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saxion.nl/smartsolutions SMART SOLUTIONS MAGAZINE Semester September 2018 - February 2019
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SMART SOLUTIONS MAGAZINE

May 04, 2023

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Page 1: SMART SOLUTIONS MAGAZINE

saxion.nl/smartsolutions

SMARTSOLUTIONSMAGAZINE

Semester September 2018 - February 2019

Page 2: SMART SOLUTIONS MAGAZINE

Welcome!We proudly present the third edition of the Smart Solutions Magazine. We hope this magazine

will inspire you on what you can achieve while doing research in interdisciplinary teams, be it as

student, lecturer, researcher, company or institute!

Saxion is an internationally oriented University of Applied Science and we aim to educate smart

practitioners. With research and education, we teach our students to bridge the gap between

technology and application. Specifically, in the Smart Solutions Semester, students, lecturers,

researchers, companies, government and NGO’s cooperate and do research in interdisciplinary

and international teams. Research with a special focus on Areas & Living, Health & Wellbeing,

Smart Industry and of course we pay attention to Business & Ethics. We believe this

interdisciplinary setting provides a firm basis for innovation, creativity and out-of-the-box new

insights for current and future challenges.

In this magazine you’ll find 4 Worlds of Innovation. From September 2018 - February 2019,

over 750 students worked on more than 125 projects from companies, institutions and Saxion

Research Groups. The diversity in the projects is enormous! Projects differ from 3D printing with

fiber reinforced plastics to Early diagnosis of complex diseases and from a New Tool for Criminal

Investigations to Microgrid Energy Optimisation.

Are you ready for a Smart World?

On behalf of all clients, all Saxion colleagues guiding students, organizing the semester,

the festival and this magazine,

Erna Engelen - FransenProject Manager Saxion Smart Solutions

Intr

odu

ctio

n GET READY FOR A

SMART WORLD!

AuthorSaxion - Marketing & Communication Department

EditorsAnnelies SchelFleur BerkelHuiberdien SweerisMarlieke LaanLeontien Biemold

DesignFactor 12

Copyricht © 2019 Saxion Smart Solutions

Colophon

“�GET�INSPIRED”�Saxion Smart Solutions

Page 3: SMART SOLUTIONS MAGAZINE

Con

ten

t 1. AREASANDLIVING Circular interior design 6 Dome53 7 Forensic research meets water; drugs detection on pd 8 Hydrogels used as detection method for drugs in sewage 9 Gamification for driving behavior 10 Textiles as construction material for interior walls 11 Let’s participate 12 Positioning the tv of the future 13 Rotating bioreactor tunnel 14 Smart home energy dashboard analysis 15 Smart piece of furniture 16 Sustainable urban heat solutions 17 Solar powered woven window blind 18 Texenergy the development of a smart curtain 19 The development of a smart wall 20 Textile solutions to transform exterior walls / textiles in building construction: application of textiles for adaptive outdoor construction elements 21 Impact your study 22 Wearables II 23 Net-zero renovation of industrial buildings 24 Smart tiny lab 25 Cities and hassles - ncd free 26 Regional development 27

2. BUSINESSANDETHICS Concept dress 30 Concept dress 2.0 31 Development and launch innovative swimwear brand 32 Fleece afterlife 33 Healthmatch 34 Integrating electronics with textile materials 35 Your vote counts! 36 Retail in the lee 37 Tabletop rpg with ar vr and motion capture 38 Transparency in the food chain 39 Impact your study 40 Vegan leather 41 Vegan leather 42 Children's clothing textiles 43 From fundraiser to social enterprise 44

3. HEALTHANDWELLBEING 3D ar for training in healthcare 48 Brainpower: How to promote neuroregeneration 49 Communication tool for a small housing and care centre 50 Concept dress, research groups smart functional textiles 51 Concept dress 2.0 52 The use of a social robot in a mental health clinic 53 Designing a “social hut” within an existing gamification platform to support social activity for elderly 54 Stimulating the regeneration of damaged skeletal muscle 55 Developing new technology for sensitive detection of cytokines in blood 56 Development of novel chemical synthetic routes for poly-(r)-3- hydroxyalkanoate (pha) derivatives 57 Educational game for medical school twente 58 Exercise for acutely hospitalized older medical patients 59 Fashionable alarm 60

Hospital care innovation by using 3d-technques 61 How do you do, my little pet? 62 How to introduce technology by our citizens for promoting their health 63 Tools to improve communication between nurses and clients in mental healthcare 64 Improving the daily activities of children with dcd by means of a home exercise program 65 Innovative solutions in terms of e-health in the ggz 66 Establishment small-scale residential care location 67 Intimacy and sexuality in older persons: facilitating communication using technology 68 Intimacy and sexuality; experience! 69 ‘ Introducing antibacterial textile in the healthcare’ 70 Microbes in health 71 Medicine removal from water – layer by layer nanofiltration membranes 72 Metastasis on chip 73 Relive my memory 74 Smart leg cover: Smart and intuitive osseointegrated transfemoral prosthesis embodying advanced dynamic behaviours 75 Smart future gym 76 Smart future gym 77 Smart multiinfusion system (pihc-charmm project) 78 We all benefit 79 Impact your study 80 Myobot – robot toy wirelessly controlled by a muscle activity recording armband for physical Gameplay in children’s rehabilitation 81 Shared decision making 82 Support for people with an intellectual disability without supervision 83 Keep your eyes on the road, kid! 84

4. SMARTINDUSTRY Smart technology: developing and testing concepts for engaging with building occupants 88 Enhanced bottle dispenser 89 (New) tools for forensic investigation 90 Cold case 91 Cold case 92 360° Experience theater and multi media information center 93 Metal 3d printing 94 A meaningful smart home 95 Autonomous aerial robot for safe and robust area coverage 96 Change the clothing industry by using blockchain technology 97 Community wallet implementation for consumers 98 Concept dress 99 Personalized performance wear 2.0 100 Developing nanoparticle-based gas sensors for forensic applications 101 Discoloration of textile waste for recycling 102 Electronic nose sensor project 103 Exploring the limits of procedural animation 104 Fashionable alarm 105 Leather belt waste 2.0 106 Lighweight automotive suspension – technology carrier 107 Make offline advertising measurable 108 Platform to enable anyone to create applications for 3d augmented reality headsets 109 Robotao (benchmark group) 110 Robotao bronkhorst 111 Sensor based microclimate measuring device for motorcycling garments 112 Sfm jacquard 113 The gameshow of the future 114 Platform to enable anyone to create learning by playing on the interactive schoolyard 115 Develop a sustainable smart building 116 Virtual haptic reality 117 Speech recognition for storytelling 118

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CHAPTER 1Experience what it’s like to live in Smart Homes in Smart Cities.

What happens when you have smart furniture? What does

television look like in the future? What is a bioreactor tunnel?

You’ll find the answers in Areas and Living!

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“WITHDOME53,WEWANTTOMAKEENSCHEDEMOREWELLKNOWNTOTHERESTOFTHENETHERLANDS.”

DOME53

Project team:• Valerie Kruidenier

Creative Business: Media, Information and Communication

• Rosan Collet Creative Business: Media, Information and Communication

• Ruud Bloemhof Creative Business: Media, Information and Communication

• Tessa Vaags Creative Media and Game Technologies

• Senna Tamminga Creative Media and Game Technologies

Client:

WeAddventures

Project in shortTo make Enschede more well known to the rest of the Netherlands, WeAddVentures is going to build a dome with 360 degree video projection. They are planning on building this dome on top of the old hospital or somewhere else in Enschede. The first step in this ambitious project has already been taken by having built a concept dome of 6 meters in diameter. In this concept dome we are testing which content works best for the full dome and whether or not the project is feasible. We are doing so via various research models and by making our own 360 degree concept documentary.

Challenges aheadIf the ‘mini’ dome is a success, WeAddventures is going to try to make a real dome which is going to be 20, 30 or 40 meters in diameter.

Project in shortWhat if our planet runs out on its valuable resources, and all the materials left on earth are waste? Are we still able to live a comfortable/pleasant life?

Circular Design is about creating an economy in which the producers and users will reuse, recycle and remanufacture materials as much as possible. The ultimate goal, is a completely circular economy.

Together with the Research Group Industrial Design and Leferink Office Works, one was aiming for the minimization of waste at Saxion by using discarded and broken furniture. The team was able to find the optimal way to reuse the materials in a specific and renewable matter. This will provide the client with an advice how to recycle, reuse and remanufacture the old furniture into a new product, with the main focus on a circular economy. The outcome is a suitable concept based on a prototype.

Challenges aheadThe biggest challenge one is facing regarding a circular economy, is to raise awareness of the society, since circularity is only possible if all the stakeholders are working together. Therefore, humans have to change their mindset and shift to a shared, circular economy to spread their knowledge and sources with the rest of the world.

“CIRCULARDESIGNISABOUTCREATINGANECONOMYINWHICHTHEPRODUCERSANDUSERSWILLREUSE,RECYCLEANDREMANUFACTUREMATERIALSASMUCHASPOSSIBLE.”

CIRCULARINTERIORDESIGN

Project team:• Sophie Kuhar

Fashion and Textile Technologies• Femke Engbers

Fashion and Textile Technologies • Maxime Ligtenberg

Fashion and Textile Technologies • Anna Roelofs

Fashion & Textile Technologies • Elsanne Oosterhof

Creative Media and Game Technologies • Joren Engbers

Creative Media and Game Technologies • Jasmijn van Tubbergh

Industrial Design Engineering

Client:

Saxion Research Group Industrial Design /

Leferink Office Works

A R E A S A N D L I V I N G

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“�DEVELOP�A�PORTABLE�BIOSENSOR�WHICH�CAN�INDICATE�THE�PRESENCE�OF��A�DRUG-RELATED�CHEMICAL��IN�THE�SEWER�SYSTEM.”

“�THE�BIGGEST�PROBLEM�IS�THE�SEWAGE�CONTAMINATION�OF�THE�WATER.”

Project in shortDrug waste discharges in the sewer becomes an increasing problem for sewage treatment plants. The sewage treatment in Baarle-Nassau in January 2017, for example, was closed all week because the supply was polluted by drug waste. The only way to prevent these drug waste discharges and the consequences that can occur is to combat drug-related crime. A way to achieve this, is through developing a simple and efficient method which can detect various drug waste compounds directly in the sewage. In this project a hydrogel based sensor is made and tested. The hydrogel is used as a carrier and a reagent is added to the hydrogel to cause a colour change when a certain drugs waste compound is present in the sewage. The aim of this project is to find a way to use hydrogels as an on- site detection method for drugs in water.

Challenges aheadIn this project we have already achieved a colour change in the hydrogel with Folin- Ciocalteu as the reagent and paracetamol as the analyte. The next challenges will be testing the reproducibility, reliability and the sensitivity of the sensor.

HYDROGELS�USED�AS�DETECTION�METHOD�FOR�DRUGS�IN�SEWAGE

Project team:• Mara Buschmann

Forensic Research• Mark Elshof

Chemistry • Simon Hage

Forensic Research• Samantha Sasse

Chemistry • Rodjean Vos

Forensic Research

Client:

Research group International Water Technology

FORENSIC�RESEARCH�MEETS�WATER;�DRUGS�DETECTION�ON�PD

Project team:• Charlotte Haar

Forensic Research• Maria Tine Hutten

Forensic Research• Monica Jansen

Forensic Research• Jolijn van Marion

Forensic Research• Luuk Scholten

Forensic Research• Channa Tijsma

Biology and Laboratory Research

Client:

International Water Technology

Project in shortThe release of drugs and drug-related chemicals into the sewer system is a colossal problem in the Netherlands. The toxic wastes are enormously harmful not only to the sewer system itself, but also have a tremendous effect on the environment. Our water purification systems are not able to filter out all of the toxic waste.

The aim of this project is to develop a portable biosensor which can indicate the presence of a drug-related chemical in the sewer system.

The biosensor should be able to detect low concentrations of the specific substance (substance A) in the sewer system. The working of this portable biosensor is based on a reaction that occurs with substance A and substance B. This reaction can be measured using a spectrophotometer.

Challenges aheadIn order to make our biosensor portable there is an need for technical and electrical engineering. So for a following project we recommend that technical and electrical engineering students will work on this.

A R E A S A N D L I V I N G

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“BECAUSETHEDRIVERSAREGETTINGPOSITIVEFEEDBACKBYTHEGAMIFICATIONTHEIRDRIVINGBEHAVIORWILLBEIMPROVED.”

GAMIFICATIONFORDRIVINGBEHAVIOR

Project team:• Demy Gringhuis

Creative Business: Media, Information and Communication

• Elias Elkhoury Creative Media and Game Technologies

• Kirsten Oostrik Creative Business: Media, Information and Communication

• Michael Bossink Creative Media and Game Technologies

• Olivier van der Veen Creative Business: Media, Information and Communication

Client:

Curious Inc.

Project in shortCurious Inc is collecting kilometers from professional drivers (taxi drivers, bus drivers and drivers from construction firms). When coaching people Curious Inc. believes there are 3 components to consider: knowledge, attitude and behavior. They think there might be a relation between personality and driving behavior. Because the drivers are getting positive feedback by the gamification their driving behavior will be improved.

Challenges ahead• How to motivate drivers to use the gamification • How to keep the drivers motivated for using

the gamification • A prototype

A R E A S A N D L I V I N G

“WEBUILDASTABLEFRAMEFORANOFFICEROOMDIVIDERWITHASLITTLEMATERIALASPOSSIBLE.”

TEXTILESASCONSTRUCTIONMATERIALFORINTERIORWALLS

Project team:• Jessy van Delden

Fashion & Textile Technologies• Di Zhao

Fashion & Textile Technologies• Maike Rölfing

Fashion & Textile Technologies• Mabelle Abraham

Fashion & Textile Technologies

Client:

The Smart Functional Materials Group (SFM)

Project in shortOur project, textile as construction material for interior walls, is in collaboration with BouwTex from the Smart Functional Materials Research Group (SFM). During this project we are searching for materials and construction techniques that are suitable for building an office room divider. Ideally, the wall is made from 100% textiles and is easily removeable when needed after 5 to 10 years. In the Netherlands there are several old, vacant buildings. With the aid of office room dividers they can be transformed into offices. Furthermore, there is the need for an alternative to the conventional materials used for walls. The huge masses of post-consumer textile waste are going to be the source for the development of a sustainable and functional office room divider.

Challenges aheadWe are in the design phase of our project. The challenge ahead is to build a construction with special regards to its geometry as the goal is to build a stable frame for an office room divider with as little material as possible. This frame will be made from polyester post-consumer waste.

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“LET’SPARTICIPATEWANTSTOFOCUSONWHATEXPERIENCEIS.”

POSITIONINGTHETVOFTHEFUTURE

Project team:• Bart Schijver

Creative Media and Game Technologies • Len Broeks

Creative Media and Game Technologies • Thomas Hoekman

Entrepeneurship and retail management• Tim Kleinsman

Entrepeneurship and retail management• Seline Flietstra

Industrial Design Engineering

Client:

One for All

Project in shortWe needed to research where the television is positioned, in about five years from now. This includes researching and identifying our target groups behavioural patterns, usage of their tv and where the tv is positioned in their homes. From here on we can determine what the wall mount of the future will be, based on the results of our research. But will it be attached to the wall? That is what we have to find out; prepare to be amazed!

LET’SPARTICIPATE

Project team:• Jeroen Achtereekte

Creative Business: Media Information and Communication

• Norbert van Bodegom HBO-ICT

• Rogier van Hoek Creative Business: Media Information and Communication

• Emma Klapwijk Creative Media and Game Technologies

• Sophie Kroeze Creative Business: Media Information and Communication

• Christa Smit Creative Media and Game Technologies

Client:

Research Group Smart Cities

Project in shortLet’s Participate has the goal to collect interesting data from the residents and visitors of the city centre of Enschede. Every year surveys are distributed by people in the city centre to see how the people experience the city. These surveys are long and tedious that is why the lectorate “Smart Cities” wants to create a new interactive, innovative way to collect the data about the city centre.

One of the most difficult things, and therefore one of the most interesting things to measure, is the experience of the city centre. That’s why Let’s Participate wants to focus on what experience is and how to measure that in the city centre.

Challenges aheadIn this project we have a lot of questions to answer like: what does experience mean and how can we measure that in an innovative way? We will work with technology we have never used before, so we have to figure out how to use it in a reliable way.

A R E A S A N D L I V I N G

“PREPARETOBEAMAZED!”

Challenges aheadRight now we are designing a new (wall) mount based on the outcomes of the research. Besides that we are doing multiple tests to develop the concept. At the end we hope to have a prototype of the product to show you all at the festival.

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“EACHREACTORWILLBEDESIGNED/OPERATEDFORTHEOPTIMALCONVERSIONOFASPECIFICSUBSTRATE.”

SMARTHOMEENERGYDASHBOARDANALYSIS

Project team:• Wouter Scholten

Creative Business: Media, Information and Communication

• Renze Siemerink Architecture and Construction Engineering

• Jasper Kemper HBO-ICT

• Derwin Tromp HBO-ICT

• Casper Smites HBO-ICT

• François Kabore Electrical & Electronic Engineering

• Stef Otten Applied Computer Science

Client:

Chair of Sustainable Energy Systems

ROTATINGBIOREACTORTUNNEL

Project team:• Ivo ter Avest

Industrial Design Engineering• Joey ten Barge

Chemical Engineering• Jesse Golbach

Applied Physics• Niels Nijland

Biology and Medical Laboratory Research• Chiel Vossebeld

Industrial Design Engineering

Client:

Saxion research group of Sustainable Energy

HoSt

A R E A S A N D L I V I N G

“THEAPPSHOULDMAKETHEMMOREAWAREOFWHEREANDHOWTHEYAREUSINGENERGY.”

Project in shortDespite a surplus in the Netherlands, phosphorus globally it is not generally available. In this project we try to produce a concentrated phosphorus product for export. By means of composting the phosphorus concentration in the product increases as aerobic micro-organisms consume the organic matter to produce CO2 and heat, which results in the evaporation of water. Usually the composting process is a static batch process with continuous aeration, so the process control is poor. The current project aims at an innovative composting process by using a series of rotating drum bioreactors. Each reactor will be designed/operated for the optimal conversion of a specific substrate. The design of the bioreactor tunnel depends on many parameters, e.g., fluid or granular flow, heat generation/distribution, etc. The operation of the reactor can be improved for optimal conditions for the micro-organisms, like: temperature, pH, relative humidity and mixing intensity.

