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SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students
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SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Jan 23, 2016

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Page 1: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

SESSION 2

3rd July 2008Researcher: Tan, Wee Hoe

Exploring The Potentials of

Game-based Learning for Students

Page 2: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

OutlineHow game-based learning could be

developed?Generic Instructional Design ModelSSWH Game-based Learning Model 1.1Prensky’s Digital Game-based Learning

Model

Turning your ideas into gamesRole-playing: Game Designer

Page 3: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Game-based learningGame-based learning is a form of learner-centred

learning that uses electronic games for educational purposes.

My research aim:To create a game-based learning model which can be

used by instructors to transfer the engaging elements of electronic games into teaching process, in order to make learning fun and engaging.

Page 4: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

What makes games so engaging?

Page 5: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Categories of Learning GamesIntrinsic vs. extrinsic gamesHard-wired games vs. “engines” & “templates” or

“shell”Tightly linked games vs. loosely linked gamesReflective games vs. action gamesSynchronous (real-time) games vs. asynchronous

(turn-based) gamesSingle-player vs. two-player vs. multiplayer vs.

massively multiplayer gamesSession-based games vs. “persistent-state” gamesVideo-based games vs. animation-based games

Page 6: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Generic ADDIE Model

Page 7: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Game-based Learning Model 1.1

Game design & development practices

Academia

Creative industry

Interface design / graphic design

Instructional design:Defining learning objectives

Game-based learning context

Fun and engaging experiential learning

Generic ADDIE

Story & plots

Artistic direction

Instructor’s guide

DOMAIN GAME PRODUCTION INPUT

Page 8: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Prensky’s Digital Game-based Learning Model

1. A “teacher” (SME) generates game ideas Refer to commercial games for models,

ideas and inspiration Brainstorming: Stickystorm

2. The teacher analyses/evaluates ideas critically 5W1H and Six Thinking Hats

3. The teacher creates prototype by him or herself, or by enlisting the help of others to do so

The prototype goes through several iteration.

Page 9: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

4. The teacher, often working with a producer, gets funding and builds the game.

5. The game (if it works) gets sold to:• Customers• Distributor

6. Extension of original ideas:• Imitators• Pirates, cracks, cheats…• Upgraded versions; SDK

Prensky’s Digital Game-based Learning Model

Page 10: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Stages of Game Development

Page 11: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

The Design Documents50 to 100 succinctly written pages, well-organized and

labeled. It is not a substitute for team meetings and in-person

communication Typical design documents consist of :

Overview and vision statementMarketing and legal informationGameplayCharacters (if applicable)Story (if applicable)World (if applicable)Media list

See samples

Page 12: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Filling the Game Design TreatmentTentative title

Catchy? Easy to remember? Genre

Refer to notes given in Session 1.Type

Refer to notes given in Session 2.Target Audience

Learners / players, specific or general?Feature Set:

The game world: time and place

Page 13: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

Filling the Game Design TreatmentLook and Feel

2D / 3D? Game devices? Types of multimedia used?

ObjectivesLearning outcomes

Game Concept Sentence It is a game about (character/subject)

who/which aims (objective) in (feature set). Game Flow Summary

Can be in words or flow chartRefer to the flow diagram

Page 14: SESSION 2 3 rd July 2008 Researcher: Tan, Wee Hoe Exploring The Potentials of Game-based Learning for Students.

End of SessionPlease fill in the feedback form.You may keep the handout!

Thank you for your participation!