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@MadCapMike #LavaCon So, You Want to be in the Movies? Mike Hamilton V.P. Product Evangelism MadCap Software
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So You Want to be in the Movies

Nov 27, 2014

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More and more companies are adding video and/or interactivity to their corporate communications and publishing processes. How does one even get started?

In this presentation Mr. Hamilton will identify the equipment necessary to produce a professional broadcast experience or recording. Hardware options will be covered from a “budget is no problem” scenario down to what is the minimum you can get by with to get started on a tiny budget.

Once the hardware requirements have been covered, the benefits, drawbacks, and differences between live screen-casting / web conferencing vs. recorded electronic training, tutorials, or demos will be explored. Examples of software packages for both types of content delivery will be covered.

Mike will then finish with a collection of “lessons learned” and best practices to help the new online producer avoid the typical beginner mistakes and look like a screen-casting or recording professional right from the start.
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Transcript
Page 1: So You Want to be in the Movies

@MadCapMike #LavaCon

So, You Want to be in the Movies?

Mike HamiltonV.P. Product Evangelism

MadCap Software

Page 2: So You Want to be in the Movies

Agenda

• Hardware Requirements

• Web casting / Recording

• Best Practices / Lessons Learned

Page 3: So You Want to be in the Movies

Hardware Requirements

Page 4: So You Want to be in the Movies

Hardware

• Computer – Control center– Part of the show (Desktop sharing)– Both

• Video Cam – Presenter / “talking head”

• Microphone– Getting external sounds into the

computer

Page 5: So You Want to be in the Movies

Hardware

• Computer – A “powerhouse” is not necessary, but

will make your life easier– A dedicated video card is preferred over

integrated video– Lots of hard drive space, video eats it

Windows Vista, 4MB ram, Core 2 duo, integrated graphics57 minutes to process 1 hour of webinar

recording

Windows 7, 64 bit, 8MB ram, Core i7, NVidia graphics6 minutes to process 1 hour of webinar recording

Page 6: So You Want to be in the Movies

Hardware

• Video Cam

– Most web casting or training is NOT HD

– Almost all modern USB web cams are adequate

– Lighting can be more critical than cam

– May not be necessary for your style production

Page 7: So You Want to be in the Movies

Hardware

• Microphones

– Audio may not be necessary

– Professional sounding audio is the most difficult part of the process

– The first hurdle is using quality equipment, not the microphone built into your laptop

– Use the best audio equipment that your budget will allow

Page 8: So You Want to be in the Movies

MadCap’s Audio Workstation

Page 10: So You Want to be in the Movies

Audio

Shure SM58$100

Lambda Lexicon$140

+ = $240

Page 13: So You Want to be in the Movies

Audio

Yeti$150

Snowball$100

Snowflake$60

Page 14: So You Want to be in the Movies

Audio

Logitech$25

Page 15: So You Want to be in the Movies

Audio

USBDigital

High Quality

3.5 mm MonoAnalog

Low Quality

Page 16: So You Want to be in the Movies

Webcasting VS. Recording

Page 17: So You Want to be in the Movies

Webcasting VS. Recording

Both have their purposes

• Webcasting is typically less formal and is used for breaking information or where question/answer is important

• Recorded training is typically more polished and for content with a long “shelf life”

Page 18: So You Want to be in the Movies

Webcasting

Page 19: So You Want to be in the Movies

Webcasting

Software Packages

• Citrix GotoMeeting / GotoWebinar

• Cisco WebEx

• Adobe Connect

• Microsoft NetMeeting

• Many others as the technology becomes a commodity (Skype, etc.) (search on “webcasting” or “screen sharing”)

Page 20: So You Want to be in the Movies

Webcasting

Most software packages break down into three tiers

• Personal sharing (2 to 3 users) – usually free

• Meetings (~20 or fewer participants) – budget around $50 per month

• Webinars (up to 1000 participants) – budget up to $500 per month

Page 21: So You Want to be in the Movies

Webcasting

Watch out for the hidden costs!!!!