Project in shortUsing a multitude of sensors collecting data in and around a house we’re going to try to achieve true energy-efficiency by displaying data through an app and making analyses surrounding the structure of the house. The app that presents the data to the inhabitants should make them more aware of where and how they are using energy. The analysis should reveal possible design flaws in the structure. Furthermore we’re implementing a weather station so our client can gain insight on how the climate effects the energy that is being spend.

Challenges aheadIn the upcoming runs of the project, teams will have to actually make the inhabitants listen to the energy-saving-suggestions of the app, and figure out what improvements could be made to the structure of the house.

Challenges aheadThe biggest challenge is to get to know if it is possible to concentrate the phosphorus with a bioreactor, in the way it is still attractive for the farmer to use.

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“INTHISPROJECTIT’SREALLYIMPORTANTTOBEINNOVATIVE.WEWANTTOCREATESOMETHINGTOTALLYDIFFERENTTHANOTHERINTERACTIVEPIECES.”

SUSTAINABLEURBANHEATSOLUTIONS

Project team:• Kelvin Bosch

Applied Physics• Amin Elomerabi

Electrical and Electronic Engineering• Gerco Ganzevoort

Applied Physics• Tonnie Vinke

Applied Physics

Client:

Chair of sustainable energy (WiEfm)

Project in shortGlobal warming is a big problem at the moment. Because of this, many countries, including the Netherlands, signed the Paris agreement. This includes reducing, and in the future stopping, the usage of natural gas. To reach the goals of the Paris agreement, natural gas needs to be replaced with sustainable heat solutions, like a heat pump or district heating.

In this project, a tool for sustainable heat solutions will be developed. This tool will deliver an appropriate, natural gas free, heat solution for different kinds of costumers. Solutions for a single house, district of houses, fabrics, utility buildings and farmers can be provided.

Challenges aheadThe tool needs to be future proof. So, when prices of heat solutions change, or a new heat solution is developed this needs to be implemented in the tool. A way to easily implement this in the program have to be developed.

SMARTPIECEOFFURNITURE

Project team:• Brent Postma

Architecture and Construction Engineering• Leonie Sijtsma

Creative Media and Game Technologies • Mariëlle Grasmeijer

Creative Media and Game Technologies • Luc Koopman

Creative Media and Game Technologies • Janice Rikkert

Creative Business: Media, Information and Communication

• Jeroen van den Berg Creative Business: Media, Information and Communication

Client:

100%FAT

Project in short100%FAT developed a smart piece of furniture for the entrance of the Saxion buildings. Our assignment is to develop interactive experiences for this piece based on smart technology, applicable for Saxion and buildings in general. If possible, we are also making a business model.

In this project it’s really important to be innovative. We want to create something totally different than other interactive pieces. To be innovative we are doing a lot of research. We are looking at already existing interactive pieces, doing a lot of creative thinking and testing all of our options to optimize the interactive piece in the entrance of the Saxion Buildings.

Challenges aheadOptimizing the interactive piece by doing a lot of testing and making a business model.

A R E A S A N D L I V I N G

“THISTOOLWILLDELIVERANAPPROPRIATE,NATURALGASFREE,HEATSOLUTIONFORDIFFERENTKINDSOFCOSTUMERS.”

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“THISPROJECTWILLOFFERVISITORSANDCOMPANIESAWORKINGPROTOTYPEOFANINNOVATIVEWINDOWBLIND.”

TEXENERGYTHEDEVELOPMENTOFASMARTCURTAIN

Project team:• Marlot Schulte

Fashion and Textile Technologies• Carolien Nijenhuis

Fashion and Textile Technologies• Stijn Kist

Fashion and Textile Technologies• Ellen Feist

Fashion and Textile Technologies• Zhengda Li

Exchange Student in Electrical and Electronic Engineering

• Salma Al Abri Electrical and Electronic Engineering

Client:

Texenergy, the Research Group for Smart Functional Materials. In cooperation with Signify.

Project in shortThe project is about the creation of a smart curtain. This smart curtain will react to the daylight by opening, closing and lightning up. Flexible solar cells will be attached to the curtain’s backside, that will provide the energy for the curtain.

Challenges aheadThe flexible solar cells need enough efficiency to source the whole energy for the curtain. Furthermore, all other devices need to be as efficient as possible to save the energy usage.

SOLARPOWEREDWOVENWINDOWBLIND

Project team:• Paula Henrike van Hierden

Fashion and Textile Technologies• Maaike Haan

Fashion and Textile Technologies• Annika Drenth

Fashion and Textile Technologies• Nikki Dirksen

Fashion and Textile Technologies• Ronja Hellmans

Fashion and Textile Technologies• Emma Thorup

Textile Engineering (University of Borås)• Bart Schipper

Electrical and Electronic Engineering

Client:

Smart Functional Materials at Saxion in Enschede

Artex B.V. in Helmond

Project in shortDuring this project, a solar powered woven window blind is developed in cooperation with research group Smart Functional Materials and Artex B.V. This product will harvest extra energy for households in a sustainable way. There are already a few prototypes made in previous projects, these prototypes were not professional enough because companies couldn’t use them right away. During the Smart Solution Festival, this project group will offer visitors and companies a working prototype of an innovative window blind, which can be implemented directly in the textile industry.

Challenges aheadFor the next projectteam who will work on this Solar Powered Woven Window Blind, there could be focused more on the electrical part. It is an idea to put more than one electrical student in this project to develop a bigger and better system.

A R E A S A N D L I V I N G

“THISSMARTCURTAINWILLREACTTOTHEDAYLIGHTBYOPENING,CLOSINGANDLIGHTNINGUP.”

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“THECOMPANY’SMISSIONISTHATTHEIRPRODUCTDELIVERSTHEBESTPERFORMANCETOIMPROVEOUREVERYDAYLIFE.”

TEXTILESOLUTIONSTOTRANSFORMEXTERIORWALLS/TEXTILESINBUILDINGCONSTRUCTION:APPLICATIONOFTEXTILESFORADAPTIVEOUTDOORCONSTRUCTIONELEMENTS

Project team:• Constantin Ungruhe

Fashion and Textile Technologies • Melike Coban

Fashion and Textile Technologies• Anique Kremer

Fashion and Textile Technologies • Stephan Bosman

Fashion and Textile Technologies• Andre Herbst

Fashion and Textile Technologies • Eva Kool

Fashion and Textile Technologies

Client:

Bouwtex Research Project

THEDEVELOPMENTOFASMARTWALL

Project team:• Lisa Böing

Fashion and Textile Technologies• Mareike Mesdag

Fashion and Textile Technologies• Hamed al Rajaibi

Electrical and Electronic Engineering• Ahmed al Kathiri

Electrical and Electronic Engineering• Mehdi al Bulushi

Electrical and Electronic Engineering

Client:

Low and Bonar

Saxion Smart Textiles

Challenges aheadThe challenge for us is how to apply the solar cells on the fabric since it is very difficult to glue on pvc. There is also the problem that the solar cells need to be protected from weather impacts because our wall will be outside.

A R E A S A N D L I V I N G

“WEWANTTOIMPROVETHETHERMALINSULATIONOFRESIDENTIALTERRACEHOUSESFROM1946TO1964BYUSINGTEXTILEMATERIALS.”

Project in shortThe sustainable renovation of existing buildings in The Netherlands is crucial to reduce greenhouse gas emissions and thereby to limit global warming. Whereas renovation measures with traditional building material are irreversible and very material intensive the potential application of textile as building material is reversible and flexible. The aim of the project is to develop innovative fassade elements which improve thermal insulation and are resistant to UV and fire. The target group are residents of residential terrace houses, build between 1946 and 1964. Furthermore the project considers a selection of durable raw materials and pursues the product to be long-lasting and re-usable.

Challenges ahead• Researching the standards and most crucial information for construction and

textile materials• Testing textile materials under construction standards• Creating a prototype-solution

Project in shortWe are group 153 and we are working on the project Tex Energy- development of a smart wall. In our group we have five students. Two of us follow the course F&TT and the other three are following the LED Engineering. As part of a recent cooperation of the research group Smart functional materials with the company Low&Bonar we are part of developing a smart wall. The company’s mission is that their product delivers the best performance to improve our everyday life. Aiming to improve customers everyday life Low&Bonar together with the smart functional materials research group want to develop a Smart wall which sources energy through solar cells by day and uses this energy to light up LED during the night. This small wall is made out of a polyester fabric which is pvc coated. The solar cells should be removable so that the customers can easily exchange them if a defect occurs.

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“OURDREAMISTOCREATEASPOTWHEREACTSTUDENTSCANWORKTOGETHERTOCHANGEACTINTOA100%ENVIRONMENTALLYAWAREACADEMY.”

WEARABLESII

Project team:

Smart air:• Lea Bilgic

Creative Business: Media, Information and Communication

• Dung Chau Electrical and Electronic Engineering

• Robert Bruggeman Architecture and Construction Engineering

• Jack Oude Groeniger Entrepeneurship & Retail Management

• Anton Volkholz Creative Media and Game Technologies

Client:

Research Group Sustainable Building

Technology & Material (SBTM)

IMPACTYOURSTUDY

Project team:• Susanne Wenning

Fashion and Textile Technologies• Julia Krasenbrink

Fashion and Textile Technologies• Lea Berner

Fashion and Textile Technologies• Luca Huys

Creative Media and Game Technologies• Ilze Dekker

Creative Media and Game Technologies• Tess Hakvoort

Creative Business: Media, Information and Communication

Client:

Saxion ACT academy

Project in shortOur dream is to create a spot where ACT students can work together to change ACT into a 100% environmentally aware academy. This dream consists of changing the environment in a positive way, raising awareness among ACT students and motivating them to work together with us.

Communication, education, food, waste, energy and environment are some of the subjects we want to improve within ACT. The spot will offer projects, inspiration and information to work towards a 100% environmentally aware academy.

To achieve this dream, we need to come up with a good concept. That’s why we want to create a 360-degree photo/video for the Smart Solutions Festival, to show what’s possible with a physical spot.

Challenges aheadNext to the 360-degree video, it’s also a challenge to make a guideline and a good corporate identity to work towards creating the physical spot.

A R E A S A N D L I V I N G

“WEWANTTORESEARCHHOWAIRQUALITYAFFECTSSTUDENTSATSAXIONANDINDAILYLIFE.”

Project in shortFor our project (Wearables II) we want to research how air quality affects students at Saxion and in daily life. The goal of our project is to collect as much data as possible about the quality of the environment and the wellbeing of the students. We want to test this with our new device and improved application.

This device will contain a microcontroller and multiple sensors which measures air properties. This data will then be transferred via Bluetooth to your Android device, containing an application that will occasionally prompt questions about the current wellbeing and surrounding of the user.

Challenges aheadThe challenges ahead towards finishing the project are for example: improving the application, because it needs to be further optimized. Another challenge is that we want a faster responding time and a more accurate device. To achieve this we need to do a lot of research and put in a lot of hours.

SUSTAINABLE IMPACT SPOT

COMMUNICATION EDUCATION FOOD WASTE ENERGY ENVIRONMENT

MANAGEMENT

- BOSS - FINANCIAL BOSS

POLICY FIGHT DESIGN WASTE

- ARTICLE - PITCH VIDEO

- RELATIONS - PROMO - SOCIAL MEDIA - WEB

CMGT

FTT

CB

ICT

- ECOLOGICAL - FOOD PLASTIC

- EVENT

- TEST: AWARENESS OR REDUCTION - EVENT

- SUS ENOUGH

- EVENT

- LESS CO2 - EVENT

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“TOOMANYINDUSTRIALBUILDINGSSTILLCONSUMETOOMUCHENERGYANDTHISMUSTBETACKLED.”

NET-ZERORENOVATIONOFINDUSTRIALBUILDINGS

Project team:• Joris Lentfert

Creative Business: Media, Information & Communication

• Sander Bos Creative Business: Media, Information & Communication

• Joep van Dijk Entrepeneurship & Retail Management

• Dick Sleiderink Construction Management

• Feyza Tünc Architecture and Construction Engineering

• Nicky Meenderink Architecture and Construction Engineering

• Pieter Luinstra Entrepeneurship & Retail Management

• Kjell Berentsen Entrepeneurship & Retail Management

Client:

Provincie Overijssel

Saxion Lectorate Sustainable Building Technology & Material

A R E A S A N D L I V I N G

Project in shortWe live in a world where sustainability plays an increasingly important role in our lives, and we are also becoming more and more aware of this. Yet it is striking that this battle is still little visible in the industry. Too many industrial buildings still consume too much energy and this must be tackled, accord-ing to the Province of Overijssel.

Team 181 has worked very hard over the last months to enthuse as many industrial building owners as possible to become more energy-efficient, or even go net-zero. In short, net-zero means that buildings consume as much energy as generating.

The specially designed website (DOIO.nl) shows examples of business premises that have already been preserved. In addition, the technical aspects are discussed and interested parties can measure their energy consumption with the self-made energy checker.

Challenges aheadThe biggest challenge is to introduce more industrial building owners to DOIO.nl. This can be done by add-ing even more interesting and attractive content. Owners will then be triggered not only to renovate the building for a better look, but also for sustainability!

SMARTTINYLAB

Project team:• Dian Beltman

Fashion and Textile Technologies• Hannah Carter

Fashion and Textile Technologies• Tom Middelman

Construction Management • Tobias Noppers

Architecture and Construction Engineering• Sam Soeteman

Construction Management

Client:

Research Group Sustainable Building

Technology & Material

Project in shortHave you ever seen innovation, functionality, sustainability and cuteness combined together? Well, there is a first time for everything! Research group NOMISO designed a Smart Tiny Lab where testing and real-life situations come together, this being inspired with concepts of tiny homes.

Together with the lectorate sustainable building technology and material, the research group developed a concept to ensure a realisation of the Smart Tiny Lab in Spring 2019. This will allow accurate measurements of results in regards to cost-efficiency, energy-efficiency and reactions to environmental surroundings. Based on the needs of the partner companies and a multi-criteria analysis, NOMISO developed a BIM model where detailing of the preferred materials, chosen construction methods and used systems are displayed.

The research group stands for teamwork and solidarity. Together we are proud of our research and we are happy that despite our different educational backgrounds, we managed to come up with an end-product.

Challenges aheadThe challenge for NOMISO is adjusting the plan of requirements, based on the wishes and desires of the client. After that, the group can establish several concept designs and therefore a BIM model will be created in conjunction with a financial plan.

“SMARTTINYLABISWHERETESTINGANDREAL-LIFESITUATIONSCOMESTOGETHER.”

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A R E A S A N D L I V I N G

CITIESANDHASSLES-NCDFREE

Project team:• Ahnille Christiaans

Creative Media and Game Technologies• Alexander Elzinga

Creative Media and Game Technologies• Keimpe Snip

Creative Media and Game Technologies• Kristiyana Georgieva

Creative Media and Game Technologies• Yannick Lucassen

Creative Media and Game Technologies• Jorrick Lubbers

Creative Media and Game Technologies

Client:

NCDFree

Project in shortCities and Hassles is a city-builder game with the goal of spreading awareness about Non-Communicable Diseases (NCDs) through smart city planning. Key examples of these diseases are cancer, cardiovascular disease, diabetes and chronic respiratory diseases. The common theme among these diseases is that they are partially caused by bad city planning. Bad city planning also affects the environment and lifestyle of the population.

By presenting the consequences of choices made in the game, we can reinforce the player to plan their city better, thus creating a healthier city. One factor the player has control over is air pollution, which is affected by the placement of certain buildings.

“BYPRESENTINGTHECONSEQUENCESOFCHOICESMADEINTHEGAME,WECANREINFORCETHEPLAYERTOPLANTHEIRCITYBETTER.”

Challenges aheadCurrently, we are at the point where we start to polish core mechanics and add visual feedback for the player. After that, the only challenge left is to publish the game.

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REGIONALDEVELOPMENT

Project team:• Jochem Ekelmans

Forensic Research• Anouk Vergeer

Forensic Research • Lynn van Vilsteren

Forensic Research • Laura Abrahams

Entrepeneurship & Retail Management• Noëlle Pot

Health & Applied Technology • Lieke Penterman

Nursing • Frederiek Koolman

Nursing• Jolanda Boender

Nursing• Romée Wagenar

Nursing• Sofie van der Stelt

Fashion & Textile Technologies• Puck de Jongh

Fashion & Textile Technologies• Marleen Rietman

Fashion & Textile Technologies• Lisanne van Lierop

Fashion & Textile Technologies

Client:

Municipality of Enschede

Lectorate ‘Regional Development’ University of Applied Sciences

Eye For Others

“THEGROUPSTUDENTSRESEARCHEDDIFFERENTASPECTSOFTHECOMMUNITYINRITCHIE,LIKEHEALTHCARE,CRIME,BUSINESSANDRECYCLING.”

Project in shortRegional Develepmont is about doing two different projects in one semester. One in South Africa and the other one in region Twente, The Netherlands. The focus during the project will be on what is helpful to create an attractive living environment and prosperity in regions as Twente, Ritchie. The students went for 5 weeks to South Africa, located in Ritchie with the non-profit organisation Eye For Others. The group students researched different aspects of the community in Ritchie, like Health Care, Crime, Business and Recycling. The project in region Twente is about researching why internationals not stay for living and work after they finished a study at the University of Twente or Saxion.

Challenges aheadThe project will challenge you to get out of your comfort zone, and it is a challenge to work on two projects at the same time. It is also a challenge to work with people from another culture.

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BUSINESS AND

ETHICS

29

CHAPTER 2In this world we think outside the box and exceed the limits

of what is possible. Vegan leather, swimwear that changes

color, and a way to make young people vote for their

local government… Seems impossible? Not in this world!

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“STRESSNOTONLYAFFECTSOURWELL-BEINGBUTCANALSORESTRAINWORKPERFORMANCE.”

Project in shortIn recent years, we, the project team, have learned a lot about sustainability. Nevertheless, we all rarely buy sustainable products. A big factor is that ‘sustainability’ is a word that is used a lot and has become an overwhelming concept. How can we ensure that this becomes a more tangible concept and that consumers can make their choices easier? What is the role of the consumer and what is the role of the producer? What must be our common goal?

Throughout this project we hope to make people aware of their choices. We want do this by showing a more accessible way of choosing. The idea is to make a double-sided dress to make people aware about their choices. The goal of this dress is to show consumers that the dress looks the same, but that the consumer has the choice between a dress with or without bad effects on the environment.

Challenges aheadWe currently have a lot of good data at our disposal. It is currently a big challenge to convert it into a final product, so that our goal can be achieved: making consumers more aware about the fashion industry.

“‘SUSTAINABILITY’ISAWORDTHATISUSEDALOTANDHASBECOMEANOVERWHELMINGCONCEPT.”

