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Softball in Schools

Apr 10, 2018

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    The International Softball Federationpresents

    A program to help teachers and administrators introduce the sport of softball into

    their classrooms and school s stems

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    TABLE OF CONTENTSPurpose of this ManualWhat Is Softball?EquipmentThe Playing Field or PitchThe Game of Softball The Skills of Softball

    - Hitting- Catching- Throwing- Baserunning- Pitching

    Ways to Make Softball More FUN for Children:- Shorten the distances for smaller children

    - Shorten the game length

    - Introduce different types of softball games just for children

    Sample Skill Lessons Softball Terms & Words

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    PURPOSE OF THIS MANUALThe purpose of this manual is to help our International Softball Federation (ISF)

    member federations/associations introduce softball into their school systems.

    Within this manual you will learn about the type of equipment used in softball, the

    type of field or pitch that softballs played on, the basic concept of softball, how the

    game is played, how you win and some simple rules. Toward the end of this manual,

    and after youve learned about the game itself, youll be introduced to some

    different methods for making softball fun for younger children to learn, and some

    lesson plans for introducing softball into your school system. As with every sport,

    theres much more to it at the elite level than what will be covered in this manual,

    but the goal is to introduce you to an exciting sport for children of all ages to play in

    a recreational format. If youre interested in learning more of the advanced skills

    involved with the game of softball, contact your national softball

    federation/association, or the International Softball Federation. Now, lets get

    started!

    WHAT IS SOFTBALL?First, lets talk about the game of SOFTBALL. What is Softball? Softball is a VERY

    exciting game thats played by more than 20 million women and men, girls and

    boys all over the world.

    There are two main versions of softball: FAST PITCH and SLOW PITCH. In both

    versions the ball is pitched underhand by the player called the pitcher. In fast

    pitch, the ball is pitched in a straight or flat line to the catcher as fast as

    possible. Sometimes thats not very fast if the players are young or just learning

    the position, while at the top levels of softball, like in the Olympic Games,

    pitched balls will travel over 112 km (70 mph) per hour! In Slow Pitch the ball is

    pitched toward the batter in an arc that travels slowly thus the name slow

    pitch.

    Fast Pitch SlowPitch

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    OBJECT OF THE GAME: The object of a softball game is to score the mostruns at the end of seven innings. A run can only be scored by the offensive

    team, and occurs when a runner gets on base by hitting a pitched ball and

    advancing safely around all three bases and then finally touching home plate.

    An Inning is what you call it after both teams have been on offense and

    each gotten 3 outs.. A softball game has 7 innings and the team with the

    most runs after 7 innings wins!

    Softball is similar in some ways to many different types of bat & ball sports

    played around the world. Sports played throughout different regions of the

    world such as Cricket, Rounders and Pesapallo are

    similar in many ways to softball. If you or your students

    know of one of these games, then teaching softball to

    them will be easier if you can focus on the similarities of

    the two games. Once the players understand they are

    learning a similar game to one they already know it will

    be easier for them to learn softball since it wont seem

    so completely different.

    EQUIPMENTSoftball can be played with only two pieces of equipment; a ball and a bat,

    although in most cases, the players will need to have gloves, bases, batting

    helmets and catching gear. Lets take a look at the different pieces of softball

    equipment.

    Slow Pitch

    The Ball

    The ball is probably the most important piece of equipment used

    in a softball game, but unlike the name suggests, a regulationsoftball is not soft. The ball is round with a circumference of

    30.2cm (12 inches) and a weight of 166.5g (6 oz.). Its also optic

    yellow in color with red stitches to make it easier for the batterto see.

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    The Bat

    The bat is by far the most exciting piece of softball

    equipment because everyone loves hitting the ball

    with it. Bats are usually made of very high grade

    graphite, carbon, magnesium, ceramic, or some

    combination. They can no be no longer than 34

    inches (86.4cm) and weigh no more than 38 oz

    (1077g). Its OK for bats to be made of wood if theyare not used in ISF championship play.

    The Glove

    A glove is used by every player on the defensive team. These

    players are called fielders since they play a position

    someplace on the playing field. Gloves are made of leather

    and have an area between the thumb and first finger thats

    called the pocket. This area allows for the ball to be caughtwithout hurting the fielders hand.

    Catchers Gear

    This equipment is only worn by the catcher and its to protect

    that player from pitched or batted balls since pitched balls in

    Fastpitch can travel at or near 100km an hour (70mph at the

    really good skill level. The mask is made of a strong, lightweight

    metal with soft padding to cushion the players face. The chest

    protector is made of padded cloth, and the leg (or shin) guards

    are made of very strong plastic that bend at the knees andankles so the catcher can move around easily.

    Batting Helmets

    A batting helmet is used by the batter and all

    base runners to protect themselves from any

    stray balls that might either be thrown out of

    bounds or pitched poorly.

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    The ISF understands that finding softball equipment may be a

    challenge for you so we have an Equipment Program available

    to our member federations/associations. Please contact yournational softball federation/association to request ISF Softball

    Starter Kits (that include all of the equipment listed on pages

    4-5) to help introduce and develop softball in your school and area.

    PLAYING FIELD or PITCHSoftball is played outside on a grass and dirt surface that is called a softball

    field or softball pitch. A regulation softball field/pitch looks like this:

    On a regulation softball field/pitch, the outfield is usually grass and the infield

    is usually a very smooth, firm dirt. But, the great thing about softball is that you

    can usually play it on whatever surface you have available to you, like afootball/soccer field, a hockey pitch/field, an empty field, a park or any place

    where you can find some room. The flatter the ground the better it will be for

    the players so that the ball bounces evenly. If the ball hits a rock it can bounce

    up and strike a player and thats not fun for anyone.

    Outfield

    Infield

    NOTE:

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    Positions -

    The numbers that you see listed on the field diagram below show the positions

    where the players on defense play:

    Bases -

    A softball field/pitch has four bases on it located in the shape of a diamond

    (which is why a softball field is often called a softball diamond). The bases are

    equal distance apart. In addition to these four bases, there is also a pitchers

    rubber or pitchers plate on the playing field. Its located in the middle of the

    bases as shown on the diagram on page 8.

    The bases each have names and they are as follows:

    Home Plate this is the base where the batter stands, where the pitcher throws theball over, where the catcher/ and umpire stand behind and where the offensive team

    tries to reach in order to score a run. It is also the only one of the four bases that is not

    a square. Home Plate is a five sided base that is shaped as follows:

    1st Base this is located to the right of home plate and is always the firstbase that therunner runs to thus the name.

    2nd Base this is the next base the runner runs to and is located on the top of thediamond directly across from home plate and in back of the pitchers plate/pitchersrubber.

    3rd Base is the next base after 2ndbase that a runner will run to and is the last base arunner touches before running to home plate.

    1 = Pitcher2 = Catcher3 = 1st Baseplayer4 = 2nd Baseplayer5 = 3 rd Baseplayer6 = Shortstop7 = LeftFielder8 = CenterFielder9 = RightFielder

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    Distances -

    For a regulation softball field/pitch the distances are as follows:

    BASES 60 feet apart (18.29m)PITCHING DISTANCE 43 Feet (13.11m) from home plate for women

    46 Feet (14.0m) from home plate for Men

    OUTFIELD FENCES - 220 Feet (67.1m) from home plate for women250 Feet (76.2m) from home plate for men

    2nd Base

    1st

    Base

    Home PlateBatters Box

    3rd Base

    Pitchers

    Plate/Rubber

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    THE GAME OF SOFTBALLHow Do You Play?

    There are two teams in softball; one team is on offense and the other team is on

    defense. This is common with most team sports where the attacking team is on

    offense and the team defending the goal is on defense.

    OFFENSE: In softball the offensive team sends one player at a time up to batwith a piece of equipment called a bat. (see the Equipment Section for more

    information on a bat). This player stands next to home plate (shown in the Field

    Layout on page 7) and tries to hit the ball as its pitched by the defensive teams

    pitcher.

    DEFENSE: The Defensive team has nine players on the field at a time, each oneplaying one of the nine defensive positions that are spread around the field as

    shown on page 7.

    Offensive Team Objectives:

    The offensive team sends one player at a time up to bat. This player stands next

    to home plate and tries to hit the ball that the defensive player called the pitcher

    is tossing underhanded to the catcher over home plate.

    The batters objective is to hit the ball as far as possible.

    Once the ball is hit the batter runs to 1stbase (see page 7) or advances to as many

    bases as possible without being put out. (see defensive section below regarding

    outs).

    A runner advances safely (another way of saying the runner is not put out) by not

    being touched by a defensive player holding the ball or by getting to the next base

    before the defense can get the ball to that same base.

    Once an offensive player touches all three bases and home plate without the

    defensive team putting them out, that team scores one run.Only the offensive team, which is the one referred to as up to bat, is able to score

    runs.

    The team with the most runs in seven innings wins the game.

    Each teams part of the inning (which refers to the part of the inning when that team is on offense) ends

    when three of its batters have been ruled out.

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    Defensive Team Objectives:

    The defending teams objective is to get three outs and not allow the offensive team

    to score.

