SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students
Jan 23, 2016
SESSION 2
3rd July 2008Researcher: Tan, Wee Hoe
Exploring The Potentials of
Game-based Learning for Students
OutlineHow game-based learning could be
developed?Generic Instructional Design ModelSSWH Game-based Learning Model 1.1Prensky’s Digital Game-based Learning
Model
Turning your ideas into gamesRole-playing: Game Designer
Game-based learningGame-based learning is a form of learner-centred
learning that uses electronic games for educational purposes.
My research aim:To create a game-based learning model which can be
used by instructors to transfer the engaging elements of electronic games into teaching process, in order to make learning fun and engaging.
What makes games so engaging?
Categories of Learning GamesIntrinsic vs. extrinsic gamesHard-wired games vs. “engines” & “templates” or
“shell”Tightly linked games vs. loosely linked gamesReflective games vs. action gamesSynchronous (real-time) games vs. asynchronous
(turn-based) gamesSingle-player vs. two-player vs. multiplayer vs.
massively multiplayer gamesSession-based games vs. “persistent-state” gamesVideo-based games vs. animation-based games
Generic ADDIE Model
Game-based Learning Model 1.1
Game design & development practices
Academia
Creative industry
Interface design / graphic design
Instructional design:Defining learning objectives
Game-based learning context
Fun and engaging experiential learning
Generic ADDIE
Story & plots
Artistic direction
Instructor’s guide
DOMAIN GAME PRODUCTION INPUT
Prensky’s Digital Game-based Learning Model
1. A “teacher” (SME) generates game ideas Refer to commercial games for models,
ideas and inspiration Brainstorming: Stickystorm
2. The teacher analyses/evaluates ideas critically 5W1H and Six Thinking Hats
3. The teacher creates prototype by him or herself, or by enlisting the help of others to do so
The prototype goes through several iteration.
4. The teacher, often working with a producer, gets funding and builds the game.
5. The game (if it works) gets sold to:• Customers• Distributor
6. Extension of original ideas:• Imitators• Pirates, cracks, cheats…• Upgraded versions; SDK
Prensky’s Digital Game-based Learning Model
Stages of Game Development
The Design Documents50 to 100 succinctly written pages, well-organized and
labeled. It is not a substitute for team meetings and in-person
communication Typical design documents consist of :
Overview and vision statementMarketing and legal informationGameplayCharacters (if applicable)Story (if applicable)World (if applicable)Media list
See samples
Filling the Game Design TreatmentTentative title
Catchy? Easy to remember? Genre
Refer to notes given in Session 1.Type
Refer to notes given in Session 2.Target Audience
Learners / players, specific or general?Feature Set:
The game world: time and place
Filling the Game Design TreatmentLook and Feel
2D / 3D? Game devices? Types of multimedia used?
ObjectivesLearning outcomes
Game Concept Sentence It is a game about (character/subject)
who/which aims (objective) in (feature set). Game Flow Summary
Can be in words or flow chartRefer to the flow diagram
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Thank you for your participation!