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Fire Centaur Work in Second Life and OpenSim Paul Preibisch (Fire Centaur) 1-778-918-3902 [email protected] Page 1 of 15
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Nov 18, 2014

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This is a portfolio of Fire Centaur's work in Second Life
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Page 1: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 1 of 15

Page 2: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 2 of 15

The Sloodle Classroom

The Sloodle classroom is a 30m x30m pre-fabricated building in Second Life which can be used for classes in

Second Life. Six virtual tools have been placed inside the classroom for easy configuration with Sloodle.

Please view the advert above for more information.

This classroom is currently being offered on XStreetSL for users new to Sloodle and would like the Sloodle

Tools rezzed in an easy to understand classroom Layout. I have sold this to Helen Myers of the Teen Grid

for the LinguaLand Project, and also to Dallas McPheeters (Dallas Trefoil in Second Life), a grad student at

the University of North Dakota.

Page 3: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 3 of 15

Sloodle Award System

The Sloodle Awards System is a scoreboard system for Second Life, which is connected to Moodle. Using an

api, various learning activities can be connected to the scoreboard to motivate students with points. Several

teachers have used the scoreboard in their lessons. Below is some of the comments left on the Sloodle.org

message forum about the awards system:

“When Fire showed the Zombie game to me back in May or June I saw it as something kids might like because of the zombies. Then I saw the scoreboard. THAT'S IT!!!! YOU DID IT FIRE!!! You made a way for teachers to easily assess students without having to login to Moodle. First, it's cool and it's easy. If I can add points or subtract points from students then I can do my work in real time. The grades would be recorded in a database that is accessible to students at anytime; immediate feedback and achievable. YES! But is it easy to use? So then came the Awards System, previously called iBank, came. BINGO! Now a student can register to the Moodle site easily with the SLOODLE set, and then click on an awards cup to start an activity that is connected to an assignment and in turn the grade book. WOW! And I can simply click on a name and add or subtract points, change the sort order, and make many more activities other than a quiz chair. This project, or Fire's work, CANNOT stop! You're on to something. Let me show you. Look at this photo of my group members using the quiz chair and the points board.”

– Mike McKay 2009

http://www.youtube.com/watch?v=cvLvq-DIbs4

Page 4: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 4 of 15

Flash Card System

The Flash Card system is a game where virtual 3d flascards fly into the sky. Students have to type in the correct

answer to destroy the approaching flashcards. For each flash card destroyed, the student can view their marks

on the website. Below is a reference from Chris Flesuras of Skoolaborate.

”Paul is a tremendous talent and gifted developer. We hired him to build a complex educational tool for our organization in the virtual world client, Second Life and received it on schedule despite the project's overlap with the winter holiday season. What sets Paul apart from other developer's I have worked with is a genuine interest in creating the best possible tools for students based on his intimate knowledge of what they perceive to be interesting and "cool". In today's classrooms it is very difficult to provide content in a way that the students appreciate, mainly because of the

generation gap between adult teachers and teenagers. Paul seems to have the ability to bridge this gap by understanding the educational outcomes that the teachers desire, and then developing online tools that the students find visually appealing or familiar to operate. In other words, he has the ability to speak both languages. His success is accomplished by delivering the material in "game" form. I hesitate to use the word "game" when describing what he does, because it usually implies mindless entertainment. However, Paul's builds are educational in nature and simply mimic the best attributes of games, like interactivity, moderate addictiveness, and competitive structure. Students of this new generation are consumers of interactive entertainment, and this is where our organization needed Paul. With video and lectures becoming less and less effective by the day, we needed to piece together a delivery system that provided more interactive content, which meant we needed to learn from video games and the Internet. Second Life provided the proper platform for this change in strategy, and Paul is our new "go-to" guy for development. For these

reasons, I highly recommend Paul for future projects in this field.”