Some vendors offer the software at a low price but charge extra for:

• VoIP audio

• Telephone bridge support (toll numbers)

• Telephone bridge support (toll free numbers)

Page 22: So You Want to be in the Movies

Webcasting

Also watch out:

International phone support can be spotty between vendors.

Page 23: So You Want to be in the Movies

Webcasting

If you will be webcasting then

You want dual monitors!!!!

Page 24: So You Want to be in the Movies

AudioOn Stage

Back Stage

Page 25: So You Want to be in the Movies

AudioPrimary Work Space

Controls

Audience View

Audio Control

Chat Window

Attendee List

Audience Questions

PowerPointAdditional

Files

Clock Widget

Page 26: So You Want to be in the Movies

AudioControls

Audience View

Audio Control

Chat Window

Attendee List Audience Questions

PowerPoint

Additional Files

Page 27: So You Want to be in the Movies

Best Practices / Lessons LearnedWebcasting

Page 28: So You Want to be in the Movies

Webcasting

Rules for presenters:

• Bandwidth is king!

• Wired connections are better than WiFi

• Lower your “on stage” screen resolution to 1024x768– This conserves bandwidth– Most projectors are limited to 1024x768

• Use the telephone for audio, not VoIP

Page 29: So You Want to be in the Movies

Webcasting

Rules for presenters (cntd.):

• Whatever audio option you choose make sure you have a mute/cough button that is fast/easy to operate!

• Headset mounted microphones can provide more consistent audio

• Get in the habit of changing slides 2 seconds before you would live – audio is near real time but there is a delay with the video/screen

Page 30: So You Want to be in the Movies

Webcasting

Rules for presenters (cntd.):

• Use the “Pause” screen sharing button to your advantage– This will freeze what the audience sees

but allow you to keep talking

– If anything goes wrong you can switch to a safe visual, hit pause, restart applications or whatever, then continue

– Just make sure to keep talking and nobody will know the difference!

Page 31: So You Want to be in the Movies

Recording

Page 32: So You Want to be in the Movies

Recording

Two primary techniques:• Traditional video technology based

– Records the PC desktop at a specified frame rate much like a video camera

– Captures every detail in real time– Creates relatively large files

• Key frame based– Only records when changes occur on

screen– Creates the “fill frames” using math– Produces small file sizes

Page 33: So You Want to be in the Movies

Recording

Software Packages

• Camtasia

• Adobe Captivate

• MadCap Mimic

• Qarbon Viewlet Builder

• Others available

Page 34: So You Want to be in the Movies

The Process

Break the creation process into components

• Planning

• Video/visuals

• Interactivity

• Audio

Page 35: So You Want to be in the Movies

The Process

Break the creation process into components

• Planning

• Video/visuals

• Interactivity

• Audio

Page 36: So You Want to be in the Movies

Planning

• Create tutorials that are:

– Brief (chunking)

– Meet the immediate needs of the user (context)

– Correct identified performance gaps (learning)

Page 37: So You Want to be in the Movies

Planning

Know in advance:• Why are you creating a movie?• Who is your audience?• Is it high level (demo) or deep

knowledge (training)?• What quality level?• How will movies be deployed?

Basically, create a movie style guide for your company

Page 38: So You Want to be in the Movies

Storyboard

• Storyboarding

– A process used to design and develop multimedia presentations and web-based training

• Storyboarding forces you to:

– Examine your motives

– Organize your thoughts

– Test your ideas

Page 39: So You Want to be in the Movies

Storyboard

• Create low-fidelity storyboards:

– Rapid prototyping

– Easy to create

– Easy to modify

– Don’t need graphic artist !

