Shadowrun: Run Fasterwatermark.drivethrufiction.com/pdf_previews/141788-sample.pdf · The Paladin’s Code (a.k.a. Elven Chivalry) 28 The Hippocratic Oath 28 The Soldier’s Code
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Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch; acquire new qualities, such as Disgraced, Hawk Eye, and Lightning Reflexes; and, if you dare, dabble with the dangerous and deadly Infected.
Run Faster also has advice on fleshing out characters of different metatypes, expanded contact and lifestyle rules, and alternate character creation methods to help ensure that players can build exactly the character they want.
All these options make Run Faster a crucial companion to players who want to get the most out of their Shadowrun, Fifth Edition core rulebook.
F I F T H E D I T I O N
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INTRODUCTION 11WHO YOU ARE AND HOW YOU GOT HERE 12WHERE YOU CAME FROM 12
The Corps: Outward Mobility 12The Streets: Out of the Frying Pan 13The Talented: When the Going Gets Weird 14Hooders and Activists: Building Communities (One Bomb at a Time) 15Academics: Things Metahumanity Really Needs to Know 15Military and Law Enforcement: The Other Side of the Wall 15The Unclassifiable 16
I’M A REAL BOY NOW 16
LOVE THE ONE YOU’RE WITH 17I’ll Work With You, But I Don’t Like You 17Who Can You Trust? 17
GAME INFORMATION 18Backgrounds and Motivations: What Makes Johnny Run? 18Making ‘Real’ Runners: Beyond the AK-97 20
ETHICS, CODES AND OTHER JOKES 22A CODE AND A CALLING 22
The Path of the Samurai 22Omerta, the Code of Silence 25Thug Life, the Code of the Streets 26Harmony with Nature, the Shaman’s Code 26White Hats, the Code of the Hacker 27The Code of Wuxia 27The Paladin’s Code (a.k.a. Elven Chivalry) 28The Hippocratic Oath 28The Soldier’s Code 29The Akichita Code 29
THE OTHER SIDE OF THE COIN 30Bushido 2.0 30The Code of the White Hat 31The Code of the Good Cop 31The Hermetic Code 32
BEARDS: DWARFS 45Great Duchy of Westrhine-Luxembourg (AGS) 47How Dwarfs Fit Into Society 47
EARS: ELVES 48Tír na nÓg 49Tír Tairngire 49Zulu Nation (Azanian Confederation) 49Duchy of Pomorya (AGS) 49How Elves Fit Into Society 49
TUSKS: ORKS 50Ork Underground, Seattle, UCAS 51Black Forest Troll Republic (AGS) 51Kingdoms of Nigeria 51How Orks Fit Into Society 51
HORNS: TROLLS 52Black Forest Troll Republic (AGS) 52How Trolls Fit Into Society 53
NORMS: HUMANS 54How Humans Fit Into Society 54
FREAKS: CHANGELINGS 55
FURS: SHAPESHIFTERS 55
ALTERATIONS AND AUGMENTATIONS 56Alterations 56Augmentations 57EvoCulture 57
CONSTRUCTION KITS 62A RANGE OF OPTIONS 62
SUM TO TEN GENERATION 62Building Characters with Sum To Ten 62
POINT BUY 64
LIFE MODULES 65Nationalities 66
United Canadian and American States (UCAS) 66Confederation of American States (CAS) 66Native American Nations (NAN) 66Tír Tairngire 67
Formative Years 67Arcology Living 67Corp Drone 68Farm Living 68Fugitive 68Isolated Rural Upbringing 68Military Brat 69Orphan 69Rich Kid 69Street Urchin 69White Collar 69
Teen Years 70Corporate Education 70Farm Living 70Gang Warfare 70High School 70Home Tutored 70Isolated Rural Upbringing 71Magical Education 71Military School 71Preparatory School 71Street Kid 72
Further Education 72Community College (55) 72Ivy League University (80) 73Military Academy (115) 73State University or College (65) 75Trade School/Technical College (40) 75
Real Life 76Bounty Hunter 76
Celebrity 76Combat Correspondent 76Corporate 77Covert Operations 77Drifter 77Ganger 78Government Agent 78Law Enforcement 78Organized Crime 78Political Activist 79Postgraduate Studies 79Private Investigator/Detective (PI) 79Regular Job 79Shadow Work (Shadowrunner) 80Terrorist 81Think Tank 81Tours of Duty 82Tour of Duty (Mercenary) 82Tour of Duty (NAN) 82Tour of Duty (Tir Tairngire) 82Tour of Duty (UCAS, CAS, and CFS) 83
Finishing Off Your Karmic Balance 84Sample Modular Character Generation 84
NEW QUALITY 86Rank 86
THE MESS OF METAHUMANITY 88SAPIENTS OF THE SIXTH WORLD 88
Infection, Magic, Resonance, & Essence 141Magic and Essence 141Infection and Resonance 142
Diseases 142Sample Diseases 142
HMHVV Strain I 142HMHVV Strain II 142HMHVV Strain III 143
New Critter Powers 143Adaptive Coloration 143Corrosive Secretions 143
AS YOU AS YOU CAN BE 144QUALITIES FOR GOOD OR ILL 144