CONCEPTDRESS

Project team:• Julia Nieuwmans

Fashion and Textile Technologies• Liu Yiming

Fashion and Textile Technologies• Elysée Goorhorst

Fashion and Textile Technologies• Kelly Luijk

Fashion and Textile Technologies• YingZhou Li

Fashion and Textile Technologies• Britt Kooning -

Fashion and Textile Technologies• Rosalie Huiskamp

Fashion and Textile Technologies

B U S I N E S S A N D E T H I C S

CONCEPTDRESS2.0

Project team:• Hellen Arkink

Fashion and Textile Technologies• Sophia Boehnlein

Fashion and Textile Technologies• Dunja Butkovic

Fashion and Textile Technologies• Maris Geveler

Fashion and Textile Technologies• Tessa Gielen

Fashion and Textile Technologies• Céline Hendriks

Fashion and Textile Technologies• Philipp Sassen

Fashion and Textile Technologies

Project in shortThe aim of our project is creating a dress with massage features in order to treat tension on the stress points of the body and create a feeling of well-being. Designwise the goal is to create a simple, timeless dress made of Smart Textiles. The reason for this is a growing population that suffers from stress-related physical complaints. Stress not only affects our well-being but can also restrain work performance.

Challenges aheadThe biggest challenge is to implement the right device or actuator into the most suitable material. Next to that we have to find out which techniques and points of the body are stress relieving and create a feeling of well-being.

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“ISITPOSSIBLETOCHANGEAPRODUCTTHATCONTRIBUTESTOENVIRONMENTALPOLLUTIONINTOSOMETHINGTHATTEAMSUPWITHNATURE?”

Project in shortBecause of the success with Kickstarter, SEA’SONS had to evolve quickly. This has caused that SEA’SONS is missing the corporate identity. Every company has its own story, which is for instance told by its mission, vision and branding. The last few weeks we have helped SEA’SONS developing the brand and its story. The developed logo and corporate identity are going to be implemented in the visual expressions and the website has had a total make-over. All the other components of the research are given to SEA’SONS as a recommendation in form of a business plan and are based on results of a focus group, some surveys and several tools, like the DESTEP-method and the Ansoff matrix. Also, we’ve focused on the value proposition between the customer and the current product. Our mission is to amaze our customers with outstanding products and services to provide a feeling of great surprise and wonder.

Challenges aheadThe main challenge is to lay the basis for SEA’SONS, which is going to be applied immediately after this project.

“OURMISSIONISTOAMAZEOURCUSTOMERSWITHOUTSTANDINGPRODUCTSANDSERVICESTOPROVIDEAFEELINGOFGREATSURPRISEANDWONDER.”

DEVELOPMENTANDLAUNCHINNOVATIVESWIMWEARBRAND

Project team:• Dieuwke van der Aa

Creative Business: Media, Information and Communication

• Christianne Bakker Creative Media and Game Technologies

• Tom van Dieren Entrepeneurship & Retail Management

• Dylan Koopman Creative Business: Media, Information and Communication

• Kim Molenveld Fashion and Textile Technologies

• Marlou Voortman Creative Business: Media, Information and Communication

• Isabelle Wiggers Fashion and Textile Technologies

• Robbin Wissink Fashion and Textile Technologies

Client:

SEA’SONS

B U S I N E S S A N D E T H I C S

FLEECEAFTERLIFE

Project team:• Gemma Bandell

Fashion & Textile Technologies• Carmen Groot

Fashion & Textile Technologies • Simon Meinen

Biology and Laboratory Research• Anne Mol

Biology and Laboratory Research • Myzetta van Roij

Fashion & Textile Technologies• Carlijn van der Zanden

Fashion & Textile Technologies

Client:

Conny Groenewegen

Texperium

Maurizio Montalti

Project in shortFleece Afterlife is the sequel to the Fashion Machine project of Conny Groenewegen. In 2017, she covered the Mediamatic building in Amsterdam in knitted fleece made from recycled PET, to address the waste problem of the fashion industry. Today, we revive this fleece material. Our purpose is to find a way to turn the post-consumer, low-valued and polluting fleece into a new product, using an organic ingredient: fungi. Is it possible to change a product that contributes to environmental pollution, through the release of microplastics and its low consumer value, into something that teams up with nature?

First, the knitted fleece is recycled mechanically at innovation centre Texperium in order to create an open structure. This provides access to the fungi to colonize the fleece material and use it as an energy source. In this afterlife, the fleece and fungi collaborate to form a strong web of a yet to define material.

Challenges aheadHands-on experimenting is needed to be able to produce the right web of material. How refined should the structure of the fleece be? What kind of fungi will actually colonize the fleece? And, will our man-made world and current industry be ready for this new material?

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“INNOVATIONISTHEKEYTOTHEFUTURE.”

Project in shortHealthMatch is an innovative startup founded by two students of Saxion’s Entrepeneurship & Retail Management. They believe in a healthy future and one in which everyone can reach their goals. HealthMatch truly believes new techniques and software can play an important role in this mission.

HealthMatch contributes to this vision by making the first step to a healthy lifestyle more attainable. They engage in partnerships with personal trainers and other professionals in the health industry, which enables them to empower their knowledge and experience with helping people achieving their goals. Creating the perfect match between these professionals and consumers through their online platform is HealthMatch’s main objective.

It doesn’t matter what your goal is! Whether you want to lose weight, gain some muscle, run a marathon or get rid of your injuries? HealthMatch provides you with a professional who fits your needs. HealthMatch is your place to be, for every health-related question or goal!

Take your first step! Visit: https://health-match.nl

Challenges aheadHealthMatch has some amazing and fun challenges ahead. To become the place to be for every health-related question, HealthMatch needs to keep adding new professional continually. Besides that, they have to keep improving their software and matching systems. And last but not least, marketing activities to reach out to new customers.

“HEALTHMATCHISYOURPLACETOBE,FOREVERYHEALTH-RELATEDQUESTIONORGOAL!”

HEALTHMATCH

Project team:• Kjelt van den Hazel

Entrepeneurship and Retail Management • Niels Steenman

Entrepeneurship and Retail Management • Isabelle Dutteweerd

Creative Business: Media, Information and Communication

• Janique Zomer Creative Business: Media, Information and Communication

• Eilean van der Veen Creative Business: Media, Information and Communication

• Marjon van den Bos Creative Media and Game Technologies

• Sharon Koskamp Entrepeneurship and Retail Management

• Naor Prins Entrepeneurship and Retail Management

Client:

HealthMatch

B U S I N E S S A N D E T H I C S

INTEGRATINGELECTRONICSWITHTEXTILEMATERIALS

Project team:• Leona Heinlein

Fashion and Textile Technologies• Jennifer Kusa

Fashion and Textile Technologies• Lena Papenkort

Fashion and Textile Technologies• Parth Modi

Fashion and Textile Technologies• Kenna Maskoet

Fashion and Textile Technologies

Client:

Saxion Research Department Nano technologies

Saxion Research department Textiles

Project in shortThe goal of this project is to integrate electronics into textiles in a way that the textile is durable and can conduct electricity. Our group, a team of 5 F&TT students had to gain knowledge about electrical engineering first, before starting procedure of the project. The electric circuit was created by using different methods. The first experiments were done by using conductive thread and fabric, conductive ink, conductive copper tape, and laser cutting. Different designs of circuits were created to find the most compact prototype. The final goal of the project is, to find a proper solution to create a durable, washable and bendable way to integrate electronics into textiles.

Challenges aheadThe challenge is to make the textile water repellent and durable. The conductivity is still a challenge due to the loss and other problems occurring the design and further integration during the process.

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“HOWCANSMALLSHOPPINGAREA’SSTAYRELEVANT,HOWCANTHEYSURVIVE?”

“WEWANTTOCOMBINETHENETFLIXEXPERIENCEWITHANEDUCATIONALSTORYLINEABOUTPOLITICS.”

YOURVOTECOUNTS!

Project team:• Eva Bolder

Creative Media and Game Technologies• Jana Booms

Creative Media and Game Technologies• Iris Luttikhuis

Creative Media and Game Technologies • Amber Wagenmaker

Creative Media and Game Technologies • Tim Roering

HBO-ICT• Luuk Scheffer

Creative Business: Media, Information and Communication

• Henk Vernout Creative Business: Media, Information and Communication

• Hessel van der Wal Creative Business: Media, Information and Communication

Client:

ProDemos - Huis voor democratie en rechtstraat

B U S I N E S S A N D E T H I C S

RETAILINTHELEE

Project team:• David Klopman

Entrepeneurship and Retail Management• Sander Hendriks

Entrepeneurship and Retail Management• Harun Tasdemir

Entrepeneurship and Retail Management• Timothy de Nies

Creative Business: Media, Information and Communication

• Maurice de Vries Creative Business: Media, Information and Communication

• Tim Rondeel Creative Business: Media, Information and Communication

Client:

KEGA

Project in shortHow do you make politics interesting, we asked ourselves. The answer: an interactive series about politics. We want to combine the Netflix experience with an educational storyline about politics. This can be watched on a special mobile website we made for the series.

Our goal is to get more people from the ages of 18 to 25 to vote. With choices that determine your personal story we want to make people aware of the influence that their vote could have. To increase that feeling we will also film from the viewer’s point of view.

For our client we want to shoot the first episode and deliver the script of the first season. As an extra experience we are building an interactive installation that will show short scenes with the same purpose as the series.

Challenges aheadShooting the first episode and make a plan for the regional, national and European elections. We also want to build an interactive installation that can be placed everywhere.

Project in shortThis project is all about the future of retail in small villages (less than 5000 residents). What is the retail landscape going to look like in the near future? How are shops going to be able to survive during these times of constant change? To answer these questions, a lot of research is done. Based on the results of this research, the group has come up with a futuristic design of what the shopping world in small area’s will look like. This process will be documented on video and displayed in a mini-documentary. Followed by an animation of what it could possibly look like in the future.

Challenges aheadIt still is a huge challenge, to find the perfect way for small shopping areas to stay relevant during the big changes that will be coming in the future.

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“AFUTUREWHERESHORTFOODCHAINSARETHENORMANDWHEREFARMERSGETNORMALPRICESFORTHEIRFOOD.”

“THEDUNGEONMASTERWILLBEINVIRTUALREALITYANDTHEPLAYERSPLAYINAUGMENTEDREALITY.”

TABLETOPRPGWITHARVRANDMOTIONCAPTURE

Project team:• Max Serier

Applied Computer Science• Igor Figueiredo

Creative Media and Game Technologies• Marlena Lubinska

Creative Media and Game Technologies• Oksana Boyko

Creative Media and Game Technologies• Katja Valent

Creative Media and Game Technologies• Nick Veldkamp

Creative Media and Game Technologies• Lois Brinkhuis

Creative Business: Media, Information and Communication

• Adi Leka Creative Media and Game Technologies

Client:

Twinsense 360

Project in shortWe are making a Dungeon’s and Dragons game for Augmented and Virtual reality where the Dungeon master will be in Virtual reality and the players play in Augmented reality.

Challenges aheadHow can we use VR and AR to enhance traditional tabletop games, while maintaining the social element of these games?

B U S I N E S S A N D E T H I C S

TRANSPARENCYINTHEFOODCHAIN

Project team:• Jop Heurman

Entrepeneurship and Retail Management • Damian Leurink

Entrepeneurship and Retail Management • Loes Harberink

Creative Business: Media, Information and Communication

• Moniek van Bussel Creative Business: Media, Information and Communication

• Pieter Zeilstra HBO-ICT

• Teun Dozeman HBO-ICT

Client:

Projectkompassie

Project in shortA future where short food chains are the norm. where farmers get normal prices for their food and where it is rewarded to have a lower impact environmental impact on the earth. Henk Willem has a vision where this can be realised by implementing short food chains, where farmers deliver directly to the customer. So that they aren’t depended on big supermarket or companies. This way that can make their products better and more organic.

Challenges aheadHenk Willem gave us the task to help realise a distribution centre where the products of farmers can get shipped. Part of this task was to design an app where deliverers can have easy access to route’s the need to drive and to make a business model canvas.

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IMPACTYOURSTUDY

Project team:• Karina Kämper

Fashion & Textile Technologies• Paula Wiedeking

Fashion & Textile Technologies• Chiara Kohrs

Fashion & Textile Technologies• Charlotte Probach

Fashion & Textile Technologies• Tiana Gerblich

Fashion & Textile Technologies• Dorean Veenstra

Creative Business: Media, Information & Communication

B U S I N E S S A N D E T H I C S

“OURESCAPEROOMSHOULDFIRSTOFALLEDUCATEPEOPLEWHILEHAVINGFUN!”

Project in shortWe are working on raising awareness about the 17 global Sustainable Development Goals created by the UN. We want to do this in an educational but playful way. For this purpose, we design an Escape Room showing the issues each continent faces and what the world could look like in 2030. Our Escape Room should first of all educate people while having fun!

Challenges aheadRight now, we struggle with testing the puzzles and their message. Since they are designed to have an educational and awareness-raising character we want the users to learn something from it. Developing the research method in order to find out what we really want to find out is our biggest obstacle at the moment.

“WEARERESPONSIBLEFORDESIGNINGANDCREATINGAFASHIONABLEPROTOTYPEOFTHEBESTMATERIAL.”

VEGANLEATHER

Project team:• Rogier Abbink

Entrepeneurship & Retail Management • Rissa den dekker

Fashion & Textile Technologies • Romee van der Heijden

Creative Business: Media, Information & Communication

• Rik Engelbertink Creative Business: Media, Information & Communication

• Ilja Jansen of Lorkeers Fashion & Textile Technologies

• Iris Kiekebosch Fashion & Textile Technologies

• Antje Postma Fashion & Textile Technologies

Client:

Monsak

Margriet Meijer

Project in short‘Vegan Leather’ is a project initiated by entrepreneur Margriet Meijer of Monsak. Monsak is a Dutch fashion company that designs and customizes pure, unique leather bags and accessories of high leather quality. She works in her studio in Amsterdam-West in close collaboration with her customer to create unique products.

The mindset of Margriet is to strive for a better world. Even though the leather she uses is already rejected leather, she wants more and would like to explore fashionable vegan leather alternatives. The purpose of this research is to investigate and discover which vegan material can be applied to the market.

In this project we explore vegan leather alternatives, such as palm leather, fruit leather and recycled rubber, without compromising important properties.

We are responsible for designing and creating a fashionable prototype of the best material. We also research market opportunities. Finally we will launch our eco product into the market!

Challenges aheadThe challenges of this project is to find the right companies that want to collaborate and offer a vegan leather alternative material that meets the requirements of leather.

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“WEWOULDLIKETODEVELOPANUSERFRIENDLY,INNOVATIVETOOLFORTHEWEBSHOP.”

“HEALTHIERLIVINGCIRCUMSTANCESFORAMORESUSTAINABLEPLANET,ABETTERLIFEFORANIMALS,ENVIRONMENTANDHUMANBEINGS.”

VEGANLEATHER

Project team:• Aafke Moleman

Creative Business: Media, Information and Communication

• Marre Oorthuis Creative Business: Media, Information and Communication

• Demi Scholte Lubberink Creative Business: Media, Information and Communication

• Liset Nienhuis Fashion and Textile Technologies

• Mariëlle Kruizinga Fashion and Textile Technologies

• Vivien Pataki Fashion and Textile Technologies

• Phillip Qing Fashion and Textile Technologies

Client:

Independent group

Project in shortTogether as an interdisciplinary group of FTT and MIC students, we are developing vegan leather bags and accessories. The company name is Vie, it is a French word that stands for “life”. Healthier living circumstances for a more sustainable planet, a better life for animals, environment and human beings. Our main objective is to do research on vegan alternatives for leather and implement them in a new collection with trend research and a business plan. The alternative must align with animal-based leather. The target group is women between the age of 20 to 40, in the Netherlands, who are ‘socially conscious consumers’.

Challenges aheadOne of our main challenges is to reach similar material properties as traditional leather. This includes durability, strength and so on. Our second challenge is to make a product that is appealing and commercially available for our target market.

B U S I N E S S A N D E T H I C S

CHILDREN'SCLOTHINGTEXTILES

Project team:• Chantal Diepenmaat

Fashion & Textile Technologies• Lieke Beimer

Fashion & Textile Technologies• Lotte Vos

Creative Business: Media, Information & Communication

• Sanne Ebing Creative Business: Media, Information & Communication

Client:

TT Textiles

Project in shortWe are doing our project in collaboration with TT Textiles. TT Textiles is a start-up business specialized in textile. It is our job to optimize their webshop and help them develop their own patterns. We are looking for innovative solutions to create a tool for the webshop. Consumers can order their customised patterns and also their fabric in a userfriendly way.

Challenges aheadOur challenge is to create an innovative tool for the webshop. This can either be a tool for the web shop or an app.

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“THEIRBELIEVEISTHATEVERYONEATALLTIMESDESERVESPROTECTION,DIGNITYANDWARMTH,ANDTHAT’SWHYTHEYSHAREASMANYSHELTERSUITSASPOSSIBLE.”

FROMFUNDRAISERTOSOCIALENTERPRISE

Project team:• Laure Davidis

Creative Media and Game Technologies• Mykiza Zuidema

Entrepeneurship and Retail management• Anja Weiss

Fashion and Textile Technologies• Pascal Smit

Creative Business: Media, Information and Communication

• Elisa Vater Fashion & Textile Technologies

• Tommy Bellers Creative Business: Media, Information and Communication

• Natascha Fedder Fashion & Textile Technologies

• Dorinke Klomp Creative Business: Media, Information and Communication

Client:

Sheltersuit Foundation

Project in shortAs an interdisciplinary team of eight students, we combine our expertises from different study backgrounds to present a ‘smart solution’ for Sheltersuit. Sheltersuit is a foundation that is based in Enschede and has developed a product called Sheltersuit, which is a water- and windproof coat that can be transformed into a sleeping bag special made for refugees and homeless people. Their belief is that everyone at all times deserves protection, dignity and warmth, and that’s why they share as many Sheltersuits as possible for free, for the people who need them. The production of the suits costs money, while their income is mainly depending on donations. In order to keep Sheltersuit continuing to do its good work, the foundation has to generate money from other sources as well: by selling products with the label Sheltersuit and transform the foundation into a social enterprise.

Challenges aheadTo find a solution for this problem we are doing research on product, business and marketing level. At first, we have to find a suitable and cost-effective business model in which Sheltersuit can generate regular income. This will be achieved by introducing a new product with a suitable marketing plan.

B U S I N E S S A N D E T H I C S

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CHAPTER 3Your health is the most important part of your life. For many people,

health and a happy life is far from reality. In Health and Wellbeing we

use technology to make people’s life better, and to answer big questions.

