Sheet1 Page 1 Red choices are crossed out options, even if they have been partially implemented Red backgrounds are for an end of game or sex scene Yellow backgrounds are for smaller choices that don't don't alter the story much Blue backgrounds indicate a branching path or changes to the story or scenes Purple backgrounds indicate notes about story and possible bugs Name The Player is driving down dusty highway, getting tired. Station: Keep Station Friend's Place/Parent's Home/Destination Wedding Minor flavor text for whatever option is picked Player notices GPS is wrong Low On Gas/Lack Of Sleep Minor flavor text for whatever option is picked Radio starts to pick up static, and car breaks down The Player tries their phone, but there's no signal A strange app on the phone, Player doesn't remember downloading it The screen of the app is static, like an old TV Player notices the two moons Stay and Wait. Run into woods is elsewhere, as it is specific to one route Focus on Moons/Yourself/Your Surroundings Minor flavor text for whatever option is picked A car pulls up behind the Player Gruff orders the Player to get to the ground or die Get Down On The Ground/Refuse (x2 if you refuse) Getting down continues the story Refusing to comply twice will create a GAME OVER The Player gets down on ground and Gruff walks over and handcuffs the Player The Player is placed in the back of makeshift cop car The Player notices Gruff is a boar-man, not human Gruff puts the Player's belongings into trunk of cop car Gruff asks several questions about the Player's intentions Truth/Lie Truth/Lie Both options end up the same with minor text flavor Gruff says he has been told humans are very powerful and manipulative This Isn't Real/He Is Going To Eat Me/Where Am I? Minor flavor text for whatever option is picked .51 Plox PLOX route NIGHT 1 For Plox's route, the station must be kept on Country Aradina comes over the radio and calls out the player's car as a scrying event Aradina describes the Player as being on the “South Road” Aradina knows about the cell phone's ability to intercept signals Running ends in a GAME OVER, Vekk's route, or eventually back to this story The Player arrives in Blackgate and notice the denizens are all monsters.
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Sheet1
Page 1
Red choices are crossed out options, even if they have been partially implemented
Red backgrounds are for an end of game or sex sceneYellow backgrounds are for smaller choices that don't don't alter the story muchBlue backgrounds indicate a branching path or changes to the story or scenesPurple backgrounds indicate notes about story and possible bugs
NameThe Player is driving down dusty highway, getting tired.Station: Keep Station
Friend's Place/Parent's Home/Destination WeddingMinor flavor text for whatever option is pickedPlayer notices GPS is wrongLow On Gas/Lack Of SleepMinor flavor text for whatever option is pickedRadio starts to pick up static, and car breaks downThe Player tries their phone, but there's no signalA strange app on the phone, Player doesn't remember downloading itThe screen of the app is static, like an old TV
Player notices the two moonsStay and Wait. Run into woods is elsewhere, as it is specific to one route
Focus on Moons/Yourself/Your SurroundingsMinor flavor text for whatever option is pickedA car pulls up behind the PlayerGruff orders the Player to get to the ground or dieGet Down On The Ground/Refuse (x2 if you refuse)Getting down continues the storyRefusing to comply twice will create a GAME OVERThe Player gets down on ground and Gruff walks over and handcuffs the PlayerThe Player is placed in the back of makeshift cop carThe Player notices Gruff is a boar-man, not humanGruff puts the Player's belongings into trunk of cop carGruff asks several questions about the Player's intentionsTruth/LieTruth/LieBoth options end up the same with minor text flavorGruff says he has been told humans are very powerful and manipulativeThis Isn't Real/He Is Going To Eat Me/Where Am I?Minor flavor text for whatever option is picked
.51 PloxPLOX route NIGHT 1
For Plox's route, the station must be kept on Country
Aradina comes over the radio and calls out the player's car as a scrying eventAradina describes the Player as being on the “South Road”Aradina knows about the cell phone's ability to intercept signals
Running ends in a GAME OVER, Vekk's route, or eventually back to this story
The Player arrives in Blackgate and notice the denizens are all monsters.
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The Player arrives at Police Station, exits the vehicle to officers with weapons drawnJack arrives, warns against sudden moves, and tries to reason with the PlayerJack retreats as the Player is moved forward by GruffThe Player notices that the monsters all seem to fear themThe Player is taken to an interrogation room
Gruff/Someone ElseThe interrogation is either Gruff+Jack, or just Jack and changes slightlyTruth/Lie/BluffMinor flavor text for whatever option is pickedI Am A Threat/I Am Not a Threat/SarcasmMinor flavor text for whatever option is pickedPlayer explains the events leading up to nowThe Interrogator asks the Player to donate their car to the townGive car/Ask for something in Return/Do Not give carIf player has been constantly negative, it's a GAME OVER
The Interrogator is doubtful the player can ever go homeThe Player is told if they try to leave, they will dieIt is revealed that most Outsiders are dangerous and will kill out in the woodsThe Player is told some Outsiders are open to talking and reason.Jack/Gruff promises the Player nothing bad will happen to them Jack/Gruff promises he will look after PlayerTrust/DistrustMinor flavor text for whatever option is pickedIf talking with Gruff, Trust/Distrust comes slightly earlier than with JackJack explains that humans are rare and often affect the town quite a lot
Police Officer
This is Ridiculous/It Could Be Worse/I Kinda Like It...Minor flavor text for whatever option is picked
Minor flavor text for whatever option is picked
Lock the Doors and Windows/Find a Weapon
Aradina asks if the Player would like to speak to Gruff or “someone else” (Jack)
Player is informed they are a threat to Blackgate
Jack admits creatures in Blackgate are not here by choiceThe Player is uncuffed and led out of interrogation roomVekk approaches the Player and asks them what they're good at
This is necessary for being partnered with PloxVekk reveals Plox will escort the Player to the CabinPlox appears and notes the Player is shorter than he thought a human would bePlox is happy the Player is out of the way in the Cabin until they are “adjusted”Plox and the Player arrive at the Cabin in Plox's makeshift police car
Plox may suggest the Player would be lucky to live herePlox may suggest the Player to count their blessingsPlox may insinuate much of Blackgate looks worse on the outsidePlox leaves the number to the Police Station, and his personal number, as orderedPlox tells the Player to call the station, not himPlox claims he doesn't want to deal with human issuesThank Sergeant Plox.../Ignore Sergeant Plox...
Plox may reveal he doesn't want to shoulder the new hire's burdens
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You end up doing both anywayThe Player grabs a fire poker and locks everythingThe Player finds a card with red lettering in the fridge saying “Welcome”The Player wonders how they feelTrapped/Depressed/Confused/Hopeful/Lost/EnergeticMinor flavor text for whatever option is pickedEnd of Night 1
NIGHT 2The Player notices that there is no daylightIn the shower, the Player decides what they're thinking most about
Minor flavor text for whatever option is pickedThe Player resolves not to give up
Nervous/ConfidentMinor flavor text for whatever option is picked
In the car, the Player feels nervousAsk a Question/Stay SilentA little info if the Player asks a question
cont: enough to see for himselfOutside the station, the Player notes most of the cars are hastily cobbled together
Peeking gives a nude and some description of Gruff
The Player internalizes they've never been a Police OfficerThe Player feels a lot of trust is being placed on them very quickly
Question list: repeats as story goes and loses what option you pick
cont: things out on their own
Fear.../Home.../Blackgate...