- Chris Flesuras - January 15, 2010

http://www.youtube.com/watch?v=Z81GC3uT0h4

Page 5: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 5 of 15

Devil Island Mystery Collaboration

Chris Surridge of KAIST University in South Korea, approached me in 2009 to help him with an Adventure learning English program he was teaching at KAIST. After talking with Chris, I donated my island English Village, to be used for his project. I helped Chris configure the Sloodle objects with his supporting webpage, and custom programmed some items for his simulation. Below is a

testimonial I received for helping Chris.

Fire Centaur's SLOODLE add-ons and independent developments were critical parts of our highly

successful 3D learning adventure, Devil Island Mystery. The SLOODLE Awards System along with the

exploding cauldron provided key interactions in our learning system. Fire responds to questions and

technical issues immediately and always meets his deadlines. For the serious educational technologist, the

SLOODLE Awards System is the single most important tool in the SLOODLE toolbox. As an educator

himself, Fire knows the needs of fellow educators, and can tailor scripted interactions to do exactly what

they need to do. Devil Island Mystery would have been impossible without the technical brilliance of Fire

Centaur. Fire rocks!

- Chris Surridge KAIST University 2009

http://www.youtube.com/watch?v=j63IE3PHnT4

Page 6: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 6 of 15

Exploding Cauldron

The Magic Cauldron was created for Chris Surridge of KAIST University in Daejon South Korea for his

Devil Island Mystery, a rich context based learning adventure based in Second Life.

The cauldron has a notecard inside with a list of

ingredients in a particular order. Students must gather

magic leaves hidden around Second Life, and insert

them into the cauldron in the correct order, or the

cauldron will explode. Once inserted correctly, the

students get awarded a magic energy crystal which they

can use to escape the island.

Page 7: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 7 of 15

The Sloodle Game Show

The Sloodle Game Show is by far the most complicated system I created, simply because it consists of

multiple game pieces that are automatically configured through an animated setup script I created. Once

rezzed, the Sloodle Award System can be used to host live game shows in Second Life – much like – the

Price is Right.

Students enter the game by sitting on a game chair Once sat on, the game chair will automatically assign a

Moodle Group to the player, color code their chair (according to the group’s color), and then move the player

to the audience where the rest of their team is waiting. Teachers can bring students up to the front and on

stage simply by clicking on the student’s chair. When this happens, a fun alien engine sound is heard, and

the chair zooms on stage! The chair docks behind the team’s individually colored game booth that lists the

teams name, and their points. When ready to ask a question to the game players, the game show host

(teacher), clicks on the Sloodle Game Show’s game timer to engage the buzzer. A large red buzzer will then

spring out of the Scoreboard – doctor Seus style. A question is asked by the teacher, and the buzzer changes

to green. If the students know the answer to the question, they click the green buzzer! The first three

contestants to click the buzzer get listed in a drop-down below, along with a sound and animation. The

teacher can than ask the first student for the answer. If the student answers correctly, points are awarded by

clicking on the students name which is listed below the integrated scoreboard. The scoreboard will the

automatically update the teams score for the student who answered the question, a clapping / audience sound

will be heard, and the team’s booth score will be updated.

http://www.youtube.com/watch?v=SRVVrAp_64U

Page 8: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 8 of 15

Prim Drop

The Sloodle Prim drop was programmed by the developers of the Sloodle Project. In 2009, I was hired to

manage and update the Sloodle code. This tool is useful for assignment submission in Second Life. Once

configured, it connects with a Moodle assignment. When students drag and drop items from their inventory

into this object, your Moodle website is contacted and notified of the students submissions. If configured, an

email will be sent to the teacher notifying them that a submission has been made. To retrieve items, a teacher

must click the prim drop in world. Marking is done through the Moodle Grade book, where marks can be

assigned for each submission.