    The defense gets an offensive player OUT by the following:

    a. A ball that is hit by the batter (offensive player) is caught in the air by anydefensive player before it bounces.

    b. The ball bounces before it gets to a defensive player, and that player thenthrows the ball to the base where a baserunner is going, before the

    runner gets there.

    c. A defensive player with the ball touches a baserunner with the ball whilethe runner is not standing on any of the bases.

    d. The batter gets three strikes without hitting a fair ball (a fair ball isany ball hit in the portion of the field where the defense plays the

    infield or the outfield)

    e. An offensive player is also out if a batted they are hit by a batted ballwhile not standing on a base.

    Whats a Strike?

    The Strike Zone is the area shown in the box in the above picture it is thearea between the batters knees and armpits directly over homeplate. The strike

    zone is not anything that actually sits above homeplate, but rather an imagined

    or envisioned rectangle, directly over homeplate between the knees and armpits

    of the batter. Its the umpires job (who is positioned directly behind the

    catcher) to determine if the pitch passed through this imaginary area.

    A Strike is any of the following:A pitch that goes through the strike zone without being

    hit,

    a pitch the batter swings at and completely misses, or,

    A pitch that the batter swings at and hits into foulterritory.

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    Fair Balls and Foul Balls -

    A Fair Ball is any ball hit into the playing field between the two white linesalong the sides of the field that are also known as foul lines.

    A Foul Ball is any ball hit that:Goes backwards

    Stops moving outside the fair ball territory.

    After being hit in the air (called a fly ball) does not land in fair ball territory or is

    touched by the defense while outside of the fair ball area.

    On a ground ball (a ball thats hit on the ground) is either touched by the defensewhile its in the foul ball area or stops rolling in the foul ball area.

    THE SKILLS OF SOFTBALLIn order to play softball your students will need to learn the basic skills involved

    with running and hitting as well as stopping a ball and throwing a ball.

    The basic skills of softball include the following:Hitting (also called Batting)CatchingThrowingBaserunningPitching

    Foul lines

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    HITTINGThis skill is also called batting and its considered the most fun of all the skills

    in softball. Once a player is able to hit a pitched ball, its a very exciting thing to

    do. The skill does takes good hand-eye coordination and good timing but can

    be made easier for younger children who have yet to fully develop such skills.

    The batter hits with a bat (see Equipment page 7) that they hold with both

    hands, placing their weakest hand closest to the small end (or knob) of the bat.

    The batter stands in the batters box facing sideways to the pitcher with their

    bellybutton facing and even with home plate. They turn their head to look at the

    pitcher, since the pitcher is tossing the ball that the batter can try to hit it.

    To hit the ball, the batter will:

    Take a small step toward the pitcher with the foot closest to thepitcher.

    With both hands, swing the bat at the ball trying to make contact

    with the ball just before it crosses homeplate.

    The batters weight should shift forward as they hit the ball.

    After they make contact the batter should drop the bat and run to 1st

    Base..

    CATCHINGAlthough there is a position in softball called the catcher, in this section weretalking about any player who catches a ball that has either been hit or thrown

    to them by another player.

    To get ready to catch a thrown ball a player should have her/his

    feet shoulder-width apart, and knees slightly bent and relaxed.

    The arms should be relaxed with the hands in front of their body

    and their glove ready.

    The player catches the ball with their glove, placing their body

    behind the ball whenever possible. They also want to try and

    catch with two hands whenever possible. Have the player bend

    their elbows slightly when catching the ball to absorb some of

    the speed of the ball.

    If the ball is thrown to either side of the player they should move

    their feet and try to get their body in front of the ball.

    If the ball is above the players waist then their fingers should be

    pointing upward when they catch the ball.

    If the ball is below their waist when they catch it then their

    fingers should be pointing down. On low throws, both hands

    should go down for the catch and you should bend at your

    knees.

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    THROWINGThrowing is how defensive players get the ball from one player to another. They

    throw the ball through the air to a teammate in order to try and get one of the

    offensive players out (by getting the ball to the base before the runner gets to

    that same base, or by getting the ball to a teammate in order to tag a

    baserunner with the ball while she/he is off of one of the bases). Note

    defensive players DO NOT throw balls at the baserunners.

    To throw a ball a player must:

    Hold the ball firmly in their fingers without squeezing it too hard (or else it

    wont be easy to let go of).

    The throwing motion involves two separate actions or movements:

    1) The movement of the hand (and arm) with the ball in a circlular motion.2) A step by the foot opposite of the hand the player uses to throw with. (for

    instance, if the player is throwing the ball with her/his right hand, then

    she/he will step using her left foot.)

    The player starts the ball in front of her/his body at her/his waist,

    then takes the ball back in a circular motion (shown by the dotted

    line in the picture to the left).

    At the same time they are taking the ball back, the player steps

    forward toward their target with their opposite side foot as seen inthis picture.

    To release the ball the player will complete the circular motion

    of their hand and the ball (as seen in the picture to the right),

    and let go of the ball when their hand is facing their target.

    Catching and throwing should be practiced

    everyday as they are the most important skills

    in softball.

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    BASERUNNINGBaserunning is what a player does after theyve hit the ball and started to

    run around the bases. Players always run in a counterclockwise direction

    around the bases as shown here:

    Baserunners should only run as far toward

    the next base as they think they can go

    before being tagged with the ball by the

    defense. And, baserunners should always

    wear their helmets to protect their head in

    case they are hit by a thrown or batted ball.

    PITCHINGAs we mentioned near the beginning of this manual, there are two

    different types of ways to play the game of softball: fastpitch andslowpitch.

    Pitching is the skill that starts a softball game by the person playing the

    pitching position pitching the ball underhanded to the catcher. The

    object is to throw, or pitch, the ball over homeplate so

    that it goes in an area between the batters knees and

    armpits.

    The steps involved in (FASTPITCH) pitching a ball

    underhand are very similar to whats required to throw

    one overhand; the player makes a circle with their arm

    Keep in mind when throwing the ball will go in the direction

    their hand was pointing when they let go of the ball.

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    (and the ball) and takes a step toward the target with the opposite side

    foot. The big difference between throwing and pitching being that players

    will throw overhand and they will pitch underhand.

    .

    In the second picture you can see what it looks like

    when the pitcher lets go of the ball. While this is a

    picture of a very elite softball pitcher who is using a

    lot of force to release the ball very fast, a young

    player wont put this much power into their pitch.

    Its very common to see young pitchers, or pitchers that are new to the

    skill of pitching, pitch very carefully trying not to make a mistake. In the

    process they will usually throw it pretty slow and wont have a lot of

    control over where the ball goes. Thats common and is part of learning

    the position. One thing that can help new pitchers learn this skill easier is

    to tell them:

    Try and let go of the ball at the same time that their stepping foot

    hits the ground.

    The ball will go where their hand points when they let go of it.

    If (see photo at left) we look at a pitcher in

    her/his motion we will see her/him in a position

    that looks a lot like the one we saw earlier of theplayer throwing the ball overhand.

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    If they get frustrated while learning then try to place them closer to a wall

    or backstop or something that will limit how far they have to go to chase

    a bad pitch.

    SLOWPITCH pitching is easier to learn for young children and involves the

    pitcher still pitching the ball underhand but

    angling, or looping, the ball up into the air to

    deliver it to the catcher. The ball will usually go

    higher than the batters head on its way down to

    the catcher, but it must still pass through the

    strike zone (the area over homeplate and

    between the batters knees and armpits) in order

    to be called a strike.

    You can find more details on the softball

    skills by watching the ISF instructional videos

    available either from your National Softball

    Federation/Association, or from the ISF:

    ([email protected]). These videos

    are available in both NTSC and PAL formats inboth English and Spanish.

    NOTE:

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    USE SMALLER DISTANCES Instead of the regulation distances forthe bases and pitching rubber/plate, shorten the distances to make

    it easier for children with smaller legs to run the bases and enjoy

    the game. Dont be afraid to scale the distances down to what you

    feel is appropriate for the size of players youre dealing with. To

    help get you started here are some suggestions:

    Please keep in mind that these are just suggestions and not anything that

    must be followed. You might find that a shorter pitching distance but the

    listed bases distance works best for the age group youre working with

    thats OK. Dont be afraid to try something different in regards to

    distances.

    USE SMALLER TIME FRAMES A regulation softball game lasts seveninnings, but thats far too long if youre an eight or ten year old. So,

    use shorter or smaller time frames for younger children. Instead ofseven innings try letting everyone bat once on each team and then

    the games over. Or, only play three innings. Just know that young

    children have a shorter attention span than adults, so shortening

    the game length can help children with shorter attention spans.

    USE EASIER VERSIONS OF THE REGULATION GAME As youngchildren learn the game of softball their skills arent yet developedenough to play the regulation version played in the Olympic Games.

    So, instead of everyone getting frustrated trying to pitch a ball to

    the catcher, hit a ball off a pitcher, field a ball thats been hit by a

    batter and throw out a runner going to 1st base, this manual offers

    different types of Lead Up Game versions of softball. These lead

    Ages: Pitching Distance: Bases Distance: Regulation Ball Size:

    8 and Under 30 feet (9.144 m) 50 feet (15.24 m) 9 inches (22.86 cm)10 and Under 35 feet (10.66 m) 55 feet (16.764 m) 11 inches (27.94 cm)12 and Under 35feet (10.66 m) 60 feet (18.28 m) 11 inches (27.94 cm)14 and Under 40 feet (12.19 m) 60 feet (18.28 m) 12 inches (30.48 cm)16 and Under 40 feet (12.19 m) 60 feet (18.28 m) 12 inches (30.48 cm)

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    up games will help your players lead up to the regulation game,

    and do so in a fun and helpful way. Different examples of Lead Up

    Games follow in this manual, and will make it FUN for your young

    children to learn this great game of SOFTBALL!

