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Shengyu Zhang The Chinese University of Hong Kong
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Shengyu Zhang The Chinese University of Hong Kong

Feb 04, 2016

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Quantum strategic game theory. Shengyu Zhang The Chinese University of Hong Kong. Why we are here?. Understanding the power of quantum Computation: quantum algorithms/complexity Communication: quantum info. theory … This work: game theory. Game: Two basic forms. strategic (normal) form. - PowerPoint PPT Presentation
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Page 1: Shengyu Zhang The Chinese University of Hong Kong

Shengyu Zhang

The Chinese University of Hong Kong

Page 2: Shengyu Zhang The Chinese University of Hong Kong

Why we are here?

Understanding the power of quantum Computation: quantum algorithms/complexity Communication: quantum info. theory …

This work: game theory

Page 3: Shengyu Zhang The Chinese University of Hong Kong

Game: Two basic forms

strategic (normal) form extensive form

Page 4: Shengyu Zhang The Chinese University of Hong Kong

Game: Two basic forms

strategic (normal) form

n players: P1, …, Pn

Pi has a set Si of strategies

Pi has a utility function ui: S→ℝ S = S1 S2 ⋯

Sn

Page 5: Shengyu Zhang The Chinese University of Hong Kong

Nash equilibrium

Nash equilibrium: each player has adopted an optimal strategy, provided that others keep their strategies unchanged

Page 6: Shengyu Zhang The Chinese University of Hong Kong

Nash equilibrium

Pure Nash equilibrium: a joint strategy s = (s1, …, sn) s.t. i,

ui(si,s-i) ≥ ui(si’,s-i)

(Mixed) Nash equilibrium (NE): a product distribution p = p1 … pn s.t. i,si’

Es←p[ui(si,s-i)] ≥ Es←p[ui(si’,s-i)]

Page 7: Shengyu Zhang The Chinese University of Hong Kong

Correlated equilibrium

Correlated equilibrium (CE): p s.t. i, si, si’

CE = NE ∩ product distributions

Es¡ ià p(¢jsi )[ui(si;s¡ i)]¸ Es¡ ià p(¢jsi )[ui(s0i;s¡ i)]

Nash and Aumann: two Laureate of Nobel Prize in Economic Sciences

Page 8: Shengyu Zhang The Chinese University of Hong Kong

Why correlated equilibrium?

Cross Stop

Cross -100

-100

0

1

Stop 1

0

0

0

Game theorynatural

2 pure NE: one crosses and one stops. Payoff: (0,1) or (1,0) Bad: unfair.

1 mixed NE: both cross w.p. 1/101. Good: Fair Bad: Low payoff: both ≃ 0.0001 Worse: Positive chance of crash

CE: (Cross,Stop) w.p. ½, (Stop,Cross) w.p. ½ Fair, high payoff, 0 chance of crash.

Traffic Light

Page 9: Shengyu Zhang The Chinese University of Hong Kong

Why correlated equilibrium?

Game theorynatural

Mathnice

Set of correlated equilibria is convex. The NE are vertices of the CE polytope (in any non-

degenerate 2-player game)

All CE in graphical games can be represented by ones as product functions of each neighborhood.

Page 10: Shengyu Zhang The Chinese University of Hong Kong

Why correlated equilibrium?

Game theorynatural

Mathnice

[Obs] A CE can found in poly. time by LP. natural dynamics → approximate CE. A CE in graphical games can be found in poly.

time.

CSfeasible

Page 11: Shengyu Zhang The Chinese University of Hong Kong

“quantum games”

Non-local games

EWL-quantization of strategic games J. Eisert, M. Wilkens, M. Lewenstein, Phys. Rev.

Lett., 1999. Others

Meyer’s Penny Matching Gutoski-Watrous framework for refereed game

Page 12: Shengyu Zhang The Chinese University of Hong Kong

EWL model

J J-1

Φ1

Φn

⋮⋮ ⋮

s1

sn

|0

|0

What’s this classically?

u1(s)

un(s)

States of concern

Page 13: Shengyu Zhang The Chinese University of Hong Kong

EWL model

Classically we don’t undo the sampling (or do any re-sampling) after players’ actions.

J J-1

Φ1

Φn

⋮⋮ ⋮

s1

sn

|0

|0

u1(s)

un(s)

Page 14: Shengyu Zhang The Chinese University of Hong Kong

EWL model

J J-1

Φ1

Φn

⋮⋮ ⋮

s1

sn

|0

|0

u1(s)

un(s)

and consider the state p at this point

Page 15: Shengyu Zhang The Chinese University of Hong Kong

Our model

Φ1

Φn

⋮ ⋮

s1

sn

⋮ρ

u1(s)

un(s)

and consider the state p at this point

A simpler model, corresponding to classical

games more precisely.

