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CONTENTS HISTORY AND EVOLUTION SVW MAPPING BETWEEN REAL WORLD & SVW HOW IS IT DEVELOPING? GROWTH OF SECOND LIFE PEOPLE WHERE IT IS USING?
IN BUSSINESS AREA SOCIAL AND POLITICAL AREAS COMMUNICATION AND COLLABORATIVE
WORK AREA EDUCATIONAL AND LEARNING AREA TECHNOLOGICAL AREAS ETHICAL AND LEAGAL AREAS
CONCLUSION MORE EXAMPLES OF VIRTUAL WORLDS REFERENCES
HISTORY AND EVOLUTION In 1977 text based multi –user domains (MUDs) are developed
then MUD object oriented(MOOs)are developped. In 1992 Neal Stephenson proposed the concept of ‘metaverse’ in
his novel Metaverse:A metaverse is 3d virtual reality based space in
which people interacted and communicated with each other through their avatars
1997 Virtual worlds are evolved into 3d systems such as MMORPGs in which people are represented through their avatars.
After then svws are evolved. In 2002 secondlife & there.com are launched
SVW: Beyond the entertainment and game play,virtual
worlds are evoluting towars stephwnson’s concept of metaverse in which social&economic interactions are the main drivers.
In an svw people can communicate,collaborate,buy and sell not only virtual but also real products through their customized avatars&virtual spaces
The developers recently added voice communication capabilities for learning &training app.
Currently one of the best example of svw is second life(www.secondlife.com)
The home page of secondlife is
MAPPING B/W REALWORLD AND SVW We can create exstensions to google earth or similar
maps to mirror the real world in svw. We can model a warehouse in a hospital operating
room to test whether the new technologies like Radio frequency identification(RFID)would add value.
This operation would lead us to try before you buy deployment
GROWTH OF SVW PEOPLE Increasingly ,residents spend more than millions
of dollars everyday The second life population is
Year From To
2003 64000acres 65000acres
2006 65000acres 2 million
2009 2 million >9 million
• This world might be virtual but the money is real
0
20
40
60
80
100
1st Qtr 2nd Qtr 3rd Qtr 4th Qtr
East
West
North
HOW IS IT DEVELOPPING?
Behind this avatar lies a real ‘outworld’company located in china
They are employing dozens of artists&engineers The content was designed and managed by software
specialists They introduced a powerful easy-to-use interface for
communication Users can convert real money into virtual currency indented by
an exchange market managed by developer’s online platform
WHERE IT IS USING?
BUSSINESS AREAS SOCIAL AND POLITICAL AREAS COMMUNICATION AND COLLABORATIVE
WORK AREAS EDUCATIONAL&LEARNING TECHNOLOGICAL AREAS ETHICAL AND LEGAL AREAS
BUSSINESS Svws growth is attracting established companies
interested in advertisements ,promotion & communication
IBM for instance has aquired more than 20secondlife islands
According to IBM’s CEO his company will invest US$10 million to develop the 3d internet
Car companies (toyota ,locoste), Reebok company use svws to express &expand their images & products .They give 3d models of their products to second life residents
An svw lead toward a whole new paradigm:v-market
SOCIAL&POLITICAL
Several communities are created in –world such as cultuaral or interest groups
For example american cancer society is joined in svw and conducting fund-raising
The government of the maldives&sweden have recently opened official office of ambassadors in second life
COMMUNICATION & COLLABORATIVEWORK
The users have the opportunity to share their knowledge&experiences
For example secondlife contains numerous tutorials about how to model 3D artifacts such as houses& buildings
Many companies such as CISCO&IBM encourage collaboration by gathering their employees,partners and customers in their second life islands
Example of collaborative work
EDUCATIONAL&LEARNING
The growing no of universities & academic institutions are immersing themselves in svws
For example,harvard law school now has a virtual extension in secondlife
New way of interacting &communicating is within the 3D spaces,in which components of a realworld classroom are realistically simulated&integrated
TECHNOLOGICAL AREAS Free open source markets are multiplying For example library in second life,metaverse open
source project& croquent are working to wxtend and integrating yhe future metaverse by developing free servers tools&applications
ETHICAL&LEGAL AREAS
Secondlife lets real laws reach into virtual worlds
Recently a texas court convicted a programmer for conducting proffessional activities virtually without a legal license
MORE EXAMPLES OF SVWS SOCIAL VIRTUAL WORLDS LIST Active Worlds http://www.activeworlds.com Coke Studios http://www.cokemusic.com Habbo Hotel http://www.habbohotel.com Moove http://www.moove.com/ The Palace http://www.thepalace.com/ Second Life http://www.secondlife.com The Sims Online http://www.thesimsonline.com There http://www.there.com VZones http://www.vzones.com/ Worlds.com http://www.worlds.com
CONCLUSION
80% of active internet users will have a ‘secondlife’in the virtualworld by the end of 2011
Similar to how the interner expanded,we can expect svws to grow further a huge network
We believe that svws are beginning to shape the knowledge-based and globalized societies and economies of tomorrow
REFERENCES
IEEE:INTERNET COMPUTING J.Horning,”risks of virtual
professionalism”,comm.ACM,vol.50,no.4,p.104
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