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Date: Saturday, September 6 – 2008 Time: 11-noon SLTLocation: In World: Rockcliffe X Auditorium (http://slurl.com/secondlife/Rockcliffe%20X/198/198/29)
Project Murias: Making a SL Difference in the RL Development Education Community in Ireland
6th September 2008 1
Second Life® Education Community Conference - September 5 - 7, 2008
SLEDcc08
Centre for Research in IT in EducationTrinity College
The aim of our research Programme is to explore the potential of Second Life to support the Teaching and Learning of Development Education concepts for Citizens in Ireland, in both formal and informal educational settings.
This research programme is for three years and started in October 2007 and is funded by Irish Aid, part of the Department of Foreign Affairs within the Irish government.
Irish Aid website - http://www.irishaid.gov.ie/
Centre for Research in IT in Education Trinity College, University of Dublin, Ireland.
Project Murias is led by Tim Savage, the Principle Investigator, and supported by Ann FitzGibbon from the Education department and Dr. Graham Heap full-time funded Research Fellow for the project.
Overall the project sits in the Centre for Research in IT in Education (CRITE) in Trinity College, University of Dublin, Ireland.
CRITE is collaboration between the Department of Education and Computer Science & Statistics - one of its main responsibilities is to run a two year (p/t) Masters program in Technology and Learning.
Development Education (McGrath, 2005; Regan, 2006) in Ireland focuses on creating awareness of the issues facing the developing world and possible decisions each individual can choose to exercise to make a difference in their day-to-day life while recognizing that local actions affect and impact global development issues (Stiglitz, 2006). Development Education Teacher Educators and Teachers in Ireland tend to adopt a more exploratory pedagogy: constructionist (Papert, 1993) and constructivist (Glasersfeld, 1995) approaches, rather than the traditional transmission of knowledge.
What is Development Education ? http://www.developmenteducation.ie/about/explore/
Development Education - A Definition – An Aspiration.
"Every person in Ireland will have access to educational opportunities to be aware of and understand their rights and responsibilities as global citizens and their potential to effect change for a more just and equal world."
'Essential Learning for Everyone’ published by the Development Education Commission and developed through a partnership project with the Birmingham Development Centre - now TIDE Global Learning and 80:20 Educating and Acting for a Better World, outlines the core components of Development Education and identifies its commonalities with other social and political educations such as human rights, education, peace education, environmental education.
In the first stream a Teachers Island on the SL Main Grid has been created (Murias) to provide Teacher Educators, practicing Teachers and Student-
Teachers with an introduction to SL, a safe learning space for new entrants to experiment with SL; to understand and appreciate the potential impact of SL in
their teaching practice.
Introductory courses are ongoing and the Teaching Island milieu has been formally evaluated by a group of experienced in-world designers and educators
(Mc Loughlin, 2008).
As our learning evolves we expect to create additional compelling content and immersive learning experiences based on our own reflective practice and
The second stream requires the creation of a Student Island on the SL Teen Grid, and to leverage off the Teachers’ and Teacher Educators’ experiences.
This second stream activity for teaching learners is not planned until the second year of the project, although the creation of the Student Island has commenced.
The SL Teen Grid is a secure virtual space for teenagers between the ages of thirteen and seventeen years and can only be accessed by adult educators who
have followed through a vetting procedure and are linked to an established educational institution.
Our original Implementation Strategy was to target a broad section of Teachers and Teacher Educators through teacher educator institutions based in Ireland and teacher educator networks, which focus on Development Education.
Once identified, these educators would be inducted into Virtual Worlds through a basic introductory course in both classroom and individual face-to-face settings.
This would prepare them for experiencing SL in a safe environment with their peers, rather than their own student audiences and allow them to experiment with the use of SL as a teaching and learning tool, as we endeavored to encourage an initial positive engagement, formative reflective assignments were allocated.
Our initial take-up has been slow, and the populations sizes on the Introduction courses too small to derive any meaningful qualitative conclusions.
However, through applying the techniques of Reflection (Strauss & Corbin, 1998; Schön, 1983) on the case based qualitative data (Creswell, 2005; Yin, 2003) gathered from the pilot courses, and the Teacher Island evaluation, combined with our current understandings of Teacher ICT appreciation (FitzGibbon, Oldham & Johnston, 2008), we have identified that a significant barrier for the engagement of the Teachers is technology.
While the constraining factor of technology was foreseeable, our analysis of the data has identified four key areas within this problem: lack of awareness of Virtual Worlds no immediate perceived benefits to our target teaching audience a steep learning curve to engage in Virtual Worlds, issues over inappropriate computer specifications and institutional restricted network access.
This analysis at this early stage of implementation has allowed us to design a new implementation strategy, and we argue that the new implementation strategy will reduce the risk of project failure and maximize the return of participatory efforts and funding investment by Irish Aid.
This new implementation strategy looks at how technology can be exploited to provide a benefit to the project, rather than a constraint.
Reflected Feedback for our new Implementation Strategy
This new implementation strategy is based on feedback from our Introductory course for a Development Education Teacher Educators who suggested that the creation of a website which demonstrated the use of SL in Development Education and to adapt current curricula so that teachers could see the use and benefits of SL for themselves, rather than direct experience of the SL.
Creation of an online Development Education community.
This further created the idea of building an active community of online users who would participate in Development Education learning exercises and for these exercise to be recorded and published on that website.
This would thereby address the awareness of Virtual Worlds by creating a Web 2.0 presence and without teachers having to participate first hand.
Thereby show the teaching and learning benefits of SL and help motivate teachers to learn more about the use of virtual worlds, and SL in particular.
In addition could be used as part of their learning and teaching practice - without the need of appropriate high-end graphical computers, which SL demands.
Thus would also combat the issue of restricted access to SL due to current Internet security protocols, designed, of course, to protect second level students and the integrity of educational institutional computer network.
In revising our implementation strategy, our discussions have also examined the opportunity cost in our decision making process and our role as Researchers - are we independent observers?
Should we just observe objectively, measure carefully and report impartially?
Or knowing what success means to our project in the area of Development Education, and our funding client, Irish Aid, as Researchers, are we now agents for change and promotion of the new Web 2.0 to Web 3.0 phenomenon (Glass, 2007)?
Creating an online community for the RL Development Education in Ireland
Our main conclusion is that a new online social network for RL Development Education community in Ireland needs to be created to mobilize that community into an online community of practice. This achievement would then be an additional channel to facilitate the use of SL by promoting the benefits of SL in Development Education and making a compelling motive for Teacher Educators and Teacher engagement.
A parallel strategy will be crafted which focuses and pools from the active online community in Second Life which has a vibrant population of online Teachers and Educators.
Also interested adults are present who have a passion for Development Education and promoting the awareness and understanding of issues of the Developing World and what actions we can take to make a difference to our world. To facilitate this strategy an in-world SL Group has been created called: “Development Education in SL” and as part of our presentation we will be asking for interested Educators, Teachers and passionate, empowered adults to join our in-world group to support and help SL make a difference to our RL Development Education community in Ireland.
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FitzGibbon, A., Oldham, E. & Johnston, K. (2008). Are Irish Student-Teachers Prepared to be Agents of Change in using IT in Education? In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2008 (pp. 1397-1404).
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Smith, M. K. (2003). “Communities of practice”, the encyclopedia of informal education, www.infed.org/biblio/communities_of_practice.htm. Last Accessed 4th June 2008.
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White, B. A. (2007). “Second Life: A guide to your virtual world”. Indiana. Que Publishing. Yin, R. K. (2003). “Case Study Research (Vol. 5)”. London; New Delhi: SAGE Publications.