The Player calls Plox, who picks up quicklyPlox comes across aloof, having claimed to have almost forgotten the PlayerPlox tells the Player he hopes they will impress him
Plox may tell the Player to get used to the differences of BlackgatePlox arrives at the Cabin to give the Player a ride to town
Plox may mention the ever-darkness and ever-dankness of BlackgatePlox may learn of the Player's inability to see in the darkPlox may reveal humans are supposed to be dangerous, but claims to be patient
Plox takes the Player to see Chief GryzGryz reveals that Vekk is never wrong, especially concerning work placementThe Player observes Plox to be a “trickster”The Player follows Plox to the Locker RoomPlox starts undressingPeek/Don't Peek. Peeking shows Plox in his underwear
The Player may be surprised Plox has some bare skin on his body
Plox reveals the Player's car works fine, but was disabled from the scrying eventPlox observes the Player can't sense magic wellPlox discovers the Player is unfamiliar with magic completelyAsk About Town/Ask About Plox/Ask About Powers/Ask About Others/Stay Silent
Plox explains Blackgate is a wall between “us” and “it”Plox refuses to explain what “it” (the Eternal) is, saying the Player needs to figure
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cont: doesn't feel like it
cont: quality in them
cont: way that the Player might want them to
The Player notices the town is very busy
Be Welcoming/Be DistantMinor flavor text for whatever option is picked
Be Welcoming/Be DistantMinor flavor text for whatever option is picked
Jack approaches the Player in a very friendly mannerJack explains he's usually the one doing training exercisesJack tells the Player that the beginner training will be skipped because they're humanThe Player suspects the Police think the Player is very powerfulJack takes the Player to the basement and shows them the Observation Control Center
Plox mentions he has a lot of the answers, but won't divulge them because he just
Plox tells the Player they should be glad he's at least not lying to themPlox mentions he believes the Player could sense if he was lyingPlox reveals his favorite book is A Midsummer Night's Dream by ShakespearePlox wonders how Shakespeare was so accurate about worlds he never knewThe Player notices Plox doesn't like knowing about the human worldPlox explains he expects the Player to be evil and plan his demisePlox mentions he very well might be doing the samePlox explains that he is more afraid of the Player than hates themPlox believe the Player is lying about their lack of powersPlox claims he has no special powers, only his wits and instinctsPlox is aghast when the Player likens themselves to himPlox explains Rotis was his previous partner before the Player arrivedPlox describes Rotis as an excellent fighterPlox describes Krane as interesting, strange, and overwhelmingPlox mentions Krane has “connections”Plox admits to using those around him for personal gainPlox claims to not want to try to use the Player for fear of an unknown destructive
The Player wonders if it may be better to keep Plox thinking they are dangerousPlox reminds the Player he is not a “nice person” because he is not even a personPlox reiterates he is a satyr, and as such some monsters may not act the same
At the Player's car, The Player notices Plox is on edge looking at the forestThe Player and Plox caravan back to the Police StationOn the way, the Player notices the variety of species of Blackgate
At the Station, Vekk hands the Player more paperwork for the carVekk reveals he is not an officerThe Player fills out the paperwork at Plox's desk to turn back into VekkRotis approaches the Player as they get up from Plox's deskRotis mentions the Player was the one who stole his partner and introduces himself
Rotis may show he is keeping distant and cold towards the Player
As the Player walks off, Rotis mentions that they will be watching.
The Player notices the terminals and Aradina magically overseeing everythingAsk About Equipment/Ask About DemonessBrief aside with Aradina if she's picked, otherwise you learn about scrying
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The Player may show Jack that their cellphone intercepts the radio communicationsJack may say that the Player might need to rely on their guts (heart/brains?)
Jack leads the Player to his office and gives them a riddle testJohnny's mom's third child's name:June/July/Johnny/JackHow did the monster die?Murder/Suicide/DrownedFragile name gets broken:Silence/My Name/The DarkMinor flavor text for whatever option is pickedThe correct answers are: Johnny, Suicide, and SilenceJack will always say you did okay, even if you get them all wrong
There is a note with the Player's pay saying the writer often goes to eat at the Bar
Yes/NoMinor flavor text for whatever option is picked
The Player heads to the Lockers and reflects on their isolation and loneliness
cont: with the Player
cont: good idea
The Player decides they need to find out what's going on in town
Left, Right, Right, Right, Left, Right
cont: turns
The Player comes to a fork in the alleywayLeft/Right/Stop Following
Aradina may reveal she is a Major and the main dispatcherAradina may show she's pretty egotistical about her own ability
Jack dismisses the Player and they find Vekk for their pay
Vekk asks the Player if they find him wicked
Vekk suggests the Player read up on “non-fiction” at the Library to study OutsidersVekk wants the Player to leave their uniform at work to curtail wandering inventoryVekk offers to pick up the Player's “soul” should they ever need to spill it
In the Lockers, Plox approaches and asks how the meeting with jack wentPlox mentions he is also getting off work, but is doubtful about wanting to spend time
The Player wonders if they can come with Plox, but Plox doesn't think that's a
Plox mentions that if the Player has no powers, they are very “small” in BlackgatePlox reveals that if the Player is truly without power, they will die quicklyPlox and the Player dress, and Plox tells the Player to call him tomorrow for workPlox leaves with a backpack and the Player wonders where to goFollow Plox/The Library/HomePath splits but converges later on. Following/not following Plox can be very interestingIf you choose “Follow Plox”:The Player decides Plox's warning of it being “too much to handle” is worth investigating
Leaving the Locker Room, the Player walks directly into VekkVekk gives the Player a word puzzle that details the directions they will need to take
The Player leaves the station after PloxThe Player finds he has an easy time following Plox with his massive hornsPlox turns down an alley way and the Player follows him through several twists and
The Player loses sight of Plox, but can hear his footsteps
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This is going to be a bit repetitive, the correct answer is L, R, R, R, L, RGonna change the order because it'll be easier to readIf the Player chooses “Stop Following” at any time:
The Player decides to go back to the Cabin
The Player heads home and sleepsIf you choose the wrong answer at any time:
The Player decides to go back to the Cabin
The Player heads home and sleeps
If you make it all the way through:The Player approaches a corner and hears murmuring around it
cont: and several other Police OfficersThe Player sees two other dress in “cult” robes, but one leaves a spare setThe Player briefly questions if they're being set upThe Player decides to dress in the robe and attend the meetingThe Player finds the backpack contains a hood, cloak, and a daggerThe Player notes the dagger is a bad signThe Player enters the door, hiding their faceInside, the Player descends into a purple-lit basement with a stage and podium
The Player hears the crowd of cultists boo and hissThe Player admits they shouldn't stay, but doesThe unknown speaker refers to the Player as an abomination that will bring aboutcont: “the unspeakable one” (the Eternal)The unknown speaker references the Retinue of The Chosen as having told them thisThe Player is shocked to discover they are thought to have such a powerThe Speaker assures the crowd that steps are in place to deal with the Player
cont: faster than any other citizen in the town's recordsThe Speaker isn't happy with the decision, but must accept itThe Speaker orders the crowd to appease the Player for now to lull them into a falsecont: sense of securityThe Speaker reiterates no direct harm must come to the Player, as per the Retinue'scont: order, but indirect harm is a different matterThe Player decides to leave quicklyThe Player ditches the costume as they head back down the alleysOn the street, the Player barges into Sooth, knocking him overSooth starts to try to introduce himself and knows the Player's name, but the Player cont: is too scared and runs awayThe Player reaches the Cabin
The Player supposes they should respect Plox not wanting to be followed
The Player supposes that following Plox might have been a bad idea anyway
The Player loses the sound of Plox's hooves in the street and gives up
The Player supposes that following Plox might have been a bad idea anyway
For some reason, the 5th fork in the road doesn't have a “Stop Following” option, weird
Peeking around the edge, the Player sees Plox talking with another in a hoodThe Player sees a door open up and the two walk inside, followed soon after by Rotis
An unknown speaker at the podium details the Player's arrival in Blackgate
The Speaker stresses that they will not directly attack a Blackgate citizenThe Speaker reveals that the Retinue chose the Player for relocation to Blackgate
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The Player stresses about the cult being after themThe Player sleepsIf you choose “The Library”:The Player heads to the Library and passes several staring monstersAt the Library, the Players discovers lots of monsters yelling and arguingSilence envelops the Library as the Player walks inVincent approaches the Player and asks what they wantThe Player sasses Vincent and he gets flustered
Player reads books on Outsiders and Ethereal Entities
Reapers are aptly likened to bees, not intelligent. They collect “currency” fromcont: wherever it may be. The quota and type of currency is decided by the Major.