CPTP

Page 16: Shengyu Zhang The Chinese University of Hong Kong

Other than the model

Main differences than previous work in quantum strategic games:

We consider general games of growing sizes. Previous: specific games, usually 2*2 or 3*3

We study quantitative questions. Previous work: advantages exist? Ours: How much can it be?

Page 17: Shengyu Zhang The Chinese University of Hong Kong

Central question: How much “advantage” can playing quantum provide?

Measure 1: Increase of payoff Measure 2: Hardness of generation

Page 18: Shengyu Zhang The Chinese University of Hong Kong

First measure: increase of payoff We will define natural correspondences

between classical distributions and quantum states.

And examine how well the equilibrium property is preserved.

Page 19: Shengyu Zhang The Chinese University of Hong Kong

Quantum equilibrium

classical quantum

Φ1

Φn

⋮ ⋮

s1

sn

⋮ρ

u1(s)

un(s)

C1

Cn

s1’

sn’⋮p → s

u1(s’)

un(s’)

classical equilibrium:

No player wants to do anything to the assigned strategy si, if others do nothing on their parts- p = p1…pn: Nash equilibrium- general p: correlated equilibrium

quantum equilibrium:

No player wants to do anything to the assigned strategy ρ|Hi, if others do nothing on their parts- ρ = ρ1… ρn: quantum Nash equilibrium- general ρ: quantum correlated equilibrium

Page 20: Shengyu Zhang The Chinese University of Hong Kong

Correspondence of classical and quantum states

classical quantum

p: p(s) = ρss

(measure in comp. basis)

ρ

p: distri. on S

ρp = ∑s p(s) |ss| (classical mixture)

|ψp = ∑s√p(s) |s (quantum superposition)

ρ s.t. p(s) = ρss (general class)

Φ1

Φn

⋮ ⋮s1

sn

⋮ρC1

Cn

⋮s1’

sn’⋮p→s

Page 21: Shengyu Zhang The Chinese University of Hong Kong

Preservation of equilibrium?

classical quantum

p: p(s) = ρss ρ

p

ρp = ∑s p(s) |ss|

|ψp = ∑s√p(s) |s

ρ s.t. p(s) = ρss

Obs: ρ is a quantum Nash/correlated equilibrium p is a (classical) Nash/correlated equilibrium

p NE CE

ρp

|ψp

gen. ρ

Question: Maximum additive and multiplicative increase of payoff (in a [0,1]-normalized game)?

Page 22: Shengyu Zhang The Chinese University of Hong Kong

Maximum additive increase

classical quantum

p: p(s) = ρss ρ

p

ρp = ∑s p(s) |ss|

|ψp = ∑s√p(s) |s

ρ s.t. p(s) = ρss

p NE CE

ρp 0 0

|ψp 0 1-Õ(1/log n)

gen. ρ 1-1/n 1-1/n

Additive

Open: Improve on |ψp?

Question: Maximum additive and multiplicative increase of payoff (in a [0,1]-normalized game)?

Page 23: Shengyu Zhang The Chinese University of Hong Kong

Maximum multiplicative increase

classical quantum

p: p(s) = ρss ρ

p

ρp = ∑s p(s) |ss|

|ψp = ∑s√p(s) |s

ρ s.t. p(s) = ρss

p NE CE

ρp 1 1

|ψp 1 Ω(n0.585…)

gen. ρ n n

multiplicative

Question: Maximum additive and multiplicative increase of payoff (in a [0,1]-normalized game)?

Open: Improve on |ψp?

Page 24: Shengyu Zhang The Chinese University of Hong Kong

Optimization

The maximum increase of payoff on |ψp for a CE p: √pj is short for the column vector (√p1j, …,√pnj)T.

Dual(A;P ) : min Tr(Y ) ¡X

i ;j 2 [n]

ai j pi j (Var: Y 2 Rn£ n)

s.t. Y ºX

j 2 [n]

ai jp

pjp

pjT ; 8i 2 [n]

Non-concaveP rimal: max

X

i ;j 2 [n]

ai j (p

pjT E i

ppj ¡ pi j ) (Var: A;P;E i 2 Rn£ n; i 2 [n])

s.t. 0 · ai j · 1; 8i; j 2 [n] (The game is [0,1]-normalized.)X

i j

pi j = 1; pi j ¸ 0; 8i; j 2 [n] (p is a distribution.)

X

j

ai j pi j ¸X

j

ai0j pi j ; 8i; i0; j 2 [n] (p is a correlated equilibrium.)

X

i

E i = I n; E i º 0; 8i 2 [n] (fE ig is a POVM measurement.)

