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Slide 1 User Interface Structure Design Chapter 11 Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman Edited by Solomon Negash
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Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Jan 16, 2016

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Page 1: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 1

User Interface Structure Design

Chapter 11Chapter 11

Alan Dennis, Barbara Wixom, and David Tegarden

John Wiley & Sons, Inc.

Slides by Fred NiedermanEdited by Solomon Negash

Page 2: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 2

Key Definitions

The user interface defines how the system will interact with external entitiesThe system interfaces define how systems exchange information with other systems

Page 3: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 3

Key Definitions

The navigation mechanism provides the way for users to tell the system what to doThe input mechanism defines the way the system captures informationThe output mechanism defines the way the system provides information to users or other systems

Page 4: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 4

Principles for User Interface Design

LayoutContent awarenessAestheticsUser experienceConsistencyMinimal user effort

Page 5: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 5

Layout Concepts

The screen is often divided into three boxes

Navigation area (top)Status area (bottom)Work area (middle)

Information can be presented in multiple areasLike areas should be grouped together

Page 6: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 6

More Layout Concepts

Areas and information should minimize user movement from one to anotherIdeally, areas will remain consistent in

SizeShapePlacement for entering dataReports presenting retrieved data

Page 7: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 7

Layout Example 1

Page 8: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 8

Layout Example 2

Page 9: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 9

Layout Example 3

Page 10: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 10

Content Awareness

All interfaces should have titlesMenus should show

where you arewhere you came from to get there

It should be clear what information is within each areaFields and field labels should be selected carefullyUse dates and version numbers to aid system users

Page 11: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 11

Aesthetics

Interfaces need to be functional and inviting to useAvoid squeezing in too much, particularly for novice usersDesign text carefully

Be aware of font and sizeAvoid using all capital letters

Page 12: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 12

More Aesthetics

Colors and patterns should be used carefully

Test quality of colors by trying the interface on a black/white monitorUse colors to separate or categorize items

Page 13: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 13

User Experience

How easy is the program to learn?How easy is the program to use for the expert?Consider adding shortcuts for the expertWhere there is low employee turnover, some training can lessen the impact of less precise interfaces

Page 14: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 14

Consistency

Enables users to predict what will happenReduces learning curveConsiders items within an application and across applicationsPertains to many different levels

Navigation controlsTerminologyReport and form design

Page 15: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 15

Minimize Effort

Three clicks ruleUsers should be able to go from the start or main menu of a system to the information or action they want in no more than three mouse clicks or three keystrokes

Page 16: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 16

USER INTERFACE DESIGN PROCESS

Page 17: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 17

UI Design Process: Five Step Process

Page 18: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 18

Use Scenario Development

An outline of steps to perform workPresented in a simple narrative tied to the related DFDDocument the most common cases so interface designs will be easy to use for those situations

Page 19: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 19

Your Turn

Visit the Web site for your university and navigate through several of its Web pages.Develop two use scenarios for it.

Page 20: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 20

Interface Structure Design

Window navigation diagram (WND)Shows how all screens, forms, and reports are relatedShows how user moves from one to anotherLike a state diagram for the user interface

Boxes represent components Arrows represent transitions Stereotypes show interface type

Page 21: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 21

Window Navigation Diagram Example

Page 22: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 22

Interface Standards Design

The basic elements that are common across individual screens, forms, and reports within the applicationInterface metaphor

Desktop, checkbook, shopping cart

Page 23: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 23

Interface Elements

Interface objectsInterface actionsInterface iconsInterface templates

Page 24: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 24

Interface Design Prototyping

A mock-up or simulation of screen, form, or reportCommon methods include

PaperStoryboardingHTMLLanguage

Page 25: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 25

Storyboard Example

Page 26: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 26

Interface Evaluation Methods

Heuristic evaluationCompare design to checklist

Walkthrough evaluationTeam simulates movement through components

Interactive evaluationUsers try out the system

Formal usability testingExpensiveDetailed use of special lab testing

Page 27: Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.

Slide 27

SummaryThe user interface should be designed to make the user’s work easier and more effective.Principles for good interface design include concern for content and context for navigation through activities, aesthetic consideration, assistance for novices and experts, consistency, and minimizing user effort.The design process focuses on user actions, diagramming the structure, setting up standards and a template, then evaluating interface designs.