Name Ancestry / App. Ancestry Age / App. Age / (App.) Gender Build / Form Religion (if any) Appearance Personality Background Quirk / Hatred / Odd Habit Languages Size Speed Racial Talents Attributes & Characteristics Strength Agility Intellect Will Perception Defense Health Healing Rate Damage Corruption Power Insanity Professions Wealth Novice Path Training Talents Paths Expert Path Character Objectives Story Development Talents Master Path Master Quest Story Development Talents Equipment Armor Defense Properties Weapon Hands Dmg Properties Weapon Hands Dmg Properties Ranged Weapon Hands Dmg Properties Shield Hands Dmg Properties Gear Fortune Talents Shadow of the Demon Lord Dwarf Common Tongue Dwarfish 1/2 8 13 +3 12 +2 9 -1 9 -1 29 7 17 10 +0 Darksight - You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond medium range, you treat darkness as shadows and -1 shadows as lit. Hated Creature - You gain 1 boon to attack rolls against ogres. Robust Constitution - You take half damage from poison and have 1 boon on rolls to avoid or remove the poisoned condition. Soldier Butcher 2 Priest Shared Recovery (1/rest) - Use an action to heal damage equal to your healing rate. Choose another creature in short range. The target also heals damage equal to its healing rate. Magic - Traditions: Battle, Life Mail 15 Battleaxe One 1d6+2 Sling Off 1d3 Range (medium) 20 stones Large Shield Off 1d3 Defensive +2 Basic Clothing Backpack Tinderbox 1 Week of Rations Waterskin 2 Torches Small Keg of Beer Temple Ward Elvish Dancing Shoes 3 cp, 5 ss Dwarfen Ancestors Dagger Off 1d3 Finesse, Thrown, Range (short) Prayer - When a creature within short range of you makes an attack roll or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll. Paladin Divine Smite - When you hit with a weapon, you can expend a casting of a spell. Deal 1d6 extra damage per spell rank (minimum 1d6). If the target is demon, devil, faerie, spirit, or undead, increase the damage by 1d6. Faith Healing - Use an action, touch a living creature, expend a casting of a spell to heal target half its healing rate, remove a diseased affliction, or remove a poisoned affliction. Glass Jar of Saliva