Students have developed educational games, worked with a social robot

and researched antibacterial textiles. A world you don’t want to miss!

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“HOWWONDERFULWILLITBEIFWECANDEVELOPACONCEPTTHATHELPSCHILDRENINHOSPITALTODECREASESTRESS?”

3DARFORTRAININGINHEALTHCARE

Project team:• Ridvan Avci

Creative Business: Media, Information and Communication

• Shannon ten Hoope Nursing

• Jorieke Nieland Creative Business: Media, Information and Communication

• Lotte Renssen Creative Business: Media, Information and Communication

• Gabriel Vasilescu Creative Media and Game Technologies

Client:

Aryzon

Project in shortThis project is about using AR elements in the healthcare industry. How wonderful will it be if we can develop a concept that helps children in hospital to decrease stress? During the brainstorm sessions we came up with a wonderful plan to make an AR-children book. By using the goggles of Aryzon, the children can solve mysteries and meet new characters in augmented reality. The reason why we want to do this in AR is because we want to show the children that the hospital environment isn’t that scary at all. This is a fantastic way to make the hospital stay for kids more bearable.

Challenges aheadCurrently we’re trying to figure out more about storytelling for children’s books. The next phase is to develop the characters and after that there will be time to make a promotion video for our concept.

H E A LT H A N D W E L L B E I N G _ 0 3

“HOWGREATWOULDITBEFORTHEMEDICALWORLDTOFINDAWAYTOTREATSERIOUSBRAINDAMAGE?”

Project in shortHow great would it be for the medical world to find a way to treat serious brain damage? During this research we hope to find a solution, by researching different methods to regenerate neural braincells.

First the damage will be stimulated by:• Oxygen shortage (laughing gas), LPS, Scratch & Heat Shock

Following on the damage we are trying to regenerate these cells by:• Electro active Polymers, Helium, Zink sulfate

Challenges ahead• To find the optimal stabilizing/recovery method• To synthesize electro active polymers that will be used to simulate body movement

within the cells through electric signals.

BRAINPOWER:HOWTOPROMOTENEUROREGENERATION

Project team:• Said Abdullah

Biology & Laboratory research • Milou van den Bosch

Forensic Research• Laura Geerdink

Health & Applied Technology • Susannah Heeren

Chemistry• Lola Mestebeld

Biology & Laboratory research• Mauro Pijpker

Forensic Research • Myrthe Schuttevaar

Biology & Laboratory research• Marina Shenouda

Biology & Laboratory research

Client:

Erik Sikkema, collaborating with the University Medical Center Groningen

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COMMUNICATIONTOOLFORASMALLHOUSINGANDCARECENTRE

Project team:• Pien Geerdink

Creative Business: Media, Information and Communication

• Linde te Koppele Creative Business: Media, Information and Communication

• Anouk Slutter Nursing

• Ankie Hesselink Nursing

• Romeck Groothuismink Nursing

• Laura Noordhuis Nursing

Client:

Herbergier de Maashorst

H E A LT H A N D W E L L B E I N G _ 0 3

“BYMAKINGAWARNINGGARMENTWEWANTTOALARMPEOPLETOCHANGETHEWAYWECONSUME,BEFOREITISTOOLATE.”

“FORTHEWELL-BEINGOFTHERESIDENTSITISIMPORTANTTHATTHEYKEEPINTOUCHWITHTHEIRFAMILYANDLOVEDONES.”

Project in shortThis project is about developing a communication tool for a small housing and care centre for people who have been diagnosed with the disease dementia. The organisation is called Herbergier de Maashorst. The aim of the project is to develop a tool that makes communication attractive for (grand-)children. For the well-being of the residents it is important that they keep in touch with their family and loved ones.

With this communication tool, the current problem concerning the communication between the family and residents of this small housing and care centre will be fixed. Because there will be an easier way to communicate with each other, and loneliness won’t be a problem anymore.

Challenges aheadIt will be a challenge to develop a tool that is suitable for everybody with dementia. This because every individual is different and there are many stages of dementia, which make it a challenge to create a communication tool.

CONCEPTDRESS,RESEARCHGROUPSSMARTFUNCTIONALTEXTILES

Project team:• Annabelle Heuer Jungemann

Fashion & Textile Technologies• Harriet ter Hove

Fashion & Textile Technologies• Van Nguyen

Electrical & Electronic Engineering• Jenny Vogelaar

Fashion & Textile Technologies• Isabel Zeilstra

Industrial Design Engineering• Rachel Lourens

Fashion & Textile Technologies

Project in shortIt is 2040. The world has changed. The Paris Climate agreement has failed. Nowadays, the KNMI measures an increase of 3 to 4 degrees in the last 20 years in De Bilt, the Netherlands. This increase affects rising health issues such as heat stress. Heat stress is overheating and dehydration of the body, it is known as a silent killer. Until now, the governments were not able to make a change in the industries to decrease CO2 emissions and therefore global warming. About 20 years ago, consumers should have been more aware of the future changes so they could have taken the effects of rising temperatures more seriously and thereof taken action to slow down global warming.

By making a warning garment we want to alarm people to change the way we consume, before it is too late.

Challenges aheadFiguring out how we can really get to the people and get them to understand that changes need to be made right now and not in a few years.

To keep track of our process you can visit our Instagram: @o3sydian

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CONCEPTDRESS2.0

Project team:• Aisha Rossa

Fashion and Textile Technologies• Mirella Schraven

Fashion and Textile Technologies• Manon Vermeer

Fashion and Textile Technologies• Pleun van Reekum

Fashion and Textile Technologies• Nicole Mijnen

Fashion and Textile Technologies• Sophie Kraesberg

Fashion and Textile Technologies

Client:

#Locked2 - Do you have the key?

H E A LT H A N D W E L L B E I N G _ 0 3

“OURBIGGESTCHALLENGEISTOTEACHTHEHEALTHCAREPROFESSIONALHOWTOCONTROLZORA.”

“FEELASBEAUTIFULANDFEMININEASPOSSIBLE.”

Project in shortHave you ever had that insecure feeling? When going out in a beautiful dress but an uncomfortable vibe of people looking at you lingers? Do you recognise the feeling of being unsafe in a public place?

We want to take away the unsafe feeling and make you feel as beautiful and feminine as possible while wearing a dress.

We’re diving into the #MeToo movement. The idea is to create a dress that contributes special gadgets so that the women will feel protected from sexual harassment. The special gadgets contain an alarm, GPS tracker and a zipper which can be locked by a key that only the consumer owns. Therefore, the dress will be made out of a special fabric with properties that can resist knife cuts. These features will be incorporated without being visible, allowing woman to wear a beautiful dress that protects them without people being able to see it.

Challenges aheadOur upcoming tasks are making the GPS and alarm work together on the Lilypad; a button will be created with codes on the Arduino that the alarm will immediately go off and the location will be send towards the people that the consumer has put in the application.

THEUSEOFASOCIALROBOTINAMENTALHEALTHCLINIC

Project team:• Floyd Meeuse

Mechatronics• Anouk Albers

Health and Applied Technology • Lara Kroon

Nursing • Eva Lammertink

Nursing

Client:

Dimence Almelo

Project in shortDimence offers treatment to elderly with psychological problems. They want their patients to feel comfortable, be able to get in contact with others and have meaningful daytime activities. The costs of healthcare are under pressure, employees in the clinic cannot always fulfill the needs on the patients. We want to investigate how the use of a robot could help with this.

Therefore a Zora has been purchased, which we will examine and introduce in the short-term admission clinic. We will investigate what is necessary for a good cooperation between humans and Zora and what the effect is of a social robot on elderly people with a mental illness.

Challenges aheadOur biggest challenge is to teach the health care professional how to control Zora. And make sure that it gets used every day even when we are not present.

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DESIGNINGA“SOCIALHUT”WITHINANEXISTINGGAMIFICATIONPLATFORMTOSUPPORTSOCIALACTIVITYFORELDERLY

Project team:• Britt Pellicaan

Nursing• Femke Geerligs

Creative Business: Media, Information and Communication

• Khanh Dao Creative Media and Game Technologies

• Merle Raanhuis Nursing

• Susanne Boes Creative Business: Media, Information and Communication

Client:

Roessingh Research and Development (RRD)

Project in shortThe assignment is to design a “social hut”, which invites users to interact with other users through the platform. This “social hut” is a hut on the uninhabited island of the gamification layer “Stranded!”, which links to a stand-alone application/web page where elderly can find things which will stimulate social interaction. The goal of the social hut is that elderly people are stimulated to have more social interactions. The final goal for this assignment is to design a stand-alone web application that can be integrated with the gamification layer “Stranded!”, which will stimulate (pre-frail) elderly using the gamification layer to be socially active and have social interaction through the platform.

Challenges aheadThe goal of this research is to find out how we can design a web application that will stimulate (pre-frail) elderly using the gamification layer to be socially active and have social interaction through the platform.

H E A LT H A N D W E L L B E I N G _ 0 3

“INTHEEND,ANADVISINGCONCLUSIONWILLBEMADE,INTENDEDTOBEUSEDINTHEREHABILITATIONOFPATIENTSAFTERATOTALHIPREPLACEMENT.”

“THEASSIGNMENTISTODESIGNA“SOCIALHUT”,WHICHINVITESUSERSTOINTERACTWITHOTHERUSERSTHROUGHTHEPLATFORM.”

STIMULATINGTHEREGENERATIONOFDAMAGEDSKELETALMUSCLE

Project team:• Herma Algra

Biology and Medical Laboratory Research• Ward Nijen Twilhaar

Biology and Medical Laboratory Research• Michelle Robers

Biology and Medical Laboratory Research• Rebecca van Oostrom

Chemistry • Bas Jobe

Nursing• Chaelle Kroeze

Nursing• Ayleen Terink

Nursing• Kelly Roelofsen

Nursing

Client:

Petra Juffer, Saxion

Project in shortA great number of elderly patients are undergoing a total hip replacement resulting in recovery periods that last for approximately a year. During a recovery period there are different influences that can affect the recovery speed. The aim of this project is to research the influences of external factors on the recovery and regeneration of skeletal muscle after a total hip replacement, with the focus on the elderly patients (65+). Research will be done by studying an in vitro model of C2C12 myoblasts. These muscle cells will be mechanically damaged and their recovery process is monitored. Furthermore, knowledge on the recovery process in the human body will be extended by literature studies and clinical expertise interviews with for example orthopedic surgeons, physiotherapists, dietitians and nurses. In the end, an advising conclusion will be made, intended to be used in the rehabilitation of patients after a total hip replacement.

Challenges aheadChallenges ahead are interpreting the different results from the nurses and biology/chemistry studies and combining them to an advising conclusion.

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DEVELOPINGNEWTECHNOLOGYFORSENSITIVEDETECTIONOFCYTOKINESINBLOOD

Project team:• Feline Lamsma

Nursing• Vera Ubbink

Nursing• Ewout Otto

Chemistry• Andrea Wassermeyer

Biology & Medical Laboratory Research• Britt Wesselink

Biology & Medical Laboratory Research

Client:

Saxion; Research Group Nanotechnology

University of Twente; Development

BioEngineering

Challenges aheadHow can early detection be implemented into the market?Which biomarkers can be used for the early detection of OA? Are there other ways than a knee puncture to measure the biomarkers?

H E A LT H A N D W E L L B E I N G _ 0 3

“PHAHASTHEPOTENTIALTOREPLACENON-BIODEGRADABLEPLASTICS.”

“OSTEOARTHRITISISTHEMOSTCOMMONFORMOFCHRONICJOINTDISEASE,AFFECTINGMILLIONSOFPEOPLEWORLDWIDE.”

DEVELOPMENTOFNOVELCHEMICALSYNTHETICROUTESFORPOLY-(R)-3-HYDROXYALKANOATE(PHA)DERIVATIVES

Project team:• Karin van der Beek

Chemistry• Rianne van Boven

Chemistry• Rutger Holweg

Chemistry• Marc van Horssen

Chemistry• Henk Quittner

Chemical engineering • Metin Sęn

Chemistry

Client:

Syncom B.V.

Project in shortPolyhydroxyalkanoate (PHA) is polyester produced in nature by bacteria. PHA has the potential to replace non-biodegradable plastics. Syncom is a global leader in providing the pharmaceutical and biotech industries with custom synthesis solutions. Syncom wants to synthesize different derivatives of PHA to gain a lead in the market. To develop these new organic compounds a series of experiments must be conducted. The different steps within the synthetic route can be conducted in many different ways. This project researches the best ways to conduct these pathways with the purest and highest yielding experiments. The goal of this project is to form an ester bond between two poly-(R)-3-hydroxybutyrate (R3HB) which is a derivative from PHA. Products are qualified and quantified using GC-MS and H-NMR.

Challenges aheadSynthesizing the ester is not the only challenge. After the method proved to be successful the route is upscaled to synthesis a requested amount of 2 gram ester with a purity of 95% or higher.

Project in shortOsteoarthritis (OA) is an inflammatory disease which occurs in the hands, hips, and knees and can cause problems with daily tasks. OA is nowadays often diagnosed when patients are suffering from a bone fracture using the X-ray photography or magnetic resonance imaging (MRI). At this stage the disease will have developed to the point where bone mass, muscle, and cartilage are irreversibly lost. Sometimes a new knee or hip is needed or patients even end up in a wheelchair.

SPRi and ELISA can be applied to measure cytokines at very low concentrations. Measuring concentration levels of multiple cytokines associated with OA may provide an early indication of disease pathogenesis. To be able to detect extremely low concentrations nanoparticle enhancers are applied to the cytokine sandwich.

The different goals are:• Analyze the market potential. • Expand the biomarker panel of the assay. • Level up the sensitivity of the assay.

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EDUCATIONALGAMEFORMEDICALSCHOOLTWENTE

Project team:• Britt de Mönnink

Creative Business: Media, Information & Communication

• Demi Wensink Nursing

• Karlijn Veurink Health & Applied Technology

• Kelly Amelink Creative Media & Game Technologies

• Kimberley van Riel Creative Business: Media, Information & Communication

• Leon Gering Health & Applied Technology

• Lize Tomesen Creative Business: Media, Information & Communication

• Minke Elferink Nursing

• Nadia Blokzijl Nursing

Client:

Medical School Twente (MedST)

H E A LT H A N D W E L L B E I N G _ 0 3

“OLDERPATIENTSSPEND90%OFTHEDAYINBEDORONACHAIRDURINGAHOSPITALSTAY.”

“WEAREMAKINGLEARNINGFUN.”

EXERCISEFORACUTELYHOSPITALIZEDOLDERMEDICALPATIENTS

Project team:• Simone Steunenberg

Nursing• Meike Oosterwijk

Nursing• Marij Tent

Nursing

Client:

Gelre Ziekenhuizen in Apeldoorn

Project in shortThe goal of this project was to research how elderly patients can be motivated to move more during a hospital stay. Older patients spend 90% of the day in bed or on a chair during a hospital stay This was done by mapping possible motivating interventions to increase activity. We interviewed patients over the age of 70 who had been hospitalized at Gelre Ziekenhuizen in Apeldoorn. The interview data showed our project team which interventions motivate patients to be (more) physically active.

Challenges aheadWe advise the next project team to implement the most motivating intervention from our survey in Gelre ziekenhuizen. Prior to this, a baseline measurement needs to be carried out. After implementation, the project team should be able to tell which changes have occurred regarding physical activity in patients.

Project in shortMedisch Spectrum Twente (MST) would like to find a way to make in-house training for their nursing staff more fun and therefore more appealing. Our challenge is to develop a prototype that increases the intrinsic motivation of nurses from the clinical departments. In order to achieve this, we are developing gamified e-learning: we are making learning fun.

The nurses have to keep up their knowledge on a set of safety-related subjects. Our ‘game’ is composed of different cases, in which nurses can practice or ‘nurse their knowledge’ on these subjects. To increase motivation we added several gamification elements, such as a reward system, direct feedback and a storyline in which the user has a meaning and purpose. To do this, we are constantly involving the users (nurses) to create an end product that is usable, attractive and based on realistic and tested scenarios.

Challenges aheadWithout the help of IT-students or game developers, we are creating gamified e-learning that looks and feels like a real game. The real challenge we are facing is to increase the intrinsic motivation of graduated nurses from the clinical departments of MedST with the learning tool we are developing.

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FASHIONABLEALARM

Project team:• Annika Lette

Fashion and Textile Technologies• Rinske Nieuwenhuis

Fashion and Textile Technologies• Naomi Kruisselbrink

Fashion and Textile Technologies• Ida Groß

Creative Business: Media, Information & Communication

• Yorien de Boer Creative Business: Media, Information & Communication

• Laura Ratering Creative Business: Media, Information & Communication

Project in shortWithin today’s society there is a growing feeling of unsafety, and with this project we look for new solutions to enhance and protect the safe feeling of all people in society using the power of smart materials combined with a creative business concept. During our research we found out that young women are the most vulnerable target group, so we decided to focus on them.

How many women do you think, feel unsafe in public places? We asked 100 women, and 80 of them feel unsafe in public, especially at night. What do you think they use to feel safer? Knives, stun guns and pepper spray are just some of things they use. However, we want to come up with a legal and nonviolent alternative for those women.

Challenges aheadWe want to create a product that is safe, cheap and subtle. We are striving to develop an ‘it-item’ that everybody wants. For us, this is a challenge we are willing to accept.

H E A LT H A N D W E L L B E I N G _ 0 3

“THESECASESCANBEPROBLEM-DRIVENORINNOVATION-DRIVENANDWILLFORMTHEBASEOFTHEROADMAP.”

“WEARESTRIVINGTODEVELOPAN‘IT-ITEM’THATEVERYBODYWANTS.”

HOSPITALCAREINNOVATIONBYUSING3D-TECHNQUES

Project team:• Ilkay Fikir

Biology and Medical Laboratory Research• Joop van Vugt

Mechanical Engineering • Willeke Kemp

Health and Applied Technology• Emma Otto

Health and Applied Technology• Femke Wolf

Nursing• Kayley Veerlers

Nursing• Suzanne van Rooijen

Nursing

Client:

Research Group Industrial Design

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Challenges aheadOur challenges are planning and executing the brainstorming sessions with the medical specialists and other stakeholders to generate input for the roadmap. After that, we’ll need to analyse all the information and process it into the roadmap. Finally, we must finish writing our paper with the corresponding literature we’ve found.

