randw= (int) (6*Math.random()+1);
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Casting a dice questionHow to generate a random integer
between 10 and 20 inclusive? Answer:int rdt= (int) (11*Math.random()+10);