    SAMPLE SKILL LESSONSWhat follows are lessons to help you teach the different skills of softball

    to your students. You will also find many varieties of Lead Up Games

    those versions of softball that involve throwing, hitting, catching and

    running, but that do so in a manner thats altered to make the game

    easier and more fun for young children to learn.

    The best way to use these different lessons would be to pick one or two

    different skills and a lead up game to try and teach each time you meet

    with your students. Doing so would take about an hour, so if you have

    more time you could use more lessons, and if you have less time you can

    eliminate a few to allow for the shorter teaching time.

    The key to your students learning softball is for them to have FUN in the

    process. Its not important that they perform all the skills correctly or

    play the elite-level version of the game right away. It IS important that

    they enjoy learning the skills and look forward to coming back and

    learning more.

    Below are the different skill lessons that will help you work on some of

    the different softball skills. Youll notice that all of the softball skills are

    not listed, because hitting is best practiced during the Lead Up Games

    and it usually takes a lot of extra equipment and space to individually

    practice this skill. Those are two things that teachers usually dont have

    much of.

    Many of these Skill Lessons and Lead Up Games were taking from Softball Canadas program -

    Learn to Play. This is an excellent program that you can learn more about by visiting Softball

    Canadas website: htt ://www.so tball.ca/so tballincanada/news.as x

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    SKILLS & LESSONS:Baserunning

    - Gimme 5

    - 4,3,2,1

    Hi t t i ng

    - Dry Swings

    Pi tch ing

    - Walk & Pitch (without a ball)

    - Walk & Pitch (with a ball)

    - Big Ball Pitch

    - High, Low

    Throw ing & Ca tch ing

    - Power Ball

    - Sky Ball

    - Reach The Coach

    - Spell Your Name

    - Bigfoot

    - Homerun

    - 15 Up

    - Hot Potato

    - Goal Ball

    Lead Up Games

    - Diamond Orientation

    - Scrub

    - Dizzy Izzy

    - Skip Ball

    - Far Base

    - Bucket Ball

    - Freeze the Runner- 10 Minute Softball

    - Minnie Ball

    - Field 3

    - Semi Circle Softball

    - RoadRunner

    NOTE:Within some of these Skill Lessons you

    will notice that a piece of equipment ismentioned that is not listed in theEQUIPMENT section of this manual.

    That item is a BATTING T. Its not

    mentioned in EQUIPMENT because it is atraining device and NOT something that is

    used during a regulation softball game. A

    Batting T is a hard rubber or plastic stickthat sets just in front of home plate. A ball

    is placed on the T to make it easier to hitsince its just sitting there and not moving

    toward them as it would be if it were beingpitched. This aids the learning process foryounger players. Below is a picture of a

    child hitting off of a batting T.

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    BASERUNNING

    ACTIVITY 1

    SKILLS: running through 1B, speed development

    EQUIPMENT: 4 bases

    ORGANIZATION: put bases down 30'- 40' from players. Form 4 groups of 3

    ACTIVITY:

    players (X), in turn, take a swing at an imaginary ball,

    after the swing players drop the bat and run as fast as possible past their base, givecoach (C) a high 5

    players then return to the base as if running to 2B, touch base

    after retouching the base players shout GREEN LIGHT to next player in linesignaling them to leave

    make sure players are running full speed across the bag, slowing down only aftertouching it

    GIMME 5 (5 minutes)

    X X X

    X X X

    X X X

    X X X

    C

    C

    C

    C

    BASERUNNING

    ACTIVITY 1

    SKILLS: running through 1B, speed development

    EQUIPMENT: 4 bases

    ORGANIZATION: put bases down 30'- 40' from players. Form 4 groups of 3

    ACTIVITY:

    players (X), in turn, take a swing at an imaginary ball,

    after the swing players drop the bat and run as fast as possible past their base, givecoach (C) a high 5

    players then return to the base as if running to 2B, touch base

    after retouching the base players shout GREEN LIGHT to next player in linesignaling them to leave

    make sure players are running full speed across the bag, slowing down only aftertouching it

    GIMME 5 (5 minutes)

    X X X

    X X X

    X X X

    X X X

    C

    C

    C

    C

    X X X

    X X X

    X X X

    X X X

    C

    C

    C

    C

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    THROWING & CATCHING

    ACTIV ITY 1 POWERBALL (5 minutes)

    THROWING & CATCHING

    ACTIV ITY 1

    SKILLS throwing, catching, cooperation

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION players line up with one adult assigned to every 2 players a safe distanceapart

    ACTIVITY

    teach the steps for proper throwing skills.

    players will start with no ball and practice the throwing motionn.

    they will then progress to throwing a ball to an adult.

    POWERBALL (5 minutes)

    THROWING & CATCHING

    ACTIV ITY 1 POWERBALL (5 minutes)

    THROWING & CATCHING

    ACTIV ITY 1

    SKILLS throwing, catching, cooperation

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION players line up with one adult assigned to every 2 players a safe distanceapart

    ACTIVITY

    teach the steps for proper throwing skills.

    players will start with no ball and practice the throwing motionn.

    they will then progress to throwing a ball to an adult.

    POWERBALL (5 minutes)

    ACTIVITY 2

    SKILLS proper use of a glove and positioning when catching fly balls

    EQUIPMENT 1 ball and glove for every player

    ORGANIZATION 1 adult for every 2 players

    ACTIVITY

    players will practice catching high tosses from an adult.

    once the players have tried this activity for awhile, then try tossing the

    ball a little farther away from each player to help them practice moving to

    get underneath the ball.

    SKYBALL (10 minutes)ACTIVITY 2

    SKILLS proper use of a glove and positioning when catching fly balls

    EQUIPMENT 1 ball and glove for every player

    ORGANIZATION 1 adult for every 2 players

    ACTIVITY

    players will practice catching high tosses from an adult.

    see if players can catch a higher toss each time

    see how many consecutive catches they can make

    once the players have tried this activity for awhile, then try tossing the

    ball a little farther away from each player to help them practice moving to

    get underneath the ball.

    SKYBALL (10 minutes)ACTIVITY 2

    SKILLS proper use of a glove and positioning when catching fly balls

    EQUIPMENT 1 ball and glove for every player

    ORGANIZATION 1 adult for every 2 players

    ACTIVITY

    players will practice catching high tosses from an adult.

    once the players have tried this activity for awhile, then try tossing the

    ball a little farther away from each player to help them practice moving to

    get underneath the ball.

    SKYBALL (10 minutes)ACTIVITY 2

    SKILLS proper use of a glove and positioning when catching fly balls

    EQUIPMENT 1 ball and glove for every player

    ORGANIZATION 1 adult for every 2 players

    ACTIVITY

    players will practice catching high tosses from an adult.

    see if players can catch a higher toss each time

    see how many consecutive catches they can make

    once the players have tried this activity for awhile, then try tossing the

    ball a little farther away from each player to help them practice moving to

    get underneath the ball.

    SKYBALL (10 minutes)

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    ACTIVITY 3

    SKILLS proper use of a glove and positioning for fielding ground balls

    EQUIPMENT 1 ball for every player

    ORGANIZATION 1 adult for every 2 players. Each group draws a series of parallel lines 5to 10 feet apart (1.52 m 3.04m)

    ACTIVITY

    each pair of players will start at the line farthest from the coach. The

    objective is to get to the coach in the least number of throws.

    a ground ball is thrown to each player in turn, if the player catches the

    ball they advance to the next line.

    the first player to the coach wins

    you can also do this drill with fly balls

    REACH THE COACH (10 minutes)ACTIVITY 3

    SKILLS proper use of a glove and positioning for fielding ground balls

    EQUIPMENT 1 ball for every player

    ORGANIZATION 1 adult for every 2 players. Each group draws a series of parallel lines 5to 10 feet apart (1.52 m 3.04m)

    ACTIVITY

    each pair of players will start at the line farthest from the coach. The

    objective is to get to the coach in the least number of throws.

    a ground ball is thrown to each player in turn, if the player catches the

    ball they advance to the next line.

    the first player to the coach wins

    you can also do this drill with fly balls

    REACH THE COACH (10 minutes)

    ACTIVITY 4

    SKILLS throwing and catching

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION partners start on lines, facing each other, approximately 10 feet (3.04m)apart. One adult per 2 players.

    ACTIVITY

    players throw to each other or to adult throwers if the skill level is too

    low for accurate throws.

    every time a player makes a catch they move back one giant step.

    the pair that gets the farthest apart, stil l able to catch the ball, gets the

    BIG FOOT award.

    BIGFOOT (10 minutes)ACTIVITY 4

    SKILLS throwing and catching

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION partners start on lines, facing each other, approximately 10 feet (3.04m)apart. One adult per 2 players.