Project in shortWe, the 3S-group, have been commissioned to create a Roadmap for our external partner Medisch Spectrum Twente. This Roadmap will contain information about the State of the Art on 3D Technology and will contain input from specific and relevant cases brought to us by involved medical specialist, for example orthopaedics, traumatology, Maxillofacial surgery, head & neck oncology and plastic surgery. These cases can be problem-driven or innovation-driven and will form the base of the roadmap. We will be researching what is required and what needs to change to successfully implement a certain 3D application within the current workflow. For instance, the finances, staff training and available (availability of) technology within the MST-environment. The roadmap will be presented to the relevant stakeholders: the medical specialist, the medical technology department at MST and the lectorate Industrial Design. We strive to provide insights and to inform the interested professionals through the roadmap.

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HOWDOYOUDO,MYLITTLEPET?

Project team:• Zheng Xiu Lai

Industrial Design Engineering• Annabel Faase

Industrial Design Engineering• Mira Meijer

Creative Business: Media, Information & Communication

• Marcel Kouassi Fashion and Textile Technologies

• Veerle Heijkoop Fashion and Textile Technologies

• Martina Schmitz Fashion and Textile Technologies

Client:

Dr. Nirvana Meratnia

Research Group: Ambient Intelligence

Project in shortDo you own a pet and ever wondered what it is doing or how it feels when its home alone? The team of ‘My little pet’ has invented a wearable tracking device for animals, that updates you about its activities, emotions and health conditions. You can easily find collected data, such as location, emotions or health documents, on a user-friendly app.

Challenges aheadThe challenge of the project is to implement the needed technology into a wearable device that does not limit the pet in its movements. The students put a lot of effort into designing, testing and prototyping the product, in order to assure an immaculate outcome.

H E A LT H A N D W E L L B E I N G _ 0 3

“WEHAVETOMAKESURETHATTHISCONCEPTWILLDOWHATITHASTODO.”

“DOYOUOWNAPETANDEVERWONDEREDWHATITISDOINGORHOWITFEELSWHENITSHOMEALONE?”

HOWTOINTRODUCETECHNOLOGYBYOURCITIZENSFORPROMOTINGTHEIRHEALTH

Project team:• Daan Bossink

Entrepeneurship and Retail Management• Myrthe Franke

Nursing• Kim Zents

Nursing• Anouk Flims

Creative Business: Media, Information and Communication

• Jesse Pardijs Creative Business: Media, Information and Communication

Client:

Werkgroep Vitaal Geesteren

Gemeente Tubbergen

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Project in shortThe initiative Vitaal Geesteren is working at health promotion among their citizens. They are looking at four different stages.

1. Increasing the level of knowledge among our citizens of what is a healthy lifestyle. For this we are organizing a health festival.

2. Offering self-checks to get insight into your own health. This is foreseen to be mainly done by digital checks.

3. Introducing technological solutions for people to use for health promotion by themselves or in groups. For this we foresee a kind of physical place where people can ask questions about technology for instance their smartphone and Facebook to get them more acquainted with technology but also serves as demonstration environment where new possibilities are shown (not in a static way but as a kind of event carrousel).

4. Giving citizens insight in current health promotion solutions which they can use to promote health and adapt the offer in case there are short comings

Challenges aheadWe have now answered all of the questions in our research plan. The next step is to think about a concept that will provide in the wishes of our client. We have to make sure that this concept will do what it has to do.

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TOOLSTOIMPROVECOMMUNICATIONBETWEENNURSESANDCLIENTSINMENTALHEALTHCARE

Project team:• Maurits Claase

Creative Media and Game Technologies• Alissa Harmelink

Nursing• Madelon Hazekamp

Creative Media and Game Technologies• Joyce Kersten

Creative Business: Media, Information & Communication

• Amber Maathuis Creative Business: Media, Information & Communication

• Loudi van Olst Creative Business: Media, Information & Communication

• Maartje Volk Health & Applied Technology

• Marissa van Wijhe Creative Media and Game Technologies

Client:

Mediant

H E A LT H A N D W E L L B E I N G _ 0 3

“THEGAMESHOULDNOTFEELLIKEANOBLIGATION,BUTASAMEMORYAIDANDTOOLINAFUNWAY.”

“WEGOFORTHEOPTIONTHATCHALLENGESUSASAGROUPTODIGDEEPANDCREATESOMETHINGNEW.”

IMPROVINGTHEDAILYACTIVITIESOFCHILDRENWITHDCDBYMEANSOFAHOMEEXERCISEPROGRAM

Project team:• Aleksandra Filatova

Creative Media and Game Technologies• Boyan Petrov

Creative Media and Game Technologies• Ema Havard

Fashion & Textile Technologies• Maaike van Noort

Nursing• Melanie Bonte

Nursing• Dominique van de Graaf

Health & Applied Technology• Josephine Smelt

Health & Applied Technology

Client:

Roessingh Research and Development

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Project in shortOur goal in this project is to make a game that will help kids with DCD in their daily activities. This is because children with DCD lag behind in the development of motor skills and have difficulty in coordinating the movements, so they can perform tasks less easily than other children.

We want the game to be not only helpful but also really fun to play. That is why we have linked a reward system to the game. When the child has completed an exercise he or she can earn stars. The game should not feel like an obligation, but as a memory aid and tool in a fun way.

Our goal is to make the kids feel safe and involved in the game. We want them to look up to the characters in the game and listen to them. We also want to involve the parents in the game.

Project in shortIn this program we try to improve the communication between the staff members of Mediant and their clients. The clients of Mediant are in need of mental healthcare because they suffer from psychosis. Because of the psychosis and the medicines they’re given to control their mental health, the clients can’t express themselves properly. It’s up to us, students from Saxion, to develop a certain tool or application. This development should help the staff members of Mediant discover how the clients really feel so they can give their clients the help that’s needed. In this way the clients can recover in the best way possible.

Challenges aheadWe want to develop a tool that helps Mediant in the best way possible, but is also original and creative. We don’t want to go for the easiest option but for one that helps Mediant and challenges us as a group to dig deep and create something new.

Challenges aheadWe deliver a prototype that can be further developed into an app so that it can really be used in the daily life of children with DCD under the guidance of their parents.

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INNOVATIVESOLUTIONSINTERMSOFE-HEALTHINTHEGGZ

Project team:• Annely van Helden

Forensic research• Marlene Tobben

Forensic research • Hilde Lambers

Creative Business: Media, Information & Communication

• Dion Olbach Creative Business: Media, Information & Communication

• Loes Onstein Nursing

• Sara Groters Nursing

Client:

Health insurance company Menzis

Project in shortSupreme healthcare costs is an enormous complication and health insurance companies are dealing with it. They want to find a solution and that’s the main objective within our project. They asked us to create a digital solution to ultimately decrease the healthcare costs. The focus is on the organization GGZ; this is a mental health care organization. This project consists first of desk- and fieldresearch, and eventually the creation of an application, named MindMirror. This app includes different ways to help students with mental problems. The app offers tips and data for these students that start out with stress or feeling pressure during their study. The goal of this app is for students to use it whenever they feel stressed or feeling a lot of pressure. We hope this app prevents students from developing serious mental health problems, so they won’t need further healthcare.

Challenges aheadPreventing the physical problems students mostly deal with, and ultimately we want to reduce health care costs.

H E A LT H A N D W E L L B E I N G _ 0 3

“WEHOPETHISAPPPREVENTSSTUDENTSFROMDEVELOPINGSERIOUSMENTALHEALTHPROBLEMS,SOTHEYWON’TNEEDFURTHERHEALTHCARE.”

ESTABLISHMENTSMALL-SCALERESIDENTIALCARELOCATION

Project team:• Besta Karimi

Nursing• Elske Bilderbeek

Nursing• Annejet Smit

Nursing• Laura Raspe

Health & Applied Technology• Thu-Van Vu

Health & Applied Technology• Bram Mulder

Construction Management • Björn Derksen

Architecture and Construction Engineering

Client:

Herbergier de Maashorst

Project in shortAs a project group, we formulate an advisory report for the healthcare entrepreneurs of ‘’De Herbergier’’. We will look at the furnishing of the communal indoor and outdoor spaces.

In addition, we design a 3D-model of the residential care location that can be used for recruiting residents and staff.

Challenges ahead• Working in a multidisciplinary team, in which we take

account the various visions.• Take the wishes and needs of the clients in

consideration during the project.• Developing a 3D-model based on the advisory report• Empathizing in the world of dementia.

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“EMPHATIZINGINTHEWORLDOFDEMENTIA.”

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INTIMACYANDSEXUALITYINOLDERPERSONS:FACILITATINGCOMMUNICATIONUSINGTECHNOLOGY

Project team:• Joost Blekkink

Creative Business: Media, Information and Communication

• Thijmen Scholten Nursing

• Stijn Attink Entrepeneurship and Retail Management

• Myrthe Webbink Nursing

• Mireille Blom Nursing

Client:

Zorggroep Solis Deventer

Project in shortIntimacy and sexuality are important aspects of the life in older persons, but this is often forgotten once they enter a nursing home. They enter a world without twin beds and with less privacy, with nursing staff coming in and out as they please. One problem is that communication about intimacy and sexuality is not part of routine practice in nursing homes. 59% of health care professionals find it difficult to deal with sexual behavior of nursing home residents. The lack of intimacy and sexuality can decrease the quality of the elderly life. This smart solutions project needs to design/compose a tool that helps the communication between the nurse and elderly on behalf of the subjects intimacy and sexuality.

Challenges aheadThere are no certain guide lines in a nursing home on behalf of intimacy and sexuality. Therefore a big part of breaking the taboo is that no one feels responsible to start the conversation. This In combination with the elderly from a different generation, where talking about sexual subjects is uncomfortable, makes the project challenging.

H E A LT H A N D W E L L B E I N G _ 0 3

“59%OFHEALTHCAREPROFESSIONALSFINDITDIFFICULTTODEALWITHSEXUALBEHAVIOROFNURSINGHOMERESIDENTS.”

INTIMACYANDSEXUALITY;EXPERIENCE!

Project team:• Lissy Methorst

Nursing • Anne Boerrigter

Fashion & Textile Technologies • Yannick Wolbers

Nursing• Celine Barneveld

Creative Business: Media, Information & Communication

• Rianne Adams Creative Business: Media, Information & Communication

• Esmee Peters Fashion & Textile Technologies

• Maureen ten Eekelder Nursing

Client:

Research Group Nursing Saxion

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“PATIENTSHAVEANEEDTOTALKABOUTTHEIRLONELINESSAFTERTHEIRPARTNERPASSESAWAY,THEYWANTTOBEHEARDANDSEEN.”

Project in shortFor our Smart Solutions Semester, our goal is to make nursing students aware of the intimate and sexual needs of the patients in our healthcare system. Intimacy and sexuality is often not a subject discussed between healthcare professional and patient, even though our patients definitely have unanswered questions related to their sexuality after they have fallen ill. They have a need to talk about their loneliness after their partner passes away, they want to have a feeling of being heard and being seen. In the end of this project, our goal is to create a product so students are more aware about the subject.

Challenges aheadOur challenge is going to be the testing phase. In the end we would like to create a product that improves awareness. After our research, we would like to have more insight in products that could help create this awareness. Also, we’ll test a few of these products to see which work best.

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‘INTRODUCINGANTIBACTERIALTEXTILEINTHEHEALTHCARE’

Project team:• Bertine Bor

Biology and Laboratory Research• Gergana Racheva

Fashion and Textile Technologies • Kyra Havenaar

Fashion and Textile Technologies • Maree Tomassen

Biology and Laboratory Research• Stephanie Fraga Rodrigues

Biology and Laboratory Research

Client:

Research Group Nano Bio in collaboration with Kettelhack

H E A LT H A N D W E L L B E I N G _ 0 3

“HOSPITALSAREUNDERCONSTANTRISKOFHAISOUTBREAKDUETOTHECONDITIONSTHATFACILITATETHETRANSMISSIONOFORGANISMS.”

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Project in shortHospitals are under constant risk of HAIs (hospital acquired infections) outbreak due to the conditions that facilitate the transmission of organisms. Fortunately, advances in antimicrobial technology are providing hospital administrators, doctors, and health care sector suppliers with new opportunities to reduce the seemingly intractable HAI rate. Due to the high percentage of sick people in hospital and healthcare houses microbes, such as bacteria, viruses and fungi, can be found in the hospital wards. Hospitals are using a lot of textile materials, where bacteria can grow on.

Kettelhack, a company in Germany, adds a crosslinked layer of quaternary ammonium compounds which they can apply on textiles already. The QACs suppress the growth of a wide range of microorganisms on cotton and polyester/cotton fibres.

Challenges aheadThe aim of this research is to compare antibacterial textiles with textiles already used in the healthcare sector. To demonstrate that the use of antibacterial textiles does result in a lowering of the amount of contamination in a typical hospital setting.

MICROBESINHEALTH

Project team:• Sandy Ashaqa

Biology and Medical Laboratory Research• Maaike Boswerger

Biology and Medical Laboratory Research• Laura Kempe

Biology and Medical Laboratory Research• Judith Logmans

Biology and Medical Laboratory Research• Jet Spalink

Biology and Medical Laboratory Research

Client:

Winclove Probiotics B.V.

“PROBIOTICSCANBETAKENASSUPPLEMENTSTOREDUCEAPPETITEANDHENCEFIGHTOBESITY.”

Project in shortObesity has recently become a leading cause of death among adults and children worldwide. Fortunately, obesity is preventable and reversible by changing diet and life style. For example, probiotics can be taken as supplements to reduce appetite and hence fight obesity. Probiotics are defined as living bacteria that have a beneficial effect on the digestive system and the gut microbiota. As a probiotic, Lactobacillus acidophilus bacteria is used in this project. These bacteria can produce Short chain fatty acids (SCFAs) which in turn stimulate the gut cells to express more GLP-1 and PYY hormones. These anorexigenic hormones reduce appetite. To stimulate the bacteria to produce more SCFAs, prebiotics (fibres) are used.

A Caco-2 cell line, which is derived from the large intestine, is used to mimic the gut cells. The stimulation of the cells takes place in a transwell and on a chip, this to simulate the body environment.

Challenges aheadOptimizing the detection of the produced SCFAs on HPLC. A big challenge that has yet to come is to mimic the in vivo environment of the human body on a chip.

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MEDICINEREMOVALFROMWATER–LAYERBYLAYERNANOFILTRATIONMEMBRANES

Project team:• Nicole Weghorst

Chemistry• Maya Al Kayed

Chemistry • Dennis Luttikhuis

Chemical Engineering• Jordy Bruinsma

Applied Physics• Jordy Holland

Applied Physics

Client:

Research Group International Water Technology

NX Filtration

Challenges aheadChemistry is focused on finding the right pH to create the right composition of the polyelectrolyte coatings. Chemical engineering is testing the newly coated membranes on performance. Applied physics will compare and validate the computer model with experimental results from the real coated membranes and optimize the membrane parameters afterwards.

H E A LT H A N D W E L L B E I N G _ 0 3

“MEDICINERESIDUESCAUSEDAMAGETOFISHANDOTHERAQUATICANIMALS.IFTHECONCENTRATIONKEEPSINCREASING,ITMIGHTAFFECTHUMANHEALTHTOO.”

METASTASISONCHIP

Project team:• Christian Sanchez Romero

Creative Media and Game Technologies• Eva Stronkman

Biology and Laboratory research • Jan Kloosterman

Biology and Laboratory research • Lisa van Ginkel

Chemistry• Mariska van Pomeren

Health and Applied Technology • Melissa Draaijer

Biology and Laboratory research • Rian Kraan

Biology and Laboratory research • Zumaya Abdi

Biology and Laboratory research

Client:

Floor Wolbers, Nanotechnology

Project in shortWithin this project we wanted to unravel the metabolic pathways involved in breast cancer progression performed on a chip. We will be informed about the challenges and opportunities of implementing lab-on-a-chip technology in the current breast cancer treatment regime by visiting and interviewing staff from breast cancer clinics, hospitals and research groups in the Netherlands.

Furthermore we wanted to analyze the influence of hypoxia and lactic acid on the process of Epithelial to Mesenchymal Transition (EMT), which has an important impact on the metastasis of breast cancer, by using the breast cancer cell line MDA-MB-231. These influences have been analyzed on a self-designed chip and in well plates on gene-level with qPCR to be able to compare it with the chip. Additionally, an interactive visualization have been made with the use of Unity software, which explains the lab progress in an informative way to inform people.

“UNRAVELINGTHEMETABOLICPATHWAYSINVOLVEDINBREASTCANCERPROGRESSION,PERFORMEDONACHIP."

Challenges ahead• Stakeholders have been approached and will be questioned regarding lab-on-chip.• The design of the chip will be tested with cancer cells and the determination of

gene expression still has to be optimized.• The format for the animation is ready and will be elaborated into an

interactive game.

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Project in shortDrinking water quality in Western-Europe is in danger due to ineffective removal of medicine residues. The concentration of these medicine residues in wastewater has increased significantly in the recent years. These concentrations already cause damage to fish and other aquatic animals and if the concentration keeps increasing, it might affect human health too.

The main goal of the medicine removal group is optimizing a layer-by-layer membrane to efficiently remove medicine residues from wastewater. Within this project group, multiple disciplines are involved. Chemistry is working on coating blank membrane fibers with different polyelectrolytes to reduce the average pore size. Chemical engineering is focused on researching the membrane performances of these state of the art coated membranes, with flux and membrane retention as main data. Retention is the percentage of rejected medicine concentration by the membrane. Applied physics is working on a computer model in COMSOL/MATLAB/Simulink to predict and optimize membrane performance.

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RELIVEMYMEMORY

Project team:• Nina de Groot

Nursing• Puck Goudbeek

Nursing• Celine Boogmans

Creative Media and Game Technologies • Esther Agterhorst

Creative Media and Game Technologies• Tess Emot

Creative Business: Media, Information & Communication

• Melissa Hoekzema Creative Business: Media, Information & Communication

• Danique Krol Creative Business: Media, Information & Communication

Client:

Tech@doptie

H E A LT H A N D W E L L B E I N G _ 0 3

“ELDERLYWITHDEMENTIAAREVERYOBLIVIOUS,BUTTHEYKNOWALOTABOUTTHEPAST.”

SMARTLEGCOVER:SMARTANDINTUITIVEOSSEOINTEGRATEDTRANSFEMORALPROSTHESISEMBODYINGADVANCEDDYNAMICBEHAVIOURS

Project team:• Priska Agyemang

Fashion and Textile Technologies• Marloes Hernandez

Fashion and Textile Technologies• Rafika Ilkince

Fashion and Textile Technologies• Lotte Velthuis

Health & Applied Technology• Esmée Jansen

Industrial Design Engineering

Client:

RRD (Roessingh research and development)

Project in shortThe project focusses on the control of an above knee leg prothesis by using muscle signals. People that undergo such an amputation still send signals to their leg muscles. These signals are intercepted by electrodes. The problem is that there is no existing way to integrate these electrodes into the prothesis. Integrating these electrodes into a socket is a possible solution to the problem. The socket will be placed over the amputees stump, directly onto the skin.