Reapers typically have a bladed weapon (usually scythe) but are defensiveReapers can change their weapon's form, as dictated by the MajorThe scythe also may paralyze the attacker to let the Reaper flee unharmed
Meta-inclined individuals feel unease in the presence of reapersNon-meta-incline typically do not notice them, but can sometimes visualizeViewing a reaper causes it discomfort, usually causing it to flee.If a reaper is collecting, then it will follow the Major's instructions rather than fleeReapers stay away from mirrors or anything that amplifies its physical presence
Feeds off ethereal electromagnetic currency, which builds up and causes problemscont: in the physical realmThey can attract lighting to those with high levels of natural electromagnetism ascont: they gather to feed on itVincent appears and announces the Library is closedThe Player heads home and sleepsIf you choose “Home”:The Player heads home and sleepsAll paths converge here againEnd of Night 2
NIGHT 3Player wakes up and wonders about the situationFeel defeated/Question situation/Go with the FlowMinor flavor text for whatever option is pickedThe Player will wonder how best to deal with the cultPlayer looks through their Cabin, there's been an intruderNight 3 Intruder Search
Vekk appears and apologizes to Vincent.Vincent reveals he thinks Vekk has “sense” and leavesVekk calls Vincent almost harmlessVekk explains Vincent is always on edge from dealing with the Library problems
Reapers (Mortis Cullindunious Minor) are born from the Major line of the species
Other Ethereals consider the Majors and Reapers to be part of a healthy ecosystem
Reactions to the scythe depend on the victim's meta-constitutional attunement
Reapers have a primary predator: Exidon Slenmorian, who also fear mirrorsExidon Slenmorian are akin to wasps or yellowjacketsWhite wisp (Clondis Apradona) causes issues but not maliciously
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Check The Bathroom/Yell To See If Anyone Is HereMinor flavor text for whatever option is pickedSearch Again/Look Out Window/Look OutsideMinor flavor text for whatever option is pickedPlayer shrugs it off and takes a shower and reflectsThe Player decides they might want to keep up appearances, otherwise the cultcont: will know that something is upAfter the shower, the Player decides what to do
Optimistic/PessimisticMinor flavor text for whatever option is picked
Question list: repeats as story goes and loses what option you pick
The Player notes he is shying away from someone who is supposed to be his partner
In his office, Jack mentions Gruff has asked if he can be partnered with the Playercont; as well as several others
Jack gets on with the lesson and asks if the Player knows how to use a gunYes/Maybe/NoMinor flavor text for whatever option is picked
The Player picks a pistol and goes for the first target:Take Many Shots/Take 3 Shots/Take 1 ShotSecond target:Take Many Shots/Take 3 Shots/Take 1 ShotThird TargetTake Many Shots/Take 3 Shots/Take 1 ShotPlayer will score between 0-2 out of 3, although it's flavor text.After shooting, the group moves to the gymnasium for hand-to-hand training
Jack asks the Player what to expect from them in a training fight
Call Plox.../Don't Contact Plox...Have to keep with Plox, currently, otherwise it's not written inThe Player decides to play along with not knowing about the cult and calls PloxPlox says he'll be over and wonders if the Player is ready for more training
Plox may try to reassure the Player it's just a jobWhile waiting for Plox, the Player cleans up the Cabin a littleAs Plox approaches, the Player wonders if Plox will try to kill himThe Player gets in next to Plox and they drive towards the station
At the Station, Plox and the Player head to the Locker Room
Plox starts to undressPeek/Don't Peek. Peeking shows Plox in underwearThe Player may notice Plox trying to show off his bodyAfter dressing, Plox leads the Player to Jack for more trainingThe Player notes they don't want to be any closer to Plox than they have to be
Stay With Plox/Partner with Rotis/Partner With JackI think “Gruff” might be a typo, as it's not an option. Rotis and Jack not written inThe Player chooses to stay with PloxJack says he expected it, as Plox is currently in the room
Rotis, Plox, and Krane all follow along Jack and the Player to the range
The Player sees Aradina practicing with a magic staffThe Player feels Aradina is judging him sourly
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I Have No Powers/I Am Very DangerousMinor flavor text for whatever option is pickedJack is taken aback as the Player reveals they are powerless
cont: no powers, not all humansThe group seems collectively disappointedTry to Reassure Them/Say NothingMinor flavor text for whatever option is pickedJack advises the Player to just run away if they ever need to.Jack says he has to leave to talk to some people (about the powerless Player)
Optimistic/PessimisticMinor flavor text for whatever option is picked
Attraction.../Power.../CultMinor flavor text for whatever option is picked
The Player admits they never even noticed
The Player asks why they would be honest against someone trying to kill them
Plox reveals he had thought it was the Player alone out of humans that had
Jack heads out and Plox apologizes for treating the Player badlyRotis is noticeably silentKrane calls the Player brave and Plox agreesPlox reveals they'd been told humans were extremely powerful for a long timePlox is confused that humans suffer so much and yet are not powerfulPlox calls the human homeworld a hell that not even he can imagineInterestingly, this is the only route that Plox refers to himself in this line instead of VekkPlox explains Krane and Rotis are going to patrol, so he can help the Player train moreTraining with Plox is forced on this version of the routeRotis and Krane head out togetherPlox seems much more friendly than usualPlox tells the Player about an obstacle course to train agility and endurancePlox hopes the Player is ready
The Player notes how fast Plox isPlox directs the Player through the course for several hoursPlox and the Player head to the showers.The Player notices old blood on the floor as they and Plox undressPlox unashamedly takes a shower right next to the PlayerPlox asks the Player what's on their mindPlox doesn't seem to be in a joking mannerPlox wonders if the Player is going to play dumb
Plox reveals he knows the Player followed himPlox wonders how the Player managed to even get thereWhen the Player calls himself lucky, Plox mentions there is no luck in BlackgatePlox asks the Player how they overcame the barriers and seals of protection
Plox is confused that the Player is still adamant they don't have powers
Plox explains he's not trying to kill the PlayerPlox claims he's not a real member of the InsightfulPlox admits he can't be trusted, but that the Player shouldn't trust anyone eitherPlox tells the Player to forget they talked about it and pretend like everything is normalPlox reveals they don't scry inside the showers, nor the Cabin
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He'll always say thisThe Player decides where to go tonightThe Diner/The Library
If you choose “The Diner”:
The Player wonders how the town gets its food
cont: tendency to be a troublemaker
cont: are not powerful, and for everyone to hear it so nobody gets their hopes up
Outside, the Player sees the silhouettes inside move around angrily for a moment,
Plox reveals he'll refer to Insightful members as “Kind” as a codewordPlox walks off and continues to showerThe Player notices Plox frowns and sighs to himselfThe Player admits they sort of have to trust Plox out of necessityPlox finishes showering and dries off and resumes his normal cheekier personalityAfterwards, Plox poses around the Locker room and seems very pleasedPlox invites the Player to the Diner for some foodPlox leaves and waves at the PlayerThe Player gets changed and goes to see VekkVekk appears near the Player within the shadows with the Player's payVekk mentions the Player did “the right thing”... or possibly didn't
You can choose whether to keep with Plox or not
The Player decides to go with Plox to the DinerThe Player meets up with Plox directly outside the stationPlox names Lucky's Diner as their destination and mentions it's the only Diner in town
Plox tells the Player not to worry about the staring monstersPlox calls the Player “distracting”, maybe in a good wayPlox and the Player enter the Diner and sit downPlox waves to Jack and he comes overJack says he is pleased the Player and Plox are getting along, due to Plox's normal
Plox describes Jack as KindPlox again is noncommittal about whether or not he is truly with the InsightfulPlox mentions the Diner Waitress is also KindPlox thanks the Player for meeting him and wonders if the Waitress has a good memoryPlox again questions the Player about their powersPlox again says he doesn't believe the Player doesn't have anyPlox explains he keeps asking because he wants the Player to keep saying they
