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Social Usability Workshop Gianandrea Giacoma & Davide ‘Folletto’ Casali
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Page 1: Social Usability Workshop at Frontiers of Interaction 2010

Social Usability Workshop

Gianandrea Giacoma & Davide ‘Folletto’ Casali

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This workshop

0

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1 2 3 4

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1 2 3 4

Intro Analysis Design End20’ 45’ 50’ 5’

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1 2 3 4

Intro Analysis Design End20’ 45’ 50’ 5’

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What is Social Usability?

1

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Everything is social

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The walkmanDesigned to isolate oneself,

used to connect people.

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A personal toolused to create text... to be shared.

Word

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Designed to divide,it’s a meeting point for teenagers.

The wall

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Social Usability

Motivational Design

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System

Social Dynamics

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?

System

Social Dynamics

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System

Social Dynamics

Social Usability

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Social Usability is a quality attribute

that assesses how easy social interaction

are to make.

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System

Social Dynamics

Social Usability

If we remove Social Usability...

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System

Social Dynamics

Social Usability

...we are removing social dynamics as well

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Social Usability is an enabling factor

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But, it isn’t a must!

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I may want to emphasize

useful social behaviours

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I may want to dampen

harmful social behaviours

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Balance

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Four properties: RICE

R

IE

C

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Relations

R

findability

separation

privacy

proximity

time

themes

public relations

excellence

curiosity

management

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Identity

I

amplitude

mood

appearance

person

avatar

interests

uniquenessprivacy

group

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Communication

C

speed

quantityrichness

private

publicplural

sync async

aggregabilityparallelism

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Emergence of Groups

E

findability easiness

bottom-up

liveliness

presence

frequency

longevity

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No more patterns!

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We want the reasons behind patterns, a

pattern without context is deceiving!

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Is there a way to ____?

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For example:

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Is there a way to express yourself?

I

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Is there a way to show up in a group due

to the things you do?

E

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The process

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Outline1

giving a star-evaluation to the elements on the list

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Outline

Analysis

1

2

giving a star-evaluation to the elements on the list

finding the user paths/journeys, maybe using goms.

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Outline

Analysis

User tests

1

2

3

giving a star-evaluation to the elements on the list

finding the user paths/journeys, maybe using goms.

asking the same questions to an user, during a test

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Outline

Analysis

User tests

Merge

1

2

3

4

giving a star-evaluation to the elements on the list

finding the user paths/journeys, maybe using goms.

asking the same questions to an user, during a test

correlating the design objectives

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Analysis with Social Usability

2

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Analysis

— Create groups of max 5 people each.— Agree on a website to analyze using

the Social Usability Checklist.

— Which properties do exist?— Which properties are missing?— It’s possible to improve it?— Is there something to be added?— Is there something to be removed?

20’

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Discussion

— for each group:

— Show the best case found.— Show the worst case found.— What’s the first thing that you will

change? Why? Does it add or improve a social property?

20’

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Design with Social Usability

3

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Design

— No more groups now! :)— for each one of you:

— Choose a single item in the Social Usability Checklist.

— Try making a paper prototype in 15’ for that item.

15’

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Test

— Create pairs.— for each pair:

— Make a mini usability testing with the paper prototype you just did.

— Six minutes for each person, then change roles.

— In the end, try to sum up what’s changed.

12’

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Discussion

— Let’s see the prototypes!— What was your objective?— Did you found anything interesting?— Could it be an universal solution, or

a local one?— Could we integrate all the solutions

here in a single social network?— Will a different objective change

your design?20’

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Wrapping up

4

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The Social Usability methods

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can be applied to both existing services

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and new ideas.

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“Social” is overrated

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You have to choose: avoid doing everything.

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It’s important to relate the sociality with:

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objectives

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and motivations

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Designing with Social Usability means this:

choosing.

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You have to evaluate every element in the

Checklist with motivations and

objectives.

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Q&A

— Feel free to ask or comment! ;)