    ACTIVITY

    players throw to each other or to adult throwers if the skill level is too

    low for accurate throws.

    every time a player makes a catch they move back one giant step.

    the pair that gets the farthest apart, stil l able to catch the ball, gets the

    BIG FOOT award.

    BIGFOOT (10 minutes)

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    ACTIVIT Y 5

    SKILLS throwing and catching

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION partners should be selected by ability and spaced accordingly thebetter the players the farther apart they should go.

    ACTIVITY

    partners throw the ball back and forth overhand.

    they get a letter in their name every time they make a catch.

    when they complete their name, they move back 2 giant steps.

    continue the process to the time limit or stop if the success rate is

    low.

    NOTE: Adult may have to be the thrower if skill level is too low.

    SPELL YOUR NAME (10 minutes)ACTIVIT Y 5

    SKILLS throwing and catching

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION partners should be selected by ability and spaced accordingly thebetter the players the farther apart they should go.

    ACTIVITY

    partners throw the ball back and forth overhand.

    they get a letter in their name every time they make a catch.

    when they complete their name, they move back 2 giant steps.

    continue the process to the time limit or stop if the success rate is

    low.

    NOTE: Adult may have to be the thrower if skill level is too low.

    SPELL YOUR NAME (10 minutes)

    SKILLS throwing accuracy

    EQUIPMENT 2 targets and 4 balls

    ORGANIZATION 4 groups of 3 players, with 2 groups of 3 at each target. The targets are

    distances from the target. Distances can be according to the ability levelof the group. A high success rate is what you are after.

    ACTIVITY

    players choose which distance they throw from in order to hit the

    target points are awarded as follows: single = 1 point; double = 2 points;

    triple = 3 points; homerun = 4 points.

    objective can be to see if each player can get more points on each

    consecutive throw or it can be made competitive with other groups by

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    SKILLS throwing accuracy

    EQUIPMENT 2 targets and 4 balls

    ORGANIZATION 4 groups of 3 players, with 2 groups of 3 at each target. The targets arehung on any fencing or wall. Mark out 4 lines at various

    distances from the target. Distances can be according to the abiof the group. A high success rate is what you are after.

    ACTIVITY

    players choose which distance they throw from in order to hit the

    target points are awarded as follows: single = 1 point; double = 2 points;

    triple = 3 points; homerun = 4 points.

    objective can be to see if each player can get more points on each

    consecutive throw or it can be made competitive with other groups by

    totaling each groups points.

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    Target

    Single Double Triple Homerun

    SKILLS throwing accuracy

    EQUIPMENT 2 targets and 4 balls

    ORGANIZATION 4 groups of 3 players, with 2 groups of 3 at each target. The targets are

    distances from the target. Distances can be according to the ability levelof the group. A high success rate is what you are after.

    ACTIVITY

    players choose which distance they throw from in order to hit the

    target points are awarded as follows: single = 1 point; double = 2 points;

    triple = 3 points; homerun = 4 points.

    objective can be to see if each player can get more points on each

    consecutive throw or it can be made competitive with other groups by

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    Target

    Single Double Triple Homerun

    SKILLS throwing accuracy

    EQUIPMENT 2 targets and 4 balls

    ORGANIZATION 4 groups of 3 players, with 2 groups of 3 at each target. The targets arehung on any fencing or wall. Mark out 4 lines at various

    distances from the target. Distances can be according to the abiof the group. A high success rate is what you are after.

    ACTIVITY

    players choose which distance they throw from in order to hit the

    target points are awarded as follows: single = 1 point; double = 2 points;

    triple = 3 points; homerun = 4 points.

    objective can be to see if each player can get more points on each

    consecutive throw or it can be made competitive with other groups by

    totaling each groups points.

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    Target

    Single Double Triple Homerun

    ACTIVITY 6 HOMERUN (10 minutes)

    Target

    Single Double Triple Homerun

    Target

    Single Double Triple Homerun

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    ACTIVITY 7

    SKILLS throwing and catching

    EQUIPMENT 2 balls

    ORGANIZATION 2 teams of 6 players in each group. Each group plays separately.Players stand in large circle. Make sure that teams are spaced soplayers dont get hit by missed balls from the other team.

    ACTIVITY

    players try to complete 15 consecutive catches by throwing to a

    teammate across from them.

    see which team can complete 15 catches first.

    throw to same player each time to establish a pattern.

    NOTE: The number of throws may have to be adjusted. It can be

    made more challenging by having to start over if a ball is dropped or mis-

    thrown.

    15 UP (5 minutes)ACTIVITY 7

    SKILLS throwing and catching

    EQUIPMENT 2 balls

    ORGANIZATION 2 teams of 6 players in each group. Each group plays separately.Players stand in large circle. Make sure that teams are spaced soplayers dont get hit by missed balls from the other team.

    ACTIVITY

    players try to complete 15 consecutive catches by throwing to a

    teammate across from them.

    see which team can complete 15 catches first.

    throw to same player each time to establish a pattern.

    NOTE: The number of throws may have to be adjusted. It can be

    made more challenging by having to start over if a ball is dropped or mis-

    thrown.

    15 UP (5 minutes)

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    ACTIVITY 8

    SKILLS relaying ball from one player to another, catching and throwing

    EQUIPMENT 1 ball for every 3 playersORGANIZATION 4 teams of 3 players lined up as shown

    ACTIVITY

    in groups of 3, the ball is relayed from 1 to 2 to 3 and back.

    go slowly at first to concentrate on a proper turn by player 2 in the

    center.

    rotate players in all 3 positions, so each one gets the experience as a

    relay player in the center.

    HOT POTATO (5 minutes)

    Start

    Finish 2 31

    ACTIVITY 8

    SKILLS relaying ball from one player to another, catching and throwing

    EQUIPMENT 1 ball for every 3 playersORGANIZATION 4 teams of 3 players lined up as shown

    ACTIVITY

    in groups of 3, the ball is relayed from 1 to 2 to 3 and back.

    go slowly at first to concentrate on a proper turn by player 2 in the

    center.

    rotate players in all 3 positions, so each one gets the experience as a

    relay player in the center.

    HOT POTATO (5 minutes)

    Start

    Finish 2 31Start

    Finish 2 31

    ACTIVITY 9

    SKILLS fielding ground balls

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION mark off a goal area for each player opposite a partner. Thedistance depends on skill level (up to 10 feet 3.04m apart)

    ACTIVITY

    each player tries to score a goal by throwing a ground ball by their

    partner through the marked goal posts.

    score a point for each goal

    switch partners occasionally

    GOALBALL (10 minutes)ACTIVITY 9

    SKILLS fielding ground balls

    EQUIPMENT 1 ball for every 2 players

    ORGANIZATION mark off a goal area for each player opposite a partner. Thedistance depends on skill level (up to 10 feet 3.04m apart)

    ACTIVITY

    each player tries to score a goal by throwing a ground ball by their

    partner through the marked goal posts.

    score a point for each goal

    switch partners occasionally

    GOALBALL (10 minutes)

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    PITCHING

    ACT IV IT Y 1

    SKILLS learning the pitching motion

    EQUIPMENT no equipment needed

    ORGANIZATION all players will try this activity at the same time. Have your players in onelong line facing you, or if too many players, then break the group up into2 lines facing you and each line at least 10 feet (3.04 m) apart.

    ACTIVITYAll players pretend they have a ball in the hand they would use to

    throw with.

    when you say Go, each player takes a step with the foot opposite

    their throwing hand side, while making a circle with the ball.Help your players by having them think about take a step and make

    a circle with your hand.

    it will help some players if they try to pretend they are letting go of the

    ball at the same time their foot hits the ground.

    NOTE: the circle starts with the hands going forward (in front of them)

    and finishing behind them all staying on the same side of their body).

    WALK & PITCH WITHOUT THE BALL(10 minutes)

    PITCHING

    ACT IV IT Y 1

    SKILLS learning the pitching motion

    EQUIPMENT no equipment needed

    ORGANIZATION all players will try this activity at the same time. Have your players in onelong line facing you, or if too many players, then break the group up into2 lines facing you and each line at least 10 feet (3.04 m) apart.

    ACTIVITYAll players pretend they have a ball in the hand they would use to

    throw with.

    when you say Go, each player takes a step with the foot opposite

    their throwing hand side, while making a circle with the ball.Help your players by having them think about take a step and make

    a circle with your hand.

    it will help some players if they try to pretend they are letting go of the

    ball at the same time their foot hits the ground.

    NOTE: the circle starts with the hands going forward (in front of them)

    and finishing behind them all staying on the same side of their body).

    WALK & PITCH WITHOUT THE BALL(10 minutes)

    ACTIVITY 2

    SKILLS learning the pitching motion

    EQUIPMENT all players have a ball (if possible)

    ORGANIZATION all players will try this activity at the same time. Have your players in onelong line facing a fence or a wall. If there are too many players, thenbreak the group up into 2 lines facing you and each line at least 10 feet(3.04 m) apart.

    ACTIVITY

    All players have a ball in the hand they would use to throw with.

    when you say Go, each player takes a step with the foot opposite

    their throwing hand side, while making a circle with the ball and pitch theball into the wall or fence.