Plox admits he was shocked to find out the Player was not the savior that was promisedPlox reveals Blackgate often puts incredible weight on one monster's shouldersPlox flings food at another large monster across the roomThe Monster starts to approach angrily, but stops at it notices the Player and PloxPlox says that since the Player isn't using their perception of power in the town, he willPlox mentions the monster he threw food at was also KindPlox mentions Alin and his reputationThe Player mentions Plox is quick to assume much about othersPlox playfully infers he wants to sleep with the PlayerThe Player mentions that Plox being part of the cult probably won't help that scenarioPlox pays for the food and the Player leaves Plox in the DinerAs they leave, the Player sees the Monster from before again angrily approach Plox
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cont: but then get calmed down by a third party
As the Player heads back to the Cabin, they notice the eyes of watchers in windowsThe Players wonder if any of them are Kind as wellAs the Player nears the Cabin, they notice a light they don't remember leaving on
cont: back to them later
The Player claims to understand that aspect, not not as to whyThe Player explains others in the Police Force could also do the same jobThe Player is such a slut
cont: the Player, and that it was believed he was physically the most likely to succeed
The Player sleeps on the couchIf you choose “The Library”:The Player heads out to the Library, seeking knowledge
cont: them is within books, one of which he hands to the Player
The book is a Victorian horror story that paints humans as horrible monsters
The Player notices eyes watch them from upper windowsThe Player heads to the Cabin and sleepsThe paths converge here againEnd of Night 3
NIGHT 4Night 4 is currently bugged if the Player goes to the Library on Night 3 and picks up
The Player wakes up and questions themselvesThe Player notices they have a slight headache
The Player enters the show and reflects
The Player wonders, not for the last time, if they can trust Plox
The Player tries to sneak up to see who is there, but is noticed by Plox insidePlox mentions the Cabin's lock was very easy to pickPlox explains that he took a shortcut to beat the Player to the CabinPlox tells the Player to learn them on their ownPlox reveals he is at the Cabin to give the impression of sleeping with the PlayerPlox goes on to say it's all an act, and the Player will sleep on the couchPlox explains he's making a show of “seducing” the Player for the Insightful to report
Plox insults the Player for not figuring it out
Plox explains he was chosen because he has bare flesh, is somewhat similar to
Plox believes the Player should be thankful Plox was chosen over someone elsePlox warns the Player not to mess anything up and get him killedThe Player agrees they will keep Plox's story of seductionAs Plox goes to the bedroom, the Player notices Plox's shadow turn more demonicThe Player notes Plox maybe isn't a satyr after all
The Player wonders why so much of Blackgate is afraid of themIn the Library, Vincent sasses the Player before Vekk appearsVincent walks off, and Vekk tells the Player that the answer to why the town fears
Vekk was keeping it behind his back. It has a bookmark labeling a section
The Player exits the Library after being unable to find VekkThe Player comes to the conclusion Blackgate fears them from just such stories
cont: on the story with Plox having stayed the night
The Player notes Plox is still in the bedroom with the door closed
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Settle Down/Fight to LeaveMinor flavor text for whatever option is pickedFamily and Friends/Significant Other/Career and LifeMinor flavor text for whatever option is picked
The Player supposes they're just trying to survive
So much for that “shortcut”
Question list: repeats as story goes and loses what option you pick
The Player notices the routine and admits to themselves it scares them and sighs
The Player plays along with the lieThe Player finds a gun in their locker
The Player observes the town has everything they might need, if not want
cont: as the Player thinks they are
cont: that they are much more important
The Player notes they receive at least a small welcome
The Player exits the bathroom and Plox enters it without a wordPlox finishes up and demands breakfastThe Player tells him to make his own and Plox calls them a bad hostPlox asks the Player what they will do, which confuses the PlayerPlox mentions the Player is handling everything thrown at them pretty well, consideringPlox wonders what keeps the Player going
Plox advises the Player to figure it out sooner rather than laterPlox mentions the Player doesn't have a lot of time leftPlox reveals his car is parked behind the Cabin
Plox and the Player drive over to the Police Station
At the Station, Plox and the Player head to the Locker Room
Plox starts to undressWatch/Turn Away. Watching shows Plox in underwearPlox starts to play up the fake seductionThe Player notices that “they” might scry on the Locker Room, if not the Showers
Plox pats the Player's shoulder and says he hopes they won't the gun inappropriatelyPlox tells the Player not to accidentally shoot their partnerPlox and the Player head out on patrolPlox takes the Player around on a tour of Blackgate
Plox describes Hunter's Bar and that Alin used to be a huge dickPlox mentions Alin's drinking stops him from doing too much these days, thoughPlox admits the rest of the shops in Blackgate are “nice” and might not be as bad
Plox points out the Construction Site as “Decarabia's little operation”Plox reveals Decarabia is the co-owner, but admits she does a good jobPlox reveals the Construction's job of excavating money rather than buildingPlox mentions the Edgeless Stones as the basis for the economy, but knows
Plox points out City Hall and describes Andras as the Mayor who also lives therePlox admits the Player should visit Andras some time, as he is happy they are herePlox reveals Andras is not Kind, nor could be as the MayorPlox is fascinated that the Player is able to drink coffeePlox insinuates “black liquids and purple stones” being importantPlox and the Player stop off at the Sandwich Place, where Plox is greeted
The Player and Plox both get a soup and salad
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Charlie mentions The Eternal must be angry because of a human presence
cont: Eternal plan even though they appear to be powerless
Charlie admits a way back home isn't likely
Charlie comforts the Player inside their own head, dropping his accent
The Player is taken aback, as they are sure they locked it earlier
Aradina comes over the radio and reports an Outsider on the East RoadPlox volunteers he and the Player to respondPlox says goodbye to the owner of the Sandwich place. A Mrs. SaydelPlox tells the Player to get used to being scared, as it doesn't go awayPlox reveals he's been doing this for a long time and still gets nervous every timeThe Player questions whether they are ready as Plox drives over to the sceneAt the scene, Plox is visibly calm. Charlie jumps down from the truck.Plox points out the Player to Charlie
Plox scowlsCharlie explains The Eternal's dislike towards humansPlox mentions the Eternal doesn't hate the Player so much as the town itselfPlox mentions Blackgate is in its way and mentions the Player is involved in the
Plox claims the Player is just a beastlingCharlie wonders why Plox hasn't told the Player everything yetPlox says he's letting the Player figure it out on their own
The Player reflects they may be stuck in Blackgate permanentlyWhen Charlie mentions it could be worse, Plox agrees
Plox has Aradina drop the scrying on Charlie's truckThe Player realizes there must be quite a few crossroads like BlackgatePlox and the Player escort Charlie to townBack at the station, Plox and the Player head to the Locker RoomThe Player asks Plox if he's ever going to tell them the truthPlox admits he doesn't have the answers for the EternalThe Player starts to ask about other things, but Plox gives him a look to shut upThe Player redirects the question to ask Plox about his powersPlox says he likes to keep his abilities quietPlox mouths to the Player to talk at the CabinPlox makes a show for anyone listening about his and the Player's plans for the nightThe Player invites Plox over to the Cabin againThe Player and Plox dress and exit the Locker RoomOutside, they both run into VekkVekk gives Plox a look and mentions he is glad the duo is out and aboutPlox mocks Vekk's hiss, which Vekk takes wellVekk wonders about Plox's plans with the PlayerPlox questions the sudden interest in him from VekkVekk admits the Player is part of it and asks the Player if they are okayThe Player says they are okay and Vekk shrugsVekk wanders off and Plox and the Player exit the Police StationThe Player wonders if Vekk might be KindPlox infers Vekk in into lots of areas (maybe too much for his liking)At the Cabin, Plox opens the door as if it was unlocked
Inside the Cabin, Plox tells the Player they are in trouble
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cont: the Player
cont: destroy the town, and that he agrees with them
cont: Player themselves doesn't think they are able to, either
The Player sits up with the fire poker for a while, but eventually heads to bed to sleepEnd of Night 4
NIGHT 5Reaper encounter. Player awakens to a noise and a shape in the darkAttack/Defend/TalkMinor text for whatever option is chosen.