Challenges aheadDuring the process we are faced with multiple challenges like material choice, production and joining processes, selecting the right electrodes and making sure the system stays connected.

Project in shortThe project ‘Relive my memory’ is about to bring people with dementia back to their past. Elderly with dementia are very oblivious, but they know a lot about the past. With Virtual Reality they go to an environment they know from their past. Think of a living room from the 60s, or a beautiful forest.

Our goal is to let demented elderly people go back in time. We hope that they will revive from such a VR experience and that they will become more positive.

With three different backgrounds, we try to get the most out of this project. We use our medical knowledge, our film skills and our creativity.

“THEPROBLEMISTHEREISNOEXISTINGWAYTOINTEGRATETHEELECTRODESINTOTHEPROTHESIS."

Challenges aheadThe most important question is how will people with dementia respond to this VR experience? Does this really make them calm? Which environments do they like? What if they don’t like the VR at all? Should we bring this to the market at all?

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SMARTFUTUREGYM

Project team:• Teun van der Velden

Creative Business: Media, Information and Communication

• Myrthe Grobben Health & Applied Technology

• Fokko Lambert Fashion and Textile Technologies

• Jesse Wigger Creative Business: Media, Information and Communication

• Merel Hekman Fashion and Textile Technologies

• Myrthe Bos Industrial Design Engineering

• Marlysa Scheurink Nursing

• Fleur Kila Creative Business: Media, Information and Communication

Client:

De Sportfabrik

Saxion Research Group Smart Cities

Project in shortSmart Future Gym is a project based on creating a gym that contains future based materials. The purpose of this project is to stimulate people to workout more often by making it more exciting. The Smart Future Gym will not look like a gym we’re used to, but will contain games instead of basic gym equipment. These games will be set up using future based software, like an interactive wall. The Smart Future Gym we’re creating is focused on being socially active and having fun while working out.

Challenges aheadSetting up a prototype, since we’re using expensive equipment and we are not sure if we’re able to borrow it to build a prototype. Making sure everything is affordable, we did not get a budget, but the client wants us to submit a written justification on why they need the equipment.

H E A LT H A N D W E L L B E I N G _ 0 3

“THESMARTFUTUREGYMWE’RECREATINGISFOCUSEDONBEINGSOCIALLYACTIVEANDHAVINGFUNWHILEWORKINGOUT.”

SMARTFUTUREGYM

Project team:• Krystian Angelov

Creative Media and Game Technologies • Annelotte Bouwens

Fashion & Textile technology• Ninon Gervink

Creative Media and Game Technologies • Esmee Klaassen

Creative Media and Game Technologies • Ryanne Lewerissa

Creative Business: Media, Information & Communication

• Alik Petrosian Entrepreneurship & Retail Management

• Iris Rouwhorst Creative Business: Media, Information & Communication

• Noël Schuurman Creative Business: Media, Information & Communication

Client:

Research Group Smart CitiesRobin Effing and Edwin Bos

“WHATDOESTHEGYMOFTHEFUTURELOOKLIKE?"

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Project in short“What does the gym of the future look like?” That was the main question that entrepreneur Robin Effing and gym owner Edwin Bos asked our project group. After many meetings, numerous brainstorm sessions and state of the art research, we came up with FitFactory: a gym where companies come for teambuilding and individuals can sport as well. By interactive educational games the users of our gym train and learn at the same time. Such as learning a choreography in the Dancing Room, test their condition and brain skills in the Escape Room, cycle between virtual mountains and save the day as a police officer in the Role Playing Game. The main goal of this project is to develop a futuristic gym where new technology is combined with fun physical exercise and socializing.

Challenges aheadToday’s technologies are out of reach for a project in this start-up phase. That is why we will project our concept in a virtual reality environment. For students who are not equipped enough, this is quite a challenging yet exciting part of the project.

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SMARTMULTI-INFUSIONSYSTEM(PIHC-CHARMMPROJECT)

Project team:• Phoebe Beekman

Health and Applied Technology• Kelsey Bruins

Health and Applied Technology• Anouk Egberts

Nursing• Joost ter Haar

Applied Physics• Lotte Immink

Nursing• Thijs Olde Hampsink

Biology and Laboratory Research • Rick Oude Vrielink

Applied Physics• Meike Zegger

Health and Applied Technology

Client:

PiHC-CHARMM-project

H E A LT H A N D W E L L B E I N G _ 0 3

“OURGOALISTOMAKETHEADMINISTRATIONOFMEDICATIONMOREACCURATEFROMMULTI-INFUSIONSYSTEMSBYSURVEYINGANDMODELLINGPHYSICALBEHAVIOUROFDRUG-CONCENTRATIONS.”

WEALLBENEFIT

Project team:• Jinell Besselink

Nursing• Loes Embsen

Nursing• Famke Grobben

Nursing• Rosanne Heurman

Nursing• Kim Knoef

Health & Applied Technology• Anja Scherjon

Forensic Research• Britt Straatman

Nursing

Client:

University of Twente

“WITHTHISINNOVATIVEWAYWEARETAKINGINTOACCOUNTWHATTHEPATIENTS,DIFFERENTPROFESSIONALSANDTHELITERATURESTATESTHEYARELOOKINGFORINAGOODINNOVATION."

79Challenges aheadOur challenge is to see if it is possible to determine the measurement error in the average measured drug concentration with the current setup. Furthermore, this error must fall within the clinical required values, so that the administration of medication is more accurate and NICU nurses can respond more adequately to the changes in the clinical picture.

Project in shortThe CHARMM-project focusses on the medication administration from a multi-infusion system. This system may result in medication errors. Neonates on the Neonates Intensive Care Units (NICU’s) often have to deal with multi-infusion systems. Multi-infusion involves risks, including uncontrolled and incorrect medication administration in neonates, causing a high risk at overdose.

The Pioneers in Health Care - Characterization of Medicine Mixtures (PiHC-CHARMM) project has been set up to address this problem.

The main goal of this PiHC-CHARMM project is to make administration of medication more accurate via multi-infusion systems by surveying and modelling physical properties of drug concentrations.

Project in shortWe are researching an innovative way to help heart patients. When they are released from the hospital and are done with their controlled rehabilitation, we are looking for an innovative way to stimulate their behaviour in creating and maintaining a healthy lifestyle.

With this innovative way we are taking into account what the patients, different professionals and the literature states they are looking for in a good innovation. Also other innovations are researched and criticised on their strong and weak points.

Challenges aheadThe challenge in this project is creating something that is not only substantiated by the literature, but is also very usable by the patients and the professionals that will have to use it.

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IMPACTYOURSTUDY

Project team:• Aisha Talacua

Fashion & Textile Technologies• Jill Bode

Fashion & Textile Technologies• Fenne Keulstra

Fashion & Textile Technologies• Neri van Laar

Biology & Medical Laboratory Research• Judith Karsten

Creative Business: Media, Information and Communication

• Frauke Havinga Creative Business: Media, Information and Communication

Client:

Saxion

H E A LT H A N D W E L L B E I N G _ 0 3

“OURCOMPANY,SMARTKITDS,SOLVINGBIGPROBLEMSBYSIMPLEIDEAS.”

MYOBOT–ROBOTTOYWIRELESSLYCONTROLLEDBYAMUSCLEACTIVITYRECORDINGARMBANDFORPHYSICALGAMEPLAYINCHILDREN’SREHABILITATION

Project team:• Jose Emilio Medina

Electrical & Electronic Engineering• Jelmer Weken

Creative Media and Game Technologies• Joost Wessels

Entrepreneurship & Retail Management• Ahmed Al-Haddad

Electrical & Electronic Engineering• Lowie te Dorsthorst

Health & Applied Technology • Kirsten Boensma

Nursing

Client:

Roessingh Research and Development (RRD)

“THEPROJECTWANTSTODEVELOPPHYSICALGAMEPLAYFORYOUNGREHABILITATIONPATIENTSTHATCANBECONTROLLEDTHROUGHWIRELESSMYOFEEDBACK."

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Project in shortDuring the project Impact Your Study, we had to come up with a focus point ourselves. The Sustainable Development Goals (SDG) made by the United Nations and signed by our client Saxion were the only guidelines we had.

Our idea? Washing hands. A habit we all take for granted. But not in Indonesia. Which is why diarrhea and infections are the number one cause of child mortality in this country. This has to change, and that’s why we made this our main focus.

After the research phase, we decided to solve this hygiene problem by washing hands in rural areas of Indonesia. We don’t want them to rely on us which is why our solution contains an educational kit instead of just sending products. By providing this teaching method we contribute to the SDG: Better Health and Well-being. Spreading knowledge as the Smart Kitds company, providing smart kits for smart kids.

Challenges aheadWe’ve done the research. Now it’s our task to dive into our production process! We’ll make a prototype and we’ll find our way of exporting the product.

The dream? Spreading the knowledge! Our company, Smart Kitds, against child mortality by bad hand washing conditions, solving big problems by simple ideas.

Project in shortThe MyoBot project wants to develop a physical game for young plexus brachial lesion patients. For these patients the nerves between the spinal cord and collarbone are under great pressure, which causes the nerves to stretch or even tear. This injury is often caused by a difficult childbirth.

Physical therapy is needed to teach these patients to use and train their arms.

Our project wants to develop physical gameplay for young rehabilitation patients that can be controlled through wireless myofeedback. The game has to be easy to set up, reproducible and make rehabilitation fun.

Challenges ahead• Making a connection between the sensors and the game• Physically build the game • Test the physical game with children

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H E A LT H A N D W E L L B E I N G _ 0 3

SUPPORTFORPEOPLEWITHANINTELLECTUALDISABILITYWITHOUTSUPERVISION

Project team:• Irene Verheul

Nursing• Hilke Lankeveld

Nursing• Max Borghuis

Creative Business: Media, Information and Communication

• Nicky Brands Health and Applied Technology

• Naomi Kemerink Creative Business: Media, Information and Communication

Client:

Zozijn

“THISMEANSTHATWEPREFERTOGIVECLIENTSTHEMEANSTOBEINCONTROLTHEMSELVESINSTEADOFBEING‘CONTROLLED’."

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Project in shortOur support ensures that people with disabilities participate as much as possible in society and can develop themselves. This means that we prefer to give clients the means to be in control themselves instead of being ‘controlled’. In this specific case that means that we are looking for solutions that either enable our client to support or call for help themselves or solutions that prompt an automatic alarm in case something is wrong (e.g. with the use of biometrics). This in contrast to the situation where all clients are monitored constantly via video, audio or GPS. As Zozijn is responsible for the persons in her care, the proposed solutions must ensure safety and wellbeing of our client.

Challenges aheadTo design a product (e.g. wearable or button) to optimize the support for clients with intellectual disabilities in group home setting who are temporarily alone.

SHAREDDECISIONMAKING

Project team:• Raisa Schotel

Creative Business: Media, Information and Communication

• Ricardo Teunissen Creative Business: Media, Information and Communication

• Juliet Smelt Creative Business: Media, Information and Communication

• Rogier Oude Heuvel Creative Media & Game technologies

• Miroslav Gechev Applied Computer Science

Client:

DialogueTrainer

Project in shortOur Project Goal is creating a User Friendly Mobile web framework that can be deployed for web, Android and iOS. To gain a clear vision what the client and the target audience wants, loads of research is necessary. Communication & Co-Creation are key.

We are going to be researching ways on how to implement a web framework and also researching how to create a user friendly design

Challenges aheadThe challenge that lies ahead is to deliver an app that is of value to a target group that isn’t necessarily familiar with technologies. Therefore it needs to be user friendly and needs to look and feel different than what we are used to making. We need to think like an elderly person and see the app through their eyes.

“COMMUNICATION&CO-CREATIONAREKEY.”

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H E A LT H A N D W E L L B E I N G _ 0 3

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KEEPYOUREYESONTHEROAD,KID!

Project team:• Randy Klaassen

Creative Media and Game Technologies• Merel Weustink

Creative Media and Game Technologies• Ugne Silgalyte

Creative Media and Game Technologies• Yu Gao

Fashion and Textile Technologies• Sharon Wichers

Health and Applied Technology• Chantal Vernel

Health and Applied Technology• Maureen Dhert

Health and Applied Technology

Client:

Roessingh Research and Development KYEOTRK

Project in shortWe have to make a virtual reality game for children with a Developmental Coordination Disorder. These children have motor problems. In the game these children learn how to ride a bike in a safe environment. We want to do this in order to help them to become more independent.

Challenges aheadMaking a product that children with DCD can interact with and learn from, using VR technologies and a connection with a real life bike.

“WEWANTTODOTHISINORDERTOHELPTHEMTOBECOMEMOREINDEPENDENT.”

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Have you ever wondered what the future looks like? This is your

chance to get to know the industry of the future! Learn about smart

homes, the gym of the future, robotics and many more smart solutions.

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CHAPTER 4

SMARTINDUSTRY

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S M A R T I N D U S T R Y _ 0 4_ 0 4

“REDUCINGTHEEVERGROWINGPLASTICSOUPANDPOTABLEWATERSHORTAGEAROUNDTHEWORLDSTANDATTHECOREOFTHISCOMPANY.”

Project in shortJoin the Pipe is a company that aims to change the world for the better by selling reusable water bottles. Reducing the evergrowing plastic soup and potable water shortage around the world stand at the core of this company. To increase awareness regarding these global issues the group was asked to launch a pilot campaign in Enschede, which would be applicable to varying cities in the future. A campaign that aspires to bring a seemingly distant problem closer to home; the transformation of the plastic soup into harmful microplastics. As a means to increase the reach of the campaign and the spread of the message, an acompanying Enschede City Bottle was brought to life. To distribute the bottles a fully functional bidon dispenser, water tap and payment system were developed and made ready for launch. Once all these components have been seemlessly combined, the campaign can serve as a spark to inspire change in Enschede.

Challenges aheadIn the coming months the group will be served with a myriad of challenges. The campaign plan must be made launch-ready. A further challenge will come in the form of making a functional prototype. A medium to employ said campaign comes in the form of a functional dispenser that will strengthen the cause.

ENHANCEDBOTTLEDISPENSER

Project team:• Marten van Waarde

Industrial Design Engineering• Merel Hartgerink

Creative Business: Media Information and Communication

• Mick Geerdink Entrepeneurship and Retail Management

• Mohammad Ali Electrical and Electronical Engineering

• Tim Bomer Mechanical Engineering

• Renate Hofstee Creative Business: Media Information and Communication

• Wesley Reuver Electrical and Electronical Engineering

Client:

Join the Pipe

“WENEEDTHEOCCUPANTSTOUNDERSTANDTHATTHEYHAVEANIMPACTONTHEIRENERGYUSE.”

SMARTTECHNOLOGY:DEVELOPINGANDTESTINGCONCEPTSFORENGAGINGWITHBUILDINGOCCUPANTS

Project team:• Jaap van Dijk

Constructional Engineering• Jordy Krooshof

Constructional Engineering • Beau Meere

Creative Business: Media, Information & Communication

• Ijen Mekers Creative Business: Media, Information & Communication

• Julius van Hal Creative Media and Game Technologies

Client:

Research group - Sustainable Building Technology & Material

Project in shortSaxion has committed itself to save 2% energy per year. To be able to operate the building with less energy but equally good indoor environmental quality, we need the occupants to understand that they have an impact on their energy use. In order to do so, we as a project team need to build and test a sensor- and data acquisition system as well as a digital platform to communicate and interact with the occupants and show them real-time space use, indoor air quality and energy use. Our project is limited to the entrance area of the School of BBT and needs to fit the character of the space as well as the needs of the occupant.

Challenges aheadOne of our biggest challenges is to create interaction between the corridor and the occupant. Another challenge we have to face is that we need our target audience to test our concepts. This will lead to more iterations.

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COLDCASE

Project team:• Mirye Bonnes Biology and Medical Laboratory Research• Eline Ceulemans Forensic Research• Meike Hegeman Fashion and Textile Technologies• Frank Mensink Chemistry• Natasja Schroeder Chemistry• Rob Vree Egberts Biology and Medical Laboratory Research• Kim van Wijhe Forensic Research

Client:

Politie Midden-Nederland

Saxion Research Group Advanced Forensic Technology

“THEPOLICEDEPARTMENTPROVIDEDUSWITHCONFIDENTIALFILESHOPINGTHATWE,ASOUTSIDERS,WILLFINDNEWEVIDENCEORWRONGINTERPRETATIONS.”

Project in shortThis project consists of two ongoing murder case investigations. The first case was assigned by the police and the second one by the family of the victim. The police department provided us with confidential files hoping that we, as outsiders, will find new evidence or wrong interpretations.On the second case we are working with a system called ESC12, developed by Pandora Intelligence. This system was created for the purpose of making up scenarios. There are many homicides, already solved ones, which stories are in the database. With the components of all these homicides the database gives us a scenario which we can further investigate. This way the system can create new scenarios that are likely to match the homicide that is investigated.

Challenges aheadA lot of solved homicides have not been implemented in the system yet. The next group could help with finding homicides that have a common factor with a new cold case. Like we did.

(NEW)TOOLSFORFORENSICINVESTIGATION

Project team:• Roel Bakker

Forensic Research• Celien Salomons

Forensic Research• Guus Nobbenhuis

Forensic Research• Mariëlle Brunsveld

Forensic Research• Fleur Wille

Forensic Research• René Moerman

Applied Physics• Loek Oorthuis

HBO-ICT

Client:

Dutch Police

Saxion Research Group Advanced Forensic Technology

Project in shortDuring our project we are developing an automatic number plate recognition system (ANPR) commissioned by the Dutch police. The Dutch police use ANPR to trace vehicles of missing persons, fugitives, suspects of serious crimes, such as robberies and car thefts and persons who have afine open. The ANPR system that is currently being used by the Dutch police is incredibly expensive due to the highend hardware involved. When successful our system could then be used both in the field and for training purposes.

Challenges aheadThe main challenge for us is then to replicate or even improve the existing solutions within a small budget, using consumer hardware.

“THEANPRSYSTEMTHATISCURRENTLYBEINGUSEDBYTHEDUTCHPOLICEISINCREDIBLYEXPENSIVEDUETOTHEHIGHENDSOFTWAREINVOLVED.”