Page 25: Shengyu Zhang The Chinese University of Hong Kong

Small n and general case

n=2: Additive: (1/√2) – 1/2 = 0.2071… Multiplicative: 4/3.

n=3: Additive: 8/9 – 1/2 = 7/18 = 0.3888... Multiplicative: 16/9.

General n: Tensor product Carefully designed base case

Page 26: Shengyu Zhang The Chinese University of Hong Kong

Second measure: hardness of generation Why care about generation?

Recall the good properties of CE.

But someone has to generate the correlation.

Also very interesting on its own Bell’s inequality

Game theorynatural

Mathnice

CSfeasible

Page 27: Shengyu Zhang The Chinese University of Hong Kong

Correlation complexity

Two players want to share a correlation.

Need: shared resource or communication.

Nonlocality? Comm. Comp.? No private inputs here!

Corr(p) = min shared resource needed QCorr(p): entanglement RCorr(p): public coins

Comm(p) = min communication needed QComm(p): qubits RComm(p): bits

Alice Bob

s rB

x y

r

(x,y) p

rA t

Page 28: Shengyu Zhang The Chinese University of Hong Kong

Correlation complexity back in games

Φ1

Φn

⋮ ⋮

s1

sn

⋮seed

u1(s)

un(s)

Correlated Equilibrium

Page 29: Shengyu Zhang The Chinese University of Hong Kong

Correlation complexity

Question: Does quantum entanglement have advantage over classical randomness in generating correlation?

[Obs] Comm(p) ≤ Corr(p) ≤ size(p) Right inequality: share the target correlation.

So unlike non-local games, one can always simulate the quantum correlation by classical.

The question is the efficiency.

Alice Bob

(x,y) p

r

x y

rBrA

size(p) = length of string (x,y)

complexity-version of Bell’s Theorem

Page 30: Shengyu Zhang The Chinese University of Hong Kong

Separation

[Thm] p=(X,Y) of size n, s.t.

QCorr(p) = 1, RComm(p) ≥ log(n).

n

[Conj] A random with

Page 31: Shengyu Zhang The Chinese University of Hong Kong

Tools: rank and nonnegative rank [Thm]

P = [p(x,y)]x,y

[Thm]

rank(M) = min r: M = ∑k=1…r Mk, rank(Mk)=1

Nonnegative rank (of a nonnegative matrix): rank+(M) = min r: M = ∑k=1…r Mk, rank(Mk)=1, Mk ≥ 0 Extensively-studied in linear algebra and

engineering. Many connections to (T)CS.

RComm(p)=RCorr(p)= dlog2rank+(P)e

14log2rank(P) · QCorr(p) · min

Q: Q±¹Q=Plog2rank(Q)

entrywise

Page 32: Shengyu Zhang The Chinese University of Hong Kong

Explicit instances

Euclidean Distance Matrix (EDM):

Q(i,j) = ci – cj

where c1, …, cNℝ. rank(Q) = 2. [Thm, BL09] rank+(Q∘Q) ≥ log2N

[Conj, BL09] rank+(Q∘Q) = N. (Even existing one Q implies 1 vs. n separation, the strongest possible)

Page 33: Shengyu Zhang The Chinese University of Hong Kong

Conclusion

Model: natural, simple, rich Non-convex programming; rank+; comm. comp.

Next directions: Improve the bounds (in both measures) Efficient testing of QNE/QCE? QCE ← natural quantum dynamics? Approximate Correlation complexity

[Shi-Z] p: QCorrε(p) = O(log n), RCommε(p) = Ω(√n) Characterize QCorr?

Mutual info? No! p: Ip = O(n-1/4), QCorr(p) = Θ(log n)

Page 34: Shengyu Zhang The Chinese University of Hong Kong

General n

Construction: Tensor product. [Lem]

game (u1,u2) (u1’,u2’) (u1u1’,u2u2’)

CE p p’ p p’

old u. u1(|ψp) = u u1(|ψp’) = u’ u∙u’

new

utility

u1(Φ|ψp)

= unew

u1(Φ’|ψp’)

= u’new

u1((Φ⊗Φ’)(|ψp⊗|ψp’))

= unewu’new

Page 35: Shengyu Zhang The Chinese University of Hong Kong

Base case: additive increase

Using the result of n=2? Additive: ε2

log2(n)-ε1log2(n) = 1/poly(n).

Need: ε2 and ε1 very close to 1, yet still admitting a gap of ≈ 1 when taking power.

New construction:

Worse than constant

P =

·sin2(²) cos2(²)sin2(²)0 cos4(²)

¸

U1=

·cos(²) ¡ sin(²)sin(²) cos(²)

¸

Newu = (1¡ sin4(²))log2 n

=1¡ ~O(1=logn)

Oldu = (1¡ sin2(2²)=4)log2 n

= ~O(1=logn)