Jack is brief and heads over
Player gets ready in the bedroom for an attackGruff is always the one to arrive and helps the Player out of the bedroomPlayer is stabbed invisibly, Gruff is visibly concernedPlayer coughs up blood and passes outPlayer awakens in back of cop car
Plox reveals the Player is going to be attacked tonight by a monsterPlox mentions the monster attack will be the “indirect” way the Insightful deals with
Plox admits he can't help, and wouldn't even if he couldPlox tells the Player he was never on their sidePlox describes the Eternal and its desire to cross over through BlackgatePlox says not even Andras truly knows what the Eternal isPlox describes it is string, everywhere, full of chaos, and very patientPlox describes the E~Shards in the PitPlox mentions the Eternal isn't behaving like it shouldPlox points out something that is chaos incarnate wouldn't work on a clockPlox says he believes the Eternal needs a catalyst to beginPlox describes the Player as a convenient new variablePlox mentions the Player makes Vekk nervous and Andras work busilyPlox describes the Player fitting all the fairytalesPlox admits the Insightful believe the Player will cause the Eternal to awake and
Plox wishes the Player luck, but won't help because of thatPlox says he can talk now because everything is set in motionPlox refers to it all as the “evil machine”Plox mentions helping the Player might doom everyone down the linePlox says he doesn't believe the Player could defeat the Eternal, and mentions the
Plox admits the Reaper attack is from the Insightful, but doesn't know specifically whoPlox wonders that such a complicated plan was so ready to go at short noticePlox laments the Player being railroaded because otherwise he could get some answersPlox says he is sincerely sorry for what is about to happenPlox is visibly stressed and unable to keep his trickster frontPlox bids the Player farewell and leaves
Call Gruff/Call Jack/Call Plox/Call Krane/Call RotisRotis is crossed out. It's partially written in, but a note says it's being “skipped”Gruff heads over quickly with Aradina and “everyone”
Plox doesn't pick up, and the Player briefly wonders if he can think of a way to helpKrane answers easily and tells the Player he will contact the force
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The Player sees the Cabin is busy, with people inside it and going through the forestPlayer in bare feet gets out of car
The Player sees the trees in distance shake as if in fast forward
Minor flavor text for whatever option is picked
Messages in the Player's mind are confused and disjointed stressing their death,cont: stressing a “destroyer”, that they are dead, and mentioning “choices”The Player believes the messages are not their own mindThe Player wonders if it Charlie again. The voice says noThe Player fights through the black goo and tears through a wall and wakes up
Player reflects on the attack and their life in townLeave Room/Stay and Wait
Outside, the Player notices their cellphone is missing
The Player stumbles and falls onto the gravel
Jack and Plox talking, everything moves weirdly
Talk to Jack and Plox/Go Inside
Player enters the cabin and falls into black ichor
Vekk is next to the Player readying to perform an autopsyVekk is a little disappointedVekk leaves and the Player gets dressed
Leaving the room adds an Aradina scene. Staying cuts it.Aradina may refuse to accept blame for the reaper attackAradina May explain she was told the Outsider in cabin was eliminated beforeAradina may think Gryz won't get blamed, but she willAradina stresses seeking revenge will only make things worsePlox arrives and mentions the Player being stronger than he thoughtPlox reveals he has been asked to house the PlayerThe Player wonders if Plox is being KindPlox mentions he is always being KindPlox tells the Player it is his burden because he is the Player's partnerPlox mentions the other options are homelessness or the CabinThe Player agrees and follows Plox outside, letting doors close on them
The Player asks where Vekk keeps thingsPlox mentions Vekk's creepy basement, and is sure the Player will get it back soonRotis approaches Plox and the PlayerThe Player notices Rotis is holding what looks like a knifePlox notices Gruff is protective of the PlayerPlox claims the Player isn't a threat, so there's no need to be so threateningRotis is doubtfulPlox mentions it is illegal to attack a fellow officerRotis refuses to acknowledge the Player as a member of the Police ForcePlox reveals he was talking about himself, as he's been ordered to protect the PlayerPlox reveals the order came from Chief GryzRotis claims to not like this, but Plox tells him to be KindRotis changes his tone immediately and agrees to be more acceptingPlox physically pulls the Player away from Rotis as Rotis walks off
Plox bemoans taking care of the Player but does help them upThe Player and Plox arrive at Plox's apartment
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cont: the Player and try againThe Player mentions they're not up to formulating any plans tonight
The Player is resolute to not let another attack be planned and heads out
The Player notes the Hospital's windows are mostly darkInside, the Player sees the Hospital is empty of people
Take Elevator.../Take StairsMinor flavor text for whatever option is picked
cont: start to move themPeeking around, the Player sees a dozen beds of a ward, with only one occupied
cont: hands, legs and head
The Player notes Plox's apartment is very sterileThe Player notes Plox has a lot of different booksPlox uncharacteristically gives the Player a warm drinkPlox reveals he may understand better what's going onPlox explains that the attack may have been just what Plox needed to figure things outPlox explains that the Player was gone for 8 hoursPlox explains that he'd wondered if Andras would just find another replacement for
Plox agrees and tells the Player to stay in tonight, but he has to leave for a bitPlox jokes that it's not anything bad “for once”The Player notes Plox grabs the same backpack as he did for his cultist meetingPlox heads out and the Player decides what to doFollow Plox.../Stay Inside...You might miss out on some Plox character buildingIf you choose “Follow Plox...”:
The Player easily follows Plox through the rain to the Hospital
The Player notices the elevator going up and notes Plox went to the 3rd floor
The Player follows Plox's wet hoof prints to a patient roomWaiting outside, the Player hears Plox talking kindly to someone in the roomThe Player hears Plox apologize to someone for not being around, then hears him
Plox tells the Player he could use some helpPlox reveals he could easily smell the Player's presenceThe Player enters the room and sees a near-comotose Beleth in the bedBeleth is described as having a cat-like facePlox and the Player help move Beleth to prevent bed soresThe Player notes Beleth is built similarly to Plox, with a human torso but monstrous
The Player notes sores and lesions on Beleth's backPlox changes Beleth's catheter and dresses his woundsThe Player notes Plox is very caring towards BelethPlox starts to feed Beleth and invites the Player to sit downPlox admits to the Player he doesn't mind them judging Beleth's statePlox reveals he comes to see Beleth almost every night, unless otherwise busyPlox reveals nurses and doctors work in the hospital, but don't do anythingPlox mentions that when he found Beleth, he was wasting awayPlox admits the town won't help those that are burdensPlox mentions the nurses spend their time drinking, taking drugs, and fucking in cont: to distract themselves from the pain of being in BlackgatePlox admits they do sometimes help the healthy
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cont: has created a doomsday clock for everyone
cont: powerful
No.../Yes...Minor flavor text for whatever option is picked
cont: then they are powerful enough to threaten the town, but also that if they lose cont: against the Eternal, the Eternal still exists to threaten the town
cont: they could
cont: deteriorating
The Player doesn't want to make light of the attack
The Player hears it hit something, which hisses
The Player sleeps on the couchIf you choose “Stay Inside...”:
Plox mentions that he can't just not helpThe Player jokes about Plox's charityPlox feigns embarrassmentPlox reveals he just wants to make the town safer, but says the Player's presence
Plox informs the Player that they are the final piece, just as Plox and Beleth once werePlox tells the Player that Beleth's fate is likely to be the Player's as wellThe Player discerns that Plox once fought the EternalPlox admits it to be true, but claims he can't remember it wellPlox reveals it was a nightmarish and devastating experience fighting something so