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360°EXPERIENCETHEATERANDMULTIMEDIAINFORMATIONCENTER

Project team:• Danielle Dekker Creative Media and Game Technologies• Iris Voortman Creative Media and Game Technologies• Maarten Lettink Creative Media and Game Technologies• Stan Arends Electrical and Electronic Engineering• Mathew Witterland Creative Business:

Media, Information and Communication• Wouter Veeneman Creative Business:

Media, Information and Communication• Thomas Freie Creative Business:

Media, Information and Communication

Client:

Natuurpark Kronenkamp

“WITHTHE360°THEATERWEWANTTOBRINGEXPERIENCE,ENTERTAINMENTANDEDUCATIONTOGETHER.”

Project in shortThe goal of this project is to realize a concept for meetings, experiences, information and education in a museum-like environment. In this case we are developing a complete concept for Natuurpark Kronenkamp in Neede targeting families with young children up to 12 years old. The park was a sewage treatment plant that is transformed into an experience park where nature, bats, pure water, sustainability, art and culture unite. The focus of our concept will be on the 360 ° theater that will be the center of this concept. Experience is an important element in Natuurpark Kronenkamp. With the 360 ° theater we want to bring experience, entertainment and education together.

Challenges aheadThe technical possibilities with 360° in combination with our concept.Complete the concept so that the next group of students can continue with it.

COLDCASE

Project team:• Estelle Franken Biology and Medical Laboratory Research• Martijn Koetsier Biology and Medical Laboratory Research• Youk Landers Forensic Research• Anouk Schurink Fashion and Textile Technologies• Carlijn Tensen Forensic Research• Romée Uijt de Boogaardt Biology and Medical Laboratory Research

Client:

Politie Oost-Nederland

Project in shortThe Netherlands counts 1500 cold cases. 1500 crimes unsolved. This research helps to reduce this number. Our project focuses on single cell research, more specifically isolating single cells and transferring them into a DNA profile, to eliminate the mixed profiles that occur quite often. During this research single cells will be isolated from pieces of evidence coming from real cold cases! The DNA in these cells will be amplified and detected, which will give a single source DNA-Profile. Cells interact differently with different fabrics, so to find the most efficient way to isolate cells, tests are held on different fibres and structures. Lastly, to determine the probative value of a single source DNA-profile, interviews are taking place with different experts in the field e.g. judges, DNA-experts, lawyers, Prosecutors, etc.

Challenges aheadThe challenges we face is that the probative value at activity level is still quite low and unsure. Besides this, improving and optimising the current techniques and possibly inventing new techniques to increase the effectiveness on certain textiles is a challenge.

“DURINGTHISRESEARCHSINGLECELLSWILLBEISOLATEDFROMPIECESOFEVIDENCECOMINGFROMREALCOLDCASES!”

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AMEANINGFULSMARTHOME

Project team:• Wouter Termaat Creative Media and Game Technologies• Lynn Koenderink Creative Business:

Media, Information and Communication• Chris Vos Creative Media and Game Technologies• Sophie ten Dam Creative Business:

Media, Information and Communication• Marloes Holmer Creative Business:

Media, Information and Communication• Jeffrey van Lenth Entrepeneurship and retail management

Client:

One For All

“WERESEARCHEDTHEPOSSIBILITIESOFNEWSMARTTECHNOLOGIESANDPRODUCTS,WITHAFOCUSONADDEDVALUE.”

Project in shortDuring this project we researched the possibilities of new smart technologies and products, with a focus on added value. We looked at the target audience’s lives, society and the struggles and pains in our daily routines. The target audience is young married families with one or two kids. They live in the EURO 5 (France, UK, Spain, Italy and Germany) and have a spendable steady income.

Challenges aheadThe biggest challenge we faced is that there’s already a lot out there. During our brainstormsessions we found out that every idea we had already exists or is a kickstarterproject. Another challenge was, the product we had to came up with had to be in line with the productline from OFA, who don’t have a smart home-line.

METAL3DPRINTING

Project team:• Jochem oude Hengel Mechanical Engineering• Bart Overmeen Mechanical Engineering• Flip Wennink Mechanical Engineering• Mathijs Scholten Electrical and Electronic Engineering

Client:

Thales & Aeronamic

Saxion Research Group: Industrial Design

Project in short3D metal printing is an upcoming production technique, which develops very rapidly. In this project the research question is whether it is possible to improve and integrate cooling components with the use of 3D metal printing.

The research consists of two business cases: one from Thales and one from Aeronamic. For Thales the case is to redesign a cooling plate that cools the electrical components of radar systems used on naval ships. For Aeronamic the case is to redesign a stator housing of a compressor that will be used in aircrafts like the airbus A330/340. This stator housing can get very hot due to rotating parts and needs to be cooled sufficiently.

3D metal printing has the advantage of creating complex shapes and structures compared to traditional production methods like milling. The challenge is to create a cooling component with the best cooling efficiency.

Challenges aheadIn the remaining weeks research will be done to get the best concept for both the cool plate and stator housing will be developed and scale models will be 3D printed. This will be achieved by performing research on cooling principles, doing flow simulations and practical tests.

“3DMETALPRINTINGHASTHEADVANTAGEOFCREATINGCOMPLEXSHAPESANDSTRUCTURESCOMPAREDTOTRADITIONALPRODUCTIONMETHODSLIKEMILLING.”

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CHANGETHECLOTHINGINDUSTRYBYUSINGBLOCKCHAINTECHNOLOGY

Project team:• Elin Shirvanian Creative Business:

Media, Information and Communication• Daan ten Bras Entrepeneurship & Retail Management• Zoë Nijbroek Fashion & Textile Technologies• Ioana Stefan Fashion & Textile Technologies• Sharon Bessembinder Fashion & Textile Technologies• Julie van Luit Fashion & Textile Technologies

Client:

Coinversable

Project in shortThe clothing industry lacks transparency, which indirectly results in disasters. Disasters such as the Rana Plaza building in Bangladesh, which collapsed in 2013, demanding more than 1.000 lives. This project is about changing the clothing industry for the better by using blockchain technology. Enabling companies to make their clothing traceable, increasing the transparency, resulting in better control of working conditions, fair wages and sustainability throughout the supply chain. The point of view from different stakeholders is the base line for developing the Autraq application and implementing tracing chips into the supply chain. Chips will be tested to increase feasibility for implementation and a collaboration in the form of a pilot, with a sustainable clothing company, will be started to explore opportunities within the clothing industry. All with the focus to increase consumer awareness and expand the accessibility of sustainable fashion.

“ENABLINGCOMPANIESTOMAKETHEIRCLOTHINGTRACEABLE,INCREASINGTRANSPARENCY,RESULTINGINBETTERCONTROLOFWORKINGCONDITIONS,FAIRWAGESANDSUSTAINABILITY.”

Challenges aheadFinancially or other added value, besides transparency, is still lacking throughout this project case. Time is of the essence and companies are not yet willing to spend this on blockchain technology, because of lack of knowledge or challenges considering implementation and investment in production facilities.

AUTONOMOUSAERIALROBOTFORSAFEANDROBUSTAREACOVERAGE

Project team:• Kelvin Njenga Electrical and Electronic Engineering• Kevin Van Essen Mechatronics• Oscar Van Gulik Mechatronics• Joel Sunil Applied Computer Science

Client:

Drone4Agro

Research group Mechatronics

Project in shortThe project in question is a follow up of a longer running series of 3S projects hosted by the mechatronic research group. The project focuses on developing an unmanned aerial vehicle (UAV) that is to be deployed in an agricultural environment where it will be used for crop dusting.

These UAVs have been equipped with tanks and nozzles which can spray liquid agents over the area below them. All have flight controllers capable of autonomous flight, however it requires some knowledge and expertise to use them to their full potential, especially in an agricultural context where the intended userbase, mainly farmers, are not capable of investing the time needed on learning how to operate the UAV’s safely and properly.

Therefore the project goal is to solve this problem by developing a solution that allows compatible UAVs to systematically cover an area with minimal user input through an comprehensive user interface.

Challenges aheadLack of favourable weather conditions for testing the Unmanned Aerial Vehicle.

Insufficient knowledge of the general software architecture and language.

“THEPROJECTFOCUSESONDEVELOPINGANUNMANNEDAERIALVEHICLE(UAV)THATISTOBEDEPLOYEDINANAGRICULTURALENVIRONMENT.”

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CONCEPTDRESS

Project team:• Demi Hoederboom Fashion & Textile Technologies• Nienke Pieper Fashion & Textile Technologies• Thirza van Spijk Fashion & Textile Technologies• Nasrin Rekik Fashion & Textile Technologies

Client:

Free assignment

Project in shortThe project concept dress is about creating the dress of the future. We focus on the years 2050/2060 and mean to counter the trend of fast fashion and create awareness for the fact that our population is growing, and that privacy is not a matter of course anymore. The dress is a symbol for globalisation, the whole world is constantly moving and so is our dress. With the help of a shape changing material the dress can move, this means that you can create privacy for yourself whenever you need it. With this material the garment can also be used for several different occasions. The shape changing material is a nitinol wire, which can take any shape. This shape memory wire gives the dress the feature of customizing the sleeves and skirt individually. The dress can be worn multiple times in its different shapes.

“THEDRESSCANBEWORNMULTIPLETIMESIN ITSDIFFERENTSHAPES.”

Challenges aheadChallenges ahead, will be to heat up the nitinol wire with the help of an electric circuit and finally to let the dress move into a new shape. For this to happen, a battery and a switch must be connected, so that the dress can be operated manually by the wearer.

COMMUNITYWALLETIMPLEMENTATIONFORCONSUMERS

Project team:• Andrea Gandolfi Creative Business:

Media, Information and Communication• Wouter Spaargaren Creative Business:

Media, Information and Communication• Duuk Biewenga Entrepeneurship and Retail Management• Michael Taal Entrepeneurship and Retail Management• Bernard Merveille HBO-ICT• Wilco van de Pol HBO-ICT• Zigmas Vadapalas Creative Media and Game Technologies• Martin Tönne Creative Media and Game Technologies

Client:

Blockchain Projects B.V.

Project in shortBlockchain Projects B.V. wants to create a Community Wallet for Dutch soccer clubs from the Dutch Eredivisie. This Community Wallet will be an app that runs on Blockchain. Supporters can use the app for payment in and around the stadium, get discounts from sponsors and create a tight community within the football club and much more. We are developing the Community Wallet app and we are providing Blockchain Projects B.V. with advise on how to present the Community Wallet to consumers once it is finished.

Challenges aheadIn the following weeks we will be working on testing and improving the app. Also, a lot of research regarding the target group and the best marketing techniques must be completed.

“WEAREDEVELOPINGTHEAPPANDPROVIDEBLOCKCHAINPROJECTSADVISEONHOWTOPRESENTITTOCONSUMERSONCEITISFINISHED.”

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DEVELOPINGNANOPARTICLE-BASEDGASSENSORSFORFORENSICAPPLICATIONS

Project team:• Carmen Bekhuis Forensic Research• Jessie Kwintenberg Forensic Research• Savannah Schultz Forensic Research• Kenrick Stadt Applied Physics• Martijn Pouw Applied Physics• Rens Keppels Chemistry• Dominique Evers Chemistry

Client:

Advanced Forensic Technology, Research group NanoBio

“A3D-SOFTWAREWHICHMAKESITPOSSIBLETOCREATEADESIGNDIRECTLYIN3DTHATISCOMPATIBLEWITHAKNITTINGMACHINE.”

“SENSORSCANBEUSEDTODETECTLOWAMOUNTSOFVOC’SAND/ORIC’STHATCANINDICATELOCATIONSOFDRUGSLABORATORIESAND/ORDRUGWASTEDUMPINGSPOTS.”

Project in shortThere is an urgent need in different fields for small, cost-effective sensors that can detect low gas concentrations. One of these fields is forensic science, in this field sensors can be used to detect low amounts of volatile organic compounds (VOC’s) and/or inorganic compounds (IC’s) that can indicate locations of drugs laboratories and/or drug waste dumping spots. An example is the use of gold nanoparticles (AuNP’s) that are applied to electrodes to form a sensor. Several of these sensors, each with a selectivity for different VOC’s or IC’s, then form the gas sensor. The sensor can be used for different purposes. Not only in the forensic science field, but other fields as well. A few examples; fighting terrorism by finding explosives, monitoring the release of toxic substances in a fire, detection and quantification of ethanol in the breath of drivers and making a medical diagnosis based on exhaled air.

Challenges aheadIn this research, the aim is to develop a sensor that can be used in the detection of groups of VOC’s/IC’s in several fields. This can be done by producing stable gold nanoparticles, differing the application method and testing the final sensors.

PERSONALIZEDPERFORMANCEWEAR2.0

Project team:• Marjam Abbasi Fashion & Textile Technologies• Charmaine Danen Fashion & Textile Technologies• Jarell de Groot Entrepeneurship & Retail Management• Felix Kistler Industrial Design Engineering• Bas Molendijk Fashion & Textile Technologies• Stefanie Wichgers Fashion & Textile Technologies

Client:

Studio Eva x Carola

Project in shortThe expertise of Studio Eva x Carola is in seamless and circular knit techniques regarding performance wear. They seek for the ideal design process to create tailored stitch-by-stitch seamless (half-) garments. At the moment, circular garments are made in 2D-software programs which complicate their design process. The 3D-design must be translated to a 2D-file whereby the circular knitting machine creates a 3D-product. This way of designing takes too much time.

Our goal is to shift the entire design process to the customer by means of a website or application in which the customers can fully personalize their sportswear to their wishes. This is linked to a 3D-software which makes it possible to create a design directly in 3D that is compatible with a knitting machine. Within this 3D-file, the customers’ requirements, such as functions and sizes, can automatically be integrated in the design by the use of variables and algorithms.

Challenges aheadThe biggest challenge is to get a proper analysis of software programs regarding what elements work well as well as what is lacking and what needs to be added. This is crucial for a proper advice towards the company for building a software tailored to their needs.

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ELECTRONICNOSESENSORPROJECT

Project team:• Sten op de Haar Electrical and Electronic Engineering • Remco Kuipers Electrical and Electronic Engineering • Mark Nibourg Electrical and Electronic Engineering • Patrick Nijkamp Applied Physics • Lennart Weber Applied Physics • Cynthia Annema Applied Physics • Marco Willems Chemistry

Client:

Research group NanoPhysics

“THEE-NOSESENSORISASMALLDEVICETHATCANDETECTSEVERALPARTSPERMILLIONOFGASSESINTHEATMOSPHERE.”

Project in shortThe e-Nose sensor is a small device that can detect several parts per million of gasses in the atmosphere. Currently the research is specified for a potato storage. When a potato rots, it releases certain gasses. By planting a sensor in the storage, the potato rot can be detected early. The sensor can also be used for other applications, for example a fire brigade. With the sensor they would know what kind of fire they need to deal with. The sensor is a micro cantilever that has been coated with a sensitive polymer. This polymer will absorb certain gasses better than the others, which creates a mass difference. The mass difference will affect the resonance frequency of the piezoelectric element and with the resonance frequency a “fingerprint of the gas” can be made and the gas can be detected.

Challenges aheadThe future project group should try and coat E-nose chip with polymers and use software to try and measure change in E-nose output. A fingerprint of a rotting potato can be discovered by measuring with multiple cantilevers here for an electronic switching matrix should be developed and tested with the E-nose chip.

DISCOLORATIONOFTEXTILEWASTEFORRECYCLING

Project team:• Noa Bittmann Fashion & Textile Technologies• Anna Kramer Chemistry• Maria Nieuwerth Chemistry• Simon Schenkel Fashion & Textile Technologies• Denise Top Chemical Engineering• Izzy Wijaya Fashion & Textile Technologies

Client:

SaXcell™

Jens Oelerich

Project in shortThe clothing and textile industry is the second most polluting industry in the world. With the increase of the world’s population, there is an increase in the textile consumption and hence waste. In the process of textile production, a lot of water and chemicals are used. Today a lot of companies and researchers are looking into developing eco-friendlier and sustainable solutions to this problem. The SaXcell team of the Research Group Smart Functional Materials at Saxion University of Applied Sciences is one of the groups working on eco-friendly and sustainable solutions for recycling. While the team has successfully regenerated virgin cellulosic fibers from cotton waste with less environmental impact, the sustainable decolourization of the fibers is still a challenge. The goal of our research is to find a sustainable method of decolorizing vat dyes from cellulosic fiber waste that is feasible on an industrial-scale. The focus will be on Indigo dye, a typical vat dye used for jeans.

Challenges aheadThe enzyme laccase and reducing sugars have been employed to remove partial color to obtain a ‘washed’ look, but not yet to completely remove dye from the fabric. In this research, these alternatives will be tested for near-complete removal of the indigo dye.

“TODAYALOTOFCOMPANIESANDRESEARCHERSARELOOKINGINTODEVELOPINGECO-FRIENDLIERANDSUSTAINABLESOLUTIONS.”

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Project in shortDuring our project we are learning how to use the 3D animation software Houdini. With Houdini we will make a short animation visualizing of patterns in nature in order to inspire architects and designers to use these in their future designs. Since our project was really focused on the CMGT students, the CB students decided together with the client to put an extra layer on our project, a marketing layer. The marketing team will come up with a marketing plan in order to make sure the video reaches its target group.

EXPLORINGTHELIMITSOFPROCEDURALANIMATION

Project team:• Debbie Huijs Creative Business:

Media, Information and Communication• Jasper Minten Creative Business:

Media, Information and Communication• Anca Axinte Creative Media and Game Technologies• Camilla Carmack Creative Media and Game Technologies• Dylan Emot Creative Media and Game Technologies• Eliz Fikret Creative Media and Game Technologies• Leon Hup Creative Media and Game Technologies• Stanislav Mutafchiev Creative Media and Game Technologies• Kotryna Vysockyte Creative Media and Game Technologies• Pim van der Veen Creative Media and Game Technologies

Client:

DEMCON - Nymus 3D

Challenges aheadHoudini is growing in The Netherlands but still doesn’t have many experts. This is why we have to teach us ourselves. Besides, Houdini is a complex program and you need a basic understanding in order to work with it, but you also have to choose a direction to become a specialist. As we make an inspiring video, we constantly ask ourselves the question “How to be inspiring?” in order to deliver a well built, inspiring final product.

“WECONSTANTLYASKOURSELVESTHEQUESTION“HOWTOBEINSPIRING?”INORDERTODELIVERAWELLBUILT,INSPIRINGFINALPRODUCT.”

FASHIONABLEALARM

Project team:• Byron Griët Creative Media & Game Technologies• Maureen Kerkdijk Creative Business: Media Information & Communication • Saar Weelink Creative Business: Media Information & Communication • Elise Westhof Creative Business: Media Information & Communication • Faye Kleinwort Fashion & Textile Technologies • Rosanne Mebius Fashion & Textile Technologies• Benita Schemel Fashion & Textile Technologies

“THEFEAROFACRIMEISAMUCHBIGGERPROBLEMTHANTHECRIMEITSELF.”

