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“Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, you’ll find it's a land of opportunity. Anything you want is here. Cred. Gear. Flesh. Hell, I even heard of a guy finding enlightenment. There’s always a price, of course, whether it's selling your soul to the corps or your sister to the slave trade.” © 2005 WizKids, Inc. All rights reserved. Shadows of Asia, Shadowrun, and WK Games are trademarks and/or registered trademarks of WizKids, Inc. in the United States and/or other countries. Shadows of Asiaprovides information on each country in Asia, from the internal strife of the Middle East to the enlightened new Japan, from the struggle for power in Russia to the war-torn jungles of Indochina. The important underworld figures, corps, crime outfits and political leaders for each nation are described, along with details on the unique outlook of Asian magical traditions. Maps are included. For use with the Shadowrun® roleplaying game. Sample file
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Shadows of Asia - RPGNow.comwatermark.rpgnow.com/pdf_previews/2703-sample.pdf · “Asia. The East. A ... The Dayak Council of Borneo & Sulawesi 163 The Remaining Malay Archipelago

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Page 1: Shadows of Asia - RPGNow.comwatermark.rpgnow.com/pdf_previews/2703-sample.pdf · “Asia. The East. A ... The Dayak Council of Borneo & Sulawesi 163 The Remaining Malay Archipelago

“Asia. The East. A land of contrasts, from glittering megacorpskyscrapers to humble sacred temples. Japan, Malaysia and

Hong Kong set the world's accelerated pace of progress,but next door in Indochina and Indonesia it's still last

century. It's a mystery to most, but if you know yourdrek, you’ll find it's a land of opportunity. Anything

you want is here. Cred. Gear. Flesh. Hell, I evenheard of a guy finding enlightenment. There’s

always a price, of course, whether it's sellingyour soul to the corps or your sister to the

slave trade.”

© 2005 WizKids, Inc. All rights reserved. Shadows of Asia, Shadowrun,and WK Games are trademarks and/or registered trademarks of WizKids,Inc. in the United States and/or other countries.

Shadows of Asia™provides informationon each country inAsia, from the internalstrife of the Middle East tothe enlightened new Japan,from the struggle for power inRussia to the war-torn jungles ofIndochina. The important underworldfigures, corps, crime outfits and politicalleaders for each nation are described,along with details on the unique outlook ofAsian magical traditions. Maps are included.For use with the Shadowrun® roleplaying game.

Sam

ple

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TABLE OF CONTENTS

2 Shadows of Asia

Song Shan 44Sichuan: Warring State 44

The Barrel of a Gun 44Magical Meritocracy 45Atomic Enlightenment 46Locations of Interest 46

Other Splinter States 47Coastal Provinces:

Made in China 47Western China: Wild, Wild West 48

INDIAN SUBCONTINENT 50Indian Union: Spice of Life 50

Chaos Resplendent 52Urban Chakras 56New Delhi: Political Capitol 57Calcutta: Economic Powerhouse 58The MBC Axis: Open Heart 59Bombay: Bollywood Melodrama 59Crime Pays 60Land of Wonder 61Indian Pilgrimage 62

Bangla Commonwealth 64Khalistan 65Kashmir Wastes 66Nepal 66Pakistan 67Sri Lanka 68Tibet 68

The Maya Cloud 69The Roof of the World 70The Search for the Dalai Lama 71The Stewards of Tibet 72

Lantau 32The New Territories 32

Manchuria: Power of the People 32Shen Yao-Xiang and the Three

Wise Men 33Spirits of the People 33The Ta’ren 34Manchuria and Extraterritoriality 34

Shaanxi: Great Underground Empire 35Monarchs to Behold the

Swelling Scene 35And Rouse at the Name

of Shaanxi 36A Kingdom for a Stage,

Princes to Act 36Occasions and Causes

in All Things 37A Peopled Kingdom 37

Beijing: Mandate of Heaven 39Emperor of Heaven and Earth 40The Forbidden City 40Tiananmen Square 41Tan Tien Corporation 41The Republic of China:

Rump State 42Henan: Great Leap Backward 42

The Little Red Book (2064 Edition) 42

The Bourgeoisie 43Champions of the Workers 43Party Apparatchiks 43

INTRODUCTION 5LOOKING TOWARD

THE RISING SUN 6NEO-ASIA 7

The Corporate East 7Japan. Inc. 7Pacific Prosperity Group 8The Asia Twenty 8

Eastern Spirituality 15Buddhism 16Confucianism 16Daoism 17Hinduism 18Islam 19Shamanism 19Shinto 20Zoroastrianism 20

CHINESE PUZZLE 21Fall of the House of Mao 21

The Republic Civil War 22The Nationalist War 22

The Canton Confederation: East Meets West 24Macao 27Zhurong Peak 27South China Sea 28Neighbors 28

Hong Kong Free Enterprise Zone 29Victoria Harbor 31Aberdeen 31Kowloon 32

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3Shadows of Asia

Yunnan: The Druglords’ Garden157Shattered Indonesia 157

Breaking Apart 158Indonesian Islamism vs.

Awakened Animism 158The Javanese Republic 159The Sumatran Alliance 161The Enlightened Kingdom of

Bali & Lombok 162The Dayak Council of Borneo

& Sulawesi 163The Remaining Malay

Archipelago 163Independent State of

New Guinea 164Mompracen—

The Floating Market 165Malaysia 166

Politics 167Malaysia Online 168Banking 169The Triads 170Kuala Lumpur 170Singapore, Inc. 170The Strait of Malacca 172

The Philippines 172Land of Broken Promises 172The Hukbo Ng Bayan

Laban Sa Hapon 176The Imperial Prefecture 178Kaingineros 179Typhoons of Change 180Breeding in the Shadows 180

THE REST OF ASIA 181Republic of Korea 181

Riding the Tiger 182Regime Change, Korean Style 184Dynamic Korea 185Places to Go, People to Frag 187

Mongolia 189The Mongols 189The Corps 190

Oceania 190Islands on the Edge

of Tomorrow 191Melanesia—The “Black Islands” 192Micronesia: The “Small Islands”193Polynesia: The “Many Islands” 194The Kingdom of Hawai’i 195Aotearoa-New Zealand 197

Transcaucasian Federation 199The Caspian Sea 200Azerbaijan 200Georgia 200Armenia 201

Turkestan: Crossroads Of Asia 201

East Anatolia (East Turkey) 116Other Middle East Countries 117

Afghanistan 117Cyprus 119Kurdish Autonomous Zone 119Syria 119

Update 120RED STORM RISING 121

Of Mice and Men 121Russian Roulette 122

Ultra-Nationalism 122National Supreme Soviet 124The Red Army 125The GRU 126Spetsnaz 126The UGB 126Russian Orthodox Church 127The MVD 128The Vory 129Saeder-Krupp 130Zeta-ImpChem 131Yamatetsu 132Cross Applied Technologies 133The Human Nation 134

Across the Rodina 134Moscow 134St. Petersburg 135Kronstadt 136Nizhniy Novgorod 136Volgograd 137Novosibirsk 138Irkutsk 138Vladivostok 138Petropavlosk-Kamchatsky 139Svobodniy 139

Yakut: Call of the Wild 140Revolution Gone Awry 140Freedom Rock 141Spiritual Civil War 141The Savage Land 143

SOUTHEAST ASIA 145Indochina 145

Generalities 145Society 146The Underworld 148Indochinese Urban Centers 149Burma: Corrupted Dream 151Cambodia: Coveted Ruins 152The Kashin State:

The Green Dove 153Laos: Shaking the Leash 154Pattani Islamic Republic:

Smuggling Haven 154The Shan State:

The Neverending Fight 154Thailand: Little Japan 155Vietnam: Apocalypse Now 156

JAPAN 73Empire at Large 73

Rise of the Japanacorps 74The Downward Spiral 76Ring of Fire, Sea of Ash 77

Iron Triangle: The Powers That Be 79Emperor Yasuhito 79Taro Yonekura 79Hitomi Shiawase 80The Wraith 80The National Diet 81Japanacorps 81Ryumyo 82Shinto and the Kami 82

In the Shadows 83Yakuza 83Ninja Societies 84Koga 84Oni-do 85

Code of the Salaryman 85Japan: An Outsider’s View 86Japan: An Insider’s View 87Pop Culture Gone Wild 88

Idoru 88Moe Obsessions 88Robots 90

Places of Note 90The Nippon Matrix 90Neo-Tokyo 91Ise Jingu 92Nagasaki 92

THE MIDDLE EAST 93The Arabian Caliphate 96

Blending In 96Culture Gap 97Tribal Allegiances 98Tools of the Trade 98Underworld Among the Dunes 101Sand Castles 101

Iran and Iraq: Saints and Sinners 102The Islamic Republic of Iran 102The Federal Republic of Iraq 105

Israel, Palestine and Jerusalem 107Olive Trees and

Nuclear Warheads 107Kings, Prophets and Thieves 109Merchants 110Land of Milk and Honey 110

Turkey 112Islam vs. Secularism 112History 113The Secular Republic of Turkey

(West Turkey) 114Free City of Constantinople

(Istanbul) 115

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Shadows of Asia4

IllustrationSteven Bagatzky, Peter Bergting,

Shane Coppage, Fergus Duggan, Alex Draude, Johan Egerskrans, JasonGlaser, John Gravato, Larry MacDougall,Klaus Scherwinski, Chad Sergesketter,Kevin Wasden

PROPSThanks also to Elissa Carey, Ryan

Galiatto, Masaaki Mutsuki, ChristianLonsing and Olivier Thieffine

Copyright© 2005 WizKids Inc. All RightsReserved. Shadows of Asia, Shadowrunand WK Games are registered trade-marks and/or trademarks of WizKids,Inc. in the United States and/or othercountries. No part of this work may bereproduced, stored in a retrieval system,or transmitted in any form or by anymeans, without the prior permission inwriting of the Copyright Owner, nor beotherwise circulated in any form otherthan that in which it is published.

Version 1.0 (August 2005), based onthe first printing by FanPro LLC,Chicago, Illinois, USA.

Find us online:[email protected]

(Shadowrun questions)http://www.shadowrunrpg.com

(official Shadowrun website)http://www.fanprogames.com

(FanPro website)http://www.wizkidsgames.com

(WizKids website)http://studio2publishing.com

(online FanPro/Shadowrun orders)

SHADOWS OF ASIA

WRITINGNeo-Asia: Brian Cross,

Nathanael Jouen and Jason LevineChina: Jon SzetoIndian Subcontinent: Peter Taylor and

Jason LevineJapan: Malik TomsMiddle East: João Nunes and

Anthony BrunoRussia and Yakut: Jon SzetoSoutheast Asia: Lars Blumenstein,

Mikael Brodu, Tobias Hamelmann, and Humberto Fonseca

Rest of Asia: Humberto Fonseca, Alistair Fraser, Jong-Won Kim and João Nunes

DEVELOPMENT/SHADOWRUN LINE DEVELOPERRob Boyle

EDITINGRob Boyle, Mikael Brodu, Jason Hardy,

Robyn King-Nitschke, Michelle Lyonsand Diane Piron-Gelman

ARTArt Direction

Rob BoyleCover Art

Marc SassoCover Design

Michaela EavesLayout

Jason VargasMaps

Mikael Brodu

The Turkic Peoples 202The Nomadic Hordes 202Citizens of the Sprawl 203Power and Conflicts 205Saeder-Krupp 205The Mining Wars 206Project Endgame 206