Plox wonders if the Player thinks they can actually fight the Eternal
Plox may explain that's why the town is so afraid of themPlox may explain that either the Player is powerful enough to win against the Eternal,
Plox may mention he had thought they couldn't beat it, but Beleth had thought that
Otherwise, Plox may admit the Player's escape from death is interestingPlox may point out Beleth believed himself to be strong as wellPlox may tell Beleth he hopes he gets betterPlox may admit he had thought Beleth would succeedPlox may admit Beleth had saved him when they went in togetherIn either case, Plox denies that he's taking care of Beleth as repayment for a debtPlox admits that all he wants to do is be distracted like the nursesPlox reveals Beleth became vegetative during his second, solo attempt against the EternalPlox reveals Decarabia, Beleth's wife, had dragged him back out screaming and
Plox explains Beleth had kept screaming Plox's name, rather than anyone close to himPlox sighs and tends to BelethPlox comforts Beleth some more and promises to revisit BelethThe Player and Plox head out from the HospitalOutside, Plox reveals he had thought the Player would end up in a similar statePlox jokes about having to take care of the Player as well
Plox warns the Player that not being able to handle it can tear someone apartThe Player points out Plox has things he can't handle, which Plox hesitantly agrees toWalking along, Plox picks up a rock and tosses it down an alley
After telling the Player not to swear (hell), Plox says he doesn't like being followedThe Player and Plox head back to Plox's apartmentPlox tells the Player he gets the bedroom, as he needs the privacyPlox goes to bed
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The Player decides they've had enough adventure today and sleeps on the couchPaths converge here again
Inside, the Player sees a massive shape stand up and laugh
The Player notices the voice fills the room from everywhere at once
cont: form of rehabilitation
I Trust You.../I Don't Trust YouMinor flavor text for whatever option is picked
cont: in the Pit
cont: Stones there as well
cont: save for a black door
cont: will succeed where he had failed
cont: but for his niece
The Player wakes up feeling cold and enters Plox's room for some blankets
Leraje calls the Player weak, but not to be afraidLeraje refers to himself as Kind
Leraje introduces himself, and reveals he is what Plox used to beLeraje mentions he had told the Player his room was his aloneThe Player asks Leraje if he's a shapeshifter, which Leraje takes offense toLeraje mentions punishment for future such insultsLeraje reveals his previous title was Marquis LerajeLeraje reveals Beleth's title as well: Lord BelethLeraje compares Plox and Leraje to Beleth now and Beleth beforeLeraje explains Plox is a weaker form of himself, a shell with lost powerLeraje reveals his Leraje form only happens sometimes and for mere moments as a
Leraje mentions it causes him pain, but something in Blackgate helps alleviate itSoma was a mythological drink in India offered to the Gods as tributeThe Player asks Leraje how he was hurtLeraje decries that nobody trusts him due to his trickster nature
Leraje explains that after Beleth was found desiccated in the Pit, Leraje found a Chosen
Leraje claims his memory of it is distortedLeraje claims the Chosen controlled time and undid BelethLeraje mentions the Chosen was massive and its voice pierced his soulLeraje mentions the Chosen condemned him not to find it againLeraje explains the Chosen spared him as it consumed Beleth's soul and the Edgeless
Leraje claims that after he left the Pit, he came onto a blank expanse of gray nothingness
Leraje mentions two moons in the skyLeraje claims he watched Andras go through the door, then waking up in the Hospitalcont: as PloxLeraje claims that a long time had passes, and tried to go back to his friendsLeraje names Flauros, Camio, Gaap, Eligos, and DecarabiaLeraje claims only Decarabia recognized him and knew what happenedLeraje mentions seeing his niece for the first time that night (Aradina?)Leraje claims this is when he knew Blackgate was their home foreverLeraje explains this is why he hated the Player, because Andras believes the Player
Leraje believes the belief in the Player's ability is unfoundedLeraje claims he just wants to make the land safe for his nieceLeraje claims the Player's one unique ability is to make the place safer, not for him
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The Player agrees to help
The Player steps out of the room and the door closes on its own
The Player admits they would have normally believed demons to not be realThe Player sleeps on the couchEnd of Night 5
NIGHT 6
The Player showers and notices they're not feeling hurt anymore
The Player steps out and looks in the mirror of the medicine cabinetOpen the cabinet.../Leave it shut...Minor flavor text for whatever option is pickedThe Player may notice arrowheads arranged in rows on the shelves of the cabinetThe Player may notice they appear to be oozing something disease-like Otherwise, the Player may notice their left eye is very bloodshot and redThe Player may see a static start to fill their vision that disappears after blinking
The Player notices they're not headed towards the Station
Yes.../No...Minor flavor text for whatever option is picked
The Player feels less burdened by Leraje's presenceLeraje claims they have reached an accordLeraje admits he nor Plox may be nicer until trust is gainedLeraje bids the Player leave after giving them a blanketLeraje mentions he expects his kindness to be repaid
The Player lays on the couch and notices the power seeping out from Leraje's door
The Player wakes up and notices the power coming from Leraje's room is gonePlox exits the room and sits down with the Player on the couchWithout looking at them, Plox talks to the PlayerPlox says the Player was never supposed to meet LerajePlox warns that should the Player even mention Leraje's name, he'll kill themThe Player notes that Plox's expression shows he is not his joking selfThe Player agrees and Plox mentions they're late for work
Plox enters the bathroom and uses the toilet, even flushing itThe Player wonders if Plox even notices temperature like they doThe Player admits they're expecting too much manners from someone like PloxThe Player compares Leraje to Lucifer
Reminds me a lot of Vekk's Night 5In either case, Plox knocks at the door and tells the Player to hurry upPlox and the Player leave the apartment out into the rain
Plox informs the Player they're going for breakfastPlox explains they won't get into much troubleThe Player and Plox arrive at the sandwich place and Plox greets Mrs.SaybelSaybel is not impressed with Plox and reveals she had heard about the reaper incidentPlox claims he's turned over a new leafSaybel asks the Player if they can pay for Plox
Saybel asks the Player if they are friends with PloxPlox answers for the Player, but Saybel wishes to hear it from themPlox continues sassing, and Saybel gives upPlox reveals Saybel is not KindThe Player asks if they are Kind yet, which Plox denies for the moment
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All 3 head into the Locker Room
cont: location indicator
From the woods, a creature rushes at the duo
cont: would shoot him
cont: can trust the Player
cont: to find anything interesting or useful
The Player and Plox eat and leavePlox mentions the entire establishment wasn’t KindPlox reveals he brought the Player there to show them the Player is alive and wellPlox mentions the town mostly expects him to kill the PlayerPlox admits he's starting to like the Player and has doubts about their powerlessnessPlox also reminds the Player they agreed to help himAt the Station, Plox and the Player meet with Rotis
Rotis observes the Player is still alive and reluctantly greets themRotis mentions nothing has changed in the town other than the housing switchPlox observes people might be lying low as to not get blamed for the attack on the PlayerRotis mentions Charlie visiting KodyPlox reveals he knows about Kody's love lettersPlox reveals he's bringing the Player to the next cult meetingRotis is hesitant, but agrees to set up the meeting for tonight and leavesPlox and the Player leave the Locker roomPlox is surprised by a file on his deskPlox explains the new orders that they will both intercept the next OutsiderPlox believes the next one will be very soon and calls it intuitionPlox stresses that he has been in Blackgate a very long timePlox easily predicts the call on the radio down to the secondAradina comes over the radio about an disturbance on the North RoadPlox responds and he and the Player head out to the carPlox and the Player drive out to the sceneThe light in the car lights up as they approach the site and Plox details the general
