David Shaver Objective Skills Experience Naughty Dog - 2017 - present Game Designer (Single Player) The Last of Us Part II (Playstation 4) UNCHARTED: The Lost Legacy (Playstation 4) Respawn Entertainment - 2013 - 20017 Game Designer (Single Player) Titanfall 2 (PC, Xbox One, Playstation 4, Shipped 2016) o Pitched, co-designed, and co-scripted the critically acclaimed campaign level "Into the Abyss" which pushed engine limits and created moving geo and AI features used throughout the game. o Scripted and enhanced the campaign level "Blood and Rust" which sets up the rest of the campaign for success. o Designed and prototyped the Reaper enemy, pitched the player/titan conversation system, improved headshot game feel, and implemented menu and narrative improvements. o Owned designs and saw them through to completion by acting as feature producer and collaborating with multi-disciplinary teams. Titanfall (PC , Xbox One, Xbox 360, Shipped 2014) o Scripted the dramatic campaign multiplayer finale level, "The Battle of Demeter." o Pitched, designed, implemented, and balanced the well-received Black Market and its economy. Zynga Los Angeles (2011 – 2013) Game Designer/Programmer CoasterVille (Shipped 2012), Empires & Allies (Shipped 2011) - Popular Facebook social games built in Flash and PHP. Schell Games (2007 – 2011) Game Programmer Disney’s Pirates of the Caribbean Online (PC, Shipped 2010), Disney’s Pixie Hollow Online (Flash, Shipped 2008) National Security Agency (2005 – 2007) Network Security Analyst Independent Projects Game Designer/Programmer Lost Worlds (PC, Shipped 2013) – A UDK action game combining a mysterious narrative with combat and environment puzzles. "Ascension" & "Spooked" (PC, Shipped 2011 & 2013) – Action-packed single player levels with intense combat and dramatic scripted events for Call of Duty 4: Modern Warfare. Education West Virginia University Master of Science in Computer Science (Graduated 2005) Bachelor of Science in Computer Science, Minor in Music (Graduated 2003) Level Editors Unreal Engine (4 and UDK) Call of Duty Radiant Unity Programming C/C++, C#, Objective-C Python, Squirrel, Lua Unreal Blueprints, UnrealScript, Kismet Call of Duty Radiant Script (GSC) XML, JSON, HTML, CSS, PHP ActionScript Game Design Level design & blockout, combat encounter design, pacing, and cinematic event scripting Game system design, implementation, and balancing Intuitive UI/UX design Visually focused design documentation Dialogue and copywriting Playtest conducting and iteration Software Maya Adobe Photoshop & After Effects Microsoft Office & Google Docs Balsamiq Mockups Audacity, Logic Express, Finale Perforce, SVN, JIRA, Visual Studio, Sublime, Eclipse Create fun, unforgettable, and narrative-focused gameplay experiences while leveraging 10+ years of game industry experience and passion. Los Angeles, CA 310-995-3187 [email protected] www.davidshaver.net Game Designer