GAME INFORMATION 207Traditions within Traditions 207

Buddhism 207Confucianism 208Hinduism 208Islam 208Eastern Shamanism 208Shinto 208Daoism 208Zoroastrianism 210

China 210Getting In/Out 210Running In China 210Hong Kong Wild Magic 211Manchurian Magic 211The Five Sacred Mountains 211Background Count In

Western China 212Indian Subcontinent 212

Getting In/Out 212Atmoshere 212Current Affairs 212The Ganges 213The Orissa Network

and the Jyotirlinga 214Tibet 214

Japan 216Getting In/Out 216Visas and Landing Permission 218The Nippon Matrix 218Running In Japan 218Japanese Magic 218

Middle East 218Getting In/Out 218Running In the Middle East 219Middle East Adventure Ideas 220

Russia and Yakut 221Russia 221Yakut 221

Southeast Asia 222Getting In/Out 223Running In Indochina 223Running In Malaysia 224Running In the Philippines 224

The Rest of Asia 225Korea 225Mongolia 225Oceania 226Turkestan 226

Border Crossing 227

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5Shadows of Asia

Shadows of Asia explores the largest continent in detailfor the first time in Shadowrun. Like the previous Shadows ofNorth America and Shadows of Europe, it delves into the cor-porate intrigues, political struggles, underworld dealings,strange magics and dark shadows of each country in Asia.

Shadows of Asia is presented as a series of electronicdocuments posted by Captain Chaos, sysop of the vastShadowland archive and data haven—the number one sourcefor shadowrunners on what’s going on in theworld of Shadowrun. The documents comefrom a variety of sources, undergroundand mainstream, but are directedtowards an audience of shad-owrunners. These sources areeach unique in outlook and per-spective, influenced by theirown particular prejudices andinterests. Each article ismarked up with a runningcommentary by shadowdenizens who add to,revise and contradict theoriginal post. Theseinserted comments addinnuendo, allegations,opinions, rumors, mis-conceptions, misinfor-mation, lies and some-times even the truth tothe information present-ed. It is left up to thegamemaster todecide what infor-mation is correctand which is just fill-ing, as appropriateto his or her game.

The first chapter,Neo-Asia, examinestwo primary facets ofthe East: businessand spirituality. Firstit provides anoverview of themajor corpora-

tions’ activities throughout Asia, focusing on the strugglebetween the dominant Japanacorps and the rival PacificProsperity Group. It then delves into the wide range of reli-gions, beliefs and magical traditions practiced by the vari-ous Asian peoples, from Buddhism and Daoism to Hinduismand Islam.

The chapters that follow each take a close look at thecountries in one particular region of Asia. Chinese Puzzle

examines the dozen plus Chinese splinter states, from theindustrial Canton Confederation to the communist

stronghold of Henan. The Indian Subcontinentintroduces modern India and its surrounding

states, including the Kashmir Wastes andmysterious Tibet. Japan provides an

overview of this changing country,from the policies of the new boyemperor to its interesting culturaltrends. The Middle East covers theturbulent struggle between a mili-tant Ibn Eisa and his former allies,and how it affects each of the coun-tries there from Arabia to Israel andPalestine. The numerous factionsstruggling for power are the mainfocus of Russia, as well as the inter-

nal strife between metahumans andshapeshifters in Awakened Yakut.

Southeast Asia details a wide range ofwar-torn countries and their turmoils,

including the naga uprising inCambodia and the ongoing revo-lution in the Philippines. Finally,The Rest of Asia touches uponvarious countries that didn’t fitsnugly into other region write-

ups, from Matrix-savvy Korea to thewidespread islands of Oceania.A Game Information section wraps up the

book, providing advice to gamemasters on how touse the information on each country and including a

selection of plot hooks to play with. Rules are alsogiven for employing Eastern magical traditions as

well as the standard checkpoint, border crossing andMatrix statistics for each nation.

INTRODUCTION

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