Plox reveals he wouldn't need it, but it's good for less-perceptive individualsPlox gets out of the car and the Player notes how calm he is
Plox informs the Player he has it, sits on the car's hood and shoots at the creaturePlox downs it easy and opens the trunkPlox explains the body must be brought back to the StationThe Player and Plox pull the body into the trunk with a tarp and head back to townPlox tells the Player they hesitate too much and should have shot firstThe Player says he didn't want to shoot PloxThe Player wonders if Plox moved in front of them on purpose to see if the Player
Plox won't commit to whether or not he did, but claims he does need find out if he
Plox says the Player wouldn't have hit him, anyway, as Plox was listening for itBack at the Station, Plox and the Player take the body out of the trunk for VekkVekk takes the body on the cart and reveals he does autopsies on the Outsiders
Plox doesn't seem to approve, but Vekk seems not to noticePlox and the Player head inside the station and take an elevator into the basementAradina approaches and Plox details the handoff to VekkAradina mentions that since the Player's appearance, there have been fewer outsidersAradina mentions the last storm brought 23 outsidersAradina mentions over the last 8 nights, there have been 3 new citizens in Blackgate
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cont: including the Player
cont: of them being set on “removing” them
cont: has changed his mind and is thinking of the big picture
cont: be initiated into the Insightful
The Player admits that if they have to die, they'd rather do it for a reason
The Player agrees to be on the front lines of the rebellion
The Player notices the Waitress handing out special orders to Insightful memberscont: in the Diner via pink receipts rather than yellow
Aradina reveals the Construction crew's production is up by 16 percent as wellAradina departs and the Player notes they've never interacted with her for much timePlox and the Player leave the station for some foodOutside, Plox suddenly turns down an alley and the Player feels it is familiarAfter a maze of turns, Plox and the Player meet up with RotisRotis wishes Plox to be more silent, but Plox claims he's done being secretivePlox explains the alarm system isn't even working and someone could be scryingThe Player reveals they had followed Plox here previouslyRotis is doubtful the Player will be welcome at the meeting, even mentioning some
Plox mentions having the Player as an ally is much more beneficialRotis reminds Plox that just a few nights ago, Plox wanted rid of the Player tooRotis is unconvinced involving the Player on their side is a good ideaPlox reveals to the Player that Rotis still wants the Player gone, but he himself
Rotis reveals he is worried about the Player revealing too much to the wrong peoplePlox holds off discussing further until the “mole”, Longma arrivesRotis mentions Plox is keen on collecting “toys”Plox mentions Rotis might himself be one of themLogma arrives in a blur and details being late because Vincent was at Sooth's funeralPlox explains to Longma about the Player not triggering any alarms or wardsPlox explains that he wants to show Andras that his plan to use the Player has failedPlox details Andras' plan to use the Player as bait to lure the Eternal outPlox reveals he wants to go after Andras himself, which shocks Rotis and LongmaPlox assures the Player they just need to refuse to help Andras and make him vulnerablePlox claims enough support from the Insightful will make victory easierPlox details the Player addressing the Insightful tomorrow with a speech and then to
Plox then goes on to detail storming City Hall the night after and shutting the black gate
Plox is doubtful City Hall would try to kill the Player as their important puzzle piecePlox mentions having the Player up front might prevent bloodshed completelyRotis claims he'll protect the Player if need be
Plox is adamant the Player is not the leader, but a banner for the InsightfulPlox instructs Rotis and Longma to spread the wordLongma calls Plox his “Sage”, which Plox rolls his eyes at as Longma leavesRotis stresses Plox keep an eye on the PlayerPlox mentions the Insightful are no longer after the Player, after allRotis also departsPlox and the Player walk back out of the alley togetherPlox and the Player head over to the Diner and sit downThe Waitress approaches and Plox hands her a small business card
The Player notices Plox being uncharacteristically silentAfter eating, Plox and the Player depart the DinerWalking down the street, Plox again suddenly cuts down another alley
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The Player notices the lamp overhead flicker as two figures pass by
cont: last time
cont: deal with him if he did
The Player sleeps on the couchEnd of Night 6
NIGHT 7
cont: Player is, itself, remarkable
cont: written speech on the Player's chestThe Player is convinced it wasn't previously there
The Player notes a lot of the speech isn't true
The Player admits to themselves they are willing to lie for the greater good
The Player notices they're not thinking the same as they normally do in the showerThe Player admits they don't feel exactly right in all thisThe Player feels like an inner voice is gnawing at them, similar to a conscience, butcont: the other way aroundThe Player admits that if they have to die, they'd rather do it for a reason
The Player notes it's still raining, but feels strangely upbeatThe Player wonders if they're feeling better, or even feeling less scared of the town
Plox hides off to the side and silences the Player
Plox reiterates that he hates being follows and mentions Kody doing it again like the
Plox mentions Kody as an employee at the bar with AlinPlox admits he didn't know who or what the other figure wasPlox is surprised Kody's backroom dealings have been allowed to continuePlox admits it does seem to keep Charlie and “them” happy (Watchers?)Plox says Kody is neither Kind or Unkind and suspects he's following the PlayerPlox doubts Kody would show up at the apartment and is confident Leraje could
Plox and the Player head out from the alley and head back to the apartmentPlox reveals he'll write the speech tonight and tells the Player to sleepPlox mentions the Insightful just have to fear the Player more than they have to fearcont: Andras
The Player wakes up and can feel the presence of LerajeThe Player sees Leraje sitting on the other side of the roomLeraje tells the Player they should feel honored to be watched by himLeraje claims he's watched many sleep and that the unremarkable nature of the
Leraje informs the Player they will know when their debt is paid and points out the
Leraje tells the Player to memorize it and deliver it with convictionThe Player turns on a light and Leraje appears next to them
Leraje admits the Player needs to paint Andras poorly, even if it's fabricatedLeraje stresses an “us vs. them” mentality
Leraje leaves to the bedroom and the Player showers
The Player exits the shower and bathroom and leaves the apartment with Plox
The Player notes Plox doesn't much notice the rainPlox and the Player make it back to the maze of alleyways to the Insightful meetupPlox instructs the Player to wear their robe and maskThe Player notes Plox's own garments are made much bigger than Plox's bodyPlox disappears behind a wall to change and comes back as LerajeInside the meetup, Rotis directs the Player and Leraje to the stageThe Playes notices they're more afraid of the public speaking than an angry crowd
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cont: establishment toying with all of their fates
The Player steps forward and removes their mask to the crowd's astonishmentThe Player gives the speech prepared, promising not to call the Eternal, mentioning
The Player notices the crowd cheer at their slight improvisation
The Player admits to themselves they are likewise inspired with the crowd
The Player wonders if they should leave
If you choose “Stay...”:
The Player cleans up and heads outside
The Player wonders if someone is being broken out of prison to help
Leraje speaks to the crowd about home, denying the Eternal, and fighting against the
Leraje speaks about removing Andras and replacing him with better Blackgate forcesLeraje speaks of using one of their own gears against themLeraje introduces the Player as the newest member of the Insightful