Project in shortWithin today’s society there is a growing feeling of unsafety. And in fact, the fear of a crime, is actually a much bigger problem than the crime itself. This project is looking for innovative new solutions to enhance and protect the safe feeling of a specific group.

Acts of violence while taking the dog for a walk are no rarity these days. For this project we focus on dog owners, which is certainly a group that feels unsafe. Even though they are afraid that something might happen, they have to walk with their dog. This is why we will develop a product to provide their feeling of safety.

Challenges aheadFor now the challenge is to make a prototype of the product with integrated technology into clothing or accessories. And as well create a creative business concept. In the end of this project we want to present our idea to a company and hopefully they want to collaborate with us.

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Project in shortLekabelt B.V. produces leather belts for various large clients in the market, such as The Sting, Schuurman Schoenen and Manfield. A significant amount of perfectly fine leather is leftover when cutting the leather belts out of the corresponding sheets. The disposal of this waste on itself costs roughly €5.000,- on a yearly basis, not taking the value of the leather itself into account. The objective of this project is to investigate different possibilities as to what can be done to reduce this waste stream. The aim of this research is to offer the client one or more solutions on the processing of the current waste of leather. One of the ideas we are worked on, is trying to shred the leather and form it into some sort of composite to be used as decoration, insulation or some kind of building material.

Challenges aheadOne of the biggest challenges is to come up with new innovative ideas for potential applications and processing of the current waste stream. It is important to know what kind of opportunities are realistic to keep the project sustainable and to develop it to a new product/material.

LEATHERBELTWASTE2.0

Project team:• Bram Laarhuis Chemistry• Ian van Leijen Entrepeneurship and Retail Management• Britt Markerink Fashion and Textile Technologies• Julia Scholten Fashion and Textile Technologies• Shauni Sonnemans Fashion and Textile Technologies

Client:

Lekabelt B.V.

“THEDISPOSALOFTHISWASTEONITSELFCOSTSROUGHLY€ 5.000,-ONAYEARLYBASIS.”

LIGHWEIGHTAUTOMOTIVESUSPENSION–TECHNOLOGYCARRIER

Project team:• Robert Bunskoeken Applied physics• Stijn Koertshuis Mechanical engineering• Wout Lansink Mechanical engineering• Stefan ter Keurs Mechatronics• Thijs van Rossum Applied physics • Wouter Grob Mechanical engineering

Client:

Saker autosport

Research Group Lightweight constructions

HAN university, research group of automotive engineering

“THECHALLENGEISTO PRODUCEAHIGHTOLERANT

SIMPLIFIEDDESIGNWHICHCANBEUSEDASARELEVANTREFERENCEABOUTPRODUCTIONFORTHELIGHTWEIGHTSUSPENSIONPARTSHANISDESIGNING.”

Project in shortThis project runs in collaboration with the HAN university of automotive engineering. They are designing lightweight automotive suspension parts (upright, damper, leaf spring) using thermoplastic composites in contrast to metal alloys. The general idea behind this project is that this new design should decrease the unspring weight of the car, whilst retaining its strength and stiffness. Which will lead to improved and sportier response from the car to the drivers input.

As the Saxion projectgroup our goal is to produce a simplified design of a thermoplastic upright. The upright is the component that connects the suspension with the wheels. This prototype will be produced within an injection moulding machine to validate if mass production of lightweight automotive suspension parts is possible. Put briefly our design will be a reference for the reproduction of the upright, damper and leaf spring within an injection molding process.

Challenges aheadOur design needs to be simplified so it is a challenge to find an optimum between time, financials as well as research questions.

The design will be produced with an injection molding machine located at the thermoplastic composite applications center (Lightweight structures lectorate). The design consists of inserts which will make it a challenge to produce. Besides that the lectorate has little experience with injection molding, so this will also be a reference about the applicability of their machine.

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PLATFORMTOENABLEANYONETOCREATEAPPLICATIONSFOR3DAUGMENTEDREALITYHEADSETS

Project team:• Mark Weenink Entrepreneurship and Retail Management• Rein Hennekens Creative Media & Game Technologies• Thijs Wijdeveld Creative Business:

Media, Information & Communication• Emiel Peper

Creative Business: Media, Information & Communication

• Erik Kiwiet Creative Business:

Media, Information & Communication

Client:

Aryzon

“WITHTHEHELPOFTHE“TOOLBOX”,DRIVEWITHADWILLLAUNCHTHEIRFIRSTPILOT.”

“THEFINALPRODUCTWILLALLOWAPERSONTOSHOWCOMPLEXINFORMATIONTHROUGHANUNCOMPLICATED3DMODEL.”

Project in shortThe goal of our project is to improve communication between two people in a professional environment. The final product will allow a person to show complex information through an uncomplicated 3d model, for example, the human body or a world map.

Challenges aheadThe amount of technical expertise in our team isn’tgreat. So our prototype probably won’t be the biggestthing ever. Also, our target audience hasn’t been confirmed yet, so that’s worthy of research as well.

MAKEOFFLINEADVERTISINGMEASURABLE

Project team:• Marlou Bonekamp Creative Business:

Media, Information and Communication• Julia Ter Telgte Creative Business:

Media, Information and Communication• Marieke Postma Creative Business:

Media, Information and Communication• Fasi Barkzai Entrepeneurship and Retail Management• Rob Heilen Entrepeneurship and Retail Management• Alexander van der Leij Creative Media and Game Technologies• Mart Wijma Creative Media and Game Technologies• Jean-Louis Wassenaar Creative Media and Game Technologies

Client:

Drive with Ad

Project in shortDrive with Ad asked the students to help them with the startup phase off their company. At the moment Drive with Ad is developing their product and the students have to develop the “Toolbox”. With the help of the “toolbox”, Drive with Ad will launch their first pilot.

The toolbox will exist of the following parts: • Renewed businessplan • Software & Hardware • Marketing Communication plan • New webdesign

All these parts will help Drive with Ad to test and sell their product to the customers. After the pilot Drive with Ad needs to find customers to make their idea come true.

Challenges aheadAfter the pilot Drive with Ad needs to find customers to make their idea come true.

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ROBOTAOBRONKHORST

Project team:• Ali Ammar Applied Computer science• Jamie Nicholas Electrical and Electronic Engineering• Martin Jensen Mechanical Engineering

Client:

Bronkhorst

“THEROBOTNEEDSTOBEACCURATEANDTHEDESIGNOFTHEGRIPPERMUSTBEFUNCTIONAL.”

Project in shortWe are designing a gripper for a collaborative robot that needs to be able to pick up, flip and stack Laminar flow plates (really small disks). We are also programming this gripper as well as the robot that holds it using the ROS (Robot Operating System) framework. The robot needs to be accurate and the design of the gripper must be functional, but must also avoid causing any damage to the Laminar flow plates.

Challenges ahead• Implementing Vision hardware and software• Adding functionality to the program that the robot uses• Considering other flipping mechanisms

ROBOTAO(BENCHMARKGROUP)

Project team:• Jeroen van ’t Hul Mechatronics• Roeland Nales Mechanical Engineering• Tolga Tekin Mechanical Engineering • Marius-Cristian David Mechatronics (exchange student from Romania)

Client:

Company Name: Benchmark Electronics

Saxion research group: Lectorate Mechatronics

Project in shortThe goal is to get the collaborative YuMi robot to be deployed in the factory of Benchmark.The product we are focusing on is a Wi-Fi router which is produced and assembled by Benchmark. While their products have to be high quality, Benchmark can really benefit of the extensive quality checking possibilities of the YuMi. Next to this Benchmark does mostly produce low amounts of products. Therefore it is not profitable to create a fully automated product assembly line. This is where the collaborative capability of the YuMi comes into play. As a previous Smart solutions group started up with this process, we are building further onto their progress and solutions. The main solution we’ve found is the use of trays and corresponding software which is easily adaptable to changes and future developments. Furthermore, we have improved the collaborative part for better interaction between the robot and the worker.

Challenges ahead• Improved collaboration between worker and YuMi• Adaptable software• Tray and gripper design• Functional in Benchmark factory

“THISWAYTHECOMPANYCANTESTTHEIRGARMENTSEXTENSIVELYANDEVENTUALLYDEVELOPTHEBESTMOTORCYCLEGARMENTS.”

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SFMJACQUARD

Project team:• Remco van den Berg HBO-ICT• Jasmin Siersema Industrial Design Engineering• Mitchel Meulink Creative Business:

Media, Information and Communication• Puk Klaus Fashion & Textile Technologies• Aimée Legters Fashion & Textile Technologies• Sena Puntman Fashion & Textile Technologies• Lotte Langenkamp Fashion & Textile Technologies

Client:

Research group Smart Functional

“WITHTHISSMARTSUITYOUWILLLOOKFASHIONABLEANDBEPROFESSIONALDURINGYOURPRESENTATION.”

Project in shortGoogle and Levi’s started a collaboration called Project Jacquard three years ago. Conductive yarns are neatly integrated in a woven garment. The conductive yarns sense touch and transmit a signal to your mobile phone. Inspired by the so-called Project Jacquard, it is now up to us to create our own Saxion Project Jacquard. We are creating a fashionable smart suit for anyone who provides a presentation during work. You won’t need to manually control a computer or remote control to be able to control the presentation any longer. Conductive yarns embroidered on the sleeve of your jacket transmit a signal to a device that transmits a Bluetooth signal to your computer that for example automatically goes to the next slide of your PowerPoint. This is just one of many examples to smoothen up a presentation. With this smart suit you will look fashionable and be professional during your presentation.

Challenges aheadIt will be a challenge to make everything come together. From the suit, to the components that makes it smart. It all has to fit in smoothly. It will take a lot of research but fortunately we have got the people to realise this project.

SENSORBASEDMICROCLIMATEMEASURINGDEVICEFORMOTORCYCLINGGARMENTS

Project team:• Milko van Valen Electrical and Electronic Engineering • Remco Horstink Applied Physics • Demi Westveer Fashion & Textile Technologies • Lonneke Minkhorst Fashion & Textile Technologies

Client:

REV’IT!

Project in shortREV’IT! is a company that develops motorcycle garments. These garments need to be comfortable for the drivers, and need to be extensively tested in order to maximize the safety for the driver. The garments must have sufficient ventilation for the best driving experience. To measure the effectiveness of ventilation, we are developing a data collection device in the form of an under garment that will measure the air humidity and the temperature to base future ventilation solutions on. This will designed in a form of a t-shirt with humidity and temperature sensors. This way the company can test their garments extensively and eventually develop the best motorcycle garments.We are planning to embroider the sensors and cables on a t-shirt.

Challenges ahead• Learning how to work with the embroidery machine• Embroidering the sensors onto the shirt• Designing a sensor which is easy to embroider• Creating a stand-alone software solution to read and

plot the sensor data

“THISWAYTHECOMPANYCANTESTTHEIRGARMENTSEXTENSIVELYANDEVENTUALLYDEVELOPTHEBESTMOTORCYCLEGARMENTS.”

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THEGAMESHOWOFTHEFUTURE

Project team:• Emma Hoogenraad Creative Business:

Media, Information & Communication• Jan Bolscher Creative Business:

Media, Information & Communication• Joran Vergoessen Creative Media and Game Technologies• Kelly Cameron Creative Media and Game Technologies• Noortje Eshuis

Creative Business: Media, Information & Communication• Renna Vliem Creative Media and Game Technologies• Robin Van Kolenburg Entrepeneurship & Retail Management• Sebastiaan Mol Creative Business:

Media, Information & Communication

Client:

NEP the Netherlands

Project in shortNEP the Netherlands is an international leading company specialized in outsourcing television and internet capturing for public and commercial broadcasters. Recently NEP is utilizing augmented reality and other new technologies for new generation of television show which are visually exhilarating, quicker to create and cheaper to produce. However, these technologies have rarely been utilized by the production companies and television broadcasters due to their lack of knowledge of the used technologies. Therefore, NEP asked us students to create a new gameshow concept which implements and showcases the capabilities of their technology. We decided to utilize NEP’s AR technology to create a visually stunning studio in which we will be hosting an interactive Murder Mystery series. The aim of this concept is to retain popularity and innovate the way we consume linear television shows, through the meanings of viewers participation, exhilarating augmented visual environments and great narrative.

Challenges aheadWhilst our concept would be kept within the prototype phase, challenges ahead lie within creating an actual stable interactive environment capable of collecting the data of hundreds of thousands of viewers through an app and making this corresponding with what would be happening in the studio.

“THISSHOWAIMSTOREVIVEANDINNOVATELINEARGAMESHOWSTHROUGHVIEWERSPARTICIPATIONANDAGREATAUGMENTEDENVIRONMENT.”

PLATFORMTOENABLEANYONETOCREATELEARNINGBYPLAYINGONTHEINTERACTIVESCHOOLYARD

Project team:• Brenda Chamoun Creative Business:

Media, Information and Communication• Mandy Rave Entrepeneurship & Retail Management• Yassin Hamim Entrepeneurship & Retail Management• Relinde Achterberg Entrepeneurship & Retail Management • Valeria Kalinova Creative Media and Game Technologies• Ana Mihai Creative Media and Game Technologies• Inez Dijkman Creative Business:

Media, Information and Communication

Client:

Yalp Interactive

Project in shortWorking as a team with students from different studies like Creative Media and Game Technologies, Small Business and Retail Management and Media, Information and Communication, we try to work with schools from Netherlands that own a Memo (a device that is used to play educative games), and with schools that don’t own one. We decided to research which mathematical game will be suitable for pupils aged 9 to 11.

Challenges aheadWe are doing this by letting the pupils from 2 schools, Julianaschool in Rijssen and Basisschool Heeckeren in Goor, do a mathematical test and ask the teachers to use Matty game on the Memo at least 15 minutes per day, 3 days per week. After 4 weeks of playing the mathematical game on Memo, we will ask the pupils to have a new paper test to see if their mathematical skills go improved.

“AFTER4WEEKSOFPLAYINGTHEMATHEMATICALGAMEONMEMO,WEWILLASKTHEPUPILSTOHAVEANEWPAPERTESTTOSEEIFTHEIRMATHEMATICALSKILLSGOIMPROVED.”

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VIRTUALHAPTICREALITY

Project team:• Eric Roeloffs Creative Media and Game Technologies• Bruce Boulton Creative Media and Game Technologies • Timpe Jansen Creative Media and Game Technologies • Saad Zafar Creative Media and Game Technologies • Marios Papa Creative Media and Game Technologies • Bart Misiulis Creative Media and Game Technologies • Thomas Baake Creative Media and Game Technologies

Client:

Utopia Technologies

Project in shortIn this project our goal is to develop a new office for: Winkels Techniek BV.

Their current office is barred and has an ineffective and unmotivated look. It’s not who they are.

For their new office they want something completely different. It needs to be SMART, sustainable, innovative and reliable. They want their employees to feel like they’re home.

Our main job is to make the building SMART. This means literally that it’ll be clever and intelligent. The goal of such a building is to make work easier for the co-workers.

We also need to make this building sustainable. For the record, this building should get a BREEAM-certificate. That’s quite a job, but not the least important one, since our client is specialized in installations.

Another requirement we shouldn’t forget, is that the building has to be energy-neutral. There must be at least an equal amount of generated energy as consumed energy.

DEVELOPASUSTAINABLESMARTBUILDING

Project team:• Jordi van der Helm Entrepeneurship & Retail management• Julian Verweij Creative Media and Game Technologies• Lars Wijnen Entrepeneurship & Retail management• Luuk Borgonjen HBO-ICT• Melisa Güzel Architecture and Construction engineering• Salpi Hadarian Mechanical Engineering• Thomas Jongejan Creative Media and Game Technologies

Client:

Winkels Techniek B.V.

In collaboration with:• BIM4ALL• Dijkoraad

Challenges aheadThe most challenging thing in this project is the fact that we have five different specializations. We all should bring in some knowledge of our specializations. Which is difficult in this project.

“THEYWANTTHEIREMPLOYEESTOFEELLIKETHEY’REHOME.” “STIMULATEANDINCREASE

IMMERSIVEEXPERIENCESWITHAFULLHAPTICFEEDBACKVESTFORGAMERSANDUSERS.”

Project in shortVirtual Haptic Reality is a project where we want to stimulate and increase immersive experiences with a full haptic feedback vest for gamers and users. We will be working with a haptic feedback vest with Virtual Reality inside a First Person Shooter demonstration.

Haptics is a branch of psychology that investigates sensory data; sensation of touch and skin contact, our project will be used to figure out the best applications of haptics and the market value of such a product.

Feedback places an important role for gameplay. What started as a fun gimmick, transformed the game industry forever. There isn’t much applications and research applied to this hardware yet. Therefore this project has a very attractive research potential for Smart Solutions but also for the department of CMGT, as it shows a new possible innovation for the development of new technological features in games.

Challenges aheadThe project had many delays due to a lack of distribution of hardware. We are still going strong and will complete our working demonstration for users to test in the coming week. We will conduct several haptic tests and determine which will be sufficient feedback for the user. We will implement other features once we receive the required feedback.

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SPEECHRECOGNITIONFORSTORYTELLING

Project team:• Rynald ter Beke

Creative Media and Game Technologies• Hendrik Kubel

Creative Media and Game Technologies• Radu Alexandrescu

Creative Media and Game Technologies • Sorsha van Raan

Creative Media and Game Technologies• Mark Offenberg

Creative Media and Game Technologies• Felix de Natris

Creative Media and Game Technologies• Malik Nabil

Creative Media and Game Technologies• Ivelin Rusev

Creative Media and Game Technologies• Ayla Arisci

Creative Media and Game Technologies

Client:

Hans Wichman, Saxion

Project in shortWe are creating an immersive video game where the player can use their actual voice to talk to a Non Playable Character. The NPC will respond in a logical and a realistic way, creating responses with a neural network and speech generation software. The game takes place on a space station, where the player will act as a detective searching for the hidden mole within the company. Through interrogation and exploration, the player will have to decipher the clues and make a decision that will impact the fate of many. Together with the stunning cinematics, environment, models, and intuitive game design, we are hoping to deliver something to the market that has not been done before.

Challenges aheadThe biggest challenge is perfecting the realistic NPC. Having the NPC talk, answer, and react like a normal human being is very tricky and time consuming. The other challenge is time. Creating a full game within 6 months is near to impossible.

“THENPCWILLRESPONDINALOGICALANDREALISTICWAY,CREATINGRESPONSESWITHANEURALNETWORKANDSPEECHGENERATIONSOFTWARE.”

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