    Help your players by having them think about take a step and make

    a circle with your hand.

    it will help some players if they try to pretend they are letting go of the

    ball at the same time their foot hits the ground.

    NOTE: make sure players dont pitch the ball unless nobody is in front

    of them.

    WALK & PITCH WITH THE BALL(10 minutes)

    ACTIVITY 2

    SKILLS learning the pitching motion

    EQUIPMENT all players have a ball (if possible)

    ORGANIZATION all players will try this activity at the same time. Have your players in onelong line facing a fence or a wall. If there are too many players, thenbreak the group up into 2 lines facing you and each line at least 10 feet(3.04 m) apart.

    ACTIVITY

    All players have a ball in the hand they would use to throw with.

    when you say Go, each player takes a step with the foot opposite

    their throwing hand side, while making a circle with the ball and pitch theball into the wall or fence.

    Help your players by having them think about take a step and make

    a circle with your hand.

    it will help some players if they try to pretend they are letting go of the

    ball at the same time their foot hits the ground.

    NOTE: make sure players dont pitch the ball unless nobody is in front

    of them.

    WALK & PITCH WITH THE BALL(10 minutes)

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    ACTIVITY 3

    SKILLS the pitching motion

    EQUIPMENT 1 soccer/football or volleyball for every 2 players

    ORGANIZATION players get into pairs with a larger ball per pair. Each partner faces eachother about 10 (3.04m) to 15 (4.57m) apart. All pairs line up evenly in 2lines

    ACTIVITY

    one partner in each pair starts with the larger ball and works on

    pitching it to their partner.

    NOTE: the players WILL NOT go over their heads when pitching.

    Instead, they will just bounce the ball once beside them and then place

    their hand behind the ball and push it forward to their partner.

    BIG BALL (10 minutes)ACTIVITY 3

    SKILLS the pitching motion

    EQUIPMENT 1 soccer/football or volleyball for every 2 players

    ORGANIZATION players get into pairs with a larger ball per pair. Each partner faces eachother about 10 (3.04m) to 15 (4.57m) apart. All pairs line up evenly in 2lines

    ACTIVITY

    one partner in each pair starts with the larger ball and works on

    pitching it to their partner.

    NOTE: the players WILL NOT go over their heads when pitching.

    Instead, they will just bounce the ball once beside them and then place

    their hand behind the ball and push it forward to their partner.

    BIG BALL (10 minutes)

    ACTIVITY 4

    SKILLS the pitching motion

    EQUIPMENT 1 softball for every 2 players, each player with a glove.

    ORGANIZATION players get into pairs with a ball per pair. Each partner faces eachother about 10 (3.04m) to 15 (4.57m) apart. All pairs line up evenly in 2lines

    ACTIVITY

    partner take turns pitching for 6 pitches, then switch and let the other

    partner practice.

    the object of this activity is to help your players work on controlling

    their pitches by alternating pitching 3 pitches to a High target, and 3

    pitches to a Low target.

    the partners that are catching the ball and placing the targets shouldwork on making their targets extra High and extra Low for their

    partners.

    Have each player do about 4 -5 sets of 6 pitches.

    HIGH LOW (10 minutes)ACTIVITY 4

    SKILLS the pitching motion

    EQUIPMENT 1 softball for every 2 players, each player with a glove.

    ORGANIZATION players get into pairs with a ball per pair. Each partner faces eachother about 10 (3.04m) to 15 (4.57m) apart. All pairs line up evenly in 2lines

    ACTIVITY

    partner take turns pitching for 6 pitches, then switch and let the other

    partner practice.

    the object of this activity is to help your players work on controlling

    their pitches by alternating pitching 3 pitches to a High target, and 3

    pitches to a Low target.

    the partners that are catching the ball and placing the targets shouldwork on making their targets extra High and extra Low for their

    partners.

    Have each player do about 4 -5 sets of 6 pitches.

    HIGH LOW (10 minutes)

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    LEAD UP GAMES

    ACTIVITY 1

    SKILLS becoming familiar with the layout of a softball playing field or

    diamondand some of the softball words or terms.

    EQUIPMENT The 4 bases set up like a regulation game.

    ORGANIZATION put 1 adult in charge of 2 players. Make sure players know the name oftheir partner and the adult in charge of their group as well as the coachesname.

    ACTIVITY

    familiarize players with the diamond layout and some of the simple

    terms.

    start the players at Homeplate making them familiar with the name(Home) and that this is where the Batter stands to Hit the ball.

    let players pretend to hit and run to 1st base, then run to 2nd base, then

    run on to 3rd base, and finally run all the way around the bases to Home.

    players then return to the base as if running to 2B, touch base

    DIAMOND ORIENTATION (5 minutes)

    LEAD UP GAMES

    ACTIVITY 1

    SKILLS becoming familiar with the layout of a softball playing field or

    diamondand some of the softball words or terms.

    EQUIPMENT The 4 bases set up like a regulation game.

    ORGANIZATION put 1 adult in charge of 2 players. Make sure players know the name oftheir partner and the adult in charge of their group as well as the coachesname.

    ACTIVITY

    familiarize players with the diamond layout and some of the simple

    terms.

    start the players at Homeplate making them familiar with the name(Home) and that this is where the Batter stands to Hit the ball.

    let players pretend to hit and run to 1st base, then run to 2nd base, then

    run on to 3rd base, and finally run all the way around the bases to Home.

    players then return to the base as if running to 2B, touch base

    DIAMOND ORIENTATION (5 minutes)

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    ACTIVITY 2

    SKILLS all softball skills

    EQUIPMENT bats, balls, catching equipment and all 4 bases.

    ORGANIZATION 12 players 9 on the playing field on defense. Each position isnumbered as shown below:

    ACTIVITY

    one batter at a time bats off an adult pitcher, with a catcher in position

    wearing catching equipment.

    Use regular softball rules with the following modifications:

    - when a batter is put out all players rotate one position

    with the Batter (#1) going to Rightfield (#12), Rightfield

    going to Centerfield (#11), Centerfield going to Leftfield

    (#10), Leftfield going to Shortstop (#9), Shortstop goingto 3rd Base (#8), 3rd Base going to 2nd Base (#7), 2nd

    Base going to 1st Base (#6), and 1st Base going to

    Pitcher (#5), Pitcher going to Catcher (#4), Catcher

    going to on-deck batter (#2), and on-deck batter going to

    Batter (#1).

    If after the 3rd batter up hits the ball and the other 2 players are

    still on base, then the lead runner comes home but no run scores.

    NO WALKS are given (allow 3-6 strikes depending on skill level).

    if the hitting skill level is very low then allow a maximum of 6

    pitched balls, then have the player to go 1st base even if they didnt

    hit it (as long as 3 balls were swung at).

    if a fielder catches a fly ball that player exchanges with the batter.

    maximum 2 times batting per player, if player is not out after 2

    times at-bat, then rotate anyway.

    SCRUB (20 minutes)ACTIVITY 2

    SKILLS all softball skills

    EQUIPMENT bats, balls, catching equipment and all 4 bases.

    ORGANIZATION 12 players 9 on the playing field on defense. Each position isnumbered as shown below:

    ACTIVITY

    one batter at a time bats off an adult pitcher, with a catcher in position

    wearing catching equipment.

    Use regular softball rules with the following modifications:

    - when a batter is put out all players rotate one position

    with the Batter (#1) going to Rightfield (#12), Rightfield

    going to Centerfield (#11), Centerfield going to Leftfield

    (#10), Leftfield going to Shortstop (#9), Shortstop goingto 3rd Base (#8), 3rd Base going to 2nd Base (#7), 2nd

    Base going to 1st Base (#6), and 1st Base going to

    Pitcher (#5), Pitcher going to Catcher (#4), Catcher

    going to on-deck batter (#2), and on-deck batter going to

    Batter (#1).

    If after the 3rd batter up hits the ball and the other 2 players are

    still on base, then the lead runner comes home but no run scores.

    NO WALKS are given (allow 3-6 strikes depending on skill level).

    if the hitting skill level is very low then allow a maximum of 6

    pitched balls, then have the player to go 1st base even if they didnt

    hit it (as long as 3 balls were swung at).

    if a fielder catches a fly ball that player exchanges with the batter.

    maximum 2 times batting per player, if player is not out after 2

    times at-bat, then rotate anyway.

    SCRUB (20 minutes)

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    ACT IV IT Y 3

    SKILLS hitting, fielding, catching and throwing

    EQUIPMENT 1 bat and 1 ball

    ORGANIZATION 2 teams of 6; one team on defense and one on offense

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher.

    after hitting the ball, the player runs around and around THEIR OWN

    TEAM, which is lined up a short, but safe, distance away from

    homeplate.

    every lap they do around their own team, before the ball gets back to

    Homeplate, scores the offensive team 1 run. The count should be loud

    as the batter circles their teammates.

    the Defensive team MUST throw the ball to all 6 players on their team

    before throwing the ball to homeplate. They can either throw or run the

    ball to each of the 6 defensive players.

    when the ball gets to homeplate the defense yells STOP, and the

    number of laps around the offensive team at that point is the total runs

    for the offense.

    switch offense and defense when all 6 players have had a chance to

    bat.