– Use 3x5 cards, post-its, PowerPoint

– Follow your style guide

Page 40: So You Want to be in the Movies

Sample Storyboard Frame

Page 41: So You Want to be in the Movies

Storyboard

Your storyboard will:

• Uncover design problems

• Point out where additional material is needed

– Title image

– Credits

– Any other content

• Provide a first chance to edit ruthlessly

Page 42: So You Want to be in the Movies

The Components to Create a Movie

Break the creation process into components

• Planning

• Video/visuals

• Interactivity

• Audio

Page 43: So You Want to be in the Movies

Video/Images – The Recording

• Have a process

• Follow the storyboard to ensure you get what you need

• Record more than you need (extra frames or extra seconds) to make editing easier as it can be extremely painful to try and add more later

Page 44: So You Want to be in the Movies

The Components to Create a Movie

Break the creation process into components

• Planning

• Video/visuals

• Interactivity

• Audio

Page 45: So You Want to be in the Movies

Interactivity

• Linear interactivity– “Click to Continue”

– “Show Me”

• Branching– Decisions

– Quizzes

– Simulations

Page 46: So You Want to be in the Movies

Linear Interactivity

• “Click to Continue”– Simple and fast– Set frame to pause– Add button with “go to next frame”

• “Show Me”– Requires multiple buttons, both visible

and invisible– “Show Me” button is visible and starts

animation– Invisible button captures action and

jumps to next frame

Page 47: So You Want to be in the Movies

Branching

• Think of a movie as a flow chart

Frame

Frame Frame

Frame

Frame

Frame

Frame

Page 48: So You Want to be in the Movies

Branching

• Think of a movie as a flow chart

Frame 2

Frame 3 Frame 5

Frame 1

Frame 6

Frame 4

Frame 7

Page 49: So You Want to be in the Movies

Branching

…but, in a straight line

Frame 2

Frame 3 Frame 5

Frame 1

Frame 6

Frame 4

Frame 7

Frame 2

Frame 3

Frame 5

Frame 1

Frame 6

Frame 4

Frame 7

Page 50: So You Want to be in the Movies

The Components to Create a Movie

Break the creation process into components

• Planning

• Video/visuals

• Interactivity

• Audio

Page 51: So You Want to be in the Movies

Audio

• Not always necessary

• Adds significant time and complexity to development

• Be careful of file sizes

• Recording audio per frame is superior to one long audio soundtrack for movie

• Usually the last step in the process

Page 52: So You Want to be in the Movies

Audio in Depth

Typical audio software workflow:

• Record audio track

• Normalize/DC offset

• Noise removal

• “sweeten” (remove undesirable noises)

• Save MP3 file for inclusion in movie

Page 53: So You Want to be in the Movies

Audio in Depth

Audio software:

• Audacity http://audacity.sourceforge.net/

Page 54: So You Want to be in the Movies

Best Practices / Lessons LearnedRecording

Page 55: So You Want to be in the Movies

Video/Images – The Recording

• Always record at delivery size

• Always record with common PC settings on a common background

• Make sure everyone creating recordings use the same settings

• Automatic recording mode is convenient, but manual gives you far more control

Page 56: So You Want to be in the Movies

Considerations

• Localization

• Integration and compatibility with other applications (both authoring and playback)

• Customers’ ability to view formats

• Support

Page 57: So You Want to be in the Movies

Audio in Depth

Where do you record?

• The quietest location you can find

• Turn off AirCon

• Unplug telephones

• Keep the microphone as far away from a noisy PC as possible

Page 58: So You Want to be in the Movies

Audio

Page 59: So You Want to be in the Movies

Audio in Depth

Recording settings:

• Mono, 16 bit, 44,100hz

MP3 file save settings:

• CD quality: bit rate of 128

• FM radio quality: bit rate of 96

• AM radio quality: bit rate of 32

Page 60: So You Want to be in the Movies

But…How Long Will it Take?

That depends…• Required quality level• With or without interactivity• With or without audio

For your first movie/recording schedule one day per 5 minutes of finished recording.

Page 61: So You Want to be in the Movies

But…How Long Will it Take?

With experience a 10 minute movie will take:

• Passive movie – 1 hour to 90 minutes• With interactivity – 3 hours • Heavy interactivity – 4 to 5 hours• With audio – Add ½ hour per minute

Note: Estimates include story boarding, recording video, writing dialog script, recording audio, and editing

Page 62: So You Want to be in the Movies

Questions

Questions?

Mike HamiltonVP Product ManagementMadCap [email protected]