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SM Wk 7 - Strategy Execution

Apr 10, 2018

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Pard Teekasap
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    Class 7

    Strategy Execution

    611407 Strategic ManagementKing Mongkuts University of Technology North Bangkok

    Dr.PardTeekasap

    Outline

    Recap of previous classes

    Term project progress report

    Strategy Talk

    Xbox case study

    Lecture on Strategy Execution

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    Recap of previous classes

    Step of planning the strategy

    Identify current problems

    Identify goal

    Internal analysis

    External analysis

    Recommend strategies

    Internal analysis

    SWOT

    BCG Matrix

    Product Life Cycle

    Core competency

    Value Chain

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    External analysis

    5-Force model

    Industry change evaluation

    Country change evaluation

    Companys goal

    Vision

    Core values

    Core purpose

    Big, Hairy, Audacious Goal

    Vivid description

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    Generic strategy

    Differentiate Increase the price the customerswilling to buy higher than the additional cost

    P >C

    Low cost Lower the cost more than the

    reduction in the price the customers willing tobuy

    C >P

    How to be differentiated

    Business model innovation look at untappedcustomers

    Insufficient wealth

    Insufficient access Insufficient skill

    Insufficient time

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    Every strategy requires resources

    Which resources we have?

    What can we do from the resources?

    What is our goal from the resource we have?

    Which resources we need to obtain more?

    TRADE-OFF

    Strategy need to be hard to copy

    Strategy need trade-off

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    Term Project Progress Report

    Strategy Talk

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    Q1: How structurally attractive isthe videogame console business

    in 1999?

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    Pricing

    Why does the price of the console is so low? Howcan console producers make profit?

    What is the logic of the razor-blades pricingstrategy

    Who else use razor-blades pricing strategy?

    Game developers

    Where does game developers fit in the 5-forcemodel?

    Why are complementors so important in thevideogame industry?

    Why cant console makers provide all thenecessary games themselves?

    What attracts game developers to develop for aparticular console?

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    Indirect network effects

    What industries have indirect network effects?

    What industries have direct network effects?

    Indirect network effects suggest that gameconsole needs to attract lots of gamedevelopers to your console in order to succeed,is it sufficient?

    Game

    In late 1980s early 1990s, why did Nintendorestrict each game developer to 5 games ayear?

    Playstation dont limit the number of game foreach developer. Why could they afford to do sowithout fearing a market crash like the Ataricase?

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    Q2: How do the five forces andindustry attractiveness change

    over the course of a consolegeneration?

    Competition

    Winner of every generation has always beendifferent from the previous round. Why?

    Does it make sense to delay the launch of thenew generation?

    How important is first mover advantage inreleasing the next generation console?

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    Q3: What should Xbox do?

    2 main options

    1. Conventionalvideogame industry approach: a) self-supply of consoles; b) consoles priced below cost; c)Microsoft screens game developers and developerspay Microsoft a $7 per unit royalty

    2. PC model: a) box makers pay Microsoft a licensing

    fee for the right to make boxes running on Microsoftgaming operating system; b) consoles priced asthe hardware makers see fit; c) game developerspay no royalties and no restriction to become adeveloper

    Lecture: Strategy Execution

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    Lost value in translation

    7 Rules to close the Strategy-to-Performance Gap

    Rule 1: Keep it simple, make it concrete (StrategicPrinciple)

    Rule 2: Debate assumptions, not forecasts

    Rule 3: Use a rigorous framework, speak a commonlanguage

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    7 Rules to close the Strategy-

    to-

    Performance Gap

    Rule 4: Discuss resource deployments early

    Rule 5: Clearly identify priorities

    Rule 6: Continuously monitor performance

    Rule 7: Reward and develop execution capabilities

    Who makes decision?

    Ensure that everyone knows which decisions andactions theyre responsible for

    Encourage higher-level managers to delegateoperational decisions

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    Where is my information?

    Make sure that important info about competitiveenvironment flow quickly to corporateheadquarters so the executive can identifypatterns and best practices

    Facilitate information flow across organizationalboundaries

    Help field and l ine employees understand howtheir day-to-day choices affect the companysprofit

    Strategy Map

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    Balance Scorecard