cont: the fake threats from Andras against their family, mentioning the fake threatcont: from Andras to magically force them to comply, and imploring the crowdcont: to help them and Blackgate
Leraje re-takes the podium and claims the Chosen's will is being distorted
Leraje tells the crowd to ready up for the next night and spread the wordLeraje dismisses the crowd out into the nightRotis informs Leraje about another part of the plan being completed and exitsLeraje removes his mask and smiles
Stay.../Head Outside With Rotis...Quite bit of info if you exit with Rotis
The Player decides to stay inside with LerajeLeraje admits the Player did wellThe Player notes Leraje's face changes only when not looked atSex scene with Leraje
Longma tells Plox someone is already at the hospital waiting for themLongma excuses himself with duties at the Library and leavesThe Player, Rotis, and Plox end up at the HospitalIf you choose “Head Outside With Rotis...”:The Player follows Rotis and Longma outside the meetup areaThe Player notes Longma's earnest expression even with the rain hitting his faceLongma notes the Library won't sit idly by after what happens in the “basement”Rotis explains that Plox typically holds back a lot of informationRotis mentions his fight with Helle was what made Plox finally trust himLongma mentions Vincent beating Rotis, which Rotis denies as a fair fightLongma claims there's only honor in winningRotis claims getting Name will help them winLongma recoils at the mention of Name's “name”Rotis warns the Player to watch their back around PloxRotis reveals an Insightful member is in the Hospital's basement clearing it of guardsRotis explains Name's cell is surrounded by thick shielding, so stairs are necessary
Longma recoils at letting “the madness” outRotis assures everyone that they're just getting in to retrieve somethingLongma describes Name as the madness that used to be a member of City HallLongma explains Name was one of the strongest users of magic in the townLongma references one specific night to RotisRotis admits he's hesitant top go down to the Hospital basement
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cont: words, vision impairment, etc
cont and lined his cell with lead and metal
The Player believes it might be a form of radiation
The Player admits to themselves some powerful spells are called “nukes”
The Player admits to themselves the Insightful seemed to have thought this throughThe Player wonders if calling it a “cult” is even fair, as they don't seem so badThe Player reasons the Insightful just want to save their home from a seemingly-doomedcont: plan to call the Eternal just so the Player can fight it
The Player claims they are following an extreme situation with extreme measuresThe Player wonders what they want
The Player notes suspiciously that they come out right next to the HospitalPaths converge here again
The Player notices a dead body and a crouching cult member near the stairwellThe unnamed cult member seems confused and hesitant to go near Name
The Player notes that even after one flight, the Hospital's condition deteriorates incrediblyThe Player notes several warning signs while heading down the stairsThe Player's internal thoughts start to rhymeThe Player notices several items that are hard to rhyme with placed about
Okay I'll stop
cont: a short time
cont: disrupt the language spells that let the town talk to each other in one language
Rotis explains Name flourished in Blackgate, learning lots of “tricks”Rotis admits learning new things seems to be common for BlackgateRotis reveals Name planned to create a perfect barrier to prevent Outsider attacksRotis mentions the barrier would allow good Outsiders in but keep out the bad onesLongma claims one night Name screamed “eureka” and turned on his barrierRotis reveals the town collectively and instantly lost their minds, confusion, repeating
Rotis reveals that someone from the Library brought Name to the Hospital basement
Rotis points out the barrier was stopped in the basement, but the lining finalized it
Rotis is doubtful it was a form of radiationLongma is impressed by the science, calling it another form of magic
Rotis reveals they will get a piece of Name's barrier and fix it to help themLongma believes disabling some stronger members with the barrier will help them
Logngma heads outRotis wonders if the Player is okay with all of this
Plox appears and he, Rotis and the Player head out of the alleyways
Inside the Hospital, the Player notes the same desertion as before with Plox
Rotis volunteers to help clean up the body and stays behindPlox claims he wishes to hurry and avoid Vincent showing upPlox and the Player head down the stairsPlox says he should warn the Player, but that they'll soon find out
Plox tells the Player to focus on thosePlox reassures the Player they'll be fine when back up top againInside a room at the end of the hall, the Player sees a mage within a cage....cellCell fell hell bell tell knell quell sell well yell Chel spell swell smell shell dwell gel
Plox greets Name, who wonders if the Player is similar to PloxPlox mentions he needs Name's hand, but Name responds that it'll only work for
Plox admits he will later return the handPlox reveals his plan to name to attack City Hall, and claims he needs to hand to
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Name points out the Player and that they are under so spellsName reveals the Player is under no language spell to change their speech
The Player reveals they are just speaking their natural learned languageName laughs and points out of his cage
Name's screaming turns back to laughter
The Player feels their brain start to work right again as they leave
cont: means this was all planned from the start
cont: some powerThe Player reveals the language is English and is naturally spoken on EarthThe Player reveals humans naturally created it over time
cont: naturally
cont: jealousy
I am your uncle and I want to protect them from the evil under the square. They will Cont: die without my help against the eternal
Plox looks at the Player and the Player notices Plox, for the first time, is filled with fearPlox questions the Player about their natural speech
Plox takes his hand off with a sword and places it in a box
Name wonders if Plox can win against his brotherName wonders also about Plox's unnamed loverPlox and the Player leave the basement quickly
Rotis awaits them back upstairsPlox reveals to Rotis that the Player is not under a language spellRotis is shocked the Player speaks “Blackgate” fluentlyPlox claims that's not the right name for it, but that the Player can speak it fluently
Plox is convinced that the Player is either a plant by Andras or might actually have
Rotis doesn't believe it is a coincidencePlox admits it's not unheard of for a Blackgate citizen to be able to speak the language
The Player notes Plox's speech went weirdly proper brieflyPlox explains Gruff also knows the language, as he is a native to BlackgateRotis mentions the Library might be busy lately with a string of murdersRotis finds it interesting the murders all seem unrelatedThe Player, Plox and Rotis all exit the Library for the Police StationOn the way, Plox assures the Player they are involved with everything he's doingInside the Police Station, Aradina immediately approaches the Player and PloxAradina questions the duo on where they'd been all nightPlox pretends to have been getting to know the Player better for fear of Rotis'
Aradina is not convincedAradina is adamant on Plox telling the truth with her about the PlayerPlox reveals the Player isn't under a language spellAradina reveals she already knew that, and knows Plox doesn't have one eitherPlox claims he was visiting Beleth and took the Player down to meet NamePlox claims the Player's language wasn't affectedAradina tells Plox she knows his wasn't, eitherPlox speaks in German“Ich bin dein Onkel und ich möchte unter diesem Platz vor dem Bösen zu schützen.cont: Sie werden ohne meine Hilfe gegen die ewigen sterben.”
Aradina apparently doesn't understandPlox shows it as proof he has a language spellAradina leaves in a huff
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The Player describes it as a language on Earth
The Player notices the rain is letting up outsideTo Be Continued
The Player asks Plox how he knows GermanPlox wonders how the Player knows the language is called German
Plox claims he doesn't recall ever teaching his language to anyone on EarthPlox describes English as Andras' language as German is hisThe Player surmises Plox doesn't want Rotis finding out Plox is connected to AndrasPlox reveals he doesn't want even Andras himself to knowPlox claims there's nothing much left to but wait