Shadow Silhouette Maps Shadow Silhouette Maps Pradeep Sen Mike Cammarano Pat Hanr Pradeep Sen Mike Cammarano Pat Hanr ahan ahan Stanford University Stanford University Speaker: Alvin Speaker: Alvin Date: 8/24/2003 Date: 8/24/2003 SIGGRAPH 2003 SIGGRAPH 2003
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Shadow Silhouette Maps Pradeep Sen Mike Cammarano Pat Hanrahan Stanford University
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Shadow Silhouette MapsShadow Silhouette MapsPradeep Sen Mike Cammarano Pat HanrahanPradeep Sen Mike Cammarano Pat Hanrahan
CriteriaCriteria AbstractAbstract InputInput Depth Test & Shadow ConfigurationsDepth Test & Shadow Configurations Generating the Silhouette MapGenerating the Silhouette Map Shadow RenderingShadow Rendering
Alivn/GAME LAB/CSIAlivn/GAME LAB/CSIE/NDHUE/NDHU
Shadow Silhouette MapsShadow Silhouette Maps 1111
CriteriaCriteria
The representation must guarantee a The representation must guarantee a continuous shadow boundary.continuous shadow boundary.
The information has to be easy to The information has to be easy to store in a texture.store in a texture.
There is only one silhouette point in There is only one silhouette point in each texel; only the last point will be each texel; only the last point will be stored.stored.
Significantly improves the quality of Significantly improves the quality of shadow mapped images.shadow mapped images.
Simple and runs in real time.Simple and runs in real time. Finding the better silhouette Finding the better silhouette
representations out.representations out. Extending to soft shadow algorithms.Extending to soft shadow algorithms. Implementing the algorithm in Implementing the algorithm in