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“Asia. The East. A land of contrasts, from glittering megacorpskyscrapers to humble sacred temples. Japan, Malaysia and
Hong Kong set the world's accelerated pace of progress,but next door in Indochina and Indonesia it's still last
century. It's a mystery to most, but if you know yourdrek, you’ll find it's a land of opportunity. Anything
you want is here. Cred. Gear. Flesh. Hell, I evenheard of a guy finding enlightenment. There’s
always a price, of course, whether it's sellingyour soul to the corps or your sister to the
Shadows of Asia™provides informationon each country inAsia, from the internalstrife of the Middle East tothe enlightened new Japan,from the struggle for power inRussia to the war-torn jungles ofIndochina. The important underworldfigures, corps, crime outfits and politicalleaders for each nation are described,along with details on the unique outlook ofAsian magical traditions. Maps are included.For use with the Shadowrun® roleplaying game.
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TABLE OF CONTENTS
2 Shadows of Asia
Song Shan 44Sichuan: Warring State 44
The Barrel of a Gun 44Magical Meritocracy 45Atomic Enlightenment 46Locations of Interest 46
Other Splinter States 47Coastal Provinces:
Made in China 47Western China: Wild, Wild West 48
INDIAN SUBCONTINENT 50Indian Union: Spice of Life 50
Chaos Resplendent 52Urban Chakras 56New Delhi: Political Capitol 57Calcutta: Economic Powerhouse 58The MBC Axis: Open Heart 59Bombay: Bollywood Melodrama 59Crime Pays 60Land of Wonder 61Indian Pilgrimage 62
Politics 167Malaysia Online 168Banking 169The Triads 170Kuala Lumpur 170Singapore, Inc. 170The Strait of Malacca 172
The Philippines 172Land of Broken Promises 172The Hukbo Ng Bayan
Laban Sa Hapon 176The Imperial Prefecture 178Kaingineros 179Typhoons of Change 180Breeding in the Shadows 180
THE REST OF ASIA 181Republic of Korea 181
Riding the Tiger 182Regime Change, Korean Style 184Dynamic Korea 185Places to Go, People to Frag 187
Mongolia 189The Mongols 189The Corps 190
Oceania 190Islands on the Edge
of Tomorrow 191Melanesia—The “Black Islands” 192Micronesia: The “Small Islands”193Polynesia: The “Many Islands” 194The Kingdom of Hawai’i 195Aotearoa-New Zealand 197
The Green Dove 153Laos: Shaking the Leash 154Pattani Islamic Republic:
Smuggling Haven 154The Shan State:
The Neverending Fight 154Thailand: Little Japan 155Vietnam: Apocalypse Now 156
JAPAN 73Empire at Large 73
Rise of the Japanacorps 74The Downward Spiral 76Ring of Fire, Sea of Ash 77
Iron Triangle: The Powers That Be 79Emperor Yasuhito 79Taro Yonekura 79Hitomi Shiawase 80The Wraith 80The National Diet 81Japanacorps 81Ryumyo 82Shinto and the Kami 82
In the Shadows 83Yakuza 83Ninja Societies 84Koga 84Oni-do 85
Code of the Salaryman 85Japan: An Outsider’s View 86Japan: An Insider’s View 87Pop Culture Gone Wild 88
Blending In 96Culture Gap 97Tribal Allegiances 98Tools of the Trade 98Underworld Among the Dunes 101Sand Castles 101
Iran and Iraq: Saints and Sinners 102The Islamic Republic of Iran 102The Federal Republic of Iraq 105
Israel, Palestine and Jerusalem 107Olive Trees and
Nuclear Warheads 107Kings, Prophets and Thieves 109Merchants 110Land of Milk and Honey 110
Turkey 112Islam vs. Secularism 112History 113The Secular Republic of Turkey
(West Turkey) 114Free City of Constantinople
(Istanbul) 115
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Shadows of Asia4
IllustrationSteven Bagatzky, Peter Bergting,
Shane Coppage, Fergus Duggan, Alex Draude, Johan Egerskrans, JasonGlaser, John Gravato, Larry MacDougall,Klaus Scherwinski, Chad Sergesketter,Kevin Wasden
PROPSThanks also to Elissa Carey, Ryan
Galiatto, Masaaki Mutsuki, ChristianLonsing and Olivier Thieffine
Japan 216Getting In/Out 216Visas and Landing Permission 218The Nippon Matrix 218Running In Japan 218Japanese Magic 218
Middle East 218Getting In/Out 218Running In the Middle East 219Middle East Adventure Ideas 220
Russia and Yakut 221Russia 221Yakut 221
Southeast Asia 222Getting In/Out 223Running In Indochina 223Running In Malaysia 224Running In the Philippines 224
The Rest of Asia 225Korea 225Mongolia 225Oceania 226Turkestan 226
Border Crossing 227
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5Shadows of Asia
Shadows of Asia explores the largest continent in detailfor the first time in Shadowrun. Like the previous Shadows ofNorth America and Shadows of Europe, it delves into the cor-porate intrigues, political struggles, underworld dealings,strange magics and dark shadows of each country in Asia.
Shadows of Asia is presented as a series of electronicdocuments posted by Captain Chaos, sysop of the vastShadowland archive and data haven—the number one sourcefor shadowrunners on what’s going on in theworld of Shadowrun. The documents comefrom a variety of sources, undergroundand mainstream, but are directedtowards an audience of shad-owrunners. These sources areeach unique in outlook and per-spective, influenced by theirown particular prejudices andinterests. Each article ismarked up with a runningcommentary by shadowdenizens who add to,revise and contradict theoriginal post. Theseinserted comments addinnuendo, allegations,opinions, rumors, mis-conceptions, misinfor-mation, lies and some-times even the truth tothe information present-ed. It is left up to thegamemaster todecide what infor-mation is correctand which is just fill-ing, as appropriateto his or her game.
The first chapter,Neo-Asia, examinestwo primary facets ofthe East: businessand spirituality. Firstit provides anoverview of themajor corpora-
tions’ activities throughout Asia, focusing on the strugglebetween the dominant Japanacorps and the rival PacificProsperity Group. It then delves into the wide range of reli-gions, beliefs and magical traditions practiced by the vari-ous Asian peoples, from Buddhism and Daoism to Hinduismand Islam.
The chapters that follow each take a close look at thecountries in one particular region of Asia. Chinese Puzzle
examines the dozen plus Chinese splinter states, from theindustrial Canton Confederation to the communist
stronghold of Henan. The Indian Subcontinentintroduces modern India and its surrounding
states, including the Kashmir Wastes andmysterious Tibet. Japan provides an
overview of this changing country,from the policies of the new boyemperor to its interesting culturaltrends. The Middle East covers theturbulent struggle between a mili-tant Ibn Eisa and his former allies,and how it affects each of the coun-tries there from Arabia to Israel andPalestine. The numerous factionsstruggling for power are the mainfocus of Russia, as well as the inter-
nal strife between metahumans andshapeshifters in Awakened Yakut.
Southeast Asia details a wide range ofwar-torn countries and their turmoils,
including the naga uprising inCambodia and the ongoing revo-lution in the Philippines. Finally,The Rest of Asia touches uponvarious countries that didn’t fitsnugly into other region write-
ups, from Matrix-savvy Korea to thewidespread islands of Oceania.A Game Information section wraps up the
book, providing advice to gamemasters on how touse the information on each country and including a
selection of plot hooks to play with. Rules are alsogiven for employing Eastern magical traditions as
well as the standard checkpoint, border crossing andMatrix statistics for each nation.