Positive Qualities 144Adrenaline Surge 145Animal Empathy 145Black Market Pipeline 145Born Rich 145City Slicker 145College Education 145Common Sense 145Daredevil 146Digital Doppelganger 146Disgraced 146Erased 146Fame 146Friends in High Places 147Hawk Eye 147Inspired 147Jack of All Trades, Master of None 147Lightning Reflexes 148Linguist 148Made Man 148Night Vision 148Outdoorsman 148Overclocker 148Perceptive 148Perfect Time 148Poor Link 148Privileged Family Name 149Restricted Gear 149School of Hard Knocks 149Sense of Direction 149Sensei 149
Solid/Legendary Rep 149Speed Reading 149Spike Resistance 150Spirit Whisperer 150Steely Eyed Wheelman 150Technical School Education 150Tough as Nails 150Trust Fund 151Trustworthy 151Vehicle Empathy 151Water Sprite 151Witness My Hate (Magicians only) 151
NEGATIVE QUALITIES 151Albinism 151Amnesia 152Asthma 152Bi-polar 152Big Regret 153Blind 153Borrowed Time 153Computer Illiterate 153Creature of Comfort 153Day Job 154Deaf 154Did You Just Call Me Dumb? 154Dimmer Bulb 154Driven 154Emotional Attachment 154Ex-Con 155Flashbacks 155Hobo with a Shotgun 155Hung Out to Dry 155Illiterate 155In Debt 156Incomplete Deprogramming 156Infirm 156Liar 156Night Blindness 156Oblivious 157Pacifist 157Paranoia 157Paraplegic 157Phobia 157Pie Iesu Domine. Dona eis Requiem. 158Poor Self Control 158Records on File 158Reduced (Sense) 159Sensory Overload Syndrome 159Signature 159Vendetta 159Wanted 159
The Cost: What Does a Contact Want? 173Cash 173Services 173Barter 174Other 174
I owe you one (Gaining chips) 176Improve relationship 176Future service 176Favors 176
Group or Organization Contact Options 176Nature of the Relationship 178Blackmail 178
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<< CONTENTS/CREDITS 3
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Family 178Maintaining Contact Relations 178Paying off Debt 178Using Intimidation 178Using Con/Seduction 178WHEN Your Reputation Precedes You 178Burning Bridges 179
Armory 220Cleaning Service 220Discreet Cleaning Service 221Discreet Deliveryman/Candyman 221Garage 221Greenhouse 221Grid Subscription 222Gym 222
Indoor Arboretum 222Local Bar Patron 222Merchandise: Goods (Specific Item) 222Merchandise: Pawn Shop/Thrift Store 222Merchandise: Used Goods (Specific Item) 222Panic Room 222Patron of the Arts 223Private Room 223Public Transportation 223Railway Pass 223Shooting Range 223Soy Processing Unit 223Sports Court (Small) [Sport] 224Swimming Pool 224Walk-in Freezer 224Workshop/Facility 224Yard 224Zen Den/Bat Cave 224
Lifestyle Options 224Angry Drunk Reputation (Negative) 224Corporate Owned (Positive) 224Cramped (Negative) 225Extra Secure (Positive) 225Hotel California (Negative) 226Maid is Out (Negative) 226Not a Home (Negative) 226Obscure/Difficult to Find (Negative) 226One Good Thing About This Place (Positive) 226Safehouse (Positive) 226Safety Third (Negative) 226Special Work Area (Positive) 226Thrifty (Negative) 226W Zone (Negative) 226
Maintaining a Lifestyle 226Sample Locations 227
The Cube, Tokyo (Coffin Hotel) 227The Millennium, Los Angeles (Standard Hotel) 227Red Light District Safehouse 227Robyn’s 227Stuffer Shack 227Typical Middle Class Suburban Home 227
MAGIC PACKS 251Basic Magician PACK 251Advanced Magician PACK 251Magic Wand PACK 251Magic Staff PACK 251Basic Medicine Bag PACK 251Advanced Medicine Bag PACK 252Basic Spirit Stick PACK 252Advanced Spirit Stick PACK 252Magic Spear PACK 252
Buying the Basics 252
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<< CONTENTS/CREDITS 5
RUN FASTER CREDITSWriting: Raymond Croteau, Kevin Czarnecki, Olivier
Gagnon, Patrick Goodman, Jason M. Hardy, Robyn “Rat” King, Adam Large, Eric Lyon-Taylor, Scott Schletz, William Stroud, R.J. Thomas, Thomas Willoughby, Russell Zimmerman
Editing: Kevin Killiany, Philip A. Lee
Proofing: Lars Wagner Hansen, Mason Hart, Andrew Marshall, Tim Patrick, CZ Wright
Art Direction: Brent Evans
Cover Art: Echo Chernik
Cover Layout: Matt “Wrath” Heerdt
Iconography: Nigel Sade
Interior Art: Piotr Arendzikowski, Daniel Comerci, Lucas Durham, Matt Hansen, David Hovey, Ian King, Ian Llanas,
Dan Masso, Jason Metcalf, Victor Moreno, Mike Perry, Kristen Plescow, Mark Poole, Andrea Radeck, Mickael Rookard, Andreas “AAS” Schroth, Alex Stone, Eric Williams, and Alex Williamson
Interior Layout: Matt “Wrath” Heerdt
Shadowrun Line Developer: Jason M. Hardy
Playtesting & Proofing: Natalie Aked, Rob Aked, Jackson Bruntsing, Karlene Dickens, Derek Dokter, Bruce Ford, Eugen Fournes, Joanna Fournes, Sandy Gamboa, Tim Gray, Kendall Jung, Alex Kadar, Peter Leitch, Dave Lundquest, Chris Maxfield, Jon Naughton, Whitney Pace, Sue Powell, Richard Riessen, Matt Riley, Mark Somers, Dylan Stangel, Ashley Turkowski, Leland Zavadil