    DIZZY IZZY (10 minutes)ACT IV IT Y 3

    SKILLS hitting, fielding, catching and throwing

    EQUIPMENT 1 bat and 1 ball

    ORGANIZATION 2 teams of 6; one team on defense and one on offense

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher.

    after hitting the ball, the player runs around and around THEIR OWN

    TEAM, which is lined up a short, but safe, distance away from

    homeplate.

    every lap they do around their own team, before the ball gets back to

    Homeplate, scores the offensive team 1 run. The count should be loud

    as the batter circles their teammates.

    the Defensive team MUST throw the ball to all 6 players on their team

    before throwing the ball to homeplate. They can either throw or run the

    ball to each of the 6 defensive players.

    when the ball gets to homeplate the defense yells STOP, and the

    number of laps around the offensive team at that point is the total runs

    for the offense.

    switch offense and defense when all 6 players have had a chance to

    bat.

    DIZZY IZZY (10 minutes)

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    ACTIVITY 4

    SKILLS hitting, fielding, catching, throwing, skipping for quick feet development

    EQUIPMENT 1 bat, 1 ball, homeplate, 1 base, batting helmet and catching equipment.

    ORGANIZATION 2 teams of 6; one team on defense and one on offense. 1st base isplaced a distance from homeplate according to the ability level of yourplayers usually between 30-55 feet (9.14m -16.76m)

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher.

    after hitting the ball, the batter runs to 1st base and SKIPS around it 5

    times, then runs home.

    the fielding team retrieves the ball and makes 8 throws before either

    running or throwing the ball home.

    the fielding team MUST throw the ball to all 6 players and cant make

    consecutive throws to the same player.a RUN scores if the batter touches homeplate before the ball gets

    there

    all 6 players bat before switching to defense.

    NOTE: the number of throws and skips can be adjusted to make the

    competition closer if needed.

    SKIP BALL (25 minutes)ACTIVITY 4

    SKILLS hitting, fielding, catching, throwing, skipping for quick feet development

    EQUIPMENT 1 bat, 1 ball, homeplate, 1 base, batting helmet and catching equipment.

    ORGANIZATION 2 teams of 6; one team on defense and one on offense. 1st base isplaced a distance from homeplate according to the ability level of yourplayers usually between 30-55 feet (9.14m -16.76m)

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher.

    after hitting the ball, the batter runs to 1st base and SKIPS around it 5

    times, then runs home.

    the fielding team retrieves the ball and makes 8 throws before either

    running or throwing the ball home.

    the fielding team MUST throw the ball to all 6 players and cant make

    consecutive throws to the same player.a RUN scores if the batter touches homeplate before the ball gets

    there

    all 6 players bat before switching to defense.

    NOTE: the number of throws and skips can be adjusted to make the

    competition closer if needed.

    SKIP BALL (25 minutes)

    ACTIVITY 5

    SKILLS hitting off a Batting T, throwing, catching, baserunning, cooperation andteamwork.

    EQUIPMENT 1 bat, 1 ball, 4 bases, 1 batting helmet, and 1 Batting T.

    ORGANIZATION 2 teams of 6; one on offense (the Roadrunners) and one on defense (thCoyotes). The Coyotes have a catcher at homeplate and the other 5defensive players are scattered around the field wherever they feel theyneed to be to make the play. The Roadrunners have one player athomeplate with a bat to hit the ball off of the Batting T and the other 5players are off at a safe distance.

    ACTIVITYthe Roadrunner hits the ball off the batting T and runs around all of th

    bases before the Coyotes can get the ball back to the catcher at

    homeplate.

    if the ball is caught in the air the batter is OUT

    fielders may not run with the ball, it must be thrown home.

    count how many bases the batter/Roadrunner touches before the ball

    gets to the catcher at home. Each base touched is a point.

    All 6 batters hit or 3 outs, which ever is 1st, and then the teams switch.

    ROADRUNNER (20 minutes)ACTIVITY 5

    SKILLS hitting off a Batting T, throwing, catching, baserunning, cooperation andteamwork.

    EQUIPMENT 1 bat, 1 ball, 4 bases, 1 batting helmet, and 1 Batting T.

    ORGANIZATION 2 teams of 6; one on offense (the Roadrunners) and one on defense (thCoyotes). The Coyotes have a catcher at homeplate and the other 5defensive players are scattered around the field wherever they feel theyneed to be to make the play. The Roadrunners have one player athomeplate with a bat to hit the ball off of the Batting T and the other 5players are off at a safe distance (at least 5m or 16 feet).

    ACTIVITYthe Roadrunner hits the ball off the batting T and runs around all of th

    bases before the Coyotes can get the ball back to the catcher at

    homeplate.

    if the ball is caught in the air the batter is OUT

    fielders may not run with the ball, it must be thrown home.

    count how many bases the batter/Roadrunner touches before the ball

    gets to the catcher at home. Each base touched is a point.

    All 6 batters hit or 3 outs, which ever is 1st, and then the teams switch.

    ROADRUNNER (20 minutes)ACTIVITY 5

    SKILLS hitting off a Batting T, throwing, catching, baserunning, cooperation andteamwork.

    EQUIPMENT 1 bat, 1 ball, 4 bases, 1 batting helmet, and 1 Batting T.

    ORGANIZATION 2 teams of 6; one on offense (the Roadrunners) and one on defense (thCoyotes). The Coyotes have a catcher at homeplate and the other 5defensive players are scattered around the field wherever they feel theyneed to be to make the play. The Roadrunners have one player athomeplate with a bat to hit the ball off of the Batting T and the other 5players are off at a safe distance.

    ACTIVITYthe Roadrunner hits the ball off the batting T and runs around all of th

    bases before the Coyotes can get the ball back to the catcher at

    homeplate.

    if the ball is caught in the air the batter is OUT

    fielders may not run with the ball, it must be thrown home.

    count how many bases the batter/Roadrunner touches before the ball

    gets to the catcher at home. Each base touched is a point.

    SKILLS hitting off a Batting T, throwing, catching, baserunning, cooperation andteamwork.

    EQUIPMENT 1 bat, 1 ball, 4 bases, 1 batting helmet, and 1 Batting T.

    ORGANIZATION 2 teams of 6; one on offense (the Roadrunners) and one on defense (thCoyotes). The Coyotes have a catcher at homeplate and the other 5defensive players are scattered around the field wherever they feel theyneed to be to make the play. The Roadrunners have one player athomeplate with a bat to hit the ball off of the Batting T and the other 5players are off at a safe distance.

    ACTIVITYthe Roadrunner hits the ball off the batting T and runs around all of th

    bases before the Coyotes can get the ball back to the catcher at

    homeplate.

    if the ball is caught in the air the batter is OUT

    fielders may not run with the ball, it must be thrown home.

    count how many bases the batter/Roadrunner touches before the ball

    gets to the catcher at home. Each base touched is a point.

    All 6 batters hit or 3 outs, which ever is 1st, and then the teams switch.

    ROADRUNNER (20 minutes)ACTIVITY 5

    SKILLS hitting off a Batting T, throwing, catching, baserunning, cooperation andteamwork.

    EQUIPMENT 1 bat, 1 ball, 4 bases, 1 batting helmet, and 1 Batting T.

    ORGANIZATION 2 teams of 6; one on offense (the Roadrunners) and one on defense (thCoyotes). The Coyotes have a catcher at homeplate and the other 5defensive players are scattered around the field wherever they feel theyneed to be to make the play. The Roadrunners have one player athomeplate with a bat to hit the ball off of the Batting T and the other 5players are off at a safe distance (at least 5m or 16 feet).

    ACTIVITYthe Roadrunner hits the ball off the batting T and runs around all of th

    bases before the Coyotes can get the ball back to the catcher at

    homeplate.

    if the ball is caught in the air the batter is OUT

    fielders may not run with the ball, it must be thrown home.

    count how many bases the batter/Roadrunner touches before the ball

    gets to the catcher at home. Each base touched is a point.

    SKILLS hitting off a Batting T, throwing, catching, baserunning, cooperation andteamwork.

    EQUIPMENT 1 bat, 1 ball, 4 bases, 1 batting helmet, and 1 Batting T.

    ORGANIZATION 2 teams of 6; one on offense (the Roadrunners) and one on defense (thCoyotes). The Coyotes have a catcher at homeplate and the other 5defensive players are scattered around the field wherever they feel theyneed to be to make the play. The Roadrunners have one player athomeplate with a bat to hit the ball off of the Batting T and the other 5players are off at a safe distance (at least 5m or 16 feet).

    ACTIVITYthe Roadrunner hits the ball off the batting T and runs around all of th

    bases before the Coyotes can get the ball back to the catcher at

    homeplate.

    if the ball is caught in the air the batter is OUT

    fielders may not run with the ball, it must be thrown home.

    count how many bases the batter/Roadrunner touches before the ball

    gets to the catcher at home. Each base touched is a point.

    All 6 batters hit or 3 outs, which ever is 1st, and then the teams switch.

    ROADRUNNER (20 minutes)

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    ACTIVITY 6

    SKILLS throwing, catching, cooperation and teamwork

    EQUIPMENT 1 ball, 4 bases and markers/cones

    ORGANIZATION 2 teams of 6; one team on defense and one on offense

    ACTIVITY

    place a semi-circle of markers or cones approximately at the edge of

    the infield (about 21.3meters or 70 feet from home plate)

    the defensive team has 1 player at home and the rest of the 5 players

    position themselves around the infield at approximately the same

    distance.

    Both markers and players can be adjusted according to skill level and

    size.

    the offensive team tries to throw the ball over or through the markers

    and then runs through 1st base.

    The offensive player gets 1 point if the ball goes through the markers

    or 2 points if the ball goes over the markers.

    no point is awarded if the ball is caught or stopped at the markers.

    the defense throws the ball home as quickly as possible.

    change sides after each offensive player throws the ball.

    team with the most points after the time limit wins.

    SEMI CIRCLE SOFTBALL (20 minutes)ACTIVITY 6

    SKILLS throwing, catching, cooperation and teamwork

    EQUIPMENT 1 ball, 4 bases and markers/cones

    ORGANIZATION 2 teams of 6; one team on defense and one on offense

    ACTIVITY

    place a semi-circle of markers or cones approximately at the edge of

    the infield (about 21.3meters or 70 feet from home plate)

    the defensive team has 1 player at home and the rest of the 5 players

    position themselves around the infield at approximately the same

    distance.

    Both markers and players can be adjusted according to skill level and

    size.

    the offensive team tries to throw the ball over or through the markers

    and then runs through 1st base.

    The offensive player gets 1 point if the ball goes through the markers

    or 2 points if the ball goes over the markers.

    no point is awarded if the ball is caught or stopped at the markers.

    the defense throws the ball home as quickly as possible.

    change sides after each offensive player throws the ball.

    team with the most points after the time limit wins.

    SEMI CIRCLE SOFTBALL (20 minutes)

    ACTIVITY 7

    SKILLS throwing, fielding, baserunning, cooperation and teamwork

    EQUIPMENT 2 balls, 4 bases, 1 batting helmet, 1 bucket/pail or bag.

    ORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensiveteam has a catcher at homeplate with the other 5 players scattered in thefield. The bucket or pai or bag l is placed on homeplate.The offensiveteam has 1 player to THROW the ball from homeplate and the otheroffensive players waiting their turn a safe distance away.

    ACTIVITY

    the offensive batter throws out 2 balls in quick order and then

    runs around the bases trying to make it home before the fieldingteam gets both balls in the pail.

    if the ball is caught in the air by the defense then the batter is

    OUT.

    Fielders may NOT run with the ball. It must be thrown home.

    Relay the balls if necessary and remind players to make sure the

    catcher is always looking to catch both balls and put them into the

    bucket.

    BUCKETBALL (25 minutes)ACTIVITY 7

    SKILLS throwing, fielding, baserunning, cooperation and teamwork

    EQUIPMENT 2 balls, 4 bases, 1 batting helmet, 1 bucket/pail or bag.

    ORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensiveteam has a catcher at homeplate with the other 5 players scattered in thefield. The bucket or pai or bag l is placed on homeplate.The offensiveteam has 1 player to THROW the ball from homeplate and the otheroffensive players waiting their turn a safe distance away.

    ACTIVITY

    the offensive batter throws out 2 balls in quick order and then

    runs around the bases trying to make it home before the fieldingteam gets both balls in the pail.

    if the ball is caught in the air by the defense then the batter is

    OUT.

    Fielders may NOT run with the ball. It must be thrown home.

    Relay the balls if necessary and remind players to make sure the

    catcher is always looking to catch both balls and put them into the

    bucket.

    BUCKETBALL (25 minutes)

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    ACTIVITY 8

    SKILLS throwing, fielding, catching, throwing, hitting, running and hustling

    EQUIPMENT 1 bat, 1 ball, 4 bases, batting helmets and catching gearORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensive

    team has a catcher, a 1st baseman, and the 4 other players in positionswhere the offense is likely to hit the ball. Set up the bases on thediamond for a regular game..

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher. Each

    team will get 10 minutes each to score as many runs as possible.

    players must hustle when they switch from offense to defense in

    order to get the maximum number of bats in their time.

    score 1 point for each base touched.

    the fielding team gets an out for any ball caught in the air or if

    they put out a runner on a base.

    after 3 outs bases are cleared of any runner but the offensive

    team remains at bat until their 10 minutes is up.

    NOTE: you might have to play in the field to help direct the play.

    Players should be moved around on defense to give them a chance

    to play all of the positions.

    The team with the most points after their 10 minutes wins.

    10 MINUTE SOFTBALLACTIVITY 8

    SKILLS throwing, fielding, catching, throwing, hitting, running and hustling

    EQUIPMENT 1 bat, 1 ball, 4 bases, batting helmets and catching gearORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensive

    team has a catcher, a 1st baseman, and the 4 other players in positionswhere the offense is likely to hit the ball. Set up the bases on thediamond for a regular game..

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher. Each

    team will get 10 minutes each to score as many runs as possible.

    players must hustle when they switch from offense to defense in

    order to get the maximum number of bats in their time.

    score 1 point for each base touched.

    the fielding team gets an out for any ball caught in the air or if

    they put out a runner on a base.

    after 3 outs bases are cleared of any runner but the offensive

    team remains at bat until their 10 minutes is up.

    NOTE: you might have to play in the field to help direct the play.

    Players should be moved around on defense to give them a chance

    to play all of the positions.

    The team with the most points after their 10 minutes wins.

    10 MINUTE SOFTBALL (20 total minutes, 10per team at-bat)

    ACTIVITY 8

    SKILLS throwing, fielding, catching, throwing, hitting, running and hustling

    EQUIPMENT 1 bat, 1 ball, 4 bases, batting helmets and catching gearORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensive

    team has a catcher, a 1st baseman, and the 4 other players in positionswhere the offense is likely to hit the ball. Set up the bases on thediamond for a regular game..

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher. Each

    team will get 10 minutes each to score as many runs as possible.

    players must hustle when they switch from offense to defense in

    order to get the maximum number of bats in their time.

    score 1 point for each base touched.

    the fielding team gets an out for any ball caught in the air or if

    they put out a runner on a base.

    SKILLS throwing, fielding, catching, throwing, hitting, running and hustling

    EQUIPMENT 1 bat, 1 ball, 4 bases, batting helmets and catching gearORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensive

    team has a catcher, a 1st baseman, and the 4 other players in positionswhere the offense is likely to hit the ball. Set up the bases on thediamond for a regular game..

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher. Each

    team will get 10 minutes each to score as many runs as possible.

    players must hustle when they switch from offense to defense in

    order to get the maximum number of bats in their time.

    score 1 point for each base touched.

    the fielding team gets an out for any ball caught in the air or if

    they put out a runner on a base.

    after 3 outs bases are cleared of any runner but the offensive

    team remains at bat until their 10 minutes is up.

    NOTE: you might have to play in the field to help direct the play.

    Players should be moved around on defense to give them a chance

    to play all of the positions.

    The team with the most points after their 10 minutes wins.

    10 MINUTE SOFTBALLACTIVITY 8

    SKILLS throwing, fielding, catching, throwing, hitting, running and hustling

    EQUIPMENT 1 bat, 1 ball, 4 bases, batting helmets and catching gearORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensive

    team has a catcher, a 1st baseman, and the 4 other players in positionswhere the offense is likely to hit the ball. Set up the bases on thediamond for a regular game..

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher. Each

    team will get 10 minutes each to score as many runs as possible.

    players must hustle when they switch from offense to defense in

    order to get the maximum number of bats in their time.

    score 1 point for each base touched.

    the fielding team gets an out for any ball caught in the air or if

    they put out a runner on a base.

    SKILLS throwing, fielding, catching, throwing, hitting, running and hustling

    EQUIPMENT 1 bat, 1 ball, 4 bases, batting helmets and catching gearORGANIZATION 2 teams of 6; one team on defense and one on offense. The defensive

    team has a catcher, a 1st baseman, and the 4 other players in positionswhere the offense is likely to hit the ball. Set up the bases on thediamond for a regular game..

    ACTIVITY

    one batter at a time bats off a Batting T or an adult pitcher. Each

    team will get 10 minutes each to score as many runs as possible.

    players must hustle when they switch from offense to defense in

    order to get the maximum number of bats in their time.

    score 1 point for each base touched.

    the fielding team gets an out for any ball caught in the air or if

    they put out a runner on a base.

    after 3 outs bases are cleared of any runner but the offensive

    team remains at bat until their 10 minutes is up.

    NOTE: you might have to play in the field to help direct the play.

    Players should be moved around on defense to give them a chance

    to play all of the positions.

    The team with the most points after their 10 minutes wins.

    10 MINUTE SOFTBALL (20 total minutes, 10per team at-bat)

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    ACTIV ITY 9

    SKILLS throwing, catching, baserunning, cooperation and teamwork

    EQUIPMENT 2 bats, 1 ball, 4 bases, 4 batting helmets

    ORGANIZATION 2 teams of 6; one team on defense and one on offense.

    ACTIVITY

    the offensive batter THROWS the ball into the playing area and

    runs around the bases until FREEZE is shouted FREEZE may

    have to be shouted more than once at a young age.

    the defensive team fields the THROWN ball and then throws it so

    EVERY fielder catches the ball the last fielder to catch the ball

    shouts FREEZE.

    score points by counting the number of bases touched.

    if the runner is between bases when FREEZE is shouted then the

    last base touched counts.

    after everyone has had a turn THROWING the ball on offense

    then switch and let the offense play defense and let the defense be

    on offense.

    keep total bases touched for each team to see who wins.

    NOTE: players on defense will likely need help from adults to

    keep them from all running after the all at once and in knowing

    where to throw it next. Lack of catching ability will mean there is

    little actual catching going on but at least each player will get totouch and throw the ball.

    FREEZE THE RUNNER (20 minutes)ACTIV ITY 9

    SKILLS throwing, catching, baserunning, cooperation and teamwork

    EQUIPMENT 2 bats, 1 ball, 4 bases, 4 batting helmets

    ORGANIZATION 2 teams of 6; one team on defense and one on offense.

    ACTIVITY

    the offensive batter THROWS the ball into the playing area and

    runs around the bases until FREEZE is shouted FREEZE may

    have to be shouted more than once at a young age.

    the defensive team fields the THROWN ball and then throws it so

    EVERY fielder catches the ball the last fielder to catch the ball

    shouts FREEZE.

    score points by counting the number of bases touched.

    if the runner is between bases when FREEZE is shouted then the

    last base touched counts.

    after everyone has had a turn THROWING the ball on offense

    then switch and let the offense play defense and let the defense be

    on offense.

    keep total bases touched for each team to see who wins.

    NOTE: players on defense will likely need help from adults to

    keep them from all running after the all at once and in knowing

    where to throw it next. Lack of catching ability will mean there is

    little actual catching going on but at least each player will get totouch and throw the ball.

    FREEZE THE RUNNER (20 minutes)

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    ACTIVITY 11

    SKILLS hitting, fielding, catching, throwing

    EQUIPMENT 2 bats, 2 balls, 2 sets of catching equipment (if you have it), 2 sets ofbases.

    ORGANIZATION 2 teams of 6; 1 batter, 1 catcher, the rest are fielders. 2 separate activityareas are set up a safe distance apart. 1 adult pitcher in each area foreach group of 6. Set up bases on each area.

    ACTIVITY

    one batter at a time bats off an adult pitcher, with a catcher in

    catching equipment.

    when the fielder has successfully fielded 3 groundballs or caught

    1 fly ball that fielder becomes the batter.

    players rotate positions on defense.

    make sure that all players get an opportunity to bat and catch.

    FIELD 3 (20 minutes)ACTIVITY 11

    SKILLS hitting, fielding, catching, throwing

    EQUIPMENT 2 bats, 2 balls, 2 sets of catching equipment (if you have it), 2 sets ofbases.

    ORGANIZATION 2 teams of 6; 1 batter, 1 catcher, the rest are fielders. 2 separate activityareas are set up a safe distance apart. 1 adult pitcher in each area foreach group of 6. Set up bases on each area.

    ACTIVITY

    one batter at a time bats off an adult pitcher, with a catcher in

    catching equipment.

    when the fielder has successfully fielded 3 groundballs or caught

    1 fly ball that fielder becomes the batter.

    players rotate positions on defense.

    make sure that all players get an opportunity to bat and catch.

    FIELD 3 (20 minutes)

    ACTIVITY 10

    SKILLS all softball skills

    EQUIPMENTbats, balls, catching equipment and all 4 bases.

    ORGANIZATION divide players into 3 teams of 4.

    ACTIVITY

    1 team at a time will be on offense while the other 2 teams are

    defense. Each team will bat for 7 minutes regardless of whether

    they have 3 or more outs.

    Can use an adult pitcher or let the players hit the ball off of a

    Batting T.

    Team 1 starts on Offense Teams 2 and 3 on Defense.

    Team 2 on Offense Teams 1 and 3 on Defense

    Team 3 on Offense Teams 1 and 2 on Defense.

    keep score and outs as in a regular softball game .

    team scoring the most runs while on offense wins.

    MINNIE BALL (25 minutes) NOTE: this is similar to10 MINUTE SOFTBALL

    ACTIVITY 10

    Team 3 on Offense Teams 1 and 2 on Defense.

    keep score and outs as in a regular softball game .

    team scoring the most runs while on offense wins.

    MINNIE BALL (25 minutes) NOTE: this is similar to10 MINUTE SOFTBALL

    ACTIVITY 10

    SKILLS all softball skills

    EQUIPMENTbats, balls, catching equipment and all 4 bases.

    ORGANIZATION divide players into 3 teams of 4.

    ACTIVITY

    1 team at a time will be on offense while the other 2 teams are

    defense. Each team will bat for 7 minutes regardless of whether

    they have 3 or more outs.

    Can use an adult pitcher or let the players hit the ball off of a

    Batting T.

    Team 1 starts on Offense Teams 2 and 3 on Defense.

    Team 2 on Offense Teams 1 and 3 on Defense

    SKILLS all softball skills

    EQUIPMENTbats, balls, catching equipment and all 4 bases.

    ORGANIZATION divide players into 3 teams of 4.

    ACTIVITY

    1 team at a time will be on offense while the other 2 teams are

    defense. Each team will bat for 7 minutes regardless of whether

    they have 3 or more outs.

    Can use an adult pitcher or let the players hit the ball off of a

    Batting T.

    Team 1 starts on Offense Teams 2 and 3 on Defense.

    Team 2 on Offense Teams 1 and 3 on Defense

    Team 3 on Offense Teams 1 and 2 on Defense.

    keep score and outs as in a regular softball game .

    team scoring the most runs while on offense wins.

    MINNIE BALL (25 minutes) NOTE: this is similar to10 MINUTE SOFTBALL

    ACTIVITY 10

    Team 3 on Offense Teams 1 and 2 on Defense.

    keep score and outs as in a regular softball game .

    team scoring the most runs while on offense wins.

    MINNIE BALL (25 minutes) NOTE: this is similar to10 MINUTE SOFTBALL

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    ACT IV IT Y 1 2

    SKILLS all softball skills except baserunning

    EQUIPMENT 1 bat, 1 ball, 1 base, catching equipment, batting helmets, homeplate, 1batting T.

    ORGANIZATION place a base directly out from home plate where 2nd base would usuallybe. 2 teams; one team on defense with a catcher and the other team onoffense.

    ACTIVITY

    the members of the team at bat take turns hitting. A fair ball is

    any ball hit in front of homeplate.

    on a fair hit, the batter runs to the far base. He/she can either stay

    e

    first runner is not required to leave the far base.

    As many players as desired may occupy the far base at any one

    time and may return home in any order, or even all at once.

    a runner may be put out only by being tagged with the ball.

    the runners do not have to go in a straight line, its OK to dodge

    or run anywhere in the field to avoid being tagged out.

    A batter is out on 2 strikes or if a ball is caught in the air.

    3 balls (if pitched) or 3 missed using the batting T permit the

    batter to advance to the far base.

    each team bats until all players have had a turn at bat, then the

    other team bats. Play may go on for as many innings as the coach

    or teacher wishes.

    FAR BASE (25 minutes)ACT IV IT Y 1 2

    SKILLS all softball skills except baserunning

    EQUIPMENT 1 bat, 1 ball, 1 base, catching equipment, batting helmets, homeplate, 1batting T.

    ORGANIZATION place a base directly out from home plate where 2nd base would usuallybe. 2 teams; one team on defense with a catcher and the other team onoffense.

    ACTIVITY

    the members of the team at bat take turns hitting. A fair ball is

    any ball hit in front of homeplate.

    on a fair hit, the batter runs to the far base. He/she can either stay

    there or return home immediately. When the next batter hits, th e

    first runner is not required to leave the far base.

    As many players as desired may occupy the far base at any one

    time and may return home in any order, or even all at once.

    a runner may be put out only by being tagged with the ball.

    the runners do not have to go in a straight line, its OK to dodge

    or run anywhere in the field to avoid being tagged out.

    A batter is out on 2 strikes or if a ball is caught in the air.

    3 balls (if pitched) or 3 missed using the batting T permit the

    batter to advance to the far base.

    each team bats until all players have had a turn at bat, then the

    other team bats. Play may go on for as many innings as the coach

    or teacher wishes.

    FAR BASE (25 minutes)ACT IV IT Y 1 2

    SKILLS all softball skills except baserunning

    EQUIPMENT 1 bat, 1 ball, 1 base, catching equipment, batting helmets, homeplate, 1batting T.

    ORGANIZATION place a base directly out from home plate where 2nd base would usuallybe. 2 teams; one team on defense with a catcher and the other team onoffense.

    ACTIVITY

    the members of the team at bat take turns hitting. A fair ball is

    any ball hit in front of homeplate.

    on a fair hit, the batter runs to the far base. He/she can either stay

    e

    first runner is not required to leave the far base.

    As many players as desired may occupy the far base at any one

    time and may return home in any order, or even all at once.

    a runner may be put out only by being tagged with the ball.

    the runners do not have to go in a straight line, its OK to dodge

    or run anywhere in the field to avoid being tagged out.

    A batter is out on 2 strikes or if a ball is caught in the air.

    3 balls (if pitched) or 3 missed using the batting T permit the

    batter to advance to the far base.

    each team bats until all players have had a t