Page 9: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 9 of 15

Quiz Chair

The Quiz chair is a part of the Sloodle toolset. I worked on several updates to the quiz chair which was

origionally created by Edmund Edgar, and Peter Bloomfield. The quiz chair connects to a Moodle Quiz, and

when sat on, delivers multiple choice questions through the Second Life menu dialogs. When answered

correctly, the chair will go up, and play a sound for the student to indicate success. The modified version of

the quiz chair also connects with the Sloodle Awards system, so that points can be seen on a scoreboard.

http://www.youtube.com/watch?v=Yi54h7yiylQ

Page 10: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 10 of 15

Scavenger Hunt

The Sloodle Scavenger Hunt connects to the Sloodle Awards system, which I programmed for Sloodle. The

teacher hides golden cups around the island, for students to find. Each cup, when clicked, gives a notecard,

and points to the student for finding it. The notecard can be a hint on where to find the next cup! This can be

a fun educational activity. All points are recorded, in the Sloodle Awards activity on your Moodle website,

and recorded in the gradebook.

Page 11: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 11 of 15

Sloodle RegEnrol

The registration enrol both is part of the Sloodle Toolset. I was involved in updating its code, when I was a

developer with Sloodle. The Regenrol booth allows students in Second Life to register for courses listed on

your Moodle homepage. I maintained and managed this programmed module which was created by Peter

Bloomfield, the other developer of the Sloodle Project.

Page 12: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 12 of 15

Touch Gloss

This is a modified version of the Metagloss Sloodle Tool. When initialized, the script in the Touch gloss reads

the description field of the object, and does a glossary lookup in the Moodle Database. The definition of the

glossary item is then stored in memory. When touched, the object will chat the items glossary definition, as

well as play any audio file in sequence which are loaded in its inventory. Theoretically a simulation owner

could place the touch gloss scripts into all of their objects in Second Life so student could learn more about

certain items simply by clicking on them. This Item was programmed for Jeremy Kemp for a Nursing

Simulation at San Jose University.

Page 13: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 13 of 15

Vending Machine

The Sloodle Vending Machine acts as an object distributor, and was programmed by Peter Bloomfield. In 2009,

I was in charge of modifying it and managing its codebase. Teachers can place objects inside the vending

machine for their students. To retrieve items, students can click the vending machine to get a menu.

Alternatively, students can view the distributor interface via Moodle, and have items sent to them simply by

using the web interface. Teachers can also send items en-mass to their students using the web interface.

As the lead developer of Sloodle in 2009, I was responsible for managing the code for the Vending machine and

applying updates when needed.

Page 14: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 14 of 15

English Village

English Village is a Second Life island I’ve built and managed since 2006. This island is an educational island

dedicated to English language learning and experimentation. Over the years, I’ve rebuilt this island several

times, trying to find the best design that would be engaging to language learners and teachers in Second Life.

Since its inception, I’ve taken the role of curator, scripter and builder, while hosting several educators

wanting to get their feet wet with Second Life. It has been a fun ride – I’ve hosted Kip YellowJacket in

2006-2007, who now has his own island and fledging community called Second Life English. I’ve also

hosted Professor Merryman who now has one of the hottest English Language communities in Second Life

called Cypris Village. I really can’t let go of this island, it has become my 3D resume and experimental lab

which I use to support education in Second Life.

You can teleport to English Village here:

http://slurl.com/secondlife/English%20Village/167/114/23

http://www.youtube.com/watch?v=XZHeL0TP4cc

Page 15: Sl Projects

Fire Centaur Work in Second Life and OpenSim

Paul Preibisch (Fire Centaur)

1-778-918-3902

[email protected] Page 15 of 15

Sky Pods

The Sky Pods were created for Chris Flesuras of Skoolaborate on the Teen Grid.

Once sat on, the teacher can send students and teachers in the air, and pair them for conversational activities.

Every X seconds, the chairs will rotate, pairing the students with a different teacher. The chairs are controlled by

a HUD